Spaces:
Runtime error
Runtime error
File size: 16,089 Bytes
6083286 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 |
"""
Visual demonstration of the drone environment using Pygame.
This script loads a trained model and visualizes the drone navigating
through the environment with wind forces.
"""
import os
import sys
import pygame
import numpy as np
from typing import Optional
# Add project root to path
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
from env.drone_env import DroneWindEnv
from stable_baselines3 import PPO
# Pygame constants
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600
FPS = 30
# Color definitions
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
YELLOW = (255, 255, 0)
CYAN = (0, 255, 255)
MAGENTA = (255, 0, 255)
GRAY = (128, 128, 128)
DARK_GRAY = (64, 64, 64)
ORANGE = (255, 165, 0)
class DroneVisualizer:
"""Pygame-based visualizer for the drone environment."""
def __init__(self, env: DroneWindEnv, model: Optional[PPO] = None):
"""
Initialize the visualizer.
Args:
env: DroneWindEnv instance
model: Optional trained PPO model (if None, uses random actions)
"""
self.env = env
self.model = model
# Initialize Pygame
pygame.init()
self.screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption("Drone RL - Visual Demonstration")
self.clock = pygame.time.Clock()
self.font = pygame.font.Font(None, 24)
self.small_font = pygame.font.Font(None, 18)
# World to screen scaling
# Environment is [0, 1] x [0, 1], we'll use most of the screen
self.world_margin = 50
self.world_width = WINDOW_WIDTH - 2 * self.world_margin
self.world_height = WINDOW_HEIGHT - 2 * self.world_margin
def world_to_screen(self, x: float, y: float) -> tuple[int, int]:
"""Convert world coordinates [0,1] to screen coordinates."""
screen_x = int(self.world_margin + x * self.world_width)
# Flip y-axis (world y=0 is bottom, screen y=0 is top)
screen_y = int(WINDOW_HEIGHT - self.world_margin - y * self.world_height)
return screen_x, screen_y
def draw_drone(self, x: float, y: float, vx: float, vy: float):
"""Draw the drone as a circle with velocity vector."""
screen_x, screen_y = self.world_to_screen(x, y)
# Draw drone body (circle)
drone_radius = 15
pygame.draw.circle(self.screen, CYAN, (screen_x, screen_y), drone_radius)
pygame.draw.circle(self.screen, BLUE, (screen_x, screen_y), drone_radius, 2)
# Draw velocity vector
if abs(vx) > 0.01 or abs(vy) > 0.01:
# Scale velocity for visualization
scale = 30
end_x = screen_x + int(vx * scale)
end_y = screen_y - int(vy * scale) # Flip y for screen
pygame.draw.line(self.screen, YELLOW, (screen_x, screen_y), (end_x, end_y), 3)
# Draw arrowhead
if abs(vx) > 0.01 or abs(vy) > 0.01:
angle = np.arctan2(-vy, vx) # Negative vy because screen y is flipped
arrow_size = 8
arrow_x1 = end_x - arrow_size * np.cos(angle - np.pi / 6)
arrow_y1 = end_y - arrow_size * np.sin(angle - np.pi / 6)
arrow_x2 = end_x - arrow_size * np.cos(angle + np.pi / 6)
arrow_y2 = end_y - arrow_size * np.sin(angle + np.pi / 6)
pygame.draw.line(self.screen, YELLOW, (end_x, end_y), (int(arrow_x1), int(arrow_y1)), 2)
pygame.draw.line(self.screen, YELLOW, (end_x, end_y), (int(arrow_x2), int(arrow_y2)), 2)
def draw_wind(self, wind_x: float, wind_y: float):
"""Draw wind arrows indicating direction."""
# Draw fewer, clearer wind arrows
grid_size = 6
for i in range(grid_size):
for j in range(grid_size):
x = (i + 0.5) / grid_size
y = (j + 0.5) / grid_size
screen_x, screen_y = self.world_to_screen(x, y)
# Draw wind arrow
if abs(wind_x) > 0.01 or abs(wind_y) > 0.01:
scale = 25
end_x = screen_x + int(wind_x * scale)
end_y = screen_y - int(wind_y * scale) # Flip y
# Color based on wind strength
wind_strength = abs(wind_x) + abs(wind_y)
if wind_strength < 1.0:
color = GREEN
elif wind_strength < 1.5:
color = YELLOW
else:
color = ORANGE
# Draw arrow line
pygame.draw.line(self.screen, color, (screen_x, screen_y), (end_x, end_y), 3)
# Draw arrowhead
if abs(wind_x) > 0.01 or abs(wind_y) > 0.01:
angle = np.arctan2(-wind_y, wind_x) # Negative y because screen y is flipped
arrow_size = 10
arrow_x1 = end_x - arrow_size * np.cos(angle - np.pi / 6)
arrow_y1 = end_y - arrow_size * np.sin(angle - np.pi / 6)
arrow_x2 = end_x - arrow_size * np.cos(angle + np.pi / 6)
arrow_y2 = end_y - arrow_size * np.sin(angle + np.pi / 6)
pygame.draw.polygon(self.screen, color, [
(end_x, end_y),
(int(arrow_x1), int(arrow_y1)),
(int(arrow_x2), int(arrow_y2))
])
def draw_boundaries(self):
"""Draw the world boundaries."""
# Top boundary
top_left = self.world_to_screen(0, 1)
top_right = self.world_to_screen(1, 1)
pygame.draw.line(self.screen, RED, top_left, top_right, 3)
# Bottom boundary
bot_left = self.world_to_screen(0, 0)
bot_right = self.world_to_screen(1, 0)
pygame.draw.line(self.screen, RED, bot_left, bot_right, 3)
# Left boundary
pygame.draw.line(self.screen, RED, top_left, bot_left, 3)
# Right boundary
pygame.draw.line(self.screen, RED, top_right, bot_right, 3)
def draw_target_zone(self, target_spawned: bool = True):
"""Draw the target zone (box) that the drone needs to reach."""
from env.drone_env import TARGET_X_MIN, TARGET_X_MAX, TARGET_Y_MIN, TARGET_Y_MAX, TARGET_SPAWN_DELAY
# Only draw if target has spawned
if not target_spawned:
return
# Get screen coordinates for target zone corners
top_left = self.world_to_screen(TARGET_X_MIN, TARGET_Y_MAX)
top_right = self.world_to_screen(TARGET_X_MAX, TARGET_Y_MAX)
bot_left = self.world_to_screen(TARGET_X_MIN, TARGET_Y_MIN)
bot_right = self.world_to_screen(TARGET_X_MAX, TARGET_Y_MIN)
# Draw target zone as a semi-transparent box
# Create a surface for transparency
target_surface = pygame.Surface((WINDOW_WIDTH, WINDOW_HEIGHT))
target_surface.set_alpha(100) # Semi-transparent
# Draw filled rectangle
rect = pygame.Rect(
top_left[0], top_left[1],
top_right[0] - top_left[0],
bot_left[1] - top_left[1]
)
pygame.draw.rect(target_surface, MAGENTA, rect)
self.screen.blit(target_surface, (0, 0))
# Draw border
pygame.draw.line(self.screen, MAGENTA, top_left, top_right, 3)
pygame.draw.line(self.screen, MAGENTA, top_right, bot_right, 3)
pygame.draw.line(self.screen, MAGENTA, bot_right, bot_left, 3)
pygame.draw.line(self.screen, MAGENTA, bot_left, top_left, 3)
# Draw label
label_x = (top_left[0] + top_right[0]) // 2
label_y = (top_left[1] + bot_left[1]) // 2
text = self.small_font.render("TARGET", True, WHITE)
text_rect = text.get_rect(center=(label_x, label_y))
self.screen.blit(text, text_rect)
def draw_info(self, step: int, reward: float, action: Optional[int] = None, in_target: bool = False):
"""Draw information text."""
y_offset = 10
# Step count
text = self.font.render(f"Step: {step}", True, WHITE)
self.screen.blit(text, (10, y_offset))
y_offset += 30
# Reward
text = self.font.render(f"Reward: {reward:.2f}", True, WHITE)
self.screen.blit(text, (10, y_offset))
y_offset += 30
# In target zone status
target_color = GREEN if in_target else GRAY
target_text = "IN TARGET ZONE!" if in_target else "Not in target"
text = self.font.render(target_text, True, target_color)
self.screen.blit(text, (10, y_offset))
y_offset += 30
# Position
text = self.small_font.render(f"Position: ({self.env.x:.2f}, {self.env.y:.2f})", True, WHITE)
self.screen.blit(text, (10, y_offset))
y_offset += 25
# Velocity
text = self.small_font.render(f"Velocity: ({self.env.vx:.2f}, {self.env.vy:.2f})", True, WHITE)
self.screen.blit(text, (10, y_offset))
y_offset += 25
# Wind
text = self.small_font.render(f"Wind: ({self.env.wind_x:.2f}, {self.env.wind_y:.2f})", True, GREEN)
self.screen.blit(text, (10, y_offset))
y_offset += 25
# Action
if action is not None:
action_names = ["No thrust", "Up", "Down", "Left", "Right"]
text = self.small_font.render(f"Action: {action_names[action]}", True, YELLOW)
self.screen.blit(text, (10, y_offset))
y_offset += 25
# Model info
if self.model is not None:
text = self.small_font.render("Mode: AI Agent (Liquid NN)", True, CYAN)
else:
text = self.small_font.render("Mode: Random Actions", True, GRAY)
self.screen.blit(text, (10, y_offset))
def run(self, max_steps: int = 500, speed: float = 1.0):
"""
Run the visualization.
Args:
max_steps: Maximum number of steps to run
speed: Speed multiplier (1.0 = normal, higher = faster)
"""
obs, info = self.env.reset()
done = False
truncated = False
step_count = 0
action = None
running = True
paused = False
while running and step_count < max_steps:
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
paused = not paused
elif event.key == pygame.K_r:
# Reset
obs, info = self.env.reset()
done = False
truncated = False
step_count = 0
elif event.key == pygame.K_ESCAPE:
running = False
if not paused and not done and not truncated:
# Get action
if self.model is not None:
action, _ = self.model.predict(obs, deterministic=True)
else:
action = self.env.action_space.sample()
# Step environment
obs, reward, done, truncated, info = self.env.step(action)
step_count += 1
in_target = info.get("in_target", False)
target_spawned = info.get("target_spawned", False)
# Draw everything
self.screen.fill(BLACK)
# Draw boundaries
self.draw_boundaries()
# Draw target zone (only if spawned)
target_spawned_current = info.get("target_spawned", self.env.step_count >= 50) if not paused else False
self.draw_target_zone(target_spawned=target_spawned_current)
# Draw wind arrows
self.draw_wind(self.env.wind_x, self.env.wind_y)
# Draw drone
self.draw_drone(self.env.x, self.env.y, self.env.vx, self.env.vy)
# Get in_target from info if available, otherwise compute
if not paused and 'in_target' in locals():
current_in_target = in_target
else:
from env.drone_env import TARGET_X_MIN, TARGET_X_MAX, TARGET_Y_MIN, TARGET_Y_MAX
current_in_target = (
TARGET_X_MIN <= self.env.x <= TARGET_X_MAX and
TARGET_Y_MIN <= self.env.y <= TARGET_Y_MAX
)
# Draw info
self.draw_info(step_count, reward if not paused else 0, action, current_in_target)
# Draw pause indicator
if paused:
text = self.font.render("PAUSED (SPACE to resume)", True, YELLOW)
text_rect = text.get_rect(center=(WINDOW_WIDTH // 2, 30))
self.screen.blit(text, text_rect)
# Draw controls
controls_y = WINDOW_HEIGHT - 80
controls = [
"SPACE: Pause/Resume",
"R: Reset",
"ESC: Quit"
]
for i, control in enumerate(controls):
text = self.small_font.render(control, True, GRAY)
self.screen.blit(text, (10, controls_y + i * 20))
pygame.display.flip()
# Control speed
if not paused:
self.clock.tick(FPS * speed)
else:
self.clock.tick(10)
# Auto-reset on done/truncated
if (done or truncated) and not paused:
pygame.time.wait(1000) # Wait 1 second before reset
obs, info = self.env.reset()
done = False
truncated = False
step_count = 0
pygame.quit()
def main():
"""Main function to run the visualization."""
import argparse
parser = argparse.ArgumentParser(description="Visualize drone environment")
parser.add_argument(
"--model-path",
type=str,
default="models/liquid_policy.zip",
help="Path to trained model (default: models/liquid_policy.zip)"
)
parser.add_argument(
"--random",
action="store_true",
help="Use random actions instead of trained model"
)
parser.add_argument(
"--max-steps",
type=int,
default=500,
help="Maximum steps per episode (default: 500)"
)
parser.add_argument(
"--speed",
type=float,
default=1.0,
help="Animation speed multiplier (default: 1.0)"
)
args = parser.parse_args()
# Create environment
env = DroneWindEnv()
# Load model if specified
model = None
if not args.random:
if os.path.exists(args.model_path):
print(f"Loading model from {args.model_path}...")
model = PPO.load(args.model_path, env=env)
print("Model loaded successfully!")
else:
print(f"Model not found at {args.model_path}, using random actions")
# Create visualizer
visualizer = DroneVisualizer(env, model)
# Run visualization
print("\nStarting visualization...")
print("Controls:")
print(" SPACE: Pause/Resume")
print(" R: Reset episode")
print(" ESC: Quit")
print()
visualizer.run(max_steps=args.max_steps, speed=args.speed)
if __name__ == "__main__":
main()
|