--- title: Forge-Audio — Music, SFX & Qwen3-TTS Voice emoji: 🔊 colorFrom: blue colorTo: green sdk: gradio sdk_version: 6.18.0 app_file: app.py pinned: true license: apache-2.0 short_description: Music, SFX and Qwen3-TTS voice (design/gen/clone) for games. --- # Forge-Audio **Music + SFX + Full Qwen3-TTS Voice Pipeline** for game assets. Strong emphasis on the **Qwen3-TTS** capabilities you requested: - Voice design from natural language character descriptions - Preset voice generation - Recorded voice cloning + line generation Part of the open **Forge Bricks** collection (9 composable Gradio Spaces) for a complete game asset creation system. ## Capabilities - `/design_voice` — Character description → voice profile (Qwen primary) - `/generate_voice` — Text + voice description → spoken dialogue - Music generation endpoint (mood/genre → loopable tracks) - SFX generation (description + trigger context) - Rich manifests with lineage for the rest of the pipeline ## Quick Start (Local) ```bash ./install.sh # from forge-bricks root source .venv/bin/activate cd forge-audio python app.py ``` ## HF Space - Designed for **ZeroGPU** (voice operations are relatively light). - Use the provided `requirements.txt`. ## Daggr / Agent Integration ```python from daggr import GradioNode voice = GradioNode("jkorstad/forge-audio", api_name="/design_voice", ...) line = GradioNode("jkorstad/forge-audio", api_name="/generate_voice", ...) ``` ## License Notes Qwen3-TTS design/generation is often non-commercial. The brick surfaces `commercial_ok` per output and provides Kokoro fallback paths where appropriate. Check the per-generation `manifest.json`. ## In the Pipeline Use after character concepting (forge-visuals / forge-3d) to give your NPCs and creatures voices, then combine with rig/anim bricks. See the main Forge Bricks README and approved plan for full composition examples with daggr and ForgeDNA. *Open building blocks for creators and agents.*