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import { Server } from 'socket.io';
import { ClientToServerEvents, ServerToClientEvents, InterServerEvents, SocketData } from '../types';
import GameManager from '../managers/GameManager';
import { sanitizeRoomState } from '../utils/sanitizer';

export const setupSocketHandlers = (io: Server<ClientToServerEvents, ServerToClientEvents, InterServerEvents, SocketData>) => {
  // Initialize IO in GameManager
  GameManager.setIo(io);

  io.on('connection', (socket) => {
    console.log(`User connected: ${socket.id}`);

    // --- LOBBY ---

    socket.on('create_room', ({ name, isPublic, gameType, hostUser, settings }, callback) => {
      try {
        if (!name || !hostUser || !hostUser.userId) {
             socket.emit('error_message', 'Invalid room data.');
             return;
        }
        const room = GameManager.createRoom(name, isPublic, gameType, hostUser, socket.id, settings);
        socket.join(room.id);
        socket.data.roomId = room.id;
        socket.data.userId = hostUser.userId;

        if (typeof callback === 'function') callback(room.id);
        
        if (isPublic) {
          io.emit('room_list_update', GameManager.getPublicRooms());
        }
      } catch (e) {
        console.error("Error creating room:", e);
        socket.emit('error_message', 'Failed to create room.');
      }
    });

    socket.on('join_room', ({ roomId, user }) => {
      try {
        if (!roomId || !user || !user.userId) {
            socket.emit('error_message', 'Invalid join request.');
            return;
        }
        const room = GameManager.joinRoom(roomId, user, socket.id);
        if (room) {
          socket.join(roomId);
          socket.data.roomId = roomId;
          socket.data.userId = user.userId;
          
          socket.emit('room_state_update', sanitizeRoomState(room, socket.id));
          
          const clients = io.sockets.adapter.rooms.get(roomId);
          if (clients) {
             for (const clientId of clients) {
                const clientSocket = io.sockets.sockets.get(clientId);
                if (clientSocket) {
                   clientSocket.emit('room_state_update', sanitizeRoomState(room, clientId));
                }
             }
          }

          if (room.isPublic) {
            io.emit('room_list_update', GameManager.getPublicRooms());
          }
        } else {
          socket.emit('error_message', 'Room not found, full, or game in progress.');
        }
      } catch (e) {
        console.error("Error joining room:", e);
        socket.emit('error_message', 'Failed to join room.');
      }
    });

    socket.on('get_rooms', () => {
      socket.emit('room_list_update', GameManager.getPublicRooms());
    });

    // --- GAME ACTIONS ---

    socket.on('start_game', (roomId) => {
      try {
        if (!roomId) return;
        GameManager.startGame(roomId, socket.id);
        io.emit('room_list_update', GameManager.getPublicRooms()); 
      } catch (e) {
         console.error("Error starting game:", e);
      }
    });

    socket.on('reset_room', (roomId) => {
      if (!roomId) return;
      GameManager.resetRoom(roomId, socket.id);
    });

    socket.on('kick_player', ({ roomId, targetId }) => {
        try {
            if (!roomId || !targetId) return;
            GameManager.kickPlayer(roomId, socket.id, targetId);
        } catch (e) {
            console.error("Error kicking player:", e);
        }
    });

    socket.on('update_settings', ({ roomId, settings }) => {
        try {
            if (!roomId || !settings) return;
            GameManager.updateSettings(roomId, socket.id, settings);
        } catch (e) {
            console.error("Error updating settings:", e);
        }
    });

    socket.on('add_bot', (roomId: string) => {
        try {
            if (!roomId) return;
            GameManager.addBot(roomId, socket.id);
        } catch (e) {
            console.error("Error adding bot:", e);
        }
    });

    socket.on('night_action', (data) => {
      try {
        if (!data || !data.roomId || !data.action || !data.targetId) return;
        GameManager.submitNightAction(data.roomId, socket.id, data.action, data.targetId);
      } catch (e) {
         console.error("Error submitting night action:", e);
      }
    });

    socket.on('day_action', (data) => {
        try {
            if (!data || !data.roomId || !data.action) return;
            GameManager.handleDayAction(data.roomId, socket.id, data.action, data.targetId, data.targetA, data.targetB);
        } catch (e) {
            console.error("Error day action:", e);
        }
    });

    socket.on('vote', (data) => {
      try {
        if (!data || !data.roomId || !data.targetId) return;
        GameManager.submitVote(data.roomId, socket.id, data.targetId);
      } catch (e) {
         console.error("Error vote:", e);
      }
    });

    socket.on('send_message', ({ roomId, text }) => {
      try {
        GameManager.handleChat(roomId, socket.id, text);
      } catch (e) {
         console.error("Error sending message:", e);
      }
    });

    // --- DISCONNECT ---

    socket.on('disconnect', () => {
      try {
        GameManager.playerDisconnect(socket.id);
        io.emit('room_list_update', GameManager.getPublicRooms());
      } catch (e) {
        console.error("Error disconnect:", e);
      }
    });
  });
};