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<!DOCTYPE html>
<html>
    <head>
        <?php

            $settings = parse_ini_file("./settings.ini");

            //Write system extension arrays
            //  Nintendo
            $snes = ["smc", "sfc", "fig", "swc", "bs", "st"];
            $gba = ["gba"];
            $gb = ["gb", "gbc", "dmg"];
            $nes = ["fds", "nes", "unif", "unf"];
            $vb = ["vb", "vboy"];
            $nds = ["nds"];
            $n64 = ["n64", "z64", "v64", "u1", "ndd"];
            //  Sega
            $sms = ["sms"];
            $smd = ["smd", "md"];
            $gg = ["gg"];
            //  Other
            $psx = ["pbp", "chd"];


            //Find console
            $name = basename($_GET['game']);
            $ext = explode(".", $name);
            $ext = strtolower(end($ext));

            //for zipfile
            if ($ext=='zip'){
		$zip = new ZipArchive;
		if ($zip->open("roms/".$name))
		{
			$names =$zip->getNameIndex(0);
			$ext0 = explode(".", $names);
			$ext = strtolower(end($ext));
		}
            }

            if (in_array($ext, $nes)) { $console = 'nes'; }
            else if (in_array($ext, $snes)) { $console = 'snes'; }
            else if (in_array($ext, $n64)) { $console = 'n64'; }
            
            else if (in_array($ext, $gb)) { $console = 'gb'; }
            else if (in_array($ext, $vb)) { $console = 'vb'; }
            else if (in_array($ext, $gba)) { $console = 'gba'; }
            else if (in_array($ext, $nds)) { $console = 'nds'; }
            
            else if (in_array($ext, $sms)) { $console = 'segaMS'; }
            else if (in_array($ext, $smd)) { $console = 'segaMD'; }
            else if (in_array($ext, $gg)) { $console = 'segaGG'; }

            else if (in_array($ext, $psx)) { $console = 'psx';};
        ?>
        <title><?php echo($name); ?></title>
        <style>
            body {
                background-color: #333;
            }

            nav {
                background-color: #5f5f5f;
                border-radius: 5px;
            }
            
            nav ul {
                margin: 0;
                padding: 0;
                list-style: none;
                display: flex;
                justify-content: center;

            }
            
            nav a {
                display: block;
                padding: 1rem;
                text-decoration: none;
                color: #c5c5c5;
                border-radius: 5px;
            }
            
            nav a:hover {
                background-color: #868686;
                color: #fff;
            }

        </style>
    </head>

    <body>

        <nav>
            <ul>
                <li><a href="index.php">Arcade</a></li>
                <li><a href="upload.php">Upload</a></li>
                <li style="width:10%;"></li>
                <li><p>Playing: <?php echo($name); ?></p></li>
            </ul>
        </nav>

    <div style='width:640px;height:480px;max-width:100%;margin: auto auto;'>
        <div id='game'></div>
    </div>

    <script type='text/javascript'>
        EJS_player = '#game';
    <?php

        if (file_exists("./bios/$console.zip")) {
            $bios = "EJS_biosUrl = './bios/$console.zip';";
        } else {
            $bios = "";
        }

        echo("
            
                EJS_core = '$console';
                $bios
                EJS_gameUrl = './roms/".$_GET['game']."';
                EJS_pathtodata = 'data/';");
    ?>
        
        EJS_onSaveState = function(data) {
            const stateBlob = new Blob([data.state], { type: "application/octet-stream" });
            const screenshotBlob = new Blob([data.screenshot], { type: "image/png" });
            const gameName = "<?php echo($_GET['game']); ?>";

            const formData = new FormData();
            formData.append("gameName", gameName); // Add gameName to the form data
            formData.append("state", stateBlob, `${gameName}.state`); // Construct filename
            formData.append("screenshot", screenshotBlob, `${gameName}.img`); // Construct filename

            const xhr = new XMLHttpRequest();
            xhr.open("POST", "saveState.php", true);
            xhr.send(formData);
            }

            EJS_onLoadState = function() {
                const xhr = new XMLHttpRequest();
                xhr.open("GET", <?php echo('"./saves/' . $_GET["game"]); ?>.state", true);
                xhr.responseType = "arraybuffer"; // Set the response type to arraybuffer
                    
                xhr.onload = function() {
                    if (xhr.status === 200) {
                        const loadedState = new Uint8Array(xhr.response); // Convert arraybuffer to Uint8Array
                        EJS_emulator.gameManager.loadState(loadedState);
                    } else {
                        console.error("Error loading state");
                    }
                };

                xhr.onerror = function() {
                    console.error("Request failed");
                };

            xhr.onerror = function() {
                console.error("Request failed");
            };

            xhr.send();
        };
    </script>
    <script src='data/loader.js'></script>
    </body>
</html>