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Runtime error
Runtime error
update render_camera
Browse files
app.py
CHANGED
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@@ -42,29 +42,73 @@ def preprocess_image(image, source_size):
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image = torch.clamp(image, 0, 1)
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return image
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#Ref: https://github.com/jadechoghari/vfusion3d/blob/main/lrm/inferrer.py
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def generate_mesh(image, source_size=512, render_size=384, mesh_size=512, export_mesh=True):
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image = preprocess_image(image, source_size).to(model_wrapper.device)
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# TODO:
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render_camera = torch.tensor([[0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1]], dtype=torch.float32).to(model_wrapper.device)
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with torch.no_grad():
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planes = model_wrapper.forward(image, source_camera)
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if export_mesh:
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grid_out = model_wrapper.model.synthesizer.forward_grid(planes=planes, grid_size=mesh_size)
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vtx, faces = mcubes.marching_cubes(grid_out['sigma'].float().squeeze(0).squeeze(-1).cpu().numpy(), 1.0)
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vtx = vtx / (mesh_size - 1) * 2 - 1
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vtx_tensor = torch.tensor(vtx, dtype=torch.float32, device=model_wrapper.device).unsqueeze(0)
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vtx_colors = model_wrapper.model.synthesizer.forward_points(planes, vtx_tensor)['rgb'].float().squeeze(0).cpu().numpy()
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vtx_colors = (vtx_colors * 255).astype(np.uint8)
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mesh = trimesh.Trimesh(vertices=vtx, faces=faces, vertex_colors=vtx_colors)
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mesh_path = "awesome_mesh.obj"
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mesh.export(mesh_path, 'obj')
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return mesh_path
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image = torch.clamp(image, 0, 1)
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return image
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def get_normalized_camera_intrinsics(intrinsics: torch.Tensor):
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"""
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intrinsics: (N, 3, 2), [[fx, fy], [cx, cy], [width, height]]
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Return batched fx, fy, cx, cy
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"""
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fx, fy = intrinsics[:, 0, 0], intrinsics[:, 0, 1]
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cx, cy = intrinsics[:, 1, 0], intrinsics[:, 1, 1]
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width, height = intrinsics[:, 2, 0], intrinsics[:, 2, 1]
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fx, fy = fx / width, fy / height
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cx, cy = cx / width, cy / height
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return fx, fy, cx, cy
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def build_camera_principle(RT: torch.Tensor, intrinsics: torch.Tensor):
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"""
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RT: (N, 3, 4)
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intrinsics: (N, 3, 2), [[fx, fy], [cx, cy], [width, height]]
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"""
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fx, fy, cx, cy = get_normalized_camera_intrinsics(intrinsics)
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return torch.cat([
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RT.reshape(-1, 12),
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fx.unsqueeze(-1), fy.unsqueeze(-1), cx.unsqueeze(-1), cy.unsqueeze(-1),
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], dim=-1)
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def _default_intrinsics():
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fx = fy = 384
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cx = cy = 256
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w = h = 512
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intrinsics = torch.tensor([
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[fx, fy],
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[cx, cy],
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[w, h],
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], dtype=torch.float32)
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return intrinsics
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def _default_source_camera(batch_size: int = 1):
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dist_to_center = 1.5
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canonical_camera_extrinsics = torch.tensor([[
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[0, 0, 1, 1],
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[1, 0, 0, 0],
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[0, 1, 0, 0],
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]], dtype=torch.float32)
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canonical_camera_intrinsics = _default_intrinsics().unsqueeze(0)
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source_camera = build_camera_principle(canonical_camera_extrinsics, canonical_camera_intrinsics)
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return source_camera.repeat(batch_size, 1)
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#Ref: https://github.com/jadechoghari/vfusion3d/blob/main/lrm/inferrer.py
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def generate_mesh(image, source_size=512, render_size=384, mesh_size=512, export_mesh=True):
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image = preprocess_image(image, source_size).to(model_wrapper.device)
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source_camera = _default_source_camera(batch_size=1).to(model_wrapper.device)
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# TODO: export video we need render_camera
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# render_camera = _default_render_cameras(batch_size=1).to(model_wrapper.device)
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with torch.no_grad():
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planes = model_wrapper.forward(image, source_camera)
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if export_mesh:
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grid_out = model_wrapper.model.synthesizer.forward_grid(planes=planes, grid_size=mesh_size)
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vtx, faces = mcubes.marching_cubes(grid_out['sigma'].float().squeeze(0).squeeze(-1).cpu().numpy(), 1.0)
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vtx = vtx / (mesh_size - 1) * 2 - 1
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vtx_tensor = torch.tensor(vtx, dtype=torch.float32, device=model_wrapper.device).unsqueeze(0)
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vtx_colors = model_wrapper.model.synthesizer.forward_points(planes, vtx_tensor)['rgb'].float().squeeze(0).cpu().numpy()
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vtx_colors = (vtx_colors * 255).astype(np.uint8)
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mesh = trimesh.Trimesh(vertices=vtx, faces=faces, vertex_colors=vtx_colors)
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mesh_path = "awesome_mesh.obj"
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mesh.export(mesh_path, 'obj')
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return mesh_path
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