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| <html lang="en"> | |
| <head> | |
| <meta charset="UTF-8" /> | |
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
| <title>NoExit – An Interactive AI Experiment</title> | |
| <style> | |
| * { | |
| margin: 0; | |
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| box-sizing: border-box; | |
| } | |
| body { | |
| background: url('NoExitScreenshot.jpg') center center / cover no-repeat fixed; | |
| color: #e8e8e8; | |
| font-family: 'Georgia', serif; | |
| min-height: 100vh; | |
| padding: 40px 20px; | |
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| } | |
| .content-wrapper { | |
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| } | |
| .container { | |
| max-width: 900px; | |
| text-align: center; | |
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| padding: 80px 60px; | |
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| .features { | |
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| .features ul { | |
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| .features li:before { | |
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| } | |
| </style> | |
| </head> | |
| <body> | |
| <div class="content-wrapper"> | |
| <div class="container"> | |
| <h1>No Exit</h1> | |
| <div class="subtitle">Inspired by the one act play "No Exit"<br>by Jean-Paul Sartre</div> | |
| <div class="description"> | |
| What happens when you're locked in a room with AI characters who won't let you leave? | |
| Inspired by Sartre's existentialist masterpiece, this interactive experiment explores whether | |
| hell really is other people—even when those people are algorithms. Rendered in atmospheric | |
| pixel art, choose your words carefully; they're watching, learning, and judging. | |
| </div> | |
| <div class="features"> | |
| <h2>Experience</h2> | |
| <ul> | |
| <li>3 AI-Powered Characters with Memory & Personality</li> | |
| <li>Atmospheric Generative Pixel Art</li> | |
| <li>Existential Dialogues & Moral Dilemmas</li> | |
| </ul> | |
| </div> | |
| <a href="./game/index.html" class="play-button">Enter</a> | |
| <div class="quote">"L'enfer, c'est les autres" — Jean-Paul Sartre</div> | |
| </div> | |
| </div> | |
| </body> | |
| </html> | |