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Update engine/drift.py
Browse files- engine/drift.py +59 -109
engine/drift.py
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def apply_context_shift(persona, scenario):
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"""
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This simulates how external events affect the client's emotional state.
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"""
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state = persona.get("default_state", {})
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effects = scenario.get("effects", {})
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# Apply each effect with bounds checking
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for key, change in effects.items():
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if key in state and isinstance(state[key], (int, float)):
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current_value = state[key]
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new_value = current_value + change
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# Clamp between 0 and 1
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state[key] = max(0.0, min(1.0, round(new_value, 3)))
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if "emotional_memory" in state:
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if not isinstance(state["emotional_memory"], list):
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state["emotional_memory"] = []
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state["emotional_memory"].append(
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f"context: {scenario.get('description', scenario.get('scenario'))}"
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)
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# Keep only last 5 memories
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state["emotional_memory"] = state["emotional_memory"][-5:]
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return persona
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def get_current_mode(state):
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"""
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""
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if
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return "decompensating"
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# Defensive/triggered
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if anxiety > 0.6 and openness < 0.3:
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return "triggered"
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# Guarded but present
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if trust < 0.4 and openness < 0.5:
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return "guarded"
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if
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return "trusting"
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# Recovering/hopeful
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if anxiety < 0.4 and trust > 0.5:
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return "recovering"
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# Baseline
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return "baseline"
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def calculate_state_change(
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"""
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Calculate how the student's response affects the client's emotional state.
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This is a simplified heuristic - in production, would use more sophisticated NLP.
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"""
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response_lower = student_response.lower()
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changes = {}
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if hasattr(student_response, 'value'):
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student_response = student_response.value
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student_response = str(student_response) if student_response is not None else ""
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response_lower = student_response.lower()
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# Positive indicators (validation, open questions, empathy)
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validating_words = ["understand", "sounds like", "seems", "feel", "must be", "makes sense"]
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open_questions = ["tell me more", "what's that like", "how", "what"]
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empathy_phrases = ["hard", "difficult", "challenging", "tough"]
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# Negative indicators (advice-giving, minimizing, interrogating)
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advice_words = ["should", "need to", "have to", "must", "why don't you"]
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minimizing = ["just", "simply", "easy", "only", "at least"]
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validation_score = sum(1 for word in validating_words if word in response_lower)
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open_q_score = sum(1 for phrase in open_questions if phrase in response_lower)
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empathy_score = sum(1 for phrase in empathy_phrases if phrase in response_lower)
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advice_score = sum(1 for word in advice_words if word in response_lower)
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minimizing_score = sum(1 for word in minimizing if word in response_lower)
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# Calculate changes
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positive_impact = (validation_score * 0.05 + open_q_score * 0.04 + empathy_score * 0.03)
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negative_impact = (advice_score * 0.08 + minimizing_score * 0.06)
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changes
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word_count = len(student_response.split())
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if word_count < 5:
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changes["
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elif word_count > 100:
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changes["
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return changes
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def apply_response_effects(state, student_response):
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"""
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Apply the effects of the student's response to the client's state.
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"""
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changes = calculate_state_change(state, student_response)
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# ADD THIS SAFEGUARD:
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if hasattr(student_response, 'value'):
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student_response = student_response.value
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student_response = str(student_response) if student_response is not None else ""
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changes = calculate_state_change(state, student_response)
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for key, change in changes.items():
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if key in state and isinstance(state[key], (int, float)):
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current_value = state[key]
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new_value = current_value + change
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state[key] = max(0.0, min(1.0, round(new_value, 3)))
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return state
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def generate_teaching_note(state, student_response, mode):
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"""
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Generate teaching feedback based on the interaction.
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"""
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response_lower = student_response.lower()
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notes = []
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# Check for common issues
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if any(word in response_lower for word in ["should", "need to", "have to"]):
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notes.append("⚠️ Advice-giving detected. Consider asking open questions instead of giving directives.")
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if any(word in response_lower for word in ["just", "simply", "only"]):
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notes.append("⚠️ Potential minimizing language. Avoid words that might diminish the client's experience.")
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if response_lower.count("?") > 2:
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notes.append("⚠️ Multiple questions detected. Consider asking one question at a time to avoid overwhelming the client.")
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if len(student_response.split()) < 10:
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notes.append("💡 Very brief response. Consider adding validation or reflection before asking questions.")
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# Check for strengths
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if any(phrase in response_lower for phrase in ["sounds like", "seems", "hear you"]):
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notes.append("✅ Good use of reflection and validation.")
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if "tell me more" in response_lower or "what's that like" in response_lower:
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notes.append("✅ Effective use of open-ended questions.")
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if mode == "
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notes.append("
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if mode == "decompensating":
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notes.append("🚨 Client may be in crisis. Assess safety and consider referral to crisis services.")
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if not notes:
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notes.append("✅ Solid therapeutic response. Continue building rapport.")
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return "\n".join(notes)
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def normalize_emotional_state(persona):
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"""Extract and normalize emotional state from the new persona structure."""
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default = {
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"emotional_tension": 0.0,
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"relational_openness": 0.0,
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"narrative_fluidity": 0.0,
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"guilt": 0.0,
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"mode": "baseline"
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}
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return persona.get("emotional_state", default).copy()
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def apply_context_shift(persona, scenario):
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"""Apply contextual scenario effects to persona's current emotional state."""
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state = normalize_emotional_state(persona)
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effects = scenario.get("effects", {})
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for key, change in effects.items():
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if key in state and isinstance(state[key], (int, float)):
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current_value = state[key]
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new_value = current_value + change
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state[key] = max(0.0, min(1.0, round(new_value, 3)))
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persona["emotional_state"] = state
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return persona
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def get_current_mode(state):
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"""Determine the client's current emotional mode based on emotional state values."""
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tension = state.get("emotional_tension", 0.5)
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openness = state.get("relational_openness", 0.5)
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fluidity = state.get("narrative_fluidity", 0.5)
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if tension > 0.8:
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return "crisis"
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if tension > 0.6 and openness < 0.3:
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return "defensive"
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if fluidity < 0.4 and openness < 0.5:
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return "guarded"
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if openness > 0.6 and fluidity > 0.6:
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return "vulnerable"
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if tension < 0.4 and fluidity > 0.5:
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return "recovering"
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return state.get("mode", "baseline")
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def calculate_state_change(state, student_response):
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"""Calculate how the student's response affects the client's emotional state."""
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if hasattr(student_response, 'value'):
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student_response = student_response.value
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student_response = str(student_response) if student_response is not None else ""
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response_lower = student_response.lower()
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validating_words = ["understand", "sounds like", "seems", "feel", "must be", "makes sense"]
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open_questions = ["tell me more", "what's that like", "how", "what"]
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empathy_phrases = ["hard", "difficult", "challenging", "tough"]
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advice_words = ["should", "need to", "have to", "must", "why don't you"]
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minimizing = ["just", "simply", "easy", "only", "at least"]
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validation_score = sum(1 for word in validating_words if word in response_lower)
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open_q_score = sum(1 for phrase in open_questions if phrase in response_lower)
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empathy_score = sum(1 for phrase in empathy_phrases if phrase in response_lower)
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advice_score = sum(1 for word in advice_words if word in response_lower)
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minimizing_score = sum(1 for word in minimizing if word in response_lower)
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positive_impact = (validation_score * 0.05 + open_q_score * 0.04 + empathy_score * 0.03)
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negative_impact = (advice_score * 0.08 + minimizing_score * 0.06)
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changes = {
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"relational_openness": positive_impact * 0.8 - negative_impact * 0.5,
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"emotional_tension": negative_impact * 0.5 - positive_impact * 0.3,
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"narrative_fluidity": positive_impact * 0.4 - negative_impact * 0.2,
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"guilt": empathy_score * 0.05 if "guilt" in response_lower else 0.0
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}
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word_count = len(student_response.split())
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if word_count < 5:
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changes["relational_openness"] -= 0.05
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elif word_count > 100:
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changes["emotional_tension"] += 0.05
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return changes
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def apply_response_effects(state, student_response):
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"""Apply the effects of the student's response to the client's emotional state."""
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changes = calculate_state_change(state, student_response)
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for key, change in changes.items():
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if key in state and isinstance(state[key], (int, float)):
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current_value = state[key]
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new_value = current_value + change
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state[key] = max(0.0, min(1.0, round(new_value, 3)))
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return state
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def generate_teaching_note(state, student_response, mode):
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"""Generate teaching feedback based on the interaction."""
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response_lower = student_response.lower()
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notes = []
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if any(word in response_lower for word in ["should", "need to", "have to"]):
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notes.append("⚠️ Advice-giving detected. Consider asking open questions instead of giving directives.")
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if any(word in response_lower for word in ["just", "simply", "only"]):
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notes.append("⚠️ Potential minimizing language. Avoid words that might diminish the client's experience.")
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if response_lower.count("?") > 2:
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notes.append("⚠️ Multiple questions detected. Consider asking one question at a time to avoid overwhelming the client.")
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if len(student_response.split()) < 10:
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notes.append("💡 Very brief response. Consider adding validation or reflection before asking questions.")
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if any(phrase in response_lower for phrase in ["sounds like", "seems", "hear you"]):
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notes.append("✅ Good use of reflection and validation.")
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if "tell me more" in response_lower or "what's that like" in response_lower:
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notes.append("✅ Effective use of open-ended questions.")
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if mode == "defensive" and state.get("relational_openness", 0) < 0.4:
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notes.append("📊 Client is emotionally guarded. Consider using reflection or shared experience.")
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if mode == "vulnerable" and state.get("emotional_tension", 0) > 0.6:
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notes.append("📊 Client is opening up under emotional strain. Proceed with care.")
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if mode == "crisis":
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notes.append("🚨 Client may be emotionally overwhelmed. Consider grounding or referral.")
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if not notes:
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notes.append("✅ Solid therapeutic response. Continue building rapport.")
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return "\n".join(notes)
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