# Copyright (c) 2020-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved. # # NVIDIA CORPORATION, its affiliates and licensors retain all intellectual # property and proprietary rights in and to this material, related # documentation and any modifications thereto. Any use, reproduction, # disclosure or distribution of this material and related documentation # without an express license agreement from NVIDIA CORPORATION or # its affiliates is strictly prohibited. import torch def dot(x: torch.Tensor, y: torch.Tensor) -> torch.Tensor: return torch.sum(x*y, -1, keepdim=True) def reflect(x: torch.Tensor, n: torch.Tensor) -> torch.Tensor: return 2*dot(x, n)*n - x def length(x: torch.Tensor, eps: float =1e-20) -> torch.Tensor: return torch.sqrt(torch.clamp(dot(x,x), min=eps)) # Clamp to avoid nan gradients because grad(sqrt(0)) = NaN def safe_normalize(x: torch.Tensor, eps: float =1e-20) -> torch.Tensor: return x / length(x, eps) def to_hvec(x: torch.Tensor, w: float) -> torch.Tensor: return torch.nn.functional.pad(x, pad=(0,1), mode='constant', value=w)