GameAI / explainers /explainer_types.py
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Update explainers/explainer_types.py
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from dataclasses import dataclass, field
from typing import List, Optional, Dict, Any
@dataclass
class ExplainerScaffold:
concept: Optional[str] = None
ask: Optional[str] = None
givens: List[str] = field(default_factory=list)
target: Optional[str] = None
setup_actions: List[str] = field(default_factory=list)
intermediate_steps: List[str] = field(default_factory=list)
first_move: Optional[str] = None
next_hint: Optional[str] = None
common_traps: List[str] = field(default_factory=list)
variables_to_define: List[str] = field(default_factory=list)
equations_to_form: List[str] = field(default_factory=list)
answer_hidden: bool = True
solution_path_type: Optional[str] = None
key_operations: List[str] = field(default_factory=list)
hint_ladder: List[str] = field(default_factory=list)
@dataclass
class ExplainerResult:
understood: bool = False
topic: Optional[str] = None
summary: Optional[str] = None
teaching_points: List[str] = field(default_factory=list)
scaffold: ExplainerScaffold = field(default_factory=ExplainerScaffold)
meta: Dict[str, Any] = field(default_factory=dict)
asks_for: Optional[str] = None
givens: List[str] = field(default_factory=list)
constraints: List[str] = field(default_factory=list)
relationships: List[str] = field(default_factory=list)
needed_concepts: List[str] = field(default_factory=list)
trap_notes: List[str] = field(default_factory=list)
strategy_hint: Optional[str] = None
plain_english: Optional[str] = None