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Update index.html
Browse files- index.html +406 -19
index.html
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@@ -1,19 +1,406 @@
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| 1 |
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>3D Neural Network Visualization</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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font-family: Arial, sans-serif;
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color: white;
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background-color: #111;
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}
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#canvas-container {
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position: absolute;
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width: 100%;
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height: 100%;
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}
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#info-panel {
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position: absolute;
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top: 10px;
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left: 10px;
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background-color: rgba(0, 0, 0, 0.7);
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padding: 15px;
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border-radius: 5px;
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max-width: 300px;
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z-index: 100;
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}
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#controls {
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position: absolute;
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bottom: 10px;
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left: 10px;
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background-color: rgba(0, 0, 0, 0.7);
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padding: 15px;
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border-radius: 5px;
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z-index: 100;
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}
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button, input {
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margin: 5px;
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padding: 8px;
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background-color: #444;
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color: white;
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border: none;
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border-radius: 3px;
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cursor: pointer;
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}
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button:hover {
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background-color: #666;
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}
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h1 {
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margin-top: 0;
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font-size: 1.2em;
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}
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</style>
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</head>
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<body>
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<div id="canvas-container"></div>
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<div id="info-panel">
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<h1>3D Neural Network</h1>
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<p>This visualization represents a simple feedforward neural network with multiple layers.</p>
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<p>The connections between neurons light up when data flows through the network.</p>
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| 70 |
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<p><strong>Controls:</strong> Drag to rotate, scroll to zoom.</p>
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| 71 |
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</div>
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<div id="controls">
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| 74 |
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<button id="toggle-animation">Pause Animation</button>
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| 75 |
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<button id="reset-view">Reset View</button>
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| 76 |
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<label for="layer-count">Layers: </label>
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| 77 |
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<input type="range" id="layer-count" min="2" max="7" value="4">
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<span id="layer-count-value">4</span>
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</div>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script>
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// Main configuration for the network
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const config = {
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neuronSize: 0.15,
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| 86 |
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layerDistance: 1.5,
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| 87 |
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neuronsPerLayer: [8, 12, 10, 6], // Default structure
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| 88 |
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neuronColors: {
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input: 0x4286f4,
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hidden: 0x42b0f4,
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| 91 |
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output: 0xf442a7
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| 92 |
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},
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| 93 |
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animationSpeed: 0.01,
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| 94 |
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connectionOpacity: 0.3,
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| 95 |
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activeConnectionOpacity: 0.8,
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| 96 |
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activeConnectionColor: 0xffffff,
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| 97 |
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pulseDuration: 100, // Number of frames for a complete pulse
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| 98 |
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};
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| 100 |
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// Global variables
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| 101 |
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let scene, camera, renderer, neurons = [], connections = [], animationActive = true;
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| 102 |
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let networkGroup, frame = 0;
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// Initialize the scene
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function init() {
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// Create scene
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scene = new THREE.Scene();
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scene.background = new THREE.Color(0x111111);
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// Create camera
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.z = 5;
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// Create renderer
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.getElementById('canvas-container').appendChild(renderer.domElement);
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// Add lights
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const ambientLight = new THREE.AmbientLight(0x404040);
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scene.add(ambientLight);
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| 123 |
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const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
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directionalLight.position.set(1, 1, 1);
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scene.add(directionalLight);
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| 126 |
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| 127 |
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// Create a group for the entire network
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networkGroup = new THREE.Group();
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scene.add(networkGroup);
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| 130 |
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// Create the neural network
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createNeuralNetwork();
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| 133 |
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// Set up controls for orbiting
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setupOrbitControls();
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| 136 |
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| 137 |
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// Event listeners
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| 138 |
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window.addEventListener('resize', onWindowResize);
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| 139 |
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document.getElementById('toggle-animation').addEventListener('click', toggleAnimation);
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| 140 |
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document.getElementById('reset-view').addEventListener('click', resetView);
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| 141 |
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| 142 |
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const layerSlider = document.getElementById('layer-count');
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| 143 |
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const layerCountDisplay = document.getElementById('layer-count-value');
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| 144 |
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layerSlider.addEventListener('input', function() {
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| 145 |
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layerCountDisplay.textContent = this.value;
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| 146 |
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updateNetworkStructure(parseInt(this.value));
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| 147 |
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});
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| 148 |
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| 149 |
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// Start animation loop
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| 150 |
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animate();
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| 151 |
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}
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| 152 |
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| 153 |
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// Create a neural network with specified layers
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| 154 |
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function createNeuralNetwork() {
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neurons = [];
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| 156 |
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connections = [];
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| 157 |
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| 158 |
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// Remove existing network if any
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| 159 |
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while(networkGroup.children.length > 0) {
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| 160 |
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networkGroup.remove(networkGroup.children[0]);
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| 161 |
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}
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| 162 |
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| 163 |
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// Material for neurons
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| 164 |
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const inputMaterial = new THREE.MeshPhongMaterial({ color: config.neuronColors.input });
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| 165 |
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const hiddenMaterial = new THREE.MeshPhongMaterial({ color: config.neuronColors.hidden });
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| 166 |
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const outputMaterial = new THREE.MeshPhongMaterial({ color: config.neuronColors.output });
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| 167 |
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// Geometry for neurons
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const neuronGeometry = new THREE.SphereGeometry(config.neuronSize, 16, 16);
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| 170 |
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| 171 |
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// Create neurons for each layer
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| 172 |
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for (let layerIndex = 0; layerIndex < config.neuronsPerLayer.length; layerIndex++) {
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| 173 |
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const layerNeurons = [];
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| 174 |
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const neuronsInLayer = config.neuronsPerLayer[layerIndex];
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| 175 |
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| 176 |
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let material;
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| 177 |
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if (layerIndex === 0) material = inputMaterial;
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| 178 |
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else if (layerIndex === config.neuronsPerLayer.length - 1) material = outputMaterial;
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| 179 |
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else material = hiddenMaterial;
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| 180 |
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// Calculate vertical spacing
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| 182 |
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const layerHeight = (neuronsInLayer - 1) * 0.6;
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| 183 |
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| 184 |
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for (let neuronIndex = 0; neuronIndex < neuronsInLayer; neuronIndex++) {
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| 185 |
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const neuron = new THREE.Mesh(neuronGeometry, material);
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| 186 |
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| 187 |
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// Position each neuron
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| 188 |
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neuron.position.x = layerIndex * config.layerDistance - (config.neuronsPerLayer.length - 1) * config.layerDistance / 2;
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| 189 |
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neuron.position.y = neuronIndex * 0.6 - layerHeight / 2;
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| 190 |
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neuron.layerIndex = layerIndex;
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| 192 |
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neuron.neuronIndex = neuronIndex;
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| 193 |
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| 194 |
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networkGroup.add(neuron);
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| 195 |
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layerNeurons.push(neuron);
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}
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| 198 |
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neurons.push(layerNeurons);
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| 199 |
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}
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| 200 |
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| 201 |
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// Create connections between neurons
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| 202 |
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for (let layerIndex = 0; layerIndex < neurons.length - 1; layerIndex++) {
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| 203 |
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const currentLayer = neurons[layerIndex];
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| 204 |
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const nextLayer = neurons[layerIndex + 1];
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| 205 |
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| 206 |
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for (let i = 0; i < currentLayer.length; i++) {
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| 207 |
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for (let j = 0; j < nextLayer.length; j++) {
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| 208 |
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const startNeuron = currentLayer[i];
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const endNeuron = nextLayer[j];
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| 210 |
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| 211 |
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const connectionGeometry = new THREE.BufferGeometry();
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const lineMaterial = new THREE.LineBasicMaterial({
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color: 0xaaaaaa,
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transparent: true,
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opacity: config.connectionOpacity
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});
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| 217 |
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// Create a line between neurons
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const points = [
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startNeuron.position,
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endNeuron.position
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];
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| 224 |
+
connectionGeometry.setFromPoints(points);
|
| 225 |
+
const connection = new THREE.Line(connectionGeometry, lineMaterial);
|
| 226 |
+
|
| 227 |
+
// Store connections for animation
|
| 228 |
+
connection.startNeuron = startNeuron;
|
| 229 |
+
connection.endNeuron = endNeuron;
|
| 230 |
+
connection.originalColor = 0xaaaaaa;
|
| 231 |
+
connection.activationTime = -1;
|
| 232 |
+
|
| 233 |
+
networkGroup.add(connection);
|
| 234 |
+
connections.push(connection);
|
| 235 |
+
}
|
| 236 |
+
}
|
| 237 |
+
}
|
| 238 |
+
}
|
| 239 |
+
|
| 240 |
+
// Update the network when layer count changes
|
| 241 |
+
function updateNetworkStructure(layerCount) {
|
| 242 |
+
// Generate a new structure with the specified number of layers
|
| 243 |
+
config.neuronsPerLayer = [];
|
| 244 |
+
|
| 245 |
+
// Input layer has 8 neurons
|
| 246 |
+
config.neuronsPerLayer.push(8);
|
| 247 |
+
|
| 248 |
+
// Generate hidden layers with varying sizes
|
| 249 |
+
for (let i = 0; i < layerCount - 2; i++) {
|
| 250 |
+
const layerSize = Math.round(6 + Math.sin(i * Math.PI / (layerCount - 2)) * 6);
|
| 251 |
+
config.neuronsPerLayer.push(layerSize);
|
| 252 |
+
}
|
| 253 |
+
|
| 254 |
+
// Output layer has 6 neurons
|
| 255 |
+
config.neuronsPerLayer.push(6);
|
| 256 |
+
|
| 257 |
+
// Recreate the network
|
| 258 |
+
createNeuralNetwork();
|
| 259 |
+
}
|
| 260 |
+
|
| 261 |
+
// Animation loop
|
| 262 |
+
function animate() {
|
| 263 |
+
requestAnimationFrame(animate);
|
| 264 |
+
|
| 265 |
+
if (animationActive) {
|
| 266 |
+
// Increment frame counter
|
| 267 |
+
frame += 1;
|
| 268 |
+
|
| 269 |
+
// Trigger activations
|
| 270 |
+
if (frame % 30 === 0) {
|
| 271 |
+
triggerNetworkActivation();
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
// Update all connections
|
| 275 |
+
updateConnections();
|
| 276 |
+
}
|
| 277 |
+
|
| 278 |
+
renderer.render(scene, camera);
|
| 279 |
+
}
|
| 280 |
+
|
| 281 |
+
// Trigger a new activation wave through the network
|
| 282 |
+
function triggerNetworkActivation() {
|
| 283 |
+
// Activate a random neuron in the input layer
|
| 284 |
+
const inputLayer = neurons[0];
|
| 285 |
+
const randomNeuronIndex = Math.floor(Math.random() * inputLayer.length);
|
| 286 |
+
|
| 287 |
+
// Get all connections from this neuron
|
| 288 |
+
for (let i = 0; i < connections.length; i++) {
|
| 289 |
+
const connection = connections[i];
|
| 290 |
+
if (connection.startNeuron === inputLayer[randomNeuronIndex]) {
|
| 291 |
+
connection.activationTime = frame;
|
| 292 |
+
connection.material.opacity = config.activeConnectionOpacity;
|
| 293 |
+
connection.material.color.set(config.activeConnectionColor);
|
| 294 |
+
}
|
| 295 |
+
}
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
// Update connection animations
|
| 299 |
+
function updateConnections() {
|
| 300 |
+
const activationLayerDuration = config.pulseDuration / (config.neuronsPerLayer.length - 1);
|
| 301 |
+
|
| 302 |
+
for (let i = 0; i < connections.length; i++) {
|
| 303 |
+
const connection = connections[i];
|
| 304 |
+
|
| 305 |
+
// If connection is active
|
| 306 |
+
if (connection.activationTime > 0) {
|
| 307 |
+
const elapsedFrames = frame - connection.activationTime;
|
| 308 |
+
|
| 309 |
+
// If this connection has been active long enough, propagate to next layer
|
| 310 |
+
if (elapsedFrames >= activationLayerDuration &&
|
| 311 |
+
connection.endNeuron.layerIndex < config.neuronsPerLayer.length - 1) {
|
| 312 |
+
|
| 313 |
+
// Find connections from the end neuron
|
| 314 |
+
for (let j = 0; j < connections.length; j++) {
|
| 315 |
+
const nextConnection = connections[j];
|
| 316 |
+
if (nextConnection.startNeuron === connection.endNeuron &&
|
| 317 |
+
nextConnection.activationTime < connection.activationTime) {
|
| 318 |
+
nextConnection.activationTime = frame;
|
| 319 |
+
nextConnection.material.opacity = config.activeConnectionOpacity;
|
| 320 |
+
nextConnection.material.color.set(config.activeConnectionColor);
|
| 321 |
+
}
|
| 322 |
+
}
|
| 323 |
+
}
|
| 324 |
+
|
| 325 |
+
// Fade out connection over time
|
| 326 |
+
if (elapsedFrames >= config.pulseDuration) {
|
| 327 |
+
connection.material.opacity = config.connectionOpacity;
|
| 328 |
+
connection.material.color.set(connection.originalColor);
|
| 329 |
+
connection.activationTime = -1;
|
| 330 |
+
}
|
| 331 |
+
}
|
| 332 |
+
}
|
| 333 |
+
}
|
| 334 |
+
|
| 335 |
+
// Toggle animation state
|
| 336 |
+
function toggleAnimation() {
|
| 337 |
+
animationActive = !animationActive;
|
| 338 |
+
document.getElementById('toggle-animation').textContent =
|
| 339 |
+
animationActive ? 'Pause Animation' : 'Resume Animation';
|
| 340 |
+
}
|
| 341 |
+
|
| 342 |
+
// Reset the camera view
|
| 343 |
+
function resetView() {
|
| 344 |
+
camera.position.set(0, 0, 5);
|
| 345 |
+
camera.lookAt(0, 0, 0);
|
| 346 |
+
}
|
| 347 |
+
|
| 348 |
+
// Handle window resize
|
| 349 |
+
function onWindowResize() {
|
| 350 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 351 |
+
camera.updateProjectionMatrix();
|
| 352 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 353 |
+
}
|
| 354 |
+
|
| 355 |
+
// Basic orbit controls implementation
|
| 356 |
+
function setupOrbitControls() {
|
| 357 |
+
let isDragging = false;
|
| 358 |
+
let previousMousePosition = { x: 0, y: 0 };
|
| 359 |
+
const rotationSpeed = 0.01;
|
| 360 |
+
|
| 361 |
+
renderer.domElement.addEventListener('mousedown', function(e) {
|
| 362 |
+
isDragging = true;
|
| 363 |
+
previousMousePosition = { x: e.clientX, y: e.clientY };
|
| 364 |
+
});
|
| 365 |
+
|
| 366 |
+
renderer.domElement.addEventListener('mousemove', function(e) {
|
| 367 |
+
if (isDragging) {
|
| 368 |
+
const deltaMove = {
|
| 369 |
+
x: e.clientX - previousMousePosition.x,
|
| 370 |
+
y: e.clientY - previousMousePosition.y
|
| 371 |
+
};
|
| 372 |
+
|
| 373 |
+
networkGroup.rotation.y += deltaMove.x * rotationSpeed;
|
| 374 |
+
networkGroup.rotation.x += deltaMove.y * rotationSpeed;
|
| 375 |
+
|
| 376 |
+
previousMousePosition = { x: e.clientX, y: e.clientY };
|
| 377 |
+
}
|
| 378 |
+
});
|
| 379 |
+
|
| 380 |
+
renderer.domElement.addEventListener('mouseup', function() {
|
| 381 |
+
isDragging = false;
|
| 382 |
+
});
|
| 383 |
+
|
| 384 |
+
renderer.domElement.addEventListener('mouseleave', function() {
|
| 385 |
+
isDragging = false;
|
| 386 |
+
});
|
| 387 |
+
|
| 388 |
+
// Zoom functionality
|
| 389 |
+
renderer.domElement.addEventListener('wheel', function(e) {
|
| 390 |
+
e.preventDefault();
|
| 391 |
+
|
| 392 |
+
if (e.deltaY < 0) {
|
| 393 |
+
// Zoom in
|
| 394 |
+
camera.position.z = Math.max(2, camera.position.z - 0.5);
|
| 395 |
+
} else {
|
| 396 |
+
// Zoom out
|
| 397 |
+
camera.position.z = Math.min(10, camera.position.z + 0.5);
|
| 398 |
+
}
|
| 399 |
+
});
|
| 400 |
+
}
|
| 401 |
+
|
| 402 |
+
// Initialize the visualization when page loads
|
| 403 |
+
window.onload = init;
|
| 404 |
+
</script>
|
| 405 |
+
</body>
|
| 406 |
+
</html>
|