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# Toyota Motor Europe NV/SA and its affiliated companies retain all intellectual
# property and proprietary rights in and to this software and related documentation.
# Any commercial use, reproduction, disclosure or distribution of this software and
# related documentation without an express license agreement from Toyota Motor Europe NV/SA
# is strictly prohibited.
#
from typing import Tuple, Literal
import math
import numpy as np
from scipy.spatial.transform import Rotation as R
import json
from pathlib import Path
import os
from dataclasses import dataclass
import dearpygui.dearpygui as dpg
def projection_from_intrinsics(K: np.ndarray, image_size: Tuple[int], near: float=0.01, far:float=10, flip_y: bool=False, z_sign=-1):
"""
Transform points from camera space (x: right, y: up, z: out) to clip space (x: right, y: up, z: in)
Args:
K: Intrinsic matrix, (N, 3, 3)
K = [[
[fx, 0, cx],
[0, fy, cy],
[0, 0, 1],
]
]
image_size: (height, width)
Output:
proj = [[
[2*fx/w, 0.0, (w - 2*cx)/w, 0.0 ],
[0.0, 2*fy/h, (h - 2*cy)/h, 0.0 ],
[0.0, 0.0, z_sign*(far+near) / (far-near), -2*far*near / (far-near)],
[0.0, 0.0, z_sign, 0.0 ]
]
]
"""
B = K.shape[0]
h, w = image_size
if K.shape[-2:] == (3, 3):
fx = K[..., 0, 0]
fy = K[..., 1, 1]
cx = K[..., 0, 2]
cy = K[..., 1, 2]
elif K.shape[-1] == 4:
# fx, fy, cx, cy = K[..., [0, 1, 2, 3]].split(1, dim=-1)
fx = K[..., [0]]
fy = K[..., [1]]
cx = K[..., [2]]
cy = K[..., [3]]
else:
raise ValueError(f"Expected K to be (N, 3, 3) or (N, 4) but got: {K.shape}")
proj = np.zeros([B, 4, 4])
proj[:, 0, 0] = fx * 2 / w
proj[:, 1, 1] = fy * 2 / h
proj[:, 0, 2] = (w - 2 * cx) / w
proj[:, 1, 2] = (h - 2 * cy) / h
proj[:, 2, 2] = z_sign * (far+near) / (far-near)
proj[:, 2, 3] = -2*far*near / (far-near)
proj[:, 3, 2] = z_sign
if flip_y:
proj[:, 1, 1] *= -1
return proj
class OrbitCamera:
def __init__(self, W, H, r=2, fovy=60, znear=0.01, zfar=10, convention: Literal["opengl", "opencv"]="opengl", save_path='camera.json'):
self.image_width = W
self.image_height = H
self.radius_default = r
self.fovy_default = fovy
self.znear = znear
self.zfar = zfar
self.convention = convention
self.save_path = save_path
self.reset()
self.load()
def reset(self):
""" The internal state of the camera is based on the OpenGL convention, but
properties are converted to the target convention when queried.
"""
self.rot = R.from_matrix([[1, 0, 0], [0, 1, 0], [0, 0, 1]]) # OpenGL convention
self.look_at = np.array([0, 0, 0], dtype=np.float32) # look at this point
self.radius = self.radius_default # camera distance from center
self.fovy = self.fovy_default
if self.convention == "opencv":
self.z_sign = 1
self.y_sign = 1
elif self.convention == "opengl":
self.z_sign = -1
self.y_sign = -1
else:
raise ValueError(f"Unknown convention: {self.convention}")
def save(self):
save_dict = {
'rotation': self.rot.as_matrix().tolist(),
'look_at': self.look_at.tolist(),
'radius': self.radius,
'fovy': self.fovy,
}
with open(self.save_path, "w") as f:
json.dump(save_dict, f, indent=4)
def clear(self):
os.remove(self.save_path)
def load(self):
if not Path(self.save_path).exists():
return
with open(self.save_path, "r") as f:
load_dict = json.load(f)
self.rot = R.from_matrix(np.array(load_dict['rotation']))
self.look_at = np.array(load_dict['look_at'])
self.radius = load_dict['radius']
self.fovy = load_dict['fovy']
@property
def fovx(self):
focal = self.image_height / (2 * np.tan(np.radians(self.fovy) / 2))
fovx = 2 * np.arctan(self.image_width / (2 * focal))
return np.degrees(fovx)
@property
def intrinsics(self):
focal = self.image_height / (2 * np.tan(np.radians(self.fovy) / 2))
return np.array([focal, focal, self.image_width // 2, self.image_height // 2])
@property
def projection_matrix(self):
return projection_from_intrinsics(self.intrinsics[None], (self.image_height, self.image_width), self.znear, self.zfar, z_sign=self.z_sign)[0]
@property
def world_view_transform(self):
return np.linalg.inv(self.pose) # world2cam
@property
def full_proj_transform(self):
return self.projection_matrix @ self.world_view_transform
@property
def pose(self):
# first move camera to (0, 0, radius)
pose = np.eye(4, dtype=np.float32)
pose[2, 3] += self.radius
# rotate
rot = np.eye(4, dtype=np.float32)
rot[:3, :3] = self.rot.as_matrix()
pose = rot @ pose
# translate
pose[:3, 3] -= self.look_at
if self.convention == "opencv":
pose[:, [1, 2]] *= -1
elif self.convention == "opengl":
pass
else:
raise ValueError(f"Unknown convention: {self.convention}")
return pose
def orbit_x(self, angle_x):
axis_x = self.rot.as_matrix()[:3, 0]
rotvec_x = axis_x * angle_x
self.rot = R.from_rotvec(rotvec_x) * self.rot
def orbit_y(self, angle_y):
axis_y = self.rot.as_matrix()[:3, 1]
rotvec_y = axis_y * angle_y
self.rot = R.from_rotvec(rotvec_y) * self.rot
def orbit_z(self, angle_z):
axis_z = self.rot.as_matrix()[:3, 2]
rotvec_z = axis_z * angle_z
self.rot = R.from_rotvec(rotvec_z) * self.rot
def trackball(self, p, q, rot_begin=None):
axis = np.cross(p, q)
angle = np.arccos(np.dot(p, q))
rotvec = axis * angle
if rot_begin is None:
self.rot = self.rot * R.from_rotvec(rotvec)
else:
self.rot = rot_begin * R.from_rotvec(rotvec)
def scale(self, delta):
self.radius *= 1.1 ** (-delta)
def pan(self, dx=0, dy=0, dz=0):
# pan in camera coordinate system (careful on the sensitivity!)
d = np.array([dx, -dy, dz]) # the y axis is flipped
self.look_at += 2 * self.rot.as_matrix()[:3, :3] @ d * self.radius / self.image_height * math.tan(np.radians(self.fovy) / 2)
@dataclass
class Mini3DViewerConfig:
W: int = 960
"""GUI width"""
H: int = 540
"""GUI height"""
radius: float = 1
"""default GUI camera radius from center"""
fovy: float = 20
"""default GUI camera fovy"""
class Mini3DViewer:
def __init__(self, cfg: Mini3DViewerConfig, title='Mini3DViewer'):
self.cfg = cfg
# viewer settings
self.W = cfg.W
self.H = cfg.H
self.cam = OrbitCamera(self.W, self.H, r=cfg.radius, fovy=cfg.fovy, convention=cfg.cam_convention)
# buffers for mouse interaction
self.cursor_x = None
self.cursor_y = None
self.cursor_x_prev = None
self.cursor_y_prev = None
self.drag_begin_x = None
self.drag_begin_y = None
self.drag_button = None
# status
self.last_time_fresh = None
self.render_buffer = np.ones((self.W, self.H, 3), dtype=np.float32)
self.need_update = True # camera moved, should reset accumulation
# temporal settings
self.timestep = 0 # the chosen timestep of the dataset
self.num_timesteps = 1
# initialize GUI
print("Initializing GUI...")
# disable GLVND patching on Linux to avoid segmentation fault when deleting texture
import platform
import os
if platform.system().upper() == "LINUX":
os.environ["__GLVND_DISALLOW_PATCHING"] = "1"
dpg.create_context()
self.define_gui()
self.register_callbacks()
dpg.create_viewport(title=title, width=self.W, height=self.H, resizable=True)
dpg.setup_dearpygui()
dpg.show_viewport()
def __del__(self):
dpg.destroy_context()
def define_gui(self):
# register texture =================================================================================================
with dpg.texture_registry(show=False):
dpg.add_raw_texture(self.W, self.H, self.render_buffer, format=dpg.mvFormat_Float_rgb, tag="_texture")
# register window ==================================================================================================
# the window to display the rendered image
with dpg.window(label="viewer", tag="_canvas_window", width=self.W, height=self.H, no_title_bar=True, no_move=True, no_bring_to_front_on_focus=True, no_resize=True):
dpg.add_image("_texture", width=self.W, height=self.H, tag="_image")
with dpg.theme() as theme_no_padding:
with dpg.theme_component(dpg.mvAll):
# set all padding to 0 to avoid scroll bar
dpg.add_theme_style(dpg.mvStyleVar_WindowPadding, 0, 0, category=dpg.mvThemeCat_Core)
dpg.add_theme_style(dpg.mvStyleVar_FramePadding, 0, 0, category=dpg.mvThemeCat_Core)
dpg.add_theme_style(dpg.mvStyleVar_CellPadding, 0, 0, category=dpg.mvThemeCat_Core)
dpg.bind_item_theme("_canvas_window", theme_no_padding)
def register_callbacks(self):
def callback_resize(sender, app_data):
self.W = app_data[0]
self.H = app_data[1]
self.cam.image_width = self.W
self.cam.image_height = self.H
self.render_buffer = np.ones((self.W, self.H, 3), dtype=np.float32)
# delete and re-add the texture and image
dpg.delete_item("_texture")
dpg.delete_item("_image")
with dpg.texture_registry(show=False):
dpg.add_raw_texture(self.W, self.H, self.render_buffer, format=dpg.mvFormat_Float_rgb, tag="_texture")
dpg.add_image("_texture", width=self.W, height=self.H, tag="_image", parent="_canvas_window")
dpg.configure_item("_canvas_window", width=self.W, height=self.H)
self.need_update = True
def callback_mouse_move(sender, app_data):
self.cursor_x, self.cursor_y = app_data
# drag
if self.drag_begin_x is not None or self.drag_begin_y is not None:
if self.cursor_x_prev is None or self.cursor_y_prev is None:
cursor_x_prev = self.drag_begin_x
cursor_y_prev = self.drag_begin_y
else:
cursor_x_prev = self.cursor_x_prev
cursor_y_prev = self.cursor_y_prev
# drag with left button
if self.drag_button is dpg.mvMouseButton_Left:
cx = self.W // 2
cy = self.H // 2
r = min(cx, cy) * 0.9
# rotate with trackball: https://raw.org/code/trackball-rotation-using-quaternions/
if (self.drag_begin_x - cx)**2 + (self.drag_begin_y - cy)**2 < r**2:
px, py = -(self.drag_begin_x - cx)/r, (self.drag_begin_y - cy)/r
px2y2 = px**2 + py**2
# p = np.array([px, py, np.sqrt(max(1 - px2y2, 0))])
p = np.array([px, py, np.sqrt(1e-6+max(1 - px2y2, 0.25/px2y2))])
p /= np.linalg.norm(p)
qx, qy = -(self.cursor_x - cx)/r, (self.cursor_y - cy)/r
qx2y2 = qx**2 + qy**2
# q = np.array([qx, qy, np.sqrt(max(1 - qx2y2, 0))])
q = np.array([qx, qy, np.sqrt(1e-6+max(1 - qx2y2, 0.25/qx2y2))])
q /= np.linalg.norm(q)
self.cam.trackball(p, q, rot_begin=self.cam_rot_begin)
# rotate around Z axis
else:
xy_begin = np.array([cursor_x_prev - cx, cursor_y_prev - cy])
xy_end = np.array([self.cursor_x - cx, self.cursor_y - cy])
angle_z = np.arctan2(xy_end[1], xy_end[0]) - np.arctan2(xy_begin[1], xy_begin[0])
self.cam.orbit_z(angle_z)
# drag with middle button
elif self.drag_button is dpg.mvMouseButton_Middle or self.drag_button is dpg.mvMouseButton_Right:
# Pan in X-Y plane
self.cam.pan(dx=self.cursor_x - cursor_x_prev, dy=self.cursor_y - cursor_y_prev)
self.need_update = True
self.cursor_x_prev = self.cursor_x
self.cursor_y_prev = self.cursor_y
def callback_mouse_button_down(sender, app_data):
if not dpg.is_item_hovered("_canvas_window"):
return
if self.drag_button != app_data[0]:
self.drag_begin_x = self.cursor_x
self.drag_begin_y = self.cursor_y
self.drag_button = app_data[0]
self.cam_rot_begin = self.cam.rot
def callback_mouse_release(sender, app_data):
self.drag_begin_x = None
self.drag_begin_y = None
self.drag_button = None
self.cursor_x_prev = None
self.cursor_y_prev = None
self.cam_rot_begin = None
def callback_mouse_wheel(sender, app_data):
delta = app_data
if dpg.is_item_hovered("_canvas_window"):
self.cam.scale(delta)
self.need_update = True
def callback_key_press(sender, app_data):
step = 30
if sender == '_mvKey_W':
self.cam.pan(dz=step)
elif sender == '_mvKey_S':
self.cam.pan(dz=-step)
elif sender == '_mvKey_A':
self.cam.pan(dx=step)
elif sender == '_mvKey_D':
self.cam.pan(dx=-step)
elif sender == '_mvKey_E':
self.cam.pan(dy=step)
elif sender == '_mvKey_Q':
self.cam.pan(dy=-step)
self.need_update = True
with dpg.handler_registry():
dpg.set_viewport_resize_callback(callback_resize)
# this registry order helps avoid false fire
dpg.add_mouse_release_handler(callback=callback_mouse_release)
# dpg.add_mouse_drag_handler(callback=callback_mouse_drag) # not using the drag callback, since it does not return the starting point
dpg.add_mouse_move_handler(callback=callback_mouse_move)
dpg.add_mouse_down_handler(callback=callback_mouse_button_down)
dpg.add_mouse_wheel_handler(callback=callback_mouse_wheel)
dpg.add_key_press_handler(dpg.mvKey_W, callback=callback_key_press, tag='_mvKey_W')
dpg.add_key_press_handler(dpg.mvKey_S, callback=callback_key_press, tag='_mvKey_S')
dpg.add_key_press_handler(dpg.mvKey_A, callback=callback_key_press, tag='_mvKey_A')
dpg.add_key_press_handler(dpg.mvKey_D, callback=callback_key_press, tag='_mvKey_D')
dpg.add_key_press_handler(dpg.mvKey_E, callback=callback_key_press, tag='_mvKey_E')
dpg.add_key_press_handler(dpg.mvKey_Q, callback=callback_key_press, tag='_mvKey_Q')
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