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import gradio as gr
import pyvista as pv
from pyvista import examples
import numpy as np
import librosa
import requests
from io import BytesIO
from PIL import Image
import os
from tensorflow.keras.models import load_model
from faster_whisper import WhisperModel
import random
from textblob import TextBlob
import torch
import scipy.io.wavfile
from transformers import AutoProcessor, MusicgenForConditionalGeneration
import tempfile
import base64
import plotly.graph_objects as go
from plotly.subplots import make_subplots
import soundfile as sf
from pydub import AudioSegment
import math
import json
import imageio
from PIL import Image, ImageFilter
import matplotlib.pyplot as plt
from matplotlib.animation import FuncAnimation
import base64
from io import BytesIO
import struct
import cv2
# Load the emotion prediction model
def load_emotion_model(model_path):
try:
model = load_model(model_path)
print("Emotion model loaded successfully")
return model
except Exception as e:
print("Error loading emotion prediction model:", e)
return None
model_path = 'mymodel_SER_LSTM_RAVDESS.h5'
model = load_emotion_model(model_path)
# Initialize WhisperModel
model_size = "small"
model2 = WhisperModel(model_size, device="cpu", compute_type="int8")
# Load MusicGen model
def load_musicgen_model():
try:
device = "cuda" if torch.cuda.is_available() else "cpu"
processor = AutoProcessor.from_pretrained("facebook/musicgen-small")
music_model = MusicgenForConditionalGeneration.from_pretrained("facebook/musicgen-small")
music_model.to(device)
print("MusicGen model loaded successfully")
return processor, music_model, device
except Exception as e:
print("Error loading MusicGen model:", e)
return None, None, None
processor, music_model, device = load_musicgen_model()
# Function to chunk audio into segments
def chunk_audio(audio_path, chunk_duration=10):
"""Split audio into chunks and return list of chunk file paths"""
try:
# Load audio file
audio = AudioSegment.from_file(audio_path)
duration_ms = len(audio)
chunk_ms = chunk_duration * 1000
# Validate chunk duration
if chunk_duration <= 0:
raise ValueError("Chunk duration must be positive")
if chunk_duration > duration_ms / 1000:
# If chunk duration is longer than audio, return the whole audio
return [audio_path], 1
chunks = []
chunk_files = []
# Calculate number of chunks
num_chunks = math.ceil(duration_ms / chunk_ms)
for i in range(num_chunks):
start_ms = i * chunk_ms
end_ms = min((i + 1) * chunk_ms, duration_ms)
# Extract chunk
chunk = audio[start_ms:end_ms]
chunks.append(chunk)
# Save chunk to temporary file
with tempfile.NamedTemporaryFile(suffix=".wav", delete=False) as tmp_file:
chunk.export(tmp_file.name, format="wav")
chunk_files.append(tmp_file.name)
return chunk_files, num_chunks
except Exception as e:
print("Error chunking audio:", e)
# Return original file as single chunk if chunking fails
return [audio_path], 1
# Function to transcribe audio
def transcribe(wav_filepath):
try:
segments, _ = model2.transcribe(wav_filepath, beam_size=5)
return "".join([segment.text for segment in segments])
except Exception as e:
print("Error transcribing audio:", e)
return "Transcription failed"
# Function to extract MFCC features from audio
def extract_mfcc(wav_file_name):
try:
y, sr = librosa.load(wav_file_name)
mfccs = np.mean(librosa.feature.mfcc(y=y, sr=sr, n_mfcc=40).T, axis=0)
return mfccs
except Exception as e:
print("Error extracting MFCC features:", e)
return None
# Emotions dictionary
emotions = {0: 'neutral', 1: 'calm', 2: 'happy', 3: 'sad', 4: 'angry', 5: 'fearful', 6: 'disgust', 7: 'surprised'}
# Function to predict emotion from audio
def predict_emotion_from_audio(wav_filepath):
try:
if model is None:
return "Model not loaded"
test_point = extract_mfcc(wav_filepath)
if test_point is not None:
test_point = np.reshape(test_point, newshape=(1, 40, 1))
predictions = model.predict(test_point)
predicted_emotion_label = np.argmax(predictions[0])
return emotions.get(predicted_emotion_label, "Unknown emotion")
else:
return "Error: Unable to extract features"
except Exception as e:
print("Error predicting emotion:", e)
return "Prediction error"
# Function to analyze sentiment from text
def analyze_sentiment(text):
try:
if not text or text.strip() == "":
return "neutral", 0.0
analysis = TextBlob(text)
polarity = analysis.sentiment.polarity
if polarity > 0.1:
sentiment = "positive"
elif polarity < -0.1:
sentiment = "negative"
else:
sentiment = "neutral"
return sentiment, polarity
except Exception as e:
print("Error analyzing sentiment:", e)
return "neutral", 0.0
# Function to get image prompt based on sentiment
def get_image_prompt(sentiment, transcribed_text, chunk_idx, total_chunks):
base_prompt = f"Chunk {chunk_idx+1}/{total_chunks}: "
if sentiment == "positive":
return f"Generate an equirectangular 360° panoramic graphite sketch drawing, detailed pencil texture with faint neon glows, cinematic lighting of:{transcribed_text}. Use low histogram frequency in bright bins, dominant color in high RGB range, and high brightness and color variance. Apply high-frequency texture with strong filter energy, pronounced gradient magnitude, and strong local contrast. Use high spatial complexity, increased horizontal and vertical symmetry, high edge density, bright gray levels, and high contrast. Emphasize rich visual structure, color variation, and texture intensity across spatial composition."
elif sentiment == "negative":
return f"Generate an equirectangular 360° panoramic graphite sketch drawing, detailed pencil texture with faint neon glows, cinematic lighting of:{transcribed_text}. Use high histogram frequency in dark bins, dominant color in low RGB range, and low brightness and color variance. Apply low-frequency texture with low filter energy, weak gradient magnitude, and low local contrast. Use low spatial complexity, reduced horizontal and vertical symmetry, low edge density, dark gray levels, and moderate contrast. Emphasize coarse structure and limited variation in color, texture, and spatial distribution."
else: # neutral
return f"Generate an equirectangular 360° panoramic graphite sketch drawing, detailed pencil texture with faint neon glows, cinematic lighting of:{transcribed_text}. Use a balanced histogram frequency across bins, dominant color in a mid RGB range, and moderate brightness and color variance. Apply medium-frequency texture with moderate filter energy, standard gradient magnitude, and average local contrast. Use medium spatial complexity, balanced horizontal and vertical symmetry, medium edge density, mid-range gray levels, and standard contrast. Emphasize naturalistic structure and typical variation in color, texture, and spatial distribution."
# Function to get music prompt based on emotion
def get_music_prompt(emotion, transcribed_text, chunk_idx, total_chunks):
base_prompt = f"Chunk {chunk_idx+1}/{total_chunks}: "
emotion_prompts = {
'neutral': f"Generate a neutral orchestral soundtrack with balanced energy and smooth spectral profile. Use moderate tempo (~100 BPM), onset rate around 2.8/sec, spectral centroid near 1000 Hz, and low dissonance. Keep pitch salience moderate (0.50) and loudness stable (~0.70 dB). Maintain low harmonic change rate (~0.05/sec) and tonal entropy 1.5 for equilibrium. Emphasize tonal balance, steady dynamics, and calm tonal centers. The music should feel even, ambient, and unobtrusive, complementing: {transcribed_text}.",
'calm': f"Generate a calm orchestral soundtrack with a slow tempo (~85 BPM), low onset rate (~2.2/sec), soft spectral centroid (~850 Hz), and smooth timbral evolution. Use low dissonance, high spectral flatness, and gentle pitch salience (~0.48). Keep loudness low (~0.65 dB) with infrequent harmonic changes (~0.04/sec) and stable tonality (Krumhansl value 0.80, major mode). The music should evoke tranquility and serenity through warm timbres, sustained harmonies, and flowing textures inspired by: {transcribed_text}.",
'happy': f"Generate a happy orchestral soundtrack with fast tempo (~127 BPM), dense rhythmic activity (~4.2 onsets/sec), and bright timbre (spectral centroid ~1321 Hz). Use variable dissonance and peaked spectral kurtosis to create vivid texture. Maintain pitch salience (~0.54), loudness (~0.90 dB), and chord change rate (~0.07/sec). Keep tonal entropy moderate (1.95) and Krumhansl value (0.83, major mode). The music should convey joy and positivity through energetic rhythms, ornamented melodic contours, and harmonically grounded progressions inspired by: {transcribed_text}.",
'sad': f"Generate a sad orchestral soundtrack with slow tempo (~72 BPM), sparse onset rate (~2.0/sec), and dark timbre (spectral centroid ~720 Hz). Use moderate dissonance, low spectral kurtosis, and soft pitch salience (~0.45). Keep loudness subdued (~0.60 dB) with rare harmonic changes (~0.05/sec) and low tonal entropy (~1.4). Emphasize minor mode with gentle phrasing and sustained harmonic textures. The music should evoke sadness, intimacy, and reflection in relation to: {transcribed_text}.",
'angry': f"Generate an angry orchestral soundtrack with moderately fast tempo (~120 BPM), onset rate (~3.4/sec), and bright, sharp timbre (spectral centroid ~2002 Hz). Use flat spectral kurtosis and stable dissonance. Maintain clear pitch salience (~0.58), high loudness (~0.96 dB), and frequent chord changes (~0.10/sec). Set tonal entropy to 2.57 and Krumhansl key profile (~0.54, minor mode). The music should express anger through strong rhythmic drive, aggressive articulation, and harmonically unstable progressions that reflect: {transcribed_text}.",
'fearful': f"Generate a orchestral fearful soundtrack with irregular tempo (~95 BPM), fluctuating onset rate (~3.0/sec), and high spectral variability (centroid ~1750 Hz). Use unstable dissonance, low pitch salience (~0.42), and dynamic loudness (~0.80 dB). Increase chord change irregularity (~0.09/sec) and tonal entropy (2.4, minor mode). Emphasize eerie textures, spatial tension, and spectral modulation. The music should evoke suspense, fear, and anticipation inspired by: {transcribed_text}.",
'disgust': f"Generate a orchestral disgusted soundtrack with moderate tempo (~90 BPM), irregular onset rate (~2.5/sec), and dark, rough timbre (spectral centroid ~950 Hz). Use dissonant harmonies, unstable spectral kurtosis, and low pitch salience (~0.40). Keep loudness (~0.75 dB) and tonal entropy (~2.2, minor mode). The music should evoke discomfort and unease through distorted textures, rough intervals, and unstable harmonic motion reflecting: {transcribed_text}.",
'surprised': f"Generate a orchestral surprised soundtrack with variable tempo (~110 BPM), fluctuating onset rate (~3.8/sec), and dynamic spectral centroid (~1500 Hz). Use high spectral kurtosis and pitch salience (~0.57) to accent sudden contrasts. Loudness should vary (~0.85 dB) with irregular chord changes (~0.11/sec) and moderate tonal entropy (~2.0, major mode). The music should evoke surprise and wonder through abrupt transitions, playful motifs, and expressive timbral changes inspired by: {transcribed_text}."
}
return emotion_prompts.get(
emotion.lower(),
f"Create background music with {emotion} atmosphere that represents: {transcribed_text}"
)
# Function to generate music with MusicGen (using acoustic emotion prediction)
def generate_music(transcribed_text, emotion_prediction, chunk_idx, total_chunks):
try:
if processor is None or music_model is None:
return None
# Get specific prompt based on emotion
prompt = get_music_prompt(emotion_prediction, transcribed_text, chunk_idx, total_chunks)
# Limit prompt length to avoid model issues
if len(prompt) > 200:
prompt = prompt[:200] + "..."
inputs = processor(
text=[prompt],
padding=True,
return_tensors="pt",
).to(device)
# Generate audio
audio_values = music_model.generate(**inputs, max_new_tokens=512)
# Convert to numpy array and sample rate
sampling_rate = music_model.config.audio_encoder.sampling_rate
audio_data = audio_values[0, 0].cpu().numpy()
# Normalize audio data
audio_data = audio_data / np.max(np.abs(audio_data))
# Create a temporary file to save the audio
with tempfile.NamedTemporaryFile(suffix=".wav", delete=False) as tmp_file:
scipy.io.wavfile.write(tmp_file.name, rate=sampling_rate, data=audio_data)
return tmp_file.name
except Exception as e:
print("Error generating music:", e)
return None
# --- DeepAI Image Generation (Text2Img) ---
api_key = os.getenv("DeepAI_api_key")
# Function to upscale image using Lanczos interpolation
def upscale_image(image, target_width=4096, target_height=2048):
"""
Upscale image using DeepAI's Torch-SRGAN API for super resolution
"""
try:
if not api_key:
print("No API key available for upscaling")
# Fallback to OpenCV if no API key
img_array = np.array(image)
upscaled = cv2.resize(
img_array,
(target_width, target_height),
interpolation=cv2.INTER_LANCZOS4
)
return Image.fromarray(upscaled)
# Save the image to a temporary file
with tempfile.NamedTemporaryFile(suffix=".jpg", delete=False) as tmp_input:
image.save(tmp_input.name, "JPEG", quality=95)
# Make request to DeepAI torch-srgan API
response = requests.post(
"https://api.deepai.org/api/torch-srgan",
files={'image': open(tmp_input.name, 'rb')},
headers={'api-key': api_key}
)
data = response.json()
if 'output_url' in data:
# Download the upscaled image
img_resp = requests.get(data['output_url'])
upscaled_image = Image.open(BytesIO(img_resp.content))
# Ensure the image meets our target dimensions
if upscaled_image.size != (target_width, target_height):
upscaled_image = upscaled_image.resize(
(target_width, target_height),
Image.Resampling.LANCZOS
)
# Clean up temporary file
os.unlink(tmp_input.name)
return upscaled_image
else:
print("Error in DeepAI upscaling response:", data)
# Fallback to OpenCV if API fails
img_array = np.array(image)
upscaled = cv2.resize(
img_array,
(target_width, target_height),
interpolation=cv2.INTER_LANCZOS4
)
return Image.fromarray(upscaled)
except Exception as e:
print(f"Error upscaling image with DeepAI: {e}")
# Fallback to OpenCV if any error occurs
img_array = np.array(image)
upscaled = cv2.resize(
img_array,
(target_width, target_height),
interpolation=cv2.INTER_LANCZOS4
)
return Image.fromarray(upscaled)
# ADD THE MISSING generate_image FUNCTION HERE
def generate_image(sentiment_prediction, transcribed_text, chunk_idx, total_chunks):
try:
if not api_key:
# fallback white image if no API key
base_image = Image.new('RGB', (1024,512), color='white')
else:
# Get specific prompt based on sentiment
prompt = get_image_prompt(sentiment_prediction, transcribed_text, chunk_idx, total_chunks)
# Make request to DeepAI text2img API
response = requests.post(
"https://api.deepai.org/api/text2img",
data={
'text': prompt,
'width': 1024,
'height': 512,
'image_generator_version': 'hd'
},
headers={'api-key': api_key}
)
data = response.json()
if 'output_url' in data:
# Download the generated image
img_resp = requests.get(data['output_url'])
base_image = Image.open(BytesIO(img_resp.content))
else:
print("Error in DeepAI response:", data)
# Return a fallback image
base_image = Image.new('RGB', (1024,512), color='white')
# Upscale the image for better quality in 360 viewer
upscaled_image = upscale_image(base_image)
return upscaled_image
except Exception as e:
print("Error generating image:", e)
# Return a fallback image
return Image.new('RGB', (1024,512), color='white')
# Function to process a single chunk
def process_chunk(chunk_path, chunk_idx, total_chunks, generate_audio=True):
try:
# Get acoustic emotion prediction (for music)
emotion_prediction = predict_emotion_from_audio(chunk_path)
# Get transcribed text
transcribed_text = transcribe(chunk_path)
# Analyze sentiment of transcribed text (for image)
sentiment, polarity = analyze_sentiment(transcribed_text)
# Generate image using SENTIMENT analysis with specific prompt
image = generate_image(sentiment, transcribed_text, chunk_idx, total_chunks)
# Add 360 metadata to the image
image_with_360_path = add_360_metadata(image)
# Generate music only if audio generation is enabled
music_path = None
if generate_audio:
music_path = generate_music(transcribed_text, emotion_prediction, chunk_idx, total_chunks)
return {
'chunk_index': chunk_idx + 1,
'emotion': emotion_prediction,
'transcription': transcribed_text,
'sentiment': sentiment,
'image': image, # Original image for display in Gradio
'image_360': image_with_360_path, # Image with 360 metadata
'music': music_path
}
except Exception as e:
print(f"Error processing chunk {chunk_idx + 1}:", e)
# Return a fallback result with all required keys
return {
'chunk_index': chunk_idx + 1,
'emotion': "Error",
'transcription': "Transcription failed",
'sentiment': "Sentiment: error",
'image': Image.new('RGB', (1440, 770), color='white'),
'image_360': None,
'music': None
}
# Function to get predictions for all chunks
def get_predictions(audio_input, generate_audio=True, chunk_duration=10):
# Chunk the audio into segments
chunk_files, total_chunks = chunk_audio(audio_input, chunk_duration)
results = []
# Process each chunk
for i, chunk_path in enumerate(chunk_files):
print(f"Processing chunk {i+1}/{total_chunks} ({chunk_duration}s each)")
result = process_chunk(chunk_path, i, total_chunks, generate_audio)
results.append(result)
# Clean up temporary chunk files
for chunk_path in chunk_files:
try:
if chunk_path != audio_input: # Don't delete original input file
os.unlink(chunk_path)
except:
pass
return results
def create_xmp_block(width, height):
"""Create XMP metadata block following ExifTool's exact format."""
xmp = (
f'<?xpacket begin="" id="W5M0MpCehiHzreSzNTczkc9d"?>\n'
f'<x:xmpmeta xmlns:x="adobe:ns:meta/" x:xmptk="ExifTool">\n'
f'<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#">\n'
f'<rdf:Description rdf:about=""\n'
f'xmlns:GPano="http://ns.google.com/photos/1.0/panorama/"\n'
f'GPano:ProjectionType="equirectangular"\n'
f'GPano:UsePanoramaViewer="True"\n'
f'GPano:FullPanoWidthPixels="{width}"\n'
f'GPano:FullPanoHeightPixels="{height}"\n'
f'GPano:CroppedAreaImageWidthPixels="{width}"\n'
f'GPano:CroppedAreaImageHeightPixels="{height}"\n'
f'GPano:CroppedAreaLeftPixels="0"\n'
f'GPano:CroppedAreaTopPixels="0"/>\n'
f'</rdf:RDF>\n'
f'</x:xmpmeta>\n'
f'<?xpacket end="w"?>'
)
return xmp
def write_xmp_to_jpg(input_path, output_path, width, height):
"""Write XMP metadata to JPEG file following ExifTool's method."""
# Read the original JPEG
with open(input_path, 'rb') as f:
data = f.read()
# Find the start of image marker
if data[0:2] != b'\xFF\xD8':
raise ValueError("Not a valid JPEG file")
# Create XMP data
xmp_data = create_xmp_block(width, height)
# Create APP1 segment for XMP
app1_marker = b'\xFF\xE1'
xmp_header = b'http://ns.adobe.com/xap/1.0/\x00'
xmp_bytes = xmp_data.encode('utf-8')
length = len(xmp_header) + len(xmp_bytes) + 2 # +2 for length bytes
length_bytes = struct.pack('>H', length)
# Construct new file content
output = bytearray()
output.extend(data[0:2]) # SOI marker
output.extend(app1_marker)
output.extend(length_bytes)
output.extend(xmp_header)
output.extend(xmp_bytes)
output.extend(data[2:]) # Rest of the original file
# Write the new file
with open(output_path, 'wb') as f:
f.write(output)
def add_360_metadata(img):
"""Add 360 photo metadata to a PIL Image and return the path to the processed image."""
try:
# First, ensure the image is upscaled to 4096x2048
target_width, target_height = 4096, 2048
if img.width != target_width or img.height != target_height:
img = img.resize((target_width, target_height), Image.Resampling.LANCZOS)
# Create a temporary file
with tempfile.NamedTemporaryFile(suffix=".jpg", delete=False) as tmp_file:
# First save as high-quality JPEG
img.save(tmp_file.name, "JPEG", quality=95)
# Then inject XMP metadata directly into JPEG file
write_xmp_to_jpg(tmp_file.name, tmp_file.name, img.width, img.height)
return tmp_file.name
except Exception as e:
print(f"Error adding 360 metadata: {str(e)}")
# Fallback: return the original image path
with tempfile.NamedTemporaryFile(suffix=".jpg", delete=False) as tmp_file:
img.save(tmp_file.name, "JPEG", quality=95)
return tmp_file.name
def create_360_viewer_html(image_paths, audio_paths, output_path):
"""Create an HTML file with a 360 viewer and audio player for the given images and audio."""
# Create a list of image data URIs
image_data_list = []
for img_path in image_paths:
with open(img_path, "rb") as f:
img_data = base64.b64encode(f.read()).decode("utf-8")
image_data_list.append(f"data:image/jpeg;base64,{img_data}")
# Create a list of audio data URIs
audio_data_list = []
for audio_path in audio_paths:
if audio_path: # Only process if audio exists
with open(audio_path, "rb") as f:
audio_data = base64.b64encode(f.read()).decode("utf-8")
audio_data_list.append(f"data:audio/wav;base64,{audio_data}")
else:
audio_data_list.append(None) # Placeholder for chunks without audio
# Create the HTML content
html_content = f"""
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>360 Panorama Viewer with Audio</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/pannellum@2.5.6/build/pannellum.css"/>
<style>
body {{
margin: 0;
overflow: hidden;
font-family: Arial, sans-serif;
}}
#panorama {{
width: 100vw;
height: 80vh;
}}
.pnlm-hotspot.pnlm-info-hotspot {{
background-color: rgba(0, 150, 255, 0.8);
border-radius: 50%;
width: 30px;
height: 30px;
}}
.pnlm-hotspot.pnlm-info-hotspot .pnlm-sprite {{
filter: brightness(0) invert(1);
}}
.pnlm-tooltip {{
background-color: rgba(0, 0, 0, 0.7);
color: white;
border-radius: 3px;
padding: 5px 10px;
}}
#controls {{
position: absolute;
top: 10px;
right: 10px;
z-index: 1000;
background: rgba(0, 0, 0, 0.7);
color: white;
padding: 10px;
border-radius: 5px;
display: flex;
flex-direction: column;
gap: 10px;
}}
#audio-controls {{
position: fixed;
bottom: 0;
left: 0;
width: 100%;
background: rgba(0, 0, 0, 0.8);
color: white;
padding: 15px;
display: flex;
flex-direction: column;
align-items: center;
z-index: 1000;
}}
#audio-player {{
width: 80%;
margin-bottom: 10px;
}}
#audio-info {{
text-align: center;
font-size: 14px;
}}
button {{
background: #3498db;
color: white;
border: none;
padding: 8px 15px;
border-radius: 3px;
cursor: pointer;
margin: 5px;
}}
button:hover {{
background: #2980b9;
}}
select {{
padding: 5px;
border-radius: 3px;
border: 1px solid #ccc;
}}
</style>
</head>
<body>
<div id="controls">
<select id="image-selector">
{"".join([f'<option value="{i}">Chunk {i+1}</option>' for i in range(len(image_data_list))])}
</select>
</div>
<div id="panorama"></div>
<div id="audio-controls">
<audio id="audio-player" controls></audio>
<div id="audio-info">No audio available for this chunk</div>
</div>
<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/pannellum@2.5.6/build/pannellum.js"></script>
<script>
const images = {json.dumps(image_data_list)};
const audioFiles = {json.dumps(audio_data_list)};
let currentViewer = null;
function loadPanorama(index) {{
if (currentViewer) {{
currentViewer.destroy();
}}
currentViewer = pannellum.viewer('panorama', {{
"type": "equirectangular",
"panorama": images[index],
"autoLoad": true,
"autoRotate": -2,
"showZoomCtrl": true,
"showFullscreenCtrl": true,
"hfov": 100
}});
// Update audio player
updateAudioPlayer(index);
}}
function updateAudioPlayer(index) {{
const audioPlayer = document.getElementById('audio-player');
const audioInfo = document.getElementById('audio-info');
if (audioFiles[index]) {{
audioPlayer.src = audioFiles[index];
audioInfo.textContent = 'Playing audio for Chunk ' + (index + 1);
// Try to play automatically (may be blocked by browser policies)
audioPlayer.play().catch(e => {{
audioInfo.textContent = 'Click play to listen to audio for Chunk ' + (index + 1);
}});
}} else {{
audioPlayer.src = '';
audioInfo.textContent = 'No audio available for this chunk';
}}
}}
// Load the first image initially
loadPanorama(0);
// Handle image selection changes
document.getElementById('image-selector').addEventListener('change', function(e) {{
const selectedIndex = parseInt(e.target.value);
loadPanorama(selectedIndex);
}});
</script>
</body>
</html>
"""
# Write the HTML to a file
with open(output_path, 'w') as f:
f.write(html_content)
return output_path
# Update the process_and_display function
def process_and_display(audio_input, generate_audio, chunk_duration):
# Validate chunk duration
if chunk_duration is None or chunk_duration <= 0:
chunk_duration = 10
# Show loading indicator
yield [gr.HTML(f"""
<div style="text-align: center; margin: 20px;">
<p style="font-size: 18px; color: #4a4a4a;">Processing audio in {chunk_duration}-second chunks...</p>
<div style="border: 4px solid #f3f3f3; border-top: 4px solid #3498db; border-radius: 50%; width: 30px; height: 30px; animation: spin 2s linear infinite; margin: 0 auto;"></div>
<style>@keyframes spin {{ 0% {{ transform: rotate(0deg); }} 100% {{ transform: rotate(360deg); }} }}</style>
<p style="font-size: 14px; color: #4a4a4a;">This may take several minutes depending on the audio length...</p>
</div>
""")] + [gr.Group(visible=False)] * len(group_components) + [None] * (len(output_containers) * 6) + [None, ""]
results = get_predictions(audio_input, generate_audio, chunk_duration)
# Initialize outputs list
outputs = []
group_visibility = []
all_360_images = [] # Collect all 360 images for the viewer
all_music_paths = [] # Collect all music paths for the viewer
# Process each result
for i, result in enumerate(results):
if i < len(output_containers):
group_visibility.append(gr.Group(visible=True))
outputs.extend([
result['emotion'],
result['transcription'],
result['sentiment'],
result['image'],
result['image_360'],
result['music']
])
# Collect the 360-processed images and music
if result['image_360']:
all_360_images.append(result['image_360']) # Use the 360-processed image
all_music_paths.append(result['music']) # Can be None if no music generated
else:
# If we have more results than containers, just extend with None
group_visibility.append(gr.Group(visible=False))
outputs.extend([None] * 6)
# Hide remaining containers
for i in range(len(results), len(output_containers)):
group_visibility.append(gr.Group(visible=False))
outputs.extend([None] * 6)
# Create 360 viewer HTML if we have 360 images
viewer_html_path = None
if all_360_images:
with tempfile.NamedTemporaryFile(suffix=".html", delete=False) as tmp_file:
viewer_html_path = create_360_viewer_html(all_360_images, all_music_paths, tmp_file.name)
# Hide loading indicator and show results
yield [gr.HTML("")] + group_visibility + outputs + [viewer_html_path, ""]
# Update the clear_all function to handle the new outputs
def clear_all():
# Create a list with None for all outputs
outputs = [None] # For audio input
# For group components (set to invisible)
outputs.extend([gr.Group(visible=False)] * len(group_components))
# For all output containers (set to None)
outputs.extend([None] * (len(output_containers) * 6))
# For loading indicator (empty HTML)
outputs.append(gr.HTML(""))
# For chunk duration (reset to 10)
outputs.append(10)
# For example selector (reset to None)
outputs.append(None)
# For viewer (set to None)
outputs.append(None)
# For JavaScript output (empty)
outputs.append("")
return outputs
# Function to load example audio (placeholder - you need to implement this)
def load_example_audio(example_name):
# This is a placeholder - you need to implement this function
# Return the path to the example audio file based on the example_name
return None
# Custom CSS for enhanced styling
custom_css = """
.download-section {
background: rgba(255,255,255,255);
padding: 25px;
border-radius: 15px;
border: 3px solid #764ba2;
text-align: left;
margin: 25px 0;
box-shadow: 0 10px 30px rgba(0,0,0,0.15);
position: relative;
overflow: hidden;
}
.download-section::before {
content: "";
position: absolute;
top: -50%;
left: -50%;
width: 200%;
height: 200%;
background: radial-gradient(circle, rgba(255,255,255,0.1) 0%, transparent 70%);
animation: shimmer 3s infinite linear;
pointer-events: none;
}
@keyframes shimmer {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
.download-section h2 {
color: white;
font-size: 16px;
margin-bottom: 15px;
text-shadow: 1px 1px 3px rgba(0,0,0,0.3);
}
.download-section p {
color: rgba(255,255,255,0.9);
font-size: 16px;
margin-bottom: 20px;
line-height: 3.5;
}
.download-button {
background: rgba(155,155,155,255) !important;
color: white !important;
border: none !important;
padding: 12px 30px !important;
border-radius: 0px !important;
font-weight: bold !important;
font-size: 16px !important;
margin-top: 15px !important;
transition: all 0.3s ease !important;
cursor: pointer !important;
display: inline-block !important;
}
.download-button:hover {
transform: translateY(-3px) !important;
box-shadow: 0 8px 20px rgba(0,0,0,0.6) !important;
}
.download-button:active {
transform: translateY(1px) !important;
}
.download-icon {
margin-right: 8px;
font-size: 28px;
}
.feature-list {
display: flex;
justify-content: center;
flex-wrap: wrap;
gap: 15px;
margin: 20px 0;
}
.feature-item {
background: rgba(255,255,255,0.15);
padding: 10px 15px;
border-radius: 8px;
display: flex;
align-items: center;
gap: 8px;
color: white;
font-size: 14px;
}
.feature-icon {
font-size: 26px;
}
.viewer-preview {
margin-top: 20px;
border-radius: 10px;
overflow: hidden;
box-shadow: 0 5px 15px rgba(0,0,0,0.2);
max-width: 400px;
margin-left: auto;
margin-right: auto;
}
.viewer-preview img {
width: 100%;
display: block;
}
.instructions {
background: rgba(255,255,255,0.1);
padding: 15px;
border-radius: 8px;
margin-top: 20px;
text-align: left;
}
.instructions h3 {
color: white;
margin-top: 0;
font-size: 16px;
}
.instructions ol {
color: rgba(255,255,255,0.9);
padding-left: 20px;
margin-bottom: 0;
}
.instructions li {
margin-bottom: 8px;
}
"""
# Create the Gradio interface with proper output handling
with gr.Blocks(title="Entornos Virtuales Afectivos - Procesamiento por Segmentos", css=custom_css) as interface:
gr.Markdown("# Bello")
gr.Markdown(
"""
***Bello*** explora las sutilezas afectivas de la voz humana a través de la figura del **Teniente Bello**,
el piloto chileno que desapareció misteriosamente en 1914 durante un vuelo de entrenamiento sobre la costa del Pacífico.
Este espacio invita a habitar lo desconocido, desde la emoción y la palabra.
Usando técnicas multimodales de reconocimiento de emociones en el habla, el proyecto analiza parámetros acústicos, prosódicos
y semánticos del lenguaje hablado para generar entornos virtuales inmersivos en 360°.
### Cómo interactuar
1. Graba tu voz (o sube un audio) imaginando qué pudo haberle sucedido al Teniente Alejandro Bello.
2. Establece la duración de cada segmento para dividir tu grabación en trozos.
3. Marca la casilla si quieres generar audio para cada segmento.
4. Genera tu Entorno Virtual Afectivo **EVA** y espera los resultados.
5. Descarga el archivo HTML.
6. Abre tu creación con cualquier navegador web.
---
**Más información:**
• Video Tutorial: [Cómo usar este espacio](https://youtu.be/eVD1lzwVhi8)
• Para más detalles del proyecto, visita: [www.emotional-machines.com](https://www.emotional-machines.com)
"""
)
with gr.Row():
with gr.Column(scale=2):
audio_input = gr.Audio(label="Audio de Entrada", type="filepath", sources=["microphone", "upload"])
# Ejemplos de audio (opcional)
# example_selector = gr.Dropdown(
# label="Seleccionar Audio de Ejemplo",
# choices=["Discurso Feliz", "Historia Triste", "Noticias Neutrales"],
# value=None,
# info="Elige entre audios pregrabados de ejemplo"
# )
#load_example_btn = gr.Button("Cargar Ejemplo", variant="secondary")
with gr.Column(scale=1):
chunk_duration_input = gr.Number(
label="Duración de Segmento (segundos)",
value=10,
minimum=1,
maximum=60,
step=1,
info="Duración de cada segmento de audio a procesar (1-60 segundos)"
)
generate_audio_checkbox = gr.Checkbox(
label="Generar Audio (puede tardar más)",
value=False,
info="Desmarca para omitir la generación de música y acelerar el procesamiento"
)
with gr.Row():
process_btn = gr.Button("Generar", variant="primary")
clear_btn = gr.Button("Borrar Todo", variant="secondary")
loading_indicator = gr.HTML("""
<div id="loading" style="display: none; text-align: center; margin: 20px;">
<p style="font-size: 18px; color: #4a4a4a;">Procesando segmentos de audio...</p>
<div style="border: 4px solid #f3f3f3; border-top: 4px solid #3498db; border-radius: 50%; width: 30px; height: 30px; animation: spin 2s linear infinite; margin: 0 auto;"></div>
<style>@keyframes spin { 0% { transform: rotate(0deg); } 100% { transform: rotate(360deg); } }</style>
</div>
""")
output_containers = []
group_components = [] # Contenedores de grupos
for i in range(20):
with gr.Group(visible=False) as chunk_group:
gr.Markdown(f"### Resultados del Segmento {i+1}")
with gr.Row():
emotion_output = gr.Label(label="Predicción de Emoción Acústica")
transcription_output = gr.Label(label="Texto Transcrito")
sentiment_output = gr.Label(label="Análisis Sentimental")
with gr.Row():
image_output = gr.Image(label="Imagen Equirectangular Generada")
image_360_output = gr.File(label="Descargar Imagen 360", type="filepath")
with gr.Row():
audio_output = gr.Audio(label="Música Generada")
gr.HTML("<hr style='margin: 20px 0; border: 1px solid #ccc;'>")
group_components.append(chunk_group)
output_containers.append({
'emotion': emotion_output,
'transcription': transcription_output,
'sentiment': sentiment_output,
'image': image_output,
'image_360': image_360_output,
'music': audio_output
})
with gr.Group(visible=True, elem_classes="download-section") as download_group:
viewer_html_output = gr.File(
label="Una vez finalizado el procesamiento, descarga tu EVA aquí 🚀",
type="filepath",
interactive=False,
elem_classes="download-button"
)
js_output = gr.HTML(visible=False)
process_btn.click(
fn=process_and_display,
inputs=[audio_input, generate_audio_checkbox, chunk_duration_input],
outputs=[loading_indicator] + group_components + [comp for container in output_containers for comp in [
container['emotion'],
container['transcription'],
container['sentiment'],
container['image'],
container['image_360'],
container['music']
]] + [viewer_html_output, js_output]
)
clear_btn.click(
fn=clear_all,
inputs=[],
outputs=[audio_input] + group_components + [comp for container in output_containers for comp in [
container['emotion'],
container['transcription'],
container['sentiment'],
container['image'],
container['image_360'],
container['music']
]] + [loading_indicator, chunk_duration_input, viewer_html_output, js_output]
)
interface.launch(share=True)