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Update app.py
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app.py
CHANGED
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@@ -2,11 +2,11 @@ import gradio as gr
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import os
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from openai import OpenAI
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# Load API key from
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api_key = os.getenv("OPENAI_API_KEY")
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client = OpenAI(api_key=api_key)
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# Initial
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initial_scenario = "You wake up in a strange forest. Paths lead in all directions."
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default_choices = [
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"Walk north into the dense forest.",
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@@ -15,7 +15,7 @@ default_choices = [
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"Move west where the land rises."
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]
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# System prompt
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system_prompt = {
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"role": "system",
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"content": (
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@@ -25,18 +25,20 @@ system_prompt = {
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)
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}
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#
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history = [system_prompt, {"role": "user", "content": initial_scenario}]
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story_log = initial_scenario
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def parse_choices_from_response(text):
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lines = text.strip().split("\n")
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options = [line.strip() for line in lines if line.strip().startswith(("1.", "2.", "3.", "4."))]
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return options[:4] if options else default_choices
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def update_story(player_input):
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global story_log
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history.append({"role": "user", "content": f"> {player_input}"})
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@@ -54,7 +56,10 @@ def update_story(player_input):
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story_log += f"\n\nYou: {player_input}\n{continuation}"
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new_choices = parse_choices_from_response(continuation)
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def handle_button(choice_text):
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@@ -63,7 +68,7 @@ def handle_button(choice_text):
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def handle_custom_input(text_input):
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if not text_input.strip():
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return story_log
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return update_story(text_input.strip())
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@@ -71,27 +76,31 @@ def restart_game():
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global history, story_log
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history = [system_prompt, {"role": "user", "content": initial_scenario}]
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story_log = initial_scenario
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return story_log
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with gr.Blocks() as app:
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gr.Markdown("## 🌲 Text-Based RPG Adventure")
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story_display = gr.Textbox(value=initial_scenario, lines=20, interactive=False, label="Your Story")
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with gr.Row():
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custom_input = gr.Textbox(lines=1, placeholder="Or type your action here...", label="Your Action")
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restart_btn = gr.Button("🔄 Restart Game")
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#
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custom_input.submit(fn=handle_custom_input, inputs=custom_input, outputs=[story_display, *choice_btns])
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restart_btn.click(fn=restart_game, inputs=None, outputs=[story_display,
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app.launch()
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import os
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from openai import OpenAI
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# Load API key from environment variable
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api_key = os.getenv("OPENAI_API_KEY")
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client = OpenAI(api_key=api_key)
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# Initial game scenario and default choices
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initial_scenario = "You wake up in a strange forest. Paths lead in all directions."
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default_choices = [
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"Walk north into the dense forest.",
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"Move west where the land rises."
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]
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# System prompt to guide the assistant behavior
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system_prompt = {
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"role": "system",
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"content": (
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)
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}
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# Global story and history state
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history = [system_prompt, {"role": "user", "content": initial_scenario}]
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story_log = initial_scenario
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def parse_choices_from_response(text):
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"""Extract numbered options from the assistant's response"""
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lines = text.strip().split("\n")
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options = [line.strip() for line in lines if line.strip().startswith(("1.", "2.", "3.", "4."))]
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return options[:4] if options else default_choices
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def update_story(player_input):
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"""Add user input, get AI response, update story and extract new choices"""
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global story_log
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history.append({"role": "user", "content": f"> {player_input}"})
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story_log += f"\n\nYou: {player_input}\n{continuation}"
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new_choices = parse_choices_from_response(continuation)
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while len(new_choices) < 4:
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new_choices.append("...")
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return [story_log] + new_choices[:4]
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def handle_button(choice_text):
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def handle_custom_input(text_input):
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if not text_input.strip():
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return [story_log] + default_choices
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return update_story(text_input.strip())
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global history, story_log
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history = [system_prompt, {"role": "user", "content": initial_scenario}]
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story_log = initial_scenario
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return [story_log] + default_choices
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# Gradio UI
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with gr.Blocks() as app:
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gr.Markdown("## 🌲 Text-Based RPG Adventure")
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story_display = gr.Textbox(value=initial_scenario, lines=20, interactive=False, label="Your Story")
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with gr.Row():
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btn1 = gr.Button(default_choices[0])
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btn2 = gr.Button(default_choices[1])
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btn3 = gr.Button(default_choices[2])
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btn4 = gr.Button(default_choices[3])
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custom_input = gr.Textbox(lines=1, placeholder="Or type your action here...", label="Your Action")
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restart_btn = gr.Button("🔄 Restart Game")
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# Bind buttons to handlers
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btn1.click(fn=handle_button, inputs=btn1, outputs=[story_display, btn1, btn2, btn3, btn4])
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btn2.click(fn=handle_button, inputs=btn2, outputs=[story_display, btn1, btn2, btn3, btn4])
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btn3.click(fn=handle_button, inputs=btn3, outputs=[story_display, btn1, btn2, btn3, btn4])
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btn4.click(fn=handle_button, inputs=btn4, outputs=[story_display, btn1, btn2, btn3, btn4])
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custom_input.submit(fn=handle_custom_input, inputs=custom_input, outputs=[story_display, btn1, btn2, btn3, btn4])
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restart_btn.click(fn=restart_game, inputs=None, outputs=[story_display, btn1, btn2, btn3, btn4])
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app.launch()
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