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Browse files- index.html +111 -0
- script.js +915 -0
- style.css +575 -0
index.html
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| 1 |
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<!DOCTYPE html>
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<html lang="zh-CN">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>对战系统</title>
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<link rel="stylesheet" href="style.css">
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link href="https://fonts.googleapis.com/css2?family=Ma+Shan+Zheng&family=ZCOOL+XiaoWei&display=swap" rel="stylesheet">
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</head>
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<body>
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<div class="game-container">
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<div class="npc-portrait-layer"></div>
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<div class="screen-flash"></div>
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<!-- 战斗场景 -->
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<div class="battle-scene">
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<!-- 回合指示器 -->
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<div class="turn-indicator">
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<div id="turn-text">我方行动</div>
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</div>
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<!-- 玩家状态区 -->
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<div class="player-status-area">
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<div class="health-container">
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<div class="health-bar">
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<div class="health-fill" id="player-health"></div>
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</div>
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<div class="health-text">
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<span id="player-health-value">50</span>/<span id="player-max-health">50</span>
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</div>
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</div>
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<div class="energy-display">
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<div class="energy-value"><span id="player-energy">0</span>/10</div>
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<div class="energy-icon">⚡</div>
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</div>
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</div>
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<!-- 敌人状态区 -->
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<div class="enemy-status-area">
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<div class="health-container">
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<div class="health-bar">
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<div class="health-fill" id="enemy-health"></div>
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</div>
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<div class="health-text">
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<span id="enemy-health-value">50</span>/<span id="enemy-max-health">50</span>
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</div>
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</div>
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<div class="energy-display">
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<div class="energy-value"><span id="enemy-energy">0</span>/10</div>
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<div class="energy-icon">⚡</div>
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</div>
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</div>
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<!-- 左侧玩家角色 -->
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<div class="character player-character"></div>
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<!-- 右侧敌方角色 -->
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<div class="character enemy-character"></div>
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<!-- 战斗命令区域 -->
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<div class="command-buttons-floating">
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<div class="command-btn" id="gather" data-key="Q">
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<div class="key-hint">Q</div>
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<div class="btn-name">集气</div>
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</div>
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<div class="command-btn" id="defend" data-key="W">
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<div class="key-hint">W</div>
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<div class="btn-name">防御</div>
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</div>
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<div class="command-btn" id="light-attack" data-key="E">
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<div class="key-hint">E</div>
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<div class="btn-name">轻攻击</div>
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</div>
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<div class="command-btn" id="heavy-attack" data-key="R">
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<div class="key-hint">R</div>
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<div class="btn-name">重攻击</div>
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</div>
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<div class="command-btn" id="special" data-key="F">
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<div class="key-hint">T</div>
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<div class="btn-name">绝招</div>
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</div>
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<div class="command-btn" id="taunt" data-key="C">
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<div class="key-hint">Y</div>
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<div class="btn-name">嘴炮</div>
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</div>
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</div>
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</div>
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<!-- 战斗日志 -->
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<div class="battle-log" id="battle-log">
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<p>战斗开始,请选择行动...</p>
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</div>
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<!-- 确认弹窗 -->
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<div id="confirm-modal" class="modal">
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<div class="modal-content">
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<div class="modal-header">确认行动</div>
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<div class="modal-body">
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已选择: <span id="selected-action">无</span>
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</div>
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<div class="modal-footer">
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<button id="confirm-action">确认</button>
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<button id="cancel-action">取消</button>
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</div>
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</div>
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</div>
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</div>
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<script src="script.js"></script>
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</body>
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</html>
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script.js
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|
|
| 1 |
+
// 敌方信息原始文本
|
| 2 |
+
const enemyInfoText = `
|
| 3 |
+
发起战斗,敌方信息如下
|
| 4 |
+
name: 杂鱼
|
| 5 |
+
maxHealth: 低
|
| 6 |
+
basicDamage: 低
|
| 7 |
+
`;
|
| 8 |
+
|
| 9 |
+
// 游戏主背景和弹窗背景图片链接
|
| 10 |
+
const GAME_BG_URL = 'https://files.catbox.moe/4qg2k3.png';
|
| 11 |
+
const MODAL_BG_URL = 'https://img.freepik.com/free-photo/brown-concrete-wall-with-scratches_45130-1491.jpg?size=626&ext=jpg';
|
| 12 |
+
|
| 13 |
+
// 玩家信息
|
| 14 |
+
const PLAYER_INFO = {
|
| 15 |
+
name: 'user',
|
| 16 |
+
maxHealth: 50,
|
| 17 |
+
currentHealth: 50,
|
| 18 |
+
energy: 0,
|
| 19 |
+
maxEnergy: 10,
|
| 20 |
+
selectedAction: null,
|
| 21 |
+
basicDamage: 20 // 轻攻击基础伤害
|
| 22 |
+
};
|
| 23 |
+
|
| 24 |
+
// 生命值和伤害等级映射
|
| 25 |
+
const healthMap = { '低': 50, '中': 80, '高': 100 };
|
| 26 |
+
const damageMap = { '低': 20, '中': 30, '高': 40 };
|
| 27 |
+
const styles = ['风', '火', '林', '山'];
|
| 28 |
+
|
| 29 |
+
// 常见NPC信息
|
| 30 |
+
const commonNPCs = {
|
| 31 |
+
'姬姒': {
|
| 32 |
+
name: '姬姒',
|
| 33 |
+
maxHealth: 100,
|
| 34 |
+
basicDamage: 30,
|
| 35 |
+
style: '风',
|
| 36 |
+
portrait: 'https://files.catbox.moe/3sfu4i.png'
|
| 37 |
+
},
|
| 38 |
+
'北条': {
|
| 39 |
+
name: '北条',
|
| 40 |
+
maxHealth: 80,
|
| 41 |
+
basicDamage: 50,
|
| 42 |
+
style: '火',
|
| 43 |
+
portrait: 'https://files.catbox.moe/07djrh.png'
|
| 44 |
+
},
|
| 45 |
+
'神宫寺': {
|
| 46 |
+
name: '神宫寺',
|
| 47 |
+
maxHealth: 120,
|
| 48 |
+
basicDamage: 20,
|
| 49 |
+
style: '山',
|
| 50 |
+
portrait: 'https://files.catbox.moe/3sfu4i.png'
|
| 51 |
+
},
|
| 52 |
+
// 可继续添加更多NPC
|
| 53 |
+
};
|
| 54 |
+
|
| 55 |
+
// 解析敌方信息的函数
|
| 56 |
+
function parseEnemyInfo(text) {
|
| 57 |
+
// 提取
|
| 58 |
+
const nameMatch = text.match(/name:\s*([^\n]+)/);
|
| 59 |
+
const npcName = nameMatch ? nameMatch[1].trim() : '';
|
| 60 |
+
clearEnemyPortrait();
|
| 61 |
+
// 优先查找常见NPC
|
| 62 |
+
if (npcName && commonNPCs[npcName]) {
|
| 63 |
+
const npc = commonNPCs[npcName];
|
| 64 |
+
// 更新敌人立绘
|
| 65 |
+
updateEnemyPortrait(npc.portrait);
|
| 66 |
+
return {
|
| 67 |
+
name: npc.name,
|
| 68 |
+
maxHealth: npc.maxHealth,
|
| 69 |
+
currentHealth: npc.maxHealth,
|
| 70 |
+
energy: 0,
|
| 71 |
+
maxEnergy: 10,
|
| 72 |
+
selectedAction: null,
|
| 73 |
+
basicDamage: npc.basicDamage,
|
| 74 |
+
style: npc.style
|
| 75 |
+
};
|
| 76 |
+
}
|
| 77 |
+
|
| 78 |
+
// 没有匹配到常见NPC,走原有解析逻辑,风格随机
|
| 79 |
+
const maxHealthMatch = text.match(/maxHealth:\s*([^\n]+)/);
|
| 80 |
+
const basicDamageMatch = text.match(/basicDamage:\s*([^\n]+)/);
|
| 81 |
+
// 清除敌人立绘
|
| 82 |
+
clearEnemyPortrait();
|
| 83 |
+
return {
|
| 84 |
+
name: npcName,
|
| 85 |
+
maxHealth: maxHealthMatch ? healthMap[maxHealthMatch[1].trim()] || 80 : 80,
|
| 86 |
+
currentHealth: maxHealthMatch ? healthMap[maxHealthMatch[1].trim()] || 80 : 80,
|
| 87 |
+
energy: 0,
|
| 88 |
+
maxEnergy: 10,
|
| 89 |
+
selectedAction: null,
|
| 90 |
+
basicDamage: basicDamageMatch ? damageMap[basicDamageMatch[1].trim()] || 30 : 30,
|
| 91 |
+
style: styles[Math.floor(Math.random() * styles.length)]
|
| 92 |
+
};
|
| 93 |
+
}
|
| 94 |
+
|
| 95 |
+
// 更新敌人立绘
|
| 96 |
+
function updateEnemyPortrait(portraitUrl) {
|
| 97 |
+
const npcPortraitLayer = document.querySelector('.npc-portrait-layer');
|
| 98 |
+
npcPortraitLayer.style.backgroundImage = `url('${portraitUrl}')`;
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
// 清除敌人立绘
|
| 102 |
+
function clearEnemyPortrait() {
|
| 103 |
+
const npcPortraitLayer = document.querySelector('.npc-portrait-layer');
|
| 104 |
+
npcPortraitLayer.style.backgroundImage = '';
|
| 105 |
+
}
|
| 106 |
+
|
| 107 |
+
// 游戏状态对象
|
| 108 |
+
const gameState = {
|
| 109 |
+
currentTurn: 'player', // 'player' or 'enemy'
|
| 110 |
+
waitingForConfirmation: false,
|
| 111 |
+
player: { ...PLAYER_INFO },
|
| 112 |
+
enemy: parseEnemyInfo(enemyInfoText)
|
| 113 |
+
};
|
| 114 |
+
|
| 115 |
+
// 获取DOM元素
|
| 116 |
+
const playerHealthBar = document.getElementById('player-health');
|
| 117 |
+
const enemyHealthBar = document.getElementById('enemy-health');
|
| 118 |
+
const playerHealthValue = document.getElementById('player-health-value');
|
| 119 |
+
const enemyHealthValue = document.getElementById('enemy-health-value');
|
| 120 |
+
const playerMaxHealth = document.getElementById('player-max-health'); // 新增
|
| 121 |
+
const enemyMaxHealth = document.getElementById('enemy-max-health'); // 新增
|
| 122 |
+
const playerEnergyDisplay = document.getElementById('player-energy');
|
| 123 |
+
const enemyEnergyDisplay = document.getElementById('enemy-energy');
|
| 124 |
+
const battleLog = document.getElementById('battle-log');
|
| 125 |
+
const turnText = document.getElementById('turn-text');
|
| 126 |
+
const selectedActionText = document.getElementById('selected-action');
|
| 127 |
+
const confirmActionButton = document.getElementById('confirm-action');
|
| 128 |
+
const cancelActionButton = document.getElementById('cancel-action');
|
| 129 |
+
const commandButtons = document.querySelectorAll('.command-btn');
|
| 130 |
+
const confirmModal = document.getElementById('confirm-modal');
|
| 131 |
+
|
| 132 |
+
// 角色元素
|
| 133 |
+
const playerCharacter = document.querySelector('.player-character');
|
| 134 |
+
const enemyCharacter = document.querySelector('.enemy-character');
|
| 135 |
+
|
| 136 |
+
// 初始化游戏
|
| 137 |
+
function initGame() {
|
| 138 |
+
updateDisplay();
|
| 139 |
+
addLog('战斗开始,请选择行动...');
|
| 140 |
+
|
| 141 |
+
// 添加按钮点击事件 - 支持触屏和鼠标
|
| 142 |
+
setupButtonEvents();
|
| 143 |
+
|
| 144 |
+
// 键盘控制
|
| 145 |
+
document.addEventListener('keydown', handleKeyPress);
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
// 设置按钮事件
|
| 149 |
+
function setupButtonEvents() {
|
| 150 |
+
document.getElementById('gather').addEventListener('click', () => selectAction('gather'));
|
| 151 |
+
document.getElementById('defend').addEventListener('click', () => selectAction('defend'));
|
| 152 |
+
document.getElementById('light-attack').addEventListener('click', () => selectAction('light-attack'));
|
| 153 |
+
document.getElementById('heavy-attack').addEventListener('click', () => selectAction('heavy-attack'));
|
| 154 |
+
document.getElementById('special').addEventListener('click', () => selectAction('special'));
|
| 155 |
+
document.getElementById('taunt').addEventListener('click', () => selectAction('taunt'));
|
| 156 |
+
|
| 157 |
+
// 确认按钮事件
|
| 158 |
+
confirmActionButton.addEventListener('click', () => {
|
| 159 |
+
confirmModal.style.display = 'none';
|
| 160 |
+
confirmAction();
|
| 161 |
+
});
|
| 162 |
+
|
| 163 |
+
// 取消按钮事件
|
| 164 |
+
cancelActionButton.addEventListener('click', () => {
|
| 165 |
+
confirmModal.style.display = 'none';
|
| 166 |
+
gameState.player.selectedAction = null;
|
| 167 |
+
updateDisplay();
|
| 168 |
+
});
|
| 169 |
+
}
|
| 170 |
+
|
| 171 |
+
// 更新显示
|
| 172 |
+
function updateDisplay() {
|
| 173 |
+
// 更新生命值显示
|
| 174 |
+
playerHealthBar.style.width = `${(gameState.player.currentHealth / gameState.player.maxHealth) * 100}%`;
|
| 175 |
+
enemyHealthBar.style.width = `${(gameState.enemy.currentHealth / gameState.enemy.maxHealth) * 100}%`;
|
| 176 |
+
|
| 177 |
+
// 更新生命值文本
|
| 178 |
+
playerHealthValue.textContent = gameState.player.currentHealth;
|
| 179 |
+
enemyHealthValue.textContent = gameState.enemy.currentHealth;
|
| 180 |
+
|
| 181 |
+
// 更新最大生命值文本
|
| 182 |
+
playerMaxHealth.textContent = gameState.player.maxHealth;
|
| 183 |
+
enemyMaxHealth.textContent = gameState.enemy.maxHealth;
|
| 184 |
+
|
| 185 |
+
// 更新能量值
|
| 186 |
+
playerEnergyDisplay.textContent = gameState.player.energy;
|
| 187 |
+
enemyEnergyDisplay.textContent = gameState.enemy.energy;
|
| 188 |
+
|
| 189 |
+
// 更新回合指示
|
| 190 |
+
turnText.textContent = gameState.currentTurn === 'player' ? '我方行动' : '敌方行动';
|
| 191 |
+
|
| 192 |
+
// 根据能量值启用/禁用按钮
|
| 193 |
+
checkButtonAvailability();
|
| 194 |
+
}
|
| 195 |
+
|
| 196 |
+
// 检查按钮可用性
|
| 197 |
+
function checkButtonAvailability() {
|
| 198 |
+
// 如果不是玩家回合或正在等待确认,禁用所有按钮
|
| 199 |
+
if (gameState.currentTurn !== 'player' || gameState.waitingForConfirmation) {
|
| 200 |
+
commandButtons.forEach(btn => {
|
| 201 |
+
btn.classList.add('disabled');
|
| 202 |
+
});
|
| 203 |
+
return;
|
| 204 |
+
}
|
| 205 |
+
|
| 206 |
+
// 重置按钮状态
|
| 207 |
+
commandButtons.forEach(btn => {
|
| 208 |
+
btn.classList.remove('disabled');
|
| 209 |
+
btn.classList.remove('selected');
|
| 210 |
+
});
|
| 211 |
+
|
| 212 |
+
// 根据能量值启用/禁用按钮
|
| 213 |
+
if (gameState.player.energy < 1) {
|
| 214 |
+
document.getElementById('light-attack').classList.add('disabled');
|
| 215 |
+
}
|
| 216 |
+
|
| 217 |
+
if (gameState.player.energy < 2) {
|
| 218 |
+
document.getElementById('heavy-attack').classList.add('disabled');
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
if (gameState.player.energy < 5) {
|
| 222 |
+
document.getElementById('special').classList.add('disabled');
|
| 223 |
+
}
|
| 224 |
+
|
| 225 |
+
// 如果有选中的动作,高亮显示
|
| 226 |
+
if (gameState.player.selectedAction) {
|
| 227 |
+
document.getElementById(gameState.player.selectedAction).classList.add('selected');
|
| 228 |
+
}
|
| 229 |
+
}
|
| 230 |
+
|
| 231 |
+
// 添加战斗日志
|
| 232 |
+
function addLog(message) {
|
| 233 |
+
const logEntry = document.createElement('p');
|
| 234 |
+
logEntry.textContent = message;
|
| 235 |
+
battleLog.appendChild(logEntry);
|
| 236 |
+
battleLog.scrollTop = battleLog.scrollHeight;
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
// 选择动作
|
| 240 |
+
function selectAction(action) {
|
| 241 |
+
// 如果不是玩家回合或正在等待确认,返回
|
| 242 |
+
if (gameState.currentTurn !== 'player' || gameState.waitingForConfirmation) return;
|
| 243 |
+
|
| 244 |
+
// 检查按钮是否被禁用
|
| 245 |
+
if (document.getElementById(action).classList.contains('disabled')) {
|
| 246 |
+
return;
|
| 247 |
+
}
|
| 248 |
+
|
| 249 |
+
// 清除之前的选择
|
| 250 |
+
commandButtons.forEach(btn => btn.classList.remove('selected'));
|
| 251 |
+
|
| 252 |
+
// 检查是否有足够的能量
|
| 253 |
+
if ((action === 'light-attack' && gameState.player.energy < 1) ||
|
| 254 |
+
(action === 'heavy-attack' && gameState.player.energy < 2) ||
|
| 255 |
+
(action === 'special' && gameState.player.energy < 5)) {
|
| 256 |
+
addLog('能量不足,无法执行此动作!');
|
| 257 |
+
return;
|
| 258 |
+
}
|
| 259 |
+
|
| 260 |
+
// 设置选中状态
|
| 261 |
+
document.getElementById(action).classList.add('selected');
|
| 262 |
+
gameState.player.selectedAction = action;
|
| 263 |
+
|
| 264 |
+
// 更新选择显示
|
| 265 |
+
const actionNames = {
|
| 266 |
+
'gather': '集气',
|
| 267 |
+
'defend': '防御',
|
| 268 |
+
'light-attack': '轻攻击',
|
| 269 |
+
'heavy-attack': '重攻击',
|
| 270 |
+
'special': '绝招',
|
| 271 |
+
'taunt': '嘴炮'
|
| 272 |
+
};
|
| 273 |
+
selectedActionText.textContent = actionNames[action];
|
| 274 |
+
|
| 275 |
+
// 显示确认弹窗
|
| 276 |
+
confirmModal.style.display = 'flex';
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
// 确认动作
|
| 280 |
+
function confirmAction() {
|
| 281 |
+
if (!gameState.player.selectedAction) return;
|
| 282 |
+
|
| 283 |
+
// 设置为等待确认状态
|
| 284 |
+
gameState.waitingForConfirmation = true;
|
| 285 |
+
|
| 286 |
+
// 禁用按钮
|
| 287 |
+
commandButtons.forEach(btn => {
|
| 288 |
+
btn.classList.add('disabled');
|
| 289 |
+
});
|
| 290 |
+
|
| 291 |
+
addLog(`${gameState.player.name}准备行动...`);
|
| 292 |
+
|
| 293 |
+
// 敌人AI选择动作
|
| 294 |
+
selectEnemyAction();
|
| 295 |
+
|
| 296 |
+
// 执行回合结算
|
| 297 |
+
setTimeout(executeTurn, 1000);
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
// 敌人AI选择动作
|
| 301 |
+
function selectEnemyAction() {
|
| 302 |
+
const enemy = gameState.enemy;
|
| 303 |
+
const player = gameState.player;
|
| 304 |
+
const style = enemy.style || '风'; // 默认风格
|
| 305 |
+
|
| 306 |
+
// 玩家气的威胁等级
|
| 307 |
+
const playerEnergy = player.energy;
|
| 308 |
+
|
| 309 |
+
// 嘴炮判定:玩家气满5时,敌人有较高概率嘴炮
|
| 310 |
+
if (playerEnergy >= 5) {
|
| 311 |
+
if (style === '山' && Math.random() < 0.5) {
|
| 312 |
+
enemy.selectedAction = 'taunt';
|
| 313 |
+
return;
|
| 314 |
+
}
|
| 315 |
+
if (style === '林' && Math.random() < 0.4) {
|
| 316 |
+
enemy.selectedAction = 'taunt';
|
| 317 |
+
return;
|
| 318 |
+
}
|
| 319 |
+
if (style === '火' && Math.random() < 0.25) {
|
| 320 |
+
enemy.selectedAction = 'taunt';
|
| 321 |
+
return;
|
| 322 |
+
}
|
| 323 |
+
if (style === '风' && Math.random() < 0.2) {
|
| 324 |
+
enemy.selectedAction = 'taunt';
|
| 325 |
+
return;
|
| 326 |
+
}
|
| 327 |
+
}
|
| 328 |
+
|
| 329 |
+
// 防御判定:玩家气较高时,敌人有概率防御
|
| 330 |
+
if (playerEnergy >= 1) {
|
| 331 |
+
if (style === '山' && Math.random() < 0.5) {
|
| 332 |
+
enemy.selectedAction = 'defend';
|
| 333 |
+
return;
|
| 334 |
+
}
|
| 335 |
+
if (style === '林' && Math.random() < 0.3) {
|
| 336 |
+
enemy.selectedAction = 'defend';
|
| 337 |
+
return;
|
| 338 |
+
}
|
| 339 |
+
if (style === '火' && Math.random() < 0.2) {
|
| 340 |
+
enemy.selectedAction = 'defend';
|
| 341 |
+
return;
|
| 342 |
+
}
|
| 343 |
+
if (style === '风' && Math.random() < 0.15) {
|
| 344 |
+
enemy.selectedAction = 'defend';
|
| 345 |
+
return;
|
| 346 |
+
}
|
| 347 |
+
}
|
| 348 |
+
|
| 349 |
+
// 风格主策略
|
| 350 |
+
if (style === '风') {
|
| 351 |
+
// 风:更倾向于轻攻击
|
| 352 |
+
if (enemy.energy >= 1 && Math.random() < 0.7) {
|
| 353 |
+
enemy.selectedAction = 'light-attack';
|
| 354 |
+
return;
|
| 355 |
+
}
|
| 356 |
+
if (enemy.energy < 10 && Math.random() < 0.6) {
|
| 357 |
+
enemy.selectedAction = 'gather';
|
| 358 |
+
return;
|
| 359 |
+
}
|
| 360 |
+
if (enemy.energy >= 2 && Math.random() < 0.3) {
|
| 361 |
+
enemy.selectedAction = 'heavy-attack';
|
| 362 |
+
return;
|
| 363 |
+
}
|
| 364 |
+
if (enemy.energy >= 5 && Math.random() < 0.2) {
|
| 365 |
+
enemy.selectedAction = 'special';
|
| 366 |
+
return;
|
| 367 |
+
}
|
| 368 |
+
enemy.selectedAction = 'gather';
|
| 369 |
+
return;
|
| 370 |
+
}
|
| 371 |
+
|
| 372 |
+
if (style === '火') {
|
| 373 |
+
// 火:更倾向于重攻击
|
| 374 |
+
if (enemy.energy >= 2 && Math.random() < 0.7) {
|
| 375 |
+
enemy.selectedAction = 'heavy-attack';
|
| 376 |
+
return;
|
| 377 |
+
}
|
| 378 |
+
if (enemy.energy >= 1 && Math.random() < 0.4) {
|
| 379 |
+
enemy.selectedAction = 'light-attack';
|
| 380 |
+
return;
|
| 381 |
+
}
|
| 382 |
+
if (enemy.energy < 10 && Math.random() < 0.5) {
|
| 383 |
+
enemy.selectedAction = 'gather';
|
| 384 |
+
return;
|
| 385 |
+
}
|
| 386 |
+
if (enemy.energy >= 5 && Math.random() < 0.2) {
|
| 387 |
+
enemy.selectedAction = 'special';
|
| 388 |
+
return;
|
| 389 |
+
}
|
| 390 |
+
enemy.selectedAction = 'gather';
|
| 391 |
+
return;
|
| 392 |
+
}
|
| 393 |
+
|
| 394 |
+
if (style === '林') {
|
| 395 |
+
// 林:更倾向于攒气用绝招
|
| 396 |
+
if (enemy.energy >= 5 && Math.random() < 0.7) {
|
| 397 |
+
enemy.selectedAction = 'special';
|
| 398 |
+
return;
|
| 399 |
+
}
|
| 400 |
+
if (enemy.energy < 10 && Math.random() < 0.7) {
|
| 401 |
+
enemy.selectedAction = 'gather';
|
| 402 |
+
return;
|
| 403 |
+
}
|
| 404 |
+
if (enemy.energy >= 2 && Math.random() < 0.2) {
|
| 405 |
+
enemy.selectedAction = 'heavy-attack';
|
| 406 |
+
return;
|
| 407 |
+
}
|
| 408 |
+
if (enemy.energy >= 1 && Math.random() < 0.2) {
|
| 409 |
+
enemy.selectedAction = 'light-attack';
|
| 410 |
+
return;
|
| 411 |
+
}
|
| 412 |
+
enemy.selectedAction = 'gather';
|
| 413 |
+
return;
|
| 414 |
+
}
|
| 415 |
+
|
| 416 |
+
if (style === '山') {
|
| 417 |
+
// 山:注重防守
|
| 418 |
+
if (enemy.currentHealth < enemy.maxHealth * 0.5 && playerEnergy >= 1 && Math.random() < 0.5) {
|
| 419 |
+
enemy.selectedAction = 'defend';
|
| 420 |
+
return;
|
| 421 |
+
}
|
| 422 |
+
if (enemy.energy < 10 && Math.random() < 0.6) {
|
| 423 |
+
enemy.selectedAction = 'gather';
|
| 424 |
+
return;
|
| 425 |
+
}
|
| 426 |
+
if (enemy.energy >= 1 && Math.random() < 0.4) {
|
| 427 |
+
enemy.selectedAction = 'light-attack';
|
| 428 |
+
return;
|
| 429 |
+
}
|
| 430 |
+
if (enemy.energy >= 2 && Math.random() < 0.3) {
|
| 431 |
+
enemy.selectedAction = 'heavy-attack';
|
| 432 |
+
return;
|
| 433 |
+
}
|
| 434 |
+
if (enemy.energy >= 5 && Math.random() < 0.1) {
|
| 435 |
+
enemy.selectedAction = 'special';
|
| 436 |
+
return;
|
| 437 |
+
}
|
| 438 |
+
enemy.selectedAction = 'gather';
|
| 439 |
+
return;
|
| 440 |
+
}
|
| 441 |
+
|
| 442 |
+
// 默认行为
|
| 443 |
+
enemy.selectedAction = 'gather';
|
| 444 |
+
}
|
| 445 |
+
|
| 446 |
+
// 执行回合
|
| 447 |
+
function executeTurn() {
|
| 448 |
+
const player = gameState.player;
|
| 449 |
+
const enemy = gameState.enemy;
|
| 450 |
+
|
| 451 |
+
// 获取双方行动
|
| 452 |
+
const playerAction = player.selectedAction;
|
| 453 |
+
const enemyAction = enemy.selectedAction;
|
| 454 |
+
|
| 455 |
+
addLog(`${enemy.name}选择了行动...`);
|
| 456 |
+
|
| 457 |
+
// 根据行动类型执行特效和结算
|
| 458 |
+
setTimeout(() => {
|
| 459 |
+
// 显示双方选择的动作
|
| 460 |
+
const actionNames = {
|
| 461 |
+
'gather': '集气',
|
| 462 |
+
'defend': '防御',
|
| 463 |
+
'light-attack': '轻攻击',
|
| 464 |
+
'heavy-attack': '重攻击',
|
| 465 |
+
'special': '绝招',
|
| 466 |
+
'taunt': '嘴炮'
|
| 467 |
+
};
|
| 468 |
+
|
| 469 |
+
addLog(`${player.name}使用了${actionNames[playerAction]}!${enemy.name}使用了${actionNames[enemyAction]}!`);
|
| 470 |
+
|
| 471 |
+
// 处理行动结果
|
| 472 |
+
processActions(playerAction, enemyAction);
|
| 473 |
+
|
| 474 |
+
// 检查游戏是否结束
|
| 475 |
+
if (checkGameOver()) {
|
| 476 |
+
return;
|
| 477 |
+
}
|
| 478 |
+
|
| 479 |
+
// 继续下一回合
|
| 480 |
+
continueGame();
|
| 481 |
+
}, 1000);
|
| 482 |
+
}
|
| 483 |
+
|
| 484 |
+
// 处理双方行动的结果
|
| 485 |
+
function processActions(playerAction, enemyAction) {
|
| 486 |
+
const player = gameState.player;
|
| 487 |
+
const enemy = gameState.enemy;
|
| 488 |
+
const gameContainer = document.querySelector('.game-container');
|
| 489 |
+
const npcPortraitLayer = document.querySelector('.npc-portrait-layer');
|
| 490 |
+
const screenFlash = document.querySelector('.screen-flash');
|
| 491 |
+
let playerWasHit = false;
|
| 492 |
+
let enemyWasHit = false;
|
| 493 |
+
|
| 494 |
+
// 处理集气
|
| 495 |
+
if (playerAction === 'gather') {
|
| 496 |
+
if (player.energy < player.maxEnergy) {
|
| 497 |
+
player.energy += 1;
|
| 498 |
+
addLog(`${player.name}集气成功,能量+1!`);
|
| 499 |
+
} else {
|
| 500 |
+
addLog(`${player.name}的能量已满!`);
|
| 501 |
+
}
|
| 502 |
+
}
|
| 503 |
+
|
| 504 |
+
if (enemyAction === 'gather') {
|
| 505 |
+
if (enemy.energy < enemy.maxEnergy) {
|
| 506 |
+
enemy.energy += 1;
|
| 507 |
+
addLog(`${enemy.name}集气成功,能量+1!`);
|
| 508 |
+
} else {
|
| 509 |
+
addLog(`${enemy.name}的能量已满!`);
|
| 510 |
+
}
|
| 511 |
+
}
|
| 512 |
+
|
| 513 |
+
// 处理防御状态
|
| 514 |
+
const playerDefending = playerAction === 'defend';
|
| 515 |
+
const enemyDefending = enemyAction === 'defend';
|
| 516 |
+
|
| 517 |
+
if (playerDefending) {
|
| 518 |
+
playerCharacter.classList.add('player-defend');
|
| 519 |
+
setTimeout(() => {
|
| 520 |
+
playerCharacter.classList.remove('player-defend');
|
| 521 |
+
}, 1000);
|
| 522 |
+
addLog(`${player.name}进入防御状态!`);
|
| 523 |
+
}
|
| 524 |
+
|
| 525 |
+
if (enemyDefending) {
|
| 526 |
+
enemyCharacter.classList.add('enemy-defend');
|
| 527 |
+
setTimeout(() => {
|
| 528 |
+
enemyCharacter.classList.remove('enemy-defend');
|
| 529 |
+
}, 1000);
|
| 530 |
+
addLog(`${enemy.name}进入防御状态!`);
|
| 531 |
+
}
|
| 532 |
+
|
| 533 |
+
// 嘴炮只能无效化绝招的伤害
|
| 534 |
+
let playerTauntSuccess = false;
|
| 535 |
+
let enemyTauntSuccess = false;
|
| 536 |
+
|
| 537 |
+
if (playerAction === 'taunt' && enemyAction === 'special') {
|
| 538 |
+
playerTauntSuccess = true;
|
| 539 |
+
addLog(`${player.name}的嘴炮成功无效化了${enemy.name}的绝招伤害!`);
|
| 540 |
+
// 注意:不在这里扣除敌人的能量,而是统一在特殊技能处理部分扣除
|
| 541 |
+
}
|
| 542 |
+
|
| 543 |
+
if (enemyAction === 'taunt' && playerAction === 'special') {
|
| 544 |
+
enemyTauntSuccess = true;
|
| 545 |
+
addLog(`${enemy.name}的嘴炮成功无效化了${player.name}的绝招伤害!`);
|
| 546 |
+
// 注意:不在这里扣除玩家的能量,而是统一在特殊技能处理部分扣除
|
| 547 |
+
}
|
| 548 |
+
|
| 549 |
+
// 处理绝招(无视防御)
|
| 550 |
+
if (playerAction === 'special') {
|
| 551 |
+
// 无论绝招是否被嘴炮无效化,都消耗能量
|
| 552 |
+
player.energy -= 5;
|
| 553 |
+
playerCharacter.classList.add('player-special');
|
| 554 |
+
|
| 555 |
+
if (!enemyTauntSuccess) {
|
| 556 |
+
enemyCharacter.classList.add('enemy-hit');
|
| 557 |
+
|
| 558 |
+
setTimeout(() => {
|
| 559 |
+
enemyCharacter.classList.remove('enemy-hit');
|
| 560 |
+
}, 1000);
|
| 561 |
+
|
| 562 |
+
const damage = player.basicDamage * 3;
|
| 563 |
+
enemy.currentHealth -= damage;
|
| 564 |
+
addLog(`${player.name}使用绝招,对${enemy.name}造成${damage}点伤害!`);
|
| 565 |
+
enemyWasHit = true;
|
| 566 |
+
} else {
|
| 567 |
+
addLog(`${player.name}使用绝招,但伤害被${enemy.name}的嘴炮无效化了!`);
|
| 568 |
+
}
|
| 569 |
+
|
| 570 |
+
setTimeout(() => {
|
| 571 |
+
playerCharacter.classList.remove('player-special');
|
| 572 |
+
}, 1000);
|
| 573 |
+
|
| 574 |
+
// 无效化敌人的普通攻击
|
| 575 |
+
if (enemyAction === 'light-attack' || enemyAction === 'heavy-attack') {
|
| 576 |
+
addLog(`${enemy.name}的攻击被${player.name}的绝招无效化了!`);
|
| 577 |
+
// 敌人消耗的能量不返还
|
| 578 |
+
if (enemyAction === 'light-attack') enemy.energy -= 1;
|
| 579 |
+
if (enemyAction === 'heavy-attack') enemy.energy -= 2;
|
| 580 |
+
}
|
| 581 |
+
}
|
| 582 |
+
|
| 583 |
+
if (enemyAction === 'special') {
|
| 584 |
+
// 无论绝招是否被嘴炮无效化,都消耗能量
|
| 585 |
+
enemy.energy -= 5;
|
| 586 |
+
enemyCharacter.classList.add('enemy-special');
|
| 587 |
+
|
| 588 |
+
if (!playerTauntSuccess) {
|
| 589 |
+
playerCharacter.classList.add('player-hit');
|
| 590 |
+
|
| 591 |
+
setTimeout(() => {
|
| 592 |
+
playerCharacter.classList.remove('player-hit');
|
| 593 |
+
}, 1000);
|
| 594 |
+
|
| 595 |
+
const damage = enemy.basicDamage * 3;
|
| 596 |
+
player.currentHealth -= damage;
|
| 597 |
+
addLog(`${enemy.name}使用绝招,对${player.name}造成${damage}点伤害!`);
|
| 598 |
+
playerWasHit = true;
|
| 599 |
+
} else {
|
| 600 |
+
addLog(`${enemy.name}使用绝招,但伤害被${player.name}的嘴炮无效化了!`);
|
| 601 |
+
}
|
| 602 |
+
|
| 603 |
+
setTimeout(() => {
|
| 604 |
+
enemyCharacter.classList.remove('enemy-special');
|
| 605 |
+
}, 1000);
|
| 606 |
+
|
| 607 |
+
// 无效化玩家的普通攻击
|
| 608 |
+
if (playerAction === 'light-attack' || playerAction === 'heavy-attack') {
|
| 609 |
+
addLog(`${player.name}的攻击被${enemy.name}的绝招无效化了!`);
|
| 610 |
+
// 玩家消耗的能量不返还
|
| 611 |
+
if (playerAction === 'light-attack') player.energy -= 1;
|
| 612 |
+
if (playerAction === 'heavy-attack') player.energy -= 2;
|
| 613 |
+
}
|
| 614 |
+
}
|
| 615 |
+
|
| 616 |
+
// 如果没有被绝招无效,处理重攻击
|
| 617 |
+
if (playerAction === 'heavy-attack' &&
|
| 618 |
+
enemyAction !== 'special' &&
|
| 619 |
+
playerAction !== 'special') {
|
| 620 |
+
player.energy -= 2;
|
| 621 |
+
|
| 622 |
+
// 检查是否被防御或是否无效对方轻攻击
|
| 623 |
+
if (enemyDefending) {
|
| 624 |
+
playerCharacter.classList.add('player-attack');
|
| 625 |
+
|
| 626 |
+
setTimeout(() => {
|
| 627 |
+
playerCharacter.classList.remove('player-attack');
|
| 628 |
+
}, 600);
|
| 629 |
+
|
| 630 |
+
addLog(`${player.name}的重攻击被${enemy.name}防御了!`);
|
| 631 |
+
} else if (enemyAction === 'light-attack') {
|
| 632 |
+
// 重攻击克制轻攻击
|
| 633 |
+
playerCharacter.classList.add('player-attack');
|
| 634 |
+
enemyCharacter.classList.add('enemy-hit');
|
| 635 |
+
|
| 636 |
+
setTimeout(() => {
|
| 637 |
+
playerCharacter.classList.remove('player-attack');
|
| 638 |
+
enemyCharacter.classList.remove('enemy-hit');
|
| 639 |
+
}, 600);
|
| 640 |
+
|
| 641 |
+
const damage = player.basicDamage * 1.5;
|
| 642 |
+
enemy.currentHealth -= damage;
|
| 643 |
+
enemy.energy -= 1; // 消耗敌人的能量
|
| 644 |
+
addLog(`${player.name}的重攻击无效化了${enemy.name}的轻攻击,并造成${damage}点伤害!`);
|
| 645 |
+
enemyWasHit = true;
|
| 646 |
+
} else {
|
| 647 |
+
playerCharacter.classList.add('player-attack');
|
| 648 |
+
enemyCharacter.classList.add('enemy-hit');
|
| 649 |
+
|
| 650 |
+
setTimeout(() => {
|
| 651 |
+
playerCharacter.classList.remove('player-attack');
|
| 652 |
+
enemyCharacter.classList.remove('enemy-hit');
|
| 653 |
+
}, 600);
|
| 654 |
+
|
| 655 |
+
const damage = player.basicDamage * 1.5;
|
| 656 |
+
enemy.currentHealth -= damage;
|
| 657 |
+
addLog(`${player.name}的重攻击对${enemy.name}造成${damage}点伤害!`);
|
| 658 |
+
enemyWasHit = true;
|
| 659 |
+
}
|
| 660 |
+
}
|
| 661 |
+
|
| 662 |
+
if (enemyAction === 'heavy-attack' &&
|
| 663 |
+
playerAction !== 'special' &&
|
| 664 |
+
enemyAction !== 'special') {
|
| 665 |
+
enemy.energy -= 2;
|
| 666 |
+
|
| 667 |
+
// 检查是否被防御或是否无效对方轻攻击
|
| 668 |
+
if (playerDefending) {
|
| 669 |
+
enemyCharacter.classList.add('enemy-attack');
|
| 670 |
+
|
| 671 |
+
setTimeout(() => {
|
| 672 |
+
enemyCharacter.classList.remove('enemy-attack');
|
| 673 |
+
}, 600);
|
| 674 |
+
|
| 675 |
+
addLog(`${enemy.name}的重攻击被${player.name}防御了!`);
|
| 676 |
+
} else if (playerAction === 'light-attack') {
|
| 677 |
+
// 重攻击克制轻攻击
|
| 678 |
+
enemyCharacter.classList.add('enemy-attack');
|
| 679 |
+
playerCharacter.classList.add('player-hit');
|
| 680 |
+
|
| 681 |
+
setTimeout(() => {
|
| 682 |
+
enemyCharacter.classList.remove('enemy-attack');
|
| 683 |
+
playerCharacter.classList.remove('player-hit');
|
| 684 |
+
}, 600);
|
| 685 |
+
|
| 686 |
+
const damage = enemy.basicDamage * 1.5;
|
| 687 |
+
player.currentHealth -= damage;
|
| 688 |
+
player.energy -= 1; // 消耗玩家的能量
|
| 689 |
+
addLog(`${enemy.name}的重攻击无效化了${player.name}的轻攻击,并造成${damage}点伤害!`);
|
| 690 |
+
playerWasHit = true;
|
| 691 |
+
} else {
|
| 692 |
+
enemyCharacter.classList.add('enemy-attack');
|
| 693 |
+
playerCharacter.classList.add('player-hit');
|
| 694 |
+
|
| 695 |
+
setTimeout(() => {
|
| 696 |
+
enemyCharacter.classList.remove('enemy-attack');
|
| 697 |
+
playerCharacter.classList.remove('player-hit');
|
| 698 |
+
}, 600);
|
| 699 |
+
|
| 700 |
+
const damage = enemy.basicDamage * 1.5;
|
| 701 |
+
player.currentHealth -= damage;
|
| 702 |
+
addLog(`${enemy.name}的重攻击对${player.name}造成${damage}点伤害!`);
|
| 703 |
+
playerWasHit = true;
|
| 704 |
+
}
|
| 705 |
+
}
|
| 706 |
+
|
| 707 |
+
// 如果没有被重攻击或绝招无效,处理轻攻击
|
| 708 |
+
if (playerAction === 'light-attack' &&
|
| 709 |
+
enemyAction !== 'heavy-attack' &&
|
| 710 |
+
enemyAction !== 'special') {
|
| 711 |
+
player.energy -= 1;
|
| 712 |
+
|
| 713 |
+
// 检查是否被防御
|
| 714 |
+
if (enemyDefending) {
|
| 715 |
+
playerCharacter.classList.add('player-attack');
|
| 716 |
+
|
| 717 |
+
setTimeout(() => {
|
| 718 |
+
playerCharacter.classList.remove('player-attack');
|
| 719 |
+
}, 600);
|
| 720 |
+
|
| 721 |
+
addLog(`${player.name}的轻攻击被${enemy.name}防御了!`);
|
| 722 |
+
} else {
|
| 723 |
+
playerCharacter.classList.add('player-attack');
|
| 724 |
+
enemyCharacter.classList.add('enemy-hit');
|
| 725 |
+
|
| 726 |
+
setTimeout(() => {
|
| 727 |
+
playerCharacter.classList.remove('player-attack');
|
| 728 |
+
enemyCharacter.classList.remove('enemy-hit');
|
| 729 |
+
}, 600);
|
| 730 |
+
|
| 731 |
+
const damage = player.basicDamage;
|
| 732 |
+
enemy.currentHealth -= damage;
|
| 733 |
+
addLog(`${player.name}的轻攻击对${enemy.name}造成${damage}点伤害!`);
|
| 734 |
+
enemyWasHit = true;
|
| 735 |
+
}
|
| 736 |
+
}
|
| 737 |
+
|
| 738 |
+
if (enemyAction === 'light-attack' &&
|
| 739 |
+
playerAction !== 'heavy-attack' &&
|
| 740 |
+
playerAction !== 'special') {
|
| 741 |
+
enemy.energy -= 1;
|
| 742 |
+
|
| 743 |
+
// 检查是否被防御
|
| 744 |
+
if (playerDefending) {
|
| 745 |
+
enemyCharacter.classList.add('enemy-attack');
|
| 746 |
+
|
| 747 |
+
setTimeout(() => {
|
| 748 |
+
enemyCharacter.classList.remove('enemy-attack');
|
| 749 |
+
}, 600);
|
| 750 |
+
|
| 751 |
+
addLog(`${enemy.name}的轻攻击被${player.name}防御了!`);
|
| 752 |
+
} else {
|
| 753 |
+
enemyCharacter.classList.add('enemy-attack');
|
| 754 |
+
playerCharacter.classList.add('player-hit');
|
| 755 |
+
|
| 756 |
+
setTimeout(() => {
|
| 757 |
+
enemyCharacter.classList.remove('enemy-attack');
|
| 758 |
+
playerCharacter.classList.remove('player-hit');
|
| 759 |
+
}, 600);
|
| 760 |
+
|
| 761 |
+
const damage = enemy.basicDamage;
|
| 762 |
+
player.currentHealth -= damage;
|
| 763 |
+
addLog(`${enemy.name}的轻攻击对${player.name}造成${damage}点伤害!`);
|
| 764 |
+
playerWasHit = true;
|
| 765 |
+
}
|
| 766 |
+
}
|
| 767 |
+
|
| 768 |
+
// 确保生命值不为负数
|
| 769 |
+
if (player.currentHealth < 0) player.currentHealth = 0;
|
| 770 |
+
if (enemy.currentHealth < 0) enemy.currentHealth = 0;
|
| 771 |
+
|
| 772 |
+
// 受击反馈动画
|
| 773 |
+
if (playerWasHit) {
|
| 774 |
+
gameContainer.classList.add('shake');
|
| 775 |
+
screenFlash.classList.add('active');
|
| 776 |
+
setTimeout(() => {
|
| 777 |
+
gameContainer.classList.remove('shake');
|
| 778 |
+
screenFlash.classList.remove('active');
|
| 779 |
+
}, 400);
|
| 780 |
+
}
|
| 781 |
+
if (enemyWasHit) {
|
| 782 |
+
npcPortraitLayer.classList.add('shake');
|
| 783 |
+
setTimeout(() => {
|
| 784 |
+
npcPortraitLayer.classList.remove('shake');
|
| 785 |
+
}, 400);
|
| 786 |
+
}
|
| 787 |
+
|
| 788 |
+
// 更新显示
|
| 789 |
+
updateDisplay();
|
| 790 |
+
}
|
| 791 |
+
|
| 792 |
+
// 继续游戏
|
| 793 |
+
function continueGame() {
|
| 794 |
+
// 重置选择状态
|
| 795 |
+
gameState.player.selectedAction = null;
|
| 796 |
+
gameState.enemy.selectedAction = null;
|
| 797 |
+
gameState.waitingForConfirmation = false;
|
| 798 |
+
selectedActionText.textContent = '无';
|
| 799 |
+
|
| 800 |
+
// 更新显示
|
| 801 |
+
updateDisplay();
|
| 802 |
+
|
| 803 |
+
// 继续游戏
|
| 804 |
+
addLog('准备下一回合...');
|
| 805 |
+
|
| 806 |
+
// 更新回合指示
|
| 807 |
+
setTimeout(() => {
|
| 808 |
+
addLog('请选择你的行动...');
|
| 809 |
+
}, 1000);
|
| 810 |
+
}
|
| 811 |
+
|
| 812 |
+
// 检查游戏是否结束
|
| 813 |
+
function checkGameOver() {
|
| 814 |
+
if (gameState.player.currentHealth <= 0) {
|
| 815 |
+
addLog(`${gameState.player.name}被击败了!游戏结束。`);
|
| 816 |
+
gameEnd(false);
|
| 817 |
+
return true;
|
| 818 |
+
} else if (gameState.enemy.currentHealth <= 0) {
|
| 819 |
+
addLog(`${gameState.enemy.name}被击败了!胜利!`);
|
| 820 |
+
gameEnd(true);
|
| 821 |
+
return true;
|
| 822 |
+
}
|
| 823 |
+
return false;
|
| 824 |
+
}
|
| 825 |
+
|
| 826 |
+
// 游戏结束
|
| 827 |
+
function gameEnd(isVictory) {
|
| 828 |
+
// 禁用所有按钮
|
| 829 |
+
commandButtons.forEach(btn => {
|
| 830 |
+
btn.classList.add('disabled');
|
| 831 |
+
});
|
| 832 |
+
|
| 833 |
+
// 显示结果
|
| 834 |
+
addLog(isVictory ? '恭喜你取得胜利!' : '游戏结束,再接再厉!');
|
| 835 |
+
|
| 836 |
+
// 添加重新开始游戏的按钮
|
| 837 |
+
const restartBtn = document.createElement('button');
|
| 838 |
+
restartBtn.textContent = '重新开始';
|
| 839 |
+
restartBtn.style.padding = '10px 20px';
|
| 840 |
+
restartBtn.style.margin = '10px auto';
|
| 841 |
+
restartBtn.style.display = 'block';
|
| 842 |
+
restartBtn.style.backgroundColor = '#4c3d2e';
|
| 843 |
+
restartBtn.style.color = 'white';
|
| 844 |
+
restartBtn.style.border = '1px solid #7c5a3d';
|
| 845 |
+
restartBtn.style.borderRadius = '4px';
|
| 846 |
+
restartBtn.style.cursor = 'pointer';
|
| 847 |
+
restartBtn.style.fontFamily = "'Ma Shan Zheng', cursive";
|
| 848 |
+
restartBtn.style.fontSize = '18px';
|
| 849 |
+
restartBtn.onclick = () => window.location.reload();
|
| 850 |
+
|
| 851 |
+
battleLog.appendChild(restartBtn);
|
| 852 |
+
}
|
| 853 |
+
|
| 854 |
+
// 键盘事件处理
|
| 855 |
+
function handleKeyPress(event) {
|
| 856 |
+
// 如果弹窗显示中,按ESC关闭
|
| 857 |
+
if (confirmModal.style.display === 'flex' && event.key === 'Escape') {
|
| 858 |
+
confirmModal.style.display = 'none';
|
| 859 |
+
gameState.player.selectedAction = null;
|
| 860 |
+
updateDisplay();
|
| 861 |
+
return;
|
| 862 |
+
}
|
| 863 |
+
|
| 864 |
+
// 如果弹窗显示中,按Enter确认
|
| 865 |
+
if (confirmModal.style.display === 'flex' && event.key === 'Enter') {
|
| 866 |
+
confirmModal.style.display = 'none';
|
| 867 |
+
confirmAction();
|
| 868 |
+
return;
|
| 869 |
+
}
|
| 870 |
+
|
| 871 |
+
// 如果不是玩家回合或正在等待确认,返回
|
| 872 |
+
if (gameState.currentTurn !== 'player' || gameState.waitingForConfirmation) return;
|
| 873 |
+
|
| 874 |
+
const key = event.key.toUpperCase();
|
| 875 |
+
|
| 876 |
+
switch (key) {
|
| 877 |
+
case 'Q':
|
| 878 |
+
selectAction('gather');
|
| 879 |
+
break;
|
| 880 |
+
case 'W':
|
| 881 |
+
selectAction('defend');
|
| 882 |
+
break;
|
| 883 |
+
case 'E':
|
| 884 |
+
selectAction('light-attack');
|
| 885 |
+
break;
|
| 886 |
+
case 'R':
|
| 887 |
+
selectAction('heavy-attack');
|
| 888 |
+
break;
|
| 889 |
+
case 'T':
|
| 890 |
+
selectAction('special');
|
| 891 |
+
break;
|
| 892 |
+
case 'Y':
|
| 893 |
+
selectAction('taunt');
|
| 894 |
+
break;
|
| 895 |
+
}
|
| 896 |
+
}
|
| 897 |
+
|
| 898 |
+
// 初始化游戏
|
| 899 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 900 |
+
// 设置主背景
|
| 901 |
+
const gameContainer = document.querySelector('.game-container');
|
| 902 |
+
if (gameContainer) {
|
| 903 |
+
// 保持立绘层的背景不变,只设置背景图层
|
| 904 |
+
const npcPortraitLayer = document.querySelector('.npc-portrait-layer');
|
| 905 |
+
|
| 906 |
+
gameContainer.style.backgroundImage = `url('${GAME_BG_URL}')`;
|
| 907 |
+
|
| 908 |
+
}
|
| 909 |
+
// 设置弹窗背景
|
| 910 |
+
const modalContents = document.querySelectorAll('.modal-content');
|
| 911 |
+
modalContents.forEach(modal => {
|
| 912 |
+
modal.style.background = `url('${MODAL_BG_URL}') center center / cover`;
|
| 913 |
+
});
|
| 914 |
+
initGame();
|
| 915 |
+
});
|
style.css
ADDED
|
@@ -0,0 +1,575 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
| 1 |
+
* {
|
| 2 |
+
margin: 0;
|
| 3 |
+
padding: 0;
|
| 4 |
+
box-sizing: border-box;
|
| 5 |
+
user-select: none;
|
| 6 |
+
}
|
| 7 |
+
|
| 8 |
+
body {
|
| 9 |
+
font-family: 'ZCOOL XiaoWei', 'Microsoft YaHei', sans-serif;
|
| 10 |
+
background-color: #000;
|
| 11 |
+
color: #fff;
|
| 12 |
+
overflow: hidden;
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
.game-container {
|
| 16 |
+
width: 100vw;
|
| 17 |
+
height: 100vh;
|
| 18 |
+
position: relative;
|
| 19 |
+
/* background: ... 由JS动态设置 */
|
| 20 |
+
display: flex;
|
| 21 |
+
flex-direction: column;
|
| 22 |
+
background-size: cover;
|
| 23 |
+
background-position: center;
|
| 24 |
+
background-repeat: no-repeat;
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
.battle-scene {
|
| 28 |
+
flex: 1;
|
| 29 |
+
position: relative;
|
| 30 |
+
display: flex;
|
| 31 |
+
justify-content: space-between;
|
| 32 |
+
align-items: flex-end;
|
| 33 |
+
padding-bottom: 100px;
|
| 34 |
+
}
|
| 35 |
+
|
| 36 |
+
/* 状态区样式 */
|
| 37 |
+
.player-status-area {
|
| 38 |
+
position: absolute;
|
| 39 |
+
top: 15px;
|
| 40 |
+
left: 15px;
|
| 41 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 42 |
+
border-radius: 5px;
|
| 43 |
+
padding: 10px;
|
| 44 |
+
z-index: 5;
|
| 45 |
+
border: 1px solid rgba(255, 255, 255, 0.3);
|
| 46 |
+
box-shadow: 0 0 10px rgba(0, 0, 0, 0.5);
|
| 47 |
+
}
|
| 48 |
+
|
| 49 |
+
.enemy-status-area {
|
| 50 |
+
position: absolute;
|
| 51 |
+
top: 15px;
|
| 52 |
+
right: 15px;
|
| 53 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 54 |
+
border-radius: 5px;
|
| 55 |
+
padding: 10px;
|
| 56 |
+
z-index: 5;
|
| 57 |
+
border: 1px solid rgba(255, 255, 255, 0.3);
|
| 58 |
+
box-shadow: 0 0 10px rgba(0, 0, 0, 0.5);
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
.health-container {
|
| 62 |
+
display: flex;
|
| 63 |
+
align-items: center;
|
| 64 |
+
min-width: 200px;
|
| 65 |
+
margin-bottom: 5px;
|
| 66 |
+
position: relative;
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
.health-bar {
|
| 70 |
+
flex: 1;
|
| 71 |
+
height: 20px;
|
| 72 |
+
background-color: #333;
|
| 73 |
+
border-radius: 3px;
|
| 74 |
+
overflow: hidden;
|
| 75 |
+
margin-right: 60px;
|
| 76 |
+
border: 1px solid rgba(255, 255, 255, 0.2);
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
.health-fill {
|
| 80 |
+
height: 100%;
|
| 81 |
+
background: linear-gradient(to right, #ff0043, #ff6a00);
|
| 82 |
+
width: 100%;
|
| 83 |
+
transition: width 0.5s cubic-bezier(.4,2,.6,1);
|
| 84 |
+
}
|
| 85 |
+
|
| 86 |
+
.health-text {
|
| 87 |
+
position: absolute;
|
| 88 |
+
right: 0;
|
| 89 |
+
font-size: 14px;
|
| 90 |
+
color: #fff;
|
| 91 |
+
min-width: 60px;
|
| 92 |
+
text-align: right;
|
| 93 |
+
}
|
| 94 |
+
|
| 95 |
+
.energy-display {
|
| 96 |
+
display: flex;
|
| 97 |
+
justify-content: flex-end;
|
| 98 |
+
align-items: center;
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
.energy-value {
|
| 102 |
+
font-size: 14px;
|
| 103 |
+
color: #ffcc00;
|
| 104 |
+
margin-right: 5px;
|
| 105 |
+
}
|
| 106 |
+
|
| 107 |
+
.energy-icon {
|
| 108 |
+
color: #ffcc00;
|
| 109 |
+
font-size: 16px;
|
| 110 |
+
}
|
| 111 |
+
|
| 112 |
+
/* 回合指示器 */
|
| 113 |
+
.turn-indicator {
|
| 114 |
+
position: absolute;
|
| 115 |
+
top: 80px;
|
| 116 |
+
left: 20px;
|
| 117 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 118 |
+
padding: 8px 20px;
|
| 119 |
+
border-radius: 20px;
|
| 120 |
+
z-index: 5;
|
| 121 |
+
font-size: 18px;
|
| 122 |
+
font-weight: bold;
|
| 123 |
+
border: 1px solid rgba(255, 255, 255, 0.3);
|
| 124 |
+
box-shadow: 0 0 10px rgba(0, 0, 0, 0.5);
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
/* 命令区域 - 水墨风格 */
|
| 128 |
+
.command-area {
|
| 129 |
+
position: absolute;
|
| 130 |
+
bottom: 30px;
|
| 131 |
+
left: 50%;
|
| 132 |
+
transform: translateX(-50%);
|
| 133 |
+
width: 90%;
|
| 134 |
+
max-width: 800px;
|
| 135 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 136 |
+
border-radius: 10px;
|
| 137 |
+
padding: 15px;
|
| 138 |
+
z-index: 10;
|
| 139 |
+
border: 1px solid rgba(255, 255, 255, 0.3);
|
| 140 |
+
box-shadow: 0 0 20px rgba(0, 0, 0, 0.6);
|
| 141 |
+
}
|
| 142 |
+
|
| 143 |
+
.command-label {
|
| 144 |
+
margin-bottom: 10px;
|
| 145 |
+
font-size: 24px;
|
| 146 |
+
color: #eee;
|
| 147 |
+
text-align: center;
|
| 148 |
+
font-family: 'Ma Shan Zheng', cursive;
|
| 149 |
+
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
.command-buttons {
|
| 153 |
+
display: flex;
|
| 154 |
+
justify-content: space-around;
|
| 155 |
+
gap: 10px;
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
/* 指令按钮浮动样式 - 修复版本:始终紧贴左边缘 */
|
| 159 |
+
.command-buttons-floating {
|
| 160 |
+
position: absolute;
|
| 161 |
+
left: 0; /* 始终紧贴左边缘 */
|
| 162 |
+
bottom: 0;
|
| 163 |
+
display: flex;
|
| 164 |
+
flex-direction: row; /* 始终保持水平排列 */
|
| 165 |
+
gap: clamp(2px, 1vw, 12px); /* 自适应间距 */
|
| 166 |
+
padding: clamp(2px, 0.5vw, 8px) 0 0 clamp(2px, 0.5vw, 8px); /* 左边距很小 */
|
| 167 |
+
z-index: 10;
|
| 168 |
+
width: 50vw; /* 总宽度占页面50% */
|
| 169 |
+
min-width: 280px;
|
| 170 |
+
max-width: 50vw;
|
| 171 |
+
justify-content: space-between;
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
.command-btn {
|
| 175 |
+
flex: 1 1 0;
|
| 176 |
+
margin: 0;
|
| 177 |
+
/* 自适应内边距 */
|
| 178 |
+
padding: clamp(0.5vw, 1.2vw, 1.5vw) clamp(0.3vw, 0.8vw, 1vw);
|
| 179 |
+
/* 自适应高度 */
|
| 180 |
+
height: clamp(60px, 8vw, 120px);
|
| 181 |
+
border-radius: clamp(4px, 0.8vw, 8px);
|
| 182 |
+
background: #111 !important;
|
| 183 |
+
color: #fff !important;
|
| 184 |
+
border: 1px solid #333;
|
| 185 |
+
box-shadow: 1px 1px 4px rgba(0,0,0,0.15);
|
| 186 |
+
display: flex;
|
| 187 |
+
flex-direction: column;
|
| 188 |
+
align-items: center;
|
| 189 |
+
justify-content: center;
|
| 190 |
+
min-width: 0;
|
| 191 |
+
cursor: pointer;
|
| 192 |
+
transition: all 0.2s;
|
| 193 |
+
position: relative;
|
| 194 |
+
overflow: hidden;
|
| 195 |
+
}
|
| 196 |
+
|
| 197 |
+
.command-btn::before {
|
| 198 |
+
content: '';
|
| 199 |
+
position: absolute;
|
| 200 |
+
top: -2px;
|
| 201 |
+
left: -2px;
|
| 202 |
+
right: -2px;
|
| 203 |
+
bottom: -2px;
|
| 204 |
+
background: linear-gradient(45deg, transparent, rgba(255, 255, 255, 0.1), transparent);
|
| 205 |
+
z-index: -1;
|
| 206 |
+
border-radius: clamp(4px, 0.8vw, 8px);
|
| 207 |
+
}
|
| 208 |
+
|
| 209 |
+
.command-btn:hover:not(.disabled) {
|
| 210 |
+
background: #222 !important;
|
| 211 |
+
transform: translateY(-2px);
|
| 212 |
+
box-shadow: 0 6px 12px rgba(0, 0, 0, 0.4);
|
| 213 |
+
border-color: #666;
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
.command-btn:active:not(.disabled) {
|
| 217 |
+
background: #333 !important;
|
| 218 |
+
transform: translateY(0);
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
.command-btn.selected {
|
| 222 |
+
background: linear-gradient(135deg, #1a3a75, #0c1f3e) !important;
|
| 223 |
+
border-color: #3a6cbf;
|
| 224 |
+
box-shadow: 0 0 15px rgba(58, 108, 191, 0.6);
|
| 225 |
+
}
|
| 226 |
+
|
| 227 |
+
.command-btn.disabled {
|
| 228 |
+
opacity: 0.5;
|
| 229 |
+
cursor: not-allowed;
|
| 230 |
+
}
|
| 231 |
+
|
| 232 |
+
/* 键位提示自适应 */
|
| 233 |
+
.command-btn .key-hint {
|
| 234 |
+
position: absolute;
|
| 235 |
+
top: clamp(2px, 0.5vw, 6px);
|
| 236 |
+
left: clamp(2px, 0.5vw, 6px);
|
| 237 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 238 |
+
color: #fff;
|
| 239 |
+
font-size: clamp(0.7rem, 1.5vw, 1rem);
|
| 240 |
+
padding: clamp(1px, 0.3vw, 4px) clamp(3px, 0.6vw, 8px);
|
| 241 |
+
border-radius: clamp(2px, 0.4vw, 4px);
|
| 242 |
+
line-height: 1;
|
| 243 |
+
}
|
| 244 |
+
|
| 245 |
+
/* 按钮名称自适应 */
|
| 246 |
+
.command-btn .btn-name {
|
| 247 |
+
font-size: clamp(0.9rem, 2.2vw, 1.8rem);
|
| 248 |
+
font-weight: bold;
|
| 249 |
+
font-family: 'Ma Shan Zheng', cursive;
|
| 250 |
+
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);
|
| 251 |
+
text-align: center;
|
| 252 |
+
line-height: 1.1;
|
| 253 |
+
margin-top: clamp(2px, 0.5vw, 8px);
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
/* 战斗日志 - 水墨风 */
|
| 257 |
+
.battle-log {
|
| 258 |
+
height: 80px;
|
| 259 |
+
background-color: rgba(0, 0, 0, 0.8);
|
| 260 |
+
border-top: 1px solid #444;
|
| 261 |
+
padding: 10px 20px;
|
| 262 |
+
overflow-y: auto;
|
| 263 |
+
font-size: 16px;
|
| 264 |
+
line-height: 1.5;
|
| 265 |
+
border-bottom: 1px solid rgba(255, 255, 255, 0.2);
|
| 266 |
+
position: relative;
|
| 267 |
+
z-index: 10;
|
| 268 |
+
}
|
| 269 |
+
|
| 270 |
+
/* 确认弹窗 - 水墨风 */
|
| 271 |
+
.modal {
|
| 272 |
+
display: none;
|
| 273 |
+
position: fixed;
|
| 274 |
+
top: 0;
|
| 275 |
+
left: 0;
|
| 276 |
+
width: 100%;
|
| 277 |
+
height: 100%;
|
| 278 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 279 |
+
z-index: 100;
|
| 280 |
+
align-items: center;
|
| 281 |
+
justify-content: center;
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
.modal-content {
|
| 285 |
+
/* background: ... 由JS动态设置 */
|
| 286 |
+
width: 350px;
|
| 287 |
+
border-radius: 5px;
|
| 288 |
+
box-shadow: 0 0 20px rgba(0, 0, 0, 0.8);
|
| 289 |
+
color: #fff;
|
| 290 |
+
position: relative;
|
| 291 |
+
border: 2px solid #553c28;
|
| 292 |
+
overflow: hidden;
|
| 293 |
+
}
|
| 294 |
+
|
| 295 |
+
.modal-header {
|
| 296 |
+
padding: 15px;
|
| 297 |
+
background-color: rgba(0, 0, 0, 0.6);
|
| 298 |
+
font-size: 24px;
|
| 299 |
+
font-weight: bold;
|
| 300 |
+
text-align: center;
|
| 301 |
+
border-bottom: 1px solid rgba(255, 255, 255, 0.2);
|
| 302 |
+
font-family: 'Ma Shan Zheng', cursive;
|
| 303 |
+
}
|
| 304 |
+
|
| 305 |
+
.modal-body {
|
| 306 |
+
padding: 20px;
|
| 307 |
+
font-size: 18px;
|
| 308 |
+
text-align: center;
|
| 309 |
+
}
|
| 310 |
+
|
| 311 |
+
.modal-footer {
|
| 312 |
+
padding: 15px;
|
| 313 |
+
display: flex;
|
| 314 |
+
justify-content: space-around;
|
| 315 |
+
border-top: 1px solid rgba(255, 255, 255, 0.2);
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
.modal-footer button {
|
| 319 |
+
padding: 10px 20px;
|
| 320 |
+
border: none;
|
| 321 |
+
border-radius: 4px;
|
| 322 |
+
cursor: pointer;
|
| 323 |
+
font-size: 16px;
|
| 324 |
+
font-family: 'ZCOOL XiaoWei', sans-serif;
|
| 325 |
+
transition: all 0.3s;
|
| 326 |
+
}
|
| 327 |
+
|
| 328 |
+
#confirm-action {
|
| 329 |
+
background: linear-gradient(to bottom, #5c3b1c, #34210f);
|
| 330 |
+
color: white;
|
| 331 |
+
border: 1px solid #7c5a3d;
|
| 332 |
+
}
|
| 333 |
+
|
| 334 |
+
#confirm-action:hover {
|
| 335 |
+
background: linear-gradient(to bottom, #6c4a2b, #3e2914);
|
| 336 |
+
transform: translateY(-2px);
|
| 337 |
+
box-shadow: 0 2px 5px rgba(0, 0, 0, 0.3);
|
| 338 |
+
}
|
| 339 |
+
|
| 340 |
+
#cancel-action {
|
| 341 |
+
background: linear-gradient(to bottom, #444, #222);
|
| 342 |
+
color: #ddd;
|
| 343 |
+
border: 1px solid #666;
|
| 344 |
+
}
|
| 345 |
+
|
| 346 |
+
#cancel-action:hover {
|
| 347 |
+
background: linear-gradient(to bottom, #555, #333);
|
| 348 |
+
transform: translateY(-2px);
|
| 349 |
+
box-shadow: 0 2px 5px rgba(0, 0, 0, 0.3);
|
| 350 |
+
}
|
| 351 |
+
|
| 352 |
+
/* 动画效果 */
|
| 353 |
+
@keyframes attack {
|
| 354 |
+
0% { transform: translateX(0); }
|
| 355 |
+
25% { transform: translateX(40px); }
|
| 356 |
+
50% { transform: translateX(0); }
|
| 357 |
+
100% { transform: translateX(0); }
|
| 358 |
+
}
|
| 359 |
+
|
| 360 |
+
@keyframes enemy-attack {
|
| 361 |
+
0% { transform: translateX(0); }
|
| 362 |
+
25% { transform: translateX(-40px); }
|
| 363 |
+
50% { transform: translateX(0); }
|
| 364 |
+
100% { transform: translateX(0); }
|
| 365 |
+
}
|
| 366 |
+
|
| 367 |
+
@keyframes hit {
|
| 368 |
+
0% { filter: brightness(1); }
|
| 369 |
+
25% { filter: brightness(3) saturate(2); }
|
| 370 |
+
50% { filter: brightness(1); }
|
| 371 |
+
100% { filter: brightness(1); }
|
| 372 |
+
}
|
| 373 |
+
|
| 374 |
+
@keyframes defend {
|
| 375 |
+
0% { filter: brightness(1); }
|
| 376 |
+
50% { filter: brightness(1.5) hue-rotate(120deg); }
|
| 377 |
+
100% { filter: brightness(1); }
|
| 378 |
+
}
|
| 379 |
+
|
| 380 |
+
@keyframes special {
|
| 381 |
+
0% { filter: brightness(1); }
|
| 382 |
+
25% { filter: brightness(2) saturate(2) hue-rotate(270deg); }
|
| 383 |
+
50% { filter: brightness(1.5) saturate(1.5) hue-rotate(180deg); }
|
| 384 |
+
75% { filter: brightness(2) saturate(2) hue-rotate(90deg); }
|
| 385 |
+
100% { filter: brightness(1); }
|
| 386 |
+
}
|
| 387 |
+
|
| 388 |
+
.player-attack {
|
| 389 |
+
animation: attack 0.6s ease;
|
| 390 |
+
}
|
| 391 |
+
|
| 392 |
+
.enemy-attack {
|
| 393 |
+
animation: enemy-attack 0.6s ease;
|
| 394 |
+
}
|
| 395 |
+
|
| 396 |
+
.player-hit {
|
| 397 |
+
animation: hit 0.6s ease;
|
| 398 |
+
}
|
| 399 |
+
|
| 400 |
+
.enemy-hit {
|
| 401 |
+
animation: hit 0.6s ease;
|
| 402 |
+
}
|
| 403 |
+
|
| 404 |
+
.player-defend {
|
| 405 |
+
animation: defend 1s ease;
|
| 406 |
+
}
|
| 407 |
+
|
| 408 |
+
.enemy-defend {
|
| 409 |
+
animation: defend 1s ease;
|
| 410 |
+
}
|
| 411 |
+
|
| 412 |
+
.player-special {
|
| 413 |
+
animation: special 1s ease;
|
| 414 |
+
}
|
| 415 |
+
|
| 416 |
+
.enemy-special {
|
| 417 |
+
animation: special 1s ease;
|
| 418 |
+
}
|
| 419 |
+
|
| 420 |
+
/* 画面晃动动画 */
|
| 421 |
+
@keyframes shake {
|
| 422 |
+
0% { transform: translate(0, 0); }
|
| 423 |
+
20% { transform: translate(-10px, 0); }
|
| 424 |
+
40% { transform: translate(10px, 0); }
|
| 425 |
+
60% { transform: translate(-10px, 0); }
|
| 426 |
+
80% { transform: translate(10px, 0); }
|
| 427 |
+
100% { transform: translate(0, 0); }
|
| 428 |
+
}
|
| 429 |
+
.shake {
|
| 430 |
+
animation: shake 0.4s cubic-bezier(.36,.07,.19,.97) both;
|
| 431 |
+
}
|
| 432 |
+
|
| 433 |
+
/* 受击红色边缘高亮动画 */
|
| 434 |
+
@keyframes damage-flash {
|
| 435 |
+
0% { box-shadow: 0 0 0 0 rgba(255,0,0,0.7); }
|
| 436 |
+
30% { box-shadow: 0 0 0 20px rgba(255,0,0,0.5); }
|
| 437 |
+
60% { box-shadow: 0 0 0 40px rgba(255,0,0,0.2); }
|
| 438 |
+
100% { box-shadow: 0 0 0 0 rgba(255,0,0,0); }
|
| 439 |
+
}
|
| 440 |
+
.damage-flash {
|
| 441 |
+
animation: damage-flash 0.5s;
|
| 442 |
+
}
|
| 443 |
+
|
| 444 |
+
.npc-portrait-layer {
|
| 445 |
+
position: absolute;
|
| 446 |
+
left: 0; top: 0; right: 0; bottom: 0;
|
| 447 |
+
width: 100%;
|
| 448 |
+
height: 100%;
|
| 449 |
+
pointer-events: none;
|
| 450 |
+
z-index: 3;
|
| 451 |
+
background: none;
|
| 452 |
+
background-position: center center;
|
| 453 |
+
background-repeat: no-repeat;
|
| 454 |
+
background-size: cover;
|
| 455 |
+
transition: background-image 0.3s;
|
| 456 |
+
}
|
| 457 |
+
|
| 458 |
+
.npc-portrait-layer.shake {
|
| 459 |
+
animation: shake 0.4s cubic-bezier(.36,.07,.19,.97) both;
|
| 460 |
+
}
|
| 461 |
+
|
| 462 |
+
.screen-flash {
|
| 463 |
+
position: fixed;
|
| 464 |
+
left: 0; top: 0; right: 0; bottom: 0;
|
| 465 |
+
width: 100vw;
|
| 466 |
+
height: 100vh;
|
| 467 |
+
pointer-events: none;
|
| 468 |
+
z-index: 1000;
|
| 469 |
+
opacity: 0;
|
| 470 |
+
background: rgba(255,0,0,0.3);
|
| 471 |
+
box-shadow: 0 0 0 20px rgba(255,0,0,0.5), 0 0 60px 40px rgba(255,0,0,0.2) inset;
|
| 472 |
+
transition: opacity 0.2s;
|
| 473 |
+
}
|
| 474 |
+
|
| 475 |
+
.screen-flash.active {
|
| 476 |
+
opacity: 1;
|
| 477 |
+
transition: opacity 0.1s;
|
| 478 |
+
}
|
| 479 |
+
|
| 480 |
+
/* 移动端优化 - 始终保持紧贴左边缘的一排布局 */
|
| 481 |
+
@media (max-width: 900px) {
|
| 482 |
+
.battle-scene {
|
| 483 |
+
padding-bottom: 140px;
|
| 484 |
+
}
|
| 485 |
+
|
| 486 |
+
.command-buttons-floating {
|
| 487 |
+
width: 70vw; /* 在中等屏幕上稍微宽一点 */
|
| 488 |
+
min-width: 260px;
|
| 489 |
+
gap: clamp(2px, 0.8vw, 6px);
|
| 490 |
+
padding: clamp(2px, 0.4vw, 6px) 0 0 clamp(2px, 0.4vw, 6px);
|
| 491 |
+
/* 保持 left: 0,不要居中 */
|
| 492 |
+
}
|
| 493 |
+
|
| 494 |
+
.command-btn {
|
| 495 |
+
height: clamp(50px, 10vw, 80px);
|
| 496 |
+
}
|
| 497 |
+
|
| 498 |
+
.command-btn .btn-name {
|
| 499 |
+
font-size: clamp(0.8rem, 3vw, 1.2rem);
|
| 500 |
+
}
|
| 501 |
+
|
| 502 |
+
.command-btn .key-hint {
|
| 503 |
+
font-size: clamp(0.6rem, 2vw, 0.9rem);
|
| 504 |
+
}
|
| 505 |
+
|
| 506 |
+
.health-container {
|
| 507 |
+
min-width: 150px;
|
| 508 |
+
}
|
| 509 |
+
}
|
| 510 |
+
|
| 511 |
+
@media (max-width: 600px) {
|
| 512 |
+
.command-buttons-floating {
|
| 513 |
+
width: 85vw; /* 在小屏幕上占更多宽度 */
|
| 514 |
+
min-width: 240px;
|
| 515 |
+
/* 关键:不设置居中,保持 left: 0 */
|
| 516 |
+
gap: clamp(1px, 0.5vw, 4px);
|
| 517 |
+
padding: clamp(1px, 0.3vw, 4px) 0 0 clamp(1px, 0.3vw, 4px);
|
| 518 |
+
/* 确保 flex-direction 始终为 row */
|
| 519 |
+
flex-direction: row;
|
| 520 |
+
}
|
| 521 |
+
|
| 522 |
+
.command-btn {
|
| 523 |
+
height: clamp(40px, 12vw, 60px);
|
| 524 |
+
}
|
| 525 |
+
|
| 526 |
+
.command-btn .btn-name {
|
| 527 |
+
font-size: clamp(0.7rem, 3.5vw, 1rem);
|
| 528 |
+
}
|
| 529 |
+
|
| 530 |
+
.command-btn .key-hint {
|
| 531 |
+
font-size: clamp(0.5rem, 2.5vw, 0.8rem);
|
| 532 |
+
}
|
| 533 |
+
}
|
| 534 |
+
|
| 535 |
+
/* 超大屏幕优化 */
|
| 536 |
+
@media (min-width: 1400px) {
|
| 537 |
+
.command-buttons-floating {
|
| 538 |
+
width: 45vw; /* 在大屏幕上稍微收窄 */
|
| 539 |
+
max-width: 700px; /* 设置最大宽度避免过宽 */
|
| 540 |
+
}
|
| 541 |
+
|
| 542 |
+
.command-btn {
|
| 543 |
+
height: clamp(80px, 6vw, 100px);
|
| 544 |
+
}
|
| 545 |
+
|
| 546 |
+
.command-btn .btn-name {
|
| 547 |
+
font-size: clamp(1.2rem, 1.8vw, 1.6rem);
|
| 548 |
+
}
|
| 549 |
+
}
|
| 550 |
+
|
| 551 |
+
/* 超小屏幕优化 - 保持一排并紧贴左边缘 */
|
| 552 |
+
@media (max-width: 480px) {
|
| 553 |
+
.command-buttons-floating {
|
| 554 |
+
width: 95vw; /* 几乎占满整个宽度 */
|
| 555 |
+
min-width: 200px;
|
| 556 |
+
gap: clamp(1px, 0.2vw, 2px); /* 很小的间距 */
|
| 557 |
+
padding: 2px 0 0 2px; /* 很小的左边距 */
|
| 558 |
+
/* 确保始终水平排列 */
|
| 559 |
+
flex-direction: row;
|
| 560 |
+
}
|
| 561 |
+
|
| 562 |
+
.command-btn {
|
| 563 |
+
height: clamp(35px, 14vw, 50px);
|
| 564 |
+
padding: clamp(0.2vw, 0.8vw, 1vw) clamp(0.1vw, 0.4vw, 0.6vw);
|
| 565 |
+
}
|
| 566 |
+
|
| 567 |
+
.command-btn .btn-name {
|
| 568 |
+
font-size: clamp(0.6rem, 4vw, 0.9rem);
|
| 569 |
+
}
|
| 570 |
+
|
| 571 |
+
.command-btn .key-hint {
|
| 572 |
+
font-size: clamp(0.4rem, 3vw, 0.7rem);
|
| 573 |
+
padding: clamp(0.5px, 0.1vw, 2px) clamp(2px, 0.3vw, 4px);
|
| 574 |
+
}
|
| 575 |
+
}
|