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# Differential Gaussian Rasterization

Used as the rasterization engine for the paper "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields". If you can make use of it in your own research, please be so kind to cite us.

<section class="section" id="BibTeX">
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    <h2 class="title">BibTeX</h2>

    <pre><code>@Article{kerbl3Dgaussians,

      author       = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},

      title        = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},

      journal      = {ACM Transactions on Graphics},

      number       = {4},

      volume       = {42},

      month        = {July},

      year         = {2023},

      url          = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}

}</code></pre>

  </div>

</section>