import { useApplication, useExtend, useTick, } from '@pixi/react' import { Container, Graphics, Text, Ticker, type Graphics as PixiGraphics, } from 'pixi.js' import { useCallback, useEffect, useMemo, useRef, useState, type PointerEvent as ReactPointerEvent, } from 'react' import { PixiSurface } from './pixi/PixiSurface' import { buildTopologySceneModel, describeTarget, findHoverTarget, getFitViewport, worldToScreen, type HoverTarget, type SceneGpu, type SceneNode, type TargetDetails, type TopologySceneModel, type ViewportState, } from '../lib/topologyScene' import { matchesLinkedFocus, type LinkedFocus } from '../lib/linkedFocus' import { type WorkbenchViewModel } from '../lib/workbenchPresenter' import { TOPOLOGY_LOD_POLICY, getTopologyLodState, mix, screenStroke, screenWorld, type TopologyLodState, } from '../lib/topologyLod' type ClusterMapProps = { viewModel: WorkbenchViewModel debugEnabled: boolean snapshotMode: boolean linkedFocus: LinkedFocus | null } type DebugToggles = { bounds: boolean ids: boolean heat: boolean hitAreas: boolean stats: boolean } type ScenePointer = { x: number y: number } type DebugObjectMap = Record< string, { x: number y: number width: number height: number } > const MIN_SCALE = TOPOLOGY_LOD_POLICY.minScale const MAX_SCALE = TOPOLOGY_LOD_POLICY.maxScale const clamp = (value: number, min: number, max: number) => Math.min(Math.max(value, min), max) type ViewportConstraints = { minScale: number maxScale: number minX: number maxX: number minY: number maxY: number } const getViewportConstraints = ( model: TopologySceneModel, width: number, height: number, scale: number, ): ViewportConstraints => { const fitViewport = getFitViewport(model, width, height) const minScale = fitViewport.scale const maxScale = clamp(Math.max(minScale * 180, minScale + 0.001), minScale, MAX_SCALE) const safeScale = clamp(scale, minScale, maxScale) const scaledWidth = model.width * safeScale const scaledHeight = model.height * safeScale const centeredX = (width - scaledWidth) / 2 const centeredY = (height - scaledHeight) / 2 if (scaledWidth <= width) { return { minScale, maxScale, minX: centeredX, maxX: centeredX, minY: scaledHeight <= height ? centeredY : height - scaledHeight, maxY: scaledHeight <= height ? centeredY : 0, } } if (scaledHeight <= height) { return { minScale, maxScale, minX: width - scaledWidth, maxX: 0, minY: centeredY, maxY: centeredY, } } return { minScale, maxScale, minX: width - scaledWidth, maxX: 0, minY: height - scaledHeight, maxY: 0, } } const clampViewportToScene = ( nextViewport: ViewportState, model: TopologySceneModel, width: number, height: number, ): ViewportState => { if (width <= 0 || height <= 0) { return nextViewport } const constraints = getViewportConstraints(model, width, height, nextViewport.scale) const scale = clamp(nextViewport.scale, constraints.minScale, constraints.maxScale) const clamped = getViewportConstraints(model, width, height, scale) return { scale, x: clamp(nextViewport.x, clamped.minX, clamped.maxX), y: clamp(nextViewport.y, clamped.minY, clamped.maxY), } } const noopDraw = (graphics: PixiGraphics) => { graphics.clear() } const pulse = (timeMs: number, offset: number, depth: number) => 1 + Math.sin(timeMs / 1000 * 1.8 + offset) * depth const drawCornerFocus = ( graphics: PixiGraphics, bounds: { x: number; y: number; width: number; height: number }, scale: number, color: number, alpha: number, lengthPx: number, insetPx: number, strokePx: number, ) => { const length = screenStroke(scale, lengthPx, 0.3, 16) const inset = screenStroke(scale, insetPx, 0.12, 8) const stroke = screenStroke(scale, strokePx, 0.08, 2.4) const left = bounds.x - inset const top = bounds.y - inset const right = bounds.x + bounds.width + inset const bottom = bounds.y + bounds.height + inset graphics .moveTo(left, top + length) .lineTo(left, top) .lineTo(left + length, top) .stroke({ color, alpha, width: stroke, cap: 'square', join: 'miter' }) graphics .moveTo(right - length, top) .lineTo(right, top) .lineTo(right, top + length) .stroke({ color, alpha, width: stroke, cap: 'square', join: 'miter' }) graphics .moveTo(left, bottom - length) .lineTo(left, bottom) .lineTo(left + length, bottom) .stroke({ color, alpha, width: stroke, cap: 'square', join: 'miter' }) graphics .moveTo(right - length, bottom) .lineTo(right, bottom) .lineTo(right, bottom - length) .stroke({ color, alpha, width: stroke, cap: 'square', join: 'miter' }) } function createDebugObjectMap( model: TopologySceneModel, viewport: ViewportState, ): DebugObjectMap { const pods = Object.fromEntries( model.pods.map((pod) => [pod.id, worldToScreen(pod.hitBounds, viewport)]), ) const nodes = Object.fromEntries( model.nodes.map((node) => [node.id, worldToScreen(node.hitBounds, viewport)]), ) const gpus = Object.fromEntries( model.nodes .flatMap((node) => node.gpus) .map((gpu) => [gpu.id, worldToScreen(gpu.hitBounds, viewport)]), ) return { ...pods, ...nodes, ...gpus, } } const screenRadius = ( scale: number, pixels: number, minWorld = 0.06, maxWorld = 12, ) => screenWorld(scale, pixels, minWorld, maxWorld) const makeRect = (x: number, y: number, width: number, height: number) => ({ x, y, width, height, }) const insetRect = ( rect: { x: number; y: number; width: number; height: number }, insetX: number, insetY: number, ) => makeRect( rect.x + insetX, rect.y + insetY, Math.max(rect.width - insetX * 2, 0.0001), Math.max(rect.height - insetY * 2, 0.0001), ) const getWorldViewportBounds = ( viewport: ViewportState, width: number, height: number, paddingWorld: number, ) => makeRect( -viewport.x / viewport.scale - paddingWorld, -viewport.y / viewport.scale - paddingWorld, width / viewport.scale + paddingWorld * 2, height / viewport.scale + paddingWorld * 2, ) const rectsIntersect = ( left: { x: number; y: number; width: number; height: number }, right: { x: number; y: number; width: number; height: number }, ) => left.x <= right.x + right.width && left.x + left.width >= right.x && left.y <= right.y + right.height && left.y + left.height >= right.y const lineBounds = ( x1: number, y1: number, x2: number, y2: number, pad: number, ) => makeRect( Math.min(x1, x2) - pad, Math.min(y1, y2) - pad, Math.abs(x2 - x1) + pad * 2, Math.abs(y2 - y1) + pad * 2, ) function drawModule( graphics: PixiGraphics, gpu: SceneGpu, scale: number, linked: boolean, lod: TopologyLodState, emphasis: number, ) { const outer = gpu.lodFrame const projectedOuterWidth = outer.width * scale const projectedOuterHeight = outer.height * scale const activeLoad = gpu.active ? mix(0.42, 1, gpu.utilization) : 0 const shell = insetRect(outer, outer.width * 0.04, outer.height * 0.06) const carrier = insetRect(shell, shell.width * 0.05, shell.height * 0.08) const coldPlate = insetRect(carrier, carrier.width * 0.14, carrier.height * 0.18) const packageFrame = insetRect(coldPlate, coldPlate.width * 0.1, coldPlate.height * 0.13) const substrate = insetRect(packageFrame, packageFrame.width * 0.06, packageFrame.height * 0.1) const interposer = insetRect(substrate, substrate.width * 0.1, substrate.height * 0.14) const die = insetRect(interposer, interposer.width * 0.2, interposer.height * 0.2) const dieGrid = insetRect(die, die.width * 0.04, die.height * 0.05) const connectorStrip = makeRect( shell.x + shell.width * 0.24, shell.y + shell.height * 0.82, shell.width * 0.52, shell.height * 0.08, ) const boardStroke = linked ? 0xffefc0 : 0xcfdbe2 const overview = Math.max(lod.weights.overview - lod.weights.board * 0.18, 0) const board = Math.max(lod.weights.board - lod.weights.package * 0.42, 0) const packageAlpha = Math.max(lod.weights.package - lod.weights.silicon * 0.52, 0) const siliconAlpha = Math.max(lod.weights.silicon - lod.weights.micro * 0.4, 0) const microAlpha = lod.weights.micro const boardPresence = Math.max( lod.weights.board, lod.weights.package * 0.84, lod.weights.silicon * 0.66, ) const coldPlatePresence = Math.max(board * 0.7, packageAlpha * 0.88, siliconAlpha * 0.9, microAlpha * 0.8) const shellAlpha = mix(gpu.active ? 0.84 : 0.42, gpu.active ? 0.96 : 0.56, boardPresence) const frameAlpha = emphasis * (linked ? 0.92 : 0.56) const boardStrokeWidth = screenStroke(scale, linked ? 1.25 : 0.9, 0.08, 0.95) const detailStroke = screenStroke(scale, 0.6, 0.03, 0.5) const boardCorner = screenRadius(scale, 8, 0.18, 2.6) const innerCorner = screenRadius(scale, 5, 0.16, 2) const dieCorner = screenRadius(scale, 4, 0.14, 1.5) const renderCarrier = projectedOuterWidth >= 10 && projectedOuterHeight >= 8 const renderColdPlate = projectedOuterWidth >= 14 && projectedOuterHeight >= 10 const renderOverviewGlyph = overview > 0.02 && projectedOuterWidth >= 10 const renderConnectorStrip = (overview > 0.02 || board > 0.02) && projectedOuterWidth >= 15 const renderBoardTier = board > 0.03 && projectedOuterWidth >= 18 const renderPackageTier = packageAlpha > 0.04 && projectedOuterWidth >= 30 const renderSiliconTier = siliconAlpha > 0.05 && die.width * scale >= 26 const renderMicroTier = microAlpha > 0.06 && die.width * scale >= 72 const glowFrame = makeRect( shell.x - outer.width * 0.035, shell.y - outer.height * 0.05, shell.width + outer.width * 0.07, shell.height + outer.height * 0.1, ) if (activeLoad > 0.001) { graphics .roundRect( glowFrame.x, glowFrame.y, glowFrame.width, glowFrame.height, screenRadius(scale, 10, 0.22, 3), ) .fill({ color: 0x59e7d2, alpha: emphasis * mix( projectedOuterWidth < 18 ? 0.08 : 0.04, projectedOuterWidth < 18 ? 0.2 : 0.1, activeLoad, ), }) } graphics .roundRect(shell.x, shell.y, shell.width, shell.height, boardCorner) .fill({ color: gpu.active ? 0x0d1f29 : 0x0b1821, alpha: shellAlpha * emphasis }) .stroke({ color: boardStroke, alpha: frameAlpha, width: boardStrokeWidth }) if (projectedOuterWidth < 8 || projectedOuterHeight < 6) { if (activeLoad > 0.001) { const signalWidth = Math.min( shell.width * 0.54, screenWorld(scale, 5.6, 0.14, shell.width * 0.54), ) const signalHeight = Math.min( shell.height * 0.34, screenWorld(scale, 2.8, 0.1, shell.height * 0.34), ) const signalX = shell.x + (shell.width - signalWidth) / 2 const signalY = shell.y + (shell.height - signalHeight) / 2 graphics .roundRect( signalX, signalY, signalWidth, signalHeight, screenRadius(scale, 2.2, 0.05, 0.34), ) .fill({ color: 0x76f1df, alpha: emphasis * mix(0.68, 1, activeLoad), }) } return } if (projectedOuterWidth < 15 || projectedOuterHeight < 10) { const core = insetRect(shell, shell.width * 0.3, shell.height * 0.28) graphics .roundRect( core.x, core.y, core.width, core.height, screenRadius(scale, 1.8, 0.04, 0.4), ) .fill({ color: gpu.active ? 0x6ce9d7 : 0x193843, alpha: emphasis * (gpu.active ? mix(0.6, 0.95, activeLoad) : 0.36), }) return } if (renderCarrier) { graphics .roundRect(carrier.x, carrier.y, carrier.width, carrier.height, innerCorner) .fill({ color: gpu.active ? 0x112833 : 0x10202a, alpha: mix(0.56, 0.82, boardPresence) * emphasis, }) } if (renderColdPlate) { graphics .roundRect( coldPlate.x, coldPlate.y, coldPlate.width, coldPlate.height, screenRadius(scale, 4.5, 0.12, 1.8), ) .fill({ color: 0x163643, alpha: mix(0.02, 0.34, coldPlatePresence) * emphasis * Math.max(1 - microAlpha * 0.24, 0.76), }) } if (renderConnectorStrip) { const connectorAlpha = Math.max(overview * 0.8, board * 0.55) * emphasis * (gpu.active ? 0.84 : 0.36) const padCount = 6 const padWidth = connectorStrip.width * 0.11 const padGap = connectorStrip.width * 0.05 const totalWidth = padCount * padWidth + (padCount - 1) * padGap const padStart = connectorStrip.x + (connectorStrip.width - totalWidth) / 2 for (let index = 0; index < padCount; index += 1) { const padX = padStart + index * (padWidth + padGap) graphics .roundRect( padX, connectorStrip.y, padWidth, connectorStrip.height, screenRadius(scale, 2, 0.04, 0.6), ) .fill({ color: 0xd6ba72, alpha: connectorAlpha }) } } if (renderOverviewGlyph) { const moduleWindow = insetRect(carrier, carrier.width * 0.24, carrier.height * 0.26) const dieWindow = makeRect( moduleWindow.x + moduleWindow.width * 0.31, moduleWindow.y + moduleWindow.height * 0.26, moduleWindow.width * 0.38, moduleWindow.height * 0.48, ) graphics .roundRect( moduleWindow.x, moduleWindow.y, moduleWindow.width, moduleWindow.height, screenRadius(scale, 2.8, 0.06, 0.9), ) .fill({ color: gpu.active ? 0x235560 : 0x1a3d48, alpha: overview * emphasis * mix(gpu.active ? 0.5 : 0.42, gpu.active ? 0.82 : 0.42, activeLoad), }) for (const x of [ moduleWindow.x + moduleWindow.width * 0.14, moduleWindow.x + moduleWindow.width * 0.76, ]) { graphics .roundRect( x, moduleWindow.y + moduleWindow.height * 0.28, moduleWindow.width * 0.08, moduleWindow.height * 0.44, screenRadius(scale, 1.3, 0.03, 0.35), ) .fill({ color: gpu.active ? 0xdaf08e : 0xcddd73, alpha: overview * emphasis * mix(gpu.active ? 0.8 : 0.62, 1, activeLoad * 0.7), }) } graphics .roundRect( dieWindow.x, dieWindow.y, dieWindow.width, dieWindow.height, screenRadius(scale, 1.7, 0.03, 0.42), ) .fill({ color: gpu.active ? 0x0b1820 : 0x081219, alpha: overview * emphasis * mix(gpu.active ? 0.92 : 0.86, 1, activeLoad * 0.4), }) } if (renderBoardTier) { graphics .roundRect( coldPlate.x, coldPlate.y, coldPlate.width, coldPlate.height, screenRadius(scale, 4.5, 0.1, 1.2), ) .stroke({ color: 0x88b9c6, alpha: board * emphasis * 0.34, width: detailStroke, }) const mountRadius = screenWorld(scale, 2.6, 0.03, 0.26) const mountAlpha = board * emphasis * (gpu.active ? 0.32 : 0.14) for (const [x, y] of [ [carrier.x + carrier.width * 0.16, carrier.y + carrier.height * 0.2], [carrier.x + carrier.width * 0.84, carrier.y + carrier.height * 0.2], [carrier.x + carrier.width * 0.16, carrier.y + carrier.height * 0.74], [carrier.x + carrier.width * 0.84, carrier.y + carrier.height * 0.74], ]) { graphics.circle(x, y, mountRadius).fill({ color: 0x8ab7b7, alpha: mountAlpha }) } if (activeLoad > 0.001) { const liveZone = insetRect(coldPlate, coldPlate.width * 0.3, coldPlate.height * 0.28) graphics .roundRect( liveZone.x, liveZone.y, liveZone.width, liveZone.height, screenRadius(scale, 3, 0.06, 0.8), ) .fill({ color: 0x64e6d4, alpha: board * emphasis * mix(0.12, 0.28, activeLoad), }) } } if (renderPackageTier) { graphics .roundRect(packageFrame.x, packageFrame.y, packageFrame.width, packageFrame.height, innerCorner) .stroke({ color: 0xb7c7cd, alpha: packageAlpha * emphasis * 0.8, width: detailStroke }) graphics .roundRect(substrate.x, substrate.y, substrate.width, substrate.height, innerCorner) .fill({ color: 0x294546, alpha: packageAlpha * emphasis * 0.34 }) graphics .roundRect(interposer.x, interposer.y, interposer.width, interposer.height, innerCorner) .fill({ color: 0x2a5960, alpha: packageAlpha * emphasis * 0.3 }) .stroke({ color: 0x9deedb, alpha: packageAlpha * emphasis * 0.18, width: detailStroke }) const hbmWidth = interposer.width * 0.18 const hbmHeight = interposer.height * 0.16 for (let index = 0; index < 4; index += 1) { const hbmX = interposer.x + interposer.width * 0.04 + index * (hbmWidth + interposer.width * 0.03) for (const y of [interposer.y + interposer.height * 0.09, interposer.y + interposer.height * 0.75]) { graphics .roundRect( hbmX, y, hbmWidth, hbmHeight, screenRadius(scale, 2, 0.04, 0.45), ) .fill({ color: 0xcfd86f, alpha: packageAlpha * emphasis * 0.7 }) } } graphics .roundRect(die.x, die.y, die.width, die.height, dieCorner) .fill({ color: 0x09161d, alpha: packageAlpha * emphasis * 0.76 }) .stroke({ color: 0x8bdacd, alpha: packageAlpha * emphasis * 0.24, width: detailStroke }) } if (renderSiliconTier) { graphics .roundRect(die.x, die.y, die.width, die.height, dieCorner) .fill({ color: 0x0c1c22, alpha: siliconAlpha * emphasis * 0.58 }) const tileColumns = 7 const tileRows = 5 const tileWidth = dieGrid.width / tileColumns const tileHeight = dieGrid.height / tileRows for (let row = 0; row < tileRows; row += 1) { for (let column = 0; column < tileColumns; column += 1) { const tileX = dieGrid.x + column * tileWidth const tileY = dieGrid.y + row * tileHeight const tileFill = column === 0 ? 0xa2d8ec : row === 0 || row === tileRows - 1 ? 0x7fb7ca : 0xb8ece2 graphics .roundRect( tileX + tileWidth * 0.08, tileY + tileHeight * 0.12, tileWidth * 0.8, tileHeight * 0.72, screenRadius(scale, 1.2, 0.03, 0.26), ) .fill({ color: tileFill, alpha: siliconAlpha * emphasis * (column === 0 ? 0.22 : 0.14) }) } } for (const block of [ makeRect(die.x + die.width * 0.06, die.y + die.height * 0.18, die.width * 0.14, die.height * 0.64), makeRect(die.x + die.width * 0.78, die.y + die.height * 0.26, die.width * 0.1, die.height * 0.48), ]) { graphics .roundRect( block.x, block.y, block.width, block.height, screenRadius(scale, 1.2, 0.03, 0.3), ) .fill({ color: 0xaee6ff, alpha: siliconAlpha * emphasis * 0.14 }) } } if (renderMicroTier) { const cellColumns = 38 const cellRows = 24 const cellWidth = dieGrid.width / cellColumns const cellHeight = dieGrid.height / cellRows const cellAlpha = microAlpha * emphasis * 0.22 for (let row = 0; row < cellRows; row += 1) { for (let column = 0; column < cellColumns; column += 1) { const x = dieGrid.x + column * cellWidth const y = dieGrid.y + row * cellHeight const edgeZone = column < 4 || column > cellColumns - 5 || row < 2 || row > cellRows - 3 const seam = column % 6 === 0 || row % 5 === 0 const primaryColor = edgeZone ? 0x79afbd : seam ? 0x91d2dc : (row + column) % 5 === 0 ? 0xc7fff0 : (row + column) % 3 === 0 ? 0x94d9ef : 0xafe9dc graphics .roundRect( x + cellWidth * 0.12, y + cellHeight * 0.16, cellWidth * 0.72, cellHeight * 0.56, screenRadius(scale, 0.18, 0.002, 0.05), ) .fill({ color: primaryColor, alpha: cellAlpha * (seam ? 0.58 : 1) }) } } } } function drawNodeShell( graphics: PixiGraphics, node: SceneNode, scale: number, linked: boolean, heatEnabled: boolean, lod: TopologyLodState, emphasis: number, ) { const shellAlpha = mix(0.04, 0.14, lod.weights.board) * emphasis const trayOutlineAlpha = mix(0.08, 0.22, lod.weights.board) * emphasis const nodeRadius = screenRadius(scale, 18, 0.8, 10) graphics .roundRect(node.x, node.y, node.width, node.height, nodeRadius) .fill({ color: 0x09131b, alpha: 0.86 }) .stroke({ color: linked ? 0xffdc8a : 0x6fd9cd, alpha: linked ? 0.82 : trayOutlineAlpha, width: screenStroke(scale, linked ? 1.2 : 0.7, 0.08, 0.85), }) if (shellAlpha > 0.02) { graphics .roundRect( node.x + 2.5, node.y + 2.5, node.width - 5, node.height - 5, screenRadius(scale, 14, 0.6, 8), ) .fill({ color: 0x0b1720, alpha: shellAlpha }) } if (heatEnabled) { graphics .roundRect(node.x + 6, node.y + 6, node.width - 12, node.height - 12, 8) .fill({ color: 0xe58a43, alpha: node.interNodeLoad * 0.08 * emphasis, }) } } function drawCampusPods( graphics: PixiGraphics, model: TopologySceneModel, scale: number, lod: TopologyLodState, visiblePods: typeof model.pods, podEmphasis: (podId: string) => number, ) { const rackFabricAlpha = mix(0.02, 0.08, lod.weights.overview) for (let row = 0; row < model.podRows; row += 1) { const rowPods = model.pods.slice(row * model.podColumns, row * model.podColumns + model.podColumns) if (rowPods.length < 2) { continue } graphics .moveTo(rowPods[0].centerX, rowPods[0].centerY) .lineTo(rowPods[rowPods.length - 1].centerX, rowPods[rowPods.length - 1].centerY) .stroke({ color: 0xf1b067, alpha: rackFabricAlpha * Math.min(podEmphasis(rowPods[0].id), podEmphasis(rowPods[rowPods.length - 1].id)), width: screenStroke(scale, 2.4, 0.12, 2.2), }) } for (let column = 0; column < model.podColumns; column += 1) { const columnPods = model.pods.filter((_, index) => index % model.podColumns === column) if (columnPods.length < 2) { continue } graphics .moveTo(columnPods[0].centerX, columnPods[0].centerY) .lineTo(columnPods[columnPods.length - 1].centerX, columnPods[columnPods.length - 1].centerY) .stroke({ color: 0xf1b067, alpha: rackFabricAlpha * Math.min(podEmphasis(columnPods[0].id), podEmphasis(columnPods[columnPods.length - 1].id)), width: screenStroke(scale, 2.1, 0.12, 2), }) } const rackInnerAlpha = mix(0.02, 0.08, lod.weights.board) for (const pod of visiblePods) { const emphasis = podEmphasis(pod.id) graphics .roundRect(pod.x, pod.y, pod.width, pod.height, screenRadius(scale, 22, 1.2, 18)) .fill({ color: 0x08131c, alpha: mix(pod.active ? 0.76 : 0.66, pod.active ? 0.88 : 0.8, lod.weights.board) * emphasis, }) .stroke({ color: pod.active ? 0xe6dbb1 : 0x5ecfca, alpha: (pod.active ? 0.34 : 0.14) * emphasis, width: screenStroke(scale, pod.active ? 1.3 : 0.8, 0.08, 1), }) if (rackInnerAlpha > 0.02) { graphics .roundRect( pod.x + 8, pod.y + 8, pod.width - 16, pod.height - 16, screenRadius(scale, 18, 0.8, 14), ) .stroke({ color: 0x6fd9cd, alpha: rackInnerAlpha * emphasis, width: screenStroke(scale, 0.45, 0.04, 0.5), }) } } } function TopologyScene({ model, viewport, surfaceSize, hoveredTarget, pinnedTarget, linkedFocus, linkedGpuIds, linkedNodeIds, linkedPodIds, debugEnabled, snapshotMode, debugToggles, onFpsChange, }: { model: TopologySceneModel viewport: ViewportState surfaceSize: { width: number; height: number } hoveredTarget: HoverTarget | null pinnedTarget: HoverTarget | null linkedFocus: LinkedFocus | null linkedGpuIds: Set linkedNodeIds: Set linkedPodIds: Set debugEnabled: boolean snapshotMode: boolean debugToggles: DebugToggles onFpsChange: (value: number) => void }) { useExtend({ Container, Graphics, Text }) const { app } = useApplication() const dynamicRef = useRef(null) const hoverRef = useRef(hoveredTarget) const pinnedRef = useRef(pinnedTarget) const statsRef = useRef({ elapsed: 0, frames: 0 }) const allGpus = useMemo( () => model.nodes.flatMap((node) => node.gpus), [model.nodes], ) const gpuById = useMemo(() => new Map(allGpus.map((gpu) => [gpu.id, gpu])), [allGpus]) const nodeById = useMemo(() => new Map(model.nodes.map((node) => [node.id, node])), [model.nodes]) const podById = useMemo(() => new Map(model.pods.map((pod) => [pod.id, pod])), [model.pods]) const lodState = useMemo(() => getTopologyLodState(viewport.scale), [viewport.scale]) const worldViewportBounds = useMemo( () => getWorldViewportBounds( viewport, surfaceSize.width, surfaceSize.height, screenWorld(viewport.scale, 180, 12, 240), ), [surfaceSize.height, surfaceSize.width, viewport], ) const visiblePods = useMemo( () => model.pods.filter((pod) => rectsIntersect(pod.hitBounds, worldViewportBounds)), [model.pods, worldViewportBounds], ) const visibleNodes = useMemo( () => model.nodes.filter((node) => rectsIntersect(node.hitBounds, worldViewportBounds)), [model.nodes, worldViewportBounds], ) const visibleGpus = useMemo( () => visibleNodes.flatMap((node) => node.gpus), [visibleNodes], ) const visibleLinks = useMemo( () => ({ row: model.rowLinks.filter((link) => rectsIntersect(lineBounds(link.x1, link.y1, link.x2, link.y2, link.hitWidth), worldViewportBounds), ), column: model.columnLinks.filter((link) => rectsIntersect(lineBounds(link.x1, link.y1, link.x2, link.y2, link.hitWidth), worldViewportBounds), ), bus: model.busLinks.filter((link) => rectsIntersect(lineBounds(link.x1, link.y1, link.x2, link.y2, link.hitWidth), worldViewportBounds), ), }), [model.busLinks, model.columnLinks, model.rowLinks, worldViewportBounds], ) const visibleLinkCount = useMemo( () => visibleLinks.row.length + visibleLinks.column.length + visibleLinks.bus.length, [visibleLinks.bus.length, visibleLinks.column.length, visibleLinks.row.length], ) useEffect(() => { hoverRef.current = hoveredTarget }, [hoveredTarget]) useEffect(() => { pinnedRef.current = pinnedTarget }, [pinnedTarget]) useEffect(() => { if (debugEnabled || snapshotMode) { window.__PIXI_TOPOLOGY_APP__ = app return () => { delete window.__PIXI_TOPOLOGY_APP__ } } return undefined }, [app, debugEnabled, snapshotMode]) const getEmphasis = useCallback( (kind: 'pod' | 'node' | 'gpu', id: string) => { const focusTarget = pinnedRef.current ?? hoverRef.current const base = 1 if (!focusTarget || lodState.deepIsolation <= 0.001) { return base } const fadeTo = mix(1, 0.08, lodState.deepIsolation) if (kind === 'gpu') { if (focusTarget.kind === 'gpu') { const gpu = gpuById.get(id) const focusedGpu = gpuById.get(focusTarget.id) if (!gpu || !focusedGpu) { return fadeTo } if (gpu.id === focusedGpu.id) { return 1 } if (gpu.nodeId === focusedGpu.nodeId) { return mix(1, 0.34, lodState.deepIsolation) } if (gpu.domainIndex === focusedGpu.domainIndex) { return mix(1, 0.16, lodState.deepIsolation) } return fadeTo } if (focusTarget.kind === 'node') { const gpu = gpuById.get(id) const focusedNode = nodeById.get(focusTarget.id) if (!gpu || !focusedNode) { return fadeTo } if (gpu.nodeId === focusedNode.id) { return mix(1, 0.9, lodState.deepIsolation * 0.2) } if (gpu.domainIndex === focusedNode.domainIndex) { return mix(1, 0.18, lodState.deepIsolation) } return fadeTo } const gpu = gpuById.get(id) const focusedPod = podById.get(focusTarget.id) if (!gpu || !focusedPod) { return fadeTo } return gpu.domainIndex === focusedPod.index ? mix(1, 0.72, lodState.deepIsolation * 0.3) : fadeTo } if (kind === 'node') { const node = nodeById.get(id) if (!node) { return fadeTo } if (focusTarget.kind === 'gpu') { const gpu = gpuById.get(focusTarget.id) if (!gpu) { return fadeTo } if (node.id === gpu.nodeId) { return mix(1, 0.5, lodState.deepIsolation) } if (node.domainIndex === gpu.domainIndex) { return mix(1, 0.18, lodState.deepIsolation) } return fadeTo } if (focusTarget.kind === 'node') { const focusedNode = nodeById.get(focusTarget.id) if (!focusedNode) { return fadeTo } if (node.id === focusedNode.id) { return 1 } if (node.domainIndex === focusedNode.domainIndex) { return mix(1, 0.2, lodState.deepIsolation) } return fadeTo } const focusedPod = podById.get(focusTarget.id) if (!focusedPod) { return fadeTo } return node.domainIndex === focusedPod.index ? mix(1, 0.3, lodState.deepIsolation) : fadeTo } const pod = podById.get(id) if (!pod) { return fadeTo } if (focusTarget.kind === 'gpu') { const gpu = gpuById.get(focusTarget.id) return gpu && gpu.domainIndex === pod.index ? mix(1, 0.25, lodState.deepIsolation) : fadeTo } if (focusTarget.kind === 'node') { const node = nodeById.get(focusTarget.id) return node && node.domainIndex === pod.index ? mix(1, 0.32, lodState.deepIsolation) : fadeTo } return focusTarget.id === id ? 1 : fadeTo }, [gpuById, lodState.deepIsolation, nodeById, podById], ) const drawStatic = useCallback( (graphics: PixiGraphics) => { graphics.clear() drawCampusPods(graphics, model, viewport.scale, lodState, visiblePods, (podId) => getEmphasis('pod', podId), ) const localStructurePresence = Math.max( lodState.weights.board, lodState.weights.package * 0.9, lodState.weights.silicon * 0.7, lodState.weights.micro * 0.45, ) const connectorAlpha = 0.18 * localStructurePresence const linkPresence = mix(lodState.weights.overview * 0.35, 1, lodState.weights.board) const hubRadius = screenWorld(viewport.scale, 6, 0.1, 2.4) const drawStaticLink = (link: (typeof model.rowLinks)[number]) => { const isRackScope = link.scope === 'rack' if (!isRackScope && localStructurePresence < 0.08) { return } const rackFrom = isRackScope ? model.pods.find((pod) => pod.centerX === link.x1 && pod.centerY === link.y1) : null const rackTo = isRackScope ? model.pods.find((pod) => pod.centerX === link.x2 && pod.centerY === link.y2) : null const emphasis = isRackScope ? Math.min( rackFrom ? getEmphasis('pod', rackFrom.id) : 1, rackTo ? getEmphasis('pod', rackTo.id) : 1, ) : 1 graphics .moveTo(link.x1, link.y1) .lineTo(link.x2, link.y2) .stroke({ color: link.color, alpha: (isRackScope ? 0.08 + link.load * 0.24 : (0.04 + link.load * 0.12) * localStructurePresence) * linkPresence * emphasis, width: screenStroke( viewport.scale, isRackScope ? 1.6 + link.load * 2 : 0.75 + link.load * 0.9, 0.05, 2.2, ), }) } visibleLinks.row.forEach(drawStaticLink) visibleLinks.column.forEach(drawStaticLink) visibleLinks.bus.forEach((link) => { if (localStructurePresence < 0.12) { return } graphics .moveTo(link.x1, link.y1) .lineTo(link.x2, link.y2) .stroke({ color: link.color, alpha: (0.05 + link.load * 0.16) * linkPresence * localStructurePresence, width: screenStroke(viewport.scale, 0.55 + link.load * 0.55, 0.05, 1.1), }) }) for (const node of visibleNodes) { const nodeEmphasis = getEmphasis('node', node.id) if (localStructurePresence >= 0.08) { drawNodeShell( graphics, node, viewport.scale, linkedNodeIds.has(node.id), debugToggles.heat, lodState, nodeEmphasis, ) graphics.circle(node.hubX, node.hubY, hubRadius).fill({ color: linkedNodeIds.has(node.id) ? 0xffcf7a : 0x89f8ea, alpha: ((linkedNodeIds.has(node.id) ? 0.68 : 0.08 + node.interNodeLoad * 0.22) * nodeEmphasis * localStructurePresence), }) } for (const gpu of node.gpus) { const gpuEmphasis = getEmphasis('gpu', gpu.id) const gpuCenterX = gpu.x + gpu.width / 2 const connectorStartY = gpu.y + gpu.height / 2 <= node.hubY ? gpu.y + gpu.height : gpu.y const connectorEndY = gpu.y + gpu.height / 2 <= node.hubY ? node.hubY - 4 : node.hubY + 4 if (localStructurePresence >= 0.08) { graphics .moveTo(gpuCenterX, connectorStartY) .lineTo(gpuCenterX, connectorEndY) .stroke({ color: linkedGpuIds.has(gpu.id) ? 0xffd28a : 0x88efe0, alpha: (linkedGpuIds.has(gpu.id) ? 0.72 : connectorAlpha * (gpu.active ? 0.38 + gpu.linkLoad * 0.34 : 0.12)) * gpuEmphasis, width: screenStroke( viewport.scale, linkedGpuIds.has(gpu.id) ? 1 : gpu.active ? 0.55 + gpu.linkLoad * 0.4 : 0.28, 0.03, 0.8, ), }) } drawModule(graphics, gpu, viewport.scale, linkedGpuIds.has(gpu.id), lodState, gpuEmphasis) } } if (debugToggles.bounds) { for (const pod of visiblePods) { graphics.roundRect( pod.hitBounds.x, pod.hitBounds.y, pod.hitBounds.width, pod.hitBounds.height, screenRadius(viewport.scale, 24, 1.2, 16), ).stroke({ color: 0xfde6ab, alpha: 0.18, width: screenStroke(viewport.scale, 1, 0.06, 1), }) } for (const node of visibleNodes) { graphics.roundRect( node.hitBounds.x, node.hitBounds.y, node.hitBounds.width, node.hitBounds.height, screenRadius(viewport.scale, 12, 0.6, 8), ).stroke({ color: 0xfdf4cc, alpha: 0.34, width: screenStroke(viewport.scale, 1, 0.06, 1), }) for (const gpu of node.gpus) { graphics.roundRect( gpu.hitBounds.x, gpu.hitBounds.y, gpu.hitBounds.width, gpu.hitBounds.height, screenRadius(viewport.scale, 6, 0.4, 4), ).stroke({ color: 0x7adfff, alpha: 0.24, width: screenStroke(viewport.scale, 1, 0.06, 1), }) } } } if (debugToggles.hitAreas) { for (const link of [...visibleLinks.row, ...visibleLinks.column, ...visibleLinks.bus]) { graphics .moveTo(link.x1, link.y1) .lineTo(link.x2, link.y2) .stroke({ color: link.kind === 'column' ? 0x60aaf7 : 0xffd08a, alpha: 0.15, width: screenStroke(viewport.scale, link.hitWidth, 0.5, 16), }) } } }, [ debugToggles.bounds, debugToggles.heat, debugToggles.hitAreas, getEmphasis, linkedGpuIds, linkedNodeIds, lodState, model, viewport.scale, visibleLinks.bus, visibleLinks.column, visibleLinks.row, visibleNodes, visiblePods, ], ) const redrawDynamic = useCallback( (timeMs: number) => { const graphics = dynamicRef.current if (!graphics) { return } graphics.clear() const pulseTime = snapshotMode ? 0.42 : timeMs / 1000 const visibleTarget = pinnedRef.current ?? hoverRef.current const linkGlowAlpha = mix(0.08, 0.18, lodState.weights.board) const animateLinkGlow = lodState.weights.board > 0.14 && visibleLinkCount < 900 && viewport.scale >= 0.28 const drawGlowLink = (link: (typeof model.rowLinks)[number], index: number, color: number) => { const glow = pulse(timeMs, index * 0.19, snapshotMode ? 0 : 0.12) graphics .moveTo(link.x1, link.y1) .lineTo(link.x2, link.y2) .stroke({ color, alpha: linkGlowAlpha * (0.12 + link.load * 0.5) * glow, width: screenStroke(viewport.scale, 1.2 + link.load * 2.2, 0.08, 3.2), }) } if (animateLinkGlow) { visibleLinks.row.forEach((link, index) => { drawGlowLink(link, index, link.color) }) visibleLinks.column.forEach((link, index) => { drawGlowLink(link, index + visibleLinks.row.length, link.color) }) visibleLinks.bus.forEach((link, index) => { drawGlowLink( link, index + visibleLinks.row.length + visibleLinks.column.length, 0x9efef2, ) }) } if (linkedFocus) { const wave = 0.58 + Math.sin(pulseTime * 2.4) * 0.18 for (const pod of visiblePods) { if (!linkedPodIds.has(pod.id)) { continue } drawCornerFocus(graphics, pod.focusFrame, viewport.scale, 0xffd78e, wave, 18, 4, 2) } for (const node of visibleNodes) { if (!linkedNodeIds.has(node.id)) { continue } drawCornerFocus(graphics, node.focusFrame, viewport.scale, 0xffd78e, wave, 9, 2, 1.1) } for (const gpu of visibleGpus) { if (!linkedGpuIds.has(gpu.id)) { continue } drawCornerFocus(graphics, gpu.focusFrame, viewport.scale, 0xffefc3, wave + 0.12, 6, 1, 1) } } if (!visibleTarget) { return } if (visibleTarget.kind === 'pod') { const pod = podById.get(visibleTarget.id) if (!pod) { return } drawCornerFocus(graphics, pod.focusFrame, viewport.scale, 0xf9f5bc, 0.86, 22, 6, 2.3) return } if (visibleTarget.kind === 'node') { const node = nodeById.get(visibleTarget.id) if (!node) { return } drawCornerFocus(graphics, node.focusFrame, viewport.scale, 0xf9f5bc, 0.9, 10, 2, 1.7) return } if (visibleTarget.kind === 'gpu') { const gpu = gpuById.get(visibleTarget.id) if (!gpu) { return } drawCornerFocus(graphics, gpu.focusFrame, viewport.scale, 0xffffff, 0.96, 7, 1.5, 1.3) return } const link = [...model.rowLinks, ...model.columnLinks, ...model.busLinks].find( (item) => item.id === visibleTarget.id, ) if (!link) { return } graphics .moveTo(link.x1, link.y1) .lineTo(link.x2, link.y2) .stroke({ color: 0xfef4c8, alpha: 0.92, width: screenStroke(viewport.scale, 2.6 + link.load * 2.8, 0.14, 4.2), }) }, [ gpuById, linkedFocus, linkedGpuIds, linkedNodeIds, linkedPodIds, lodState.weights.board, model, nodeById, podById, snapshotMode, visibleGpus, visibleLinkCount, viewport.scale, visibleLinks.bus, visibleLinks.column, visibleLinks.row, visibleNodes, visiblePods, ], ) useEffect(() => { redrawDynamic(0) }, [redrawDynamic, hoveredTarget, pinnedTarget, linkedFocus]) useTick( useCallback( (ticker: Ticker) => { if (snapshotMode) { return } const shouldAnimate = linkedFocus != null || (lodState.weights.board > 0.14 && visibleLinkCount < 900 && viewport.scale >= 0.28) if (!shouldAnimate) { return } redrawDynamic(performance.now()) statsRef.current.elapsed += ticker.deltaMS statsRef.current.frames += 1 if (statsRef.current.elapsed >= 500) { const fps = (statsRef.current.frames * 1000) / statsRef.current.elapsed onFpsChange(fps) statsRef.current.elapsed = 0 statsRef.current.frames = 0 } }, [ linkedFocus, lodState.weights.board, onFpsChange, redrawDynamic, snapshotMode, viewport.scale, visibleLinkCount, ], ), ) const debugLabels = debugEnabled && debugToggles.ids return ( {debugLabels ? visiblePods.map((pod) => ( )) : null} {debugLabels ? visibleNodes.map((node) => ( )) : null} ) } export function ClusterMap({ viewModel, debugEnabled, snapshotMode, linkedFocus, }: ClusterMapProps) { const model = useMemo(() => buildTopologySceneModel(viewModel), [viewModel]) const [viewport, setViewport] = useState({ x: 0, y: 0, scale: 1 }) const [surfaceSize, setSurfaceSize] = useState({ width: 0, height: 0 }) const [sceneReady, setSceneReady] = useState(false) const [hoveredTarget, setHoveredTarget] = useState(null) const [pinnedTarget, setPinnedTarget] = useState(null) const [isDragging, setIsDragging] = useState(false) const [fps, setFps] = useState(0) const [debugToggles, setDebugToggles] = useState({ bounds: false, ids: false, heat: false, hitAreas: false, stats: true, }) const surfaceRef = useRef(null) const interactionLayerRef = useRef(null) const interactionRef = useRef({ dragging: false, moved: false, distance: 0, lastPointer: null as ScenePointer | null, pointers: new Map(), pinchDistance: 0, pinchMidpoint: null as ScenePointer | null, }) const linkedGpuIds = useMemo(() => { return new Set( model.nodes .flatMap((node) => node.gpus) .filter((gpu) => matchesLinkedFocus(gpu, linkedFocus)) .map((gpu) => gpu.id), ) }, [linkedFocus, model.nodes]) const linkedNodeIds = useMemo(() => { return new Set( model.nodes .filter((node) => node.gpus.some((gpu) => matchesLinkedFocus(gpu, linkedFocus))) .map((node) => node.id), ) }, [linkedFocus, model.nodes]) const linkedPodIds = useMemo(() => { if (!linkedFocus) { return new Set() } return new Set( model.nodes .filter((node) => node.gpus.some((gpu) => matchesLinkedFocus(gpu, linkedFocus))) .map((node) => `pod-${node.domainIndex}`), ) }, [linkedFocus, model.nodes]) useEffect(() => { if (surfaceSize.width === 0 || surfaceSize.height === 0) { return } let settleFrame = 0 const frame = requestAnimationFrame(() => { setViewport(getFitViewport(model, surfaceSize.width, surfaceSize.height)) settleFrame = requestAnimationFrame(() => { setSceneReady(true) }) }) return () => { cancelAnimationFrame(frame) cancelAnimationFrame(settleFrame) } }, [model, surfaceSize.height, surfaceSize.width]) const focusedDetails = useMemo(() => { return describeTarget(model, viewModel, pinnedTarget ?? hoveredTarget) }, [hoveredTarget, model, pinnedTarget, viewModel]) const debugObjects = useMemo( () => createDebugObjectMap(model, viewport), [model, viewport], ) const detailLevel = useMemo(() => getTopologyLodState(viewport.scale).primaryBand, [viewport.scale]) const viewportConstraints = useMemo(() => { if (surfaceSize.width === 0 || surfaceSize.height === 0) { return null } return getViewportConstraints(model, surfaceSize.width, surfaceSize.height, viewport.scale) }, [model, surfaceSize.height, surfaceSize.width, viewport.scale]) useEffect(() => { if (!(debugEnabled || snapshotMode)) { delete window.__TOPOLOGY_DEBUG__ return } window.__TOPOLOGY_DEBUG__ = { ready: sceneReady, viewport, surfaceSize, objectCounts: model.objectCounts, objects: debugObjects, hoveredTarget, pinnedTarget, detailLevel, setViewport: (nextViewport: ViewportState) => { setViewport(clampViewportToScene(nextViewport, model, surfaceSize.width, surfaceSize.height)) }, } return () => { delete window.__TOPOLOGY_DEBUG__ } }, [ debugEnabled, debugObjects, hoveredTarget, model.objectCounts, pinnedTarget, sceneReady, snapshotMode, surfaceSize, detailLevel, model, viewport, ]) const scenePointerFromClient = useCallback((clientX: number, clientY: number) => { const bounds = interactionLayerRef.current?.getBoundingClientRect() if (!bounds) { return null } return { x: clientX - bounds.left, y: clientY - bounds.top, } }, []) const scenePointerFromEvent = useCallback( (event: Pick, 'clientX' | 'clientY'>) => scenePointerFromClient(event.clientX, event.clientY), [scenePointerFromClient], ) const toWorldPoint = useCallback( (pointer: ScenePointer) => ({ x: (pointer.x - viewport.x) / viewport.scale, y: (pointer.y - viewport.y) / viewport.scale, }), [viewport], ) const setViewportClamped = useCallback( (updater: ViewportState | ((current: ViewportState) => ViewportState)) => { setViewport((current) => { const nextViewport = typeof updater === 'function' ? (updater as (current: ViewportState) => ViewportState)(current) : updater return clampViewportToScene(nextViewport, model, surfaceSize.width, surfaceSize.height) }) }, [model, surfaceSize.height, surfaceSize.width], ) const applyZoomAtPointer = useCallback((screenPoint: ScenePointer, zoomFactor: number) => { setViewportClamped((current) => { const nextScale = clamp( current.scale * zoomFactor, viewportConstraints?.minScale ?? MIN_SCALE, viewportConstraints?.maxScale ?? MAX_SCALE, ) const worldX = (screenPoint.x - current.x) / current.scale const worldY = (screenPoint.y - current.y) / current.scale return { scale: nextScale, x: screenPoint.x - worldX * nextScale, y: screenPoint.y - worldY * nextScale, } }) }, [setViewportClamped, viewportConstraints?.maxScale, viewportConstraints?.minScale]) const updateHoverFromPointer = useCallback( (pointer: ScenePointer | null) => { if (!pointer) { setHoveredTarget((current) => (current === null ? current : null)) return } const worldPoint = toWorldPoint(pointer) const next = findHoverTarget(model, worldPoint.x, worldPoint.y) setHoveredTarget((current) => { if (current?.kind === next?.kind && current?.id === next?.id) { return current } return next }) }, [model, toWorldPoint], ) const resetViewport = useCallback(() => { if (surfaceSize.width === 0 || surfaceSize.height === 0) { return } setViewport(getFitViewport(model, surfaceSize.width, surfaceSize.height)) }, [model, surfaceSize.height, surfaceSize.width]) const handleSurfaceSizeChange = useCallback((width: number, height: number) => { setSurfaceSize((current) => { if (current.width === width && current.height === height) { return current } return { width, height } }) setSceneReady(false) }, []) useEffect(() => { const element = interactionLayerRef.current if (!element) { return } const handleWheel = (event: WheelEvent) => { if (event.target instanceof Element && event.target.closest('.scene-inspector, .scene-debug-panel')) { return } const pointer = scenePointerFromClient(event.clientX, event.clientY) if (!pointer) { return } event.preventDefault() event.stopPropagation() const delta = event.ctrlKey ? event.deltaY * 1.8 : event.deltaY const zoomFactor = Math.exp(-delta * 0.0015) applyZoomAtPointer(pointer, zoomFactor) } element.addEventListener('wheel', handleWheel, { passive: false }) return () => { element.removeEventListener('wheel', handleWheel) } }, [applyZoomAtPointer, scenePointerFromClient]) const togglePinnedTarget = useCallback( (pointer: ScenePointer) => { const worldPoint = toWorldPoint(pointer) const target = findHoverTarget(model, worldPoint.x, worldPoint.y) if (!target || target.kind === 'link') { setPinnedTarget(null) return } setPinnedTarget((current) => { if (current?.kind === target.kind && current.id === target.id) { return null } return target }) }, [model, toWorldPoint], ) const handlePointerDown = useCallback( (event: ReactPointerEvent) => { if (event.target !== event.currentTarget) { return } const pointer = scenePointerFromEvent(event) if (!pointer) { return } const interaction = interactionRef.current interaction.pointers.set(event.pointerId, pointer) interaction.lastPointer = pointer interaction.moved = false interaction.distance = 0 if (interaction.pointers.size === 1) { interaction.dragging = true setIsDragging(true) } else if (interaction.pointers.size === 2) { const [first, second] = Array.from(interaction.pointers.values()) const deltaX = second.x - first.x const deltaY = second.y - first.y interaction.dragging = false interaction.pinchDistance = Math.hypot(deltaX, deltaY) interaction.pinchMidpoint = { x: (first.x + second.x) / 2, y: (first.y + second.y) / 2, } setIsDragging(false) } event.currentTarget.setPointerCapture(event.pointerId) }, [scenePointerFromEvent], ) const handlePointerMove = useCallback( (event: ReactPointerEvent) => { const pointer = scenePointerFromEvent(event) if (!pointer) { return } const interaction = interactionRef.current if (interaction.pointers.has(event.pointerId)) { interaction.pointers.set(event.pointerId, pointer) } if (interaction.pointers.size === 2) { const [first, second] = Array.from(interaction.pointers.values()) const deltaX = second.x - first.x const deltaY = second.y - first.y const distance = Math.max(Math.hypot(deltaX, deltaY), 1) const midpoint = { x: (first.x + second.x) / 2, y: (first.y + second.y) / 2, } if (interaction.pinchDistance > 0 && interaction.pinchMidpoint) { const zoomFactor = distance / interaction.pinchDistance setViewportClamped((current) => { const nextScale = clamp( current.scale * zoomFactor, viewportConstraints?.minScale ?? MIN_SCALE, viewportConstraints?.maxScale ?? MAX_SCALE, ) const worldX = (midpoint.x - current.x) / current.scale const worldY = (midpoint.y - current.y) / current.scale return { scale: nextScale, x: midpoint.x - worldX * nextScale + (midpoint.x - interaction.pinchMidpoint!.x), y: midpoint.y - worldY * nextScale + (midpoint.y - interaction.pinchMidpoint!.y), } }) } interaction.pinchDistance = distance interaction.pinchMidpoint = midpoint interaction.moved = true return } if (interaction.dragging && interaction.lastPointer) { const deltaMoveX = pointer.x - interaction.lastPointer.x const deltaMoveY = pointer.y - interaction.lastPointer.y interaction.lastPointer = pointer interaction.distance += Math.abs(deltaMoveX) + Math.abs(deltaMoveY) if (interaction.distance > 2) { interaction.moved = true } setViewportClamped((current) => ({ ...current, x: current.x + deltaMoveX, y: current.y + deltaMoveY, })) return } if (event.target !== event.currentTarget) { return } updateHoverFromPointer(pointer) }, [ scenePointerFromEvent, setViewportClamped, updateHoverFromPointer, viewportConstraints?.maxScale, viewportConstraints?.minScale, ], ) const releasePointer = useCallback((pointerId: number) => { const interaction = interactionRef.current interaction.pointers.delete(pointerId) if (interaction.pointers.size < 2) { interaction.pinchDistance = 0 interaction.pinchMidpoint = null } if (interaction.pointers.size === 0) { interaction.dragging = false interaction.lastPointer = null setIsDragging(false) return } const remainingPointer = Array.from(interaction.pointers.values())[0] interaction.lastPointer = remainingPointer interaction.dragging = true }, []) const handlePointerUp = useCallback( (event: ReactPointerEvent) => { const pointer = scenePointerFromEvent(event) const interaction = interactionRef.current const wasClick = !interaction.moved && interaction.distance < 8 && interaction.pointers.size <= 1 if (event.currentTarget.hasPointerCapture(event.pointerId)) { event.currentTarget.releasePointerCapture(event.pointerId) } releasePointer(event.pointerId) if (pointer) { updateHoverFromPointer(pointer) } if (!pointer || !wasClick || event.target !== event.currentTarget) { return } togglePinnedTarget(pointer) }, [releasePointer, scenePointerFromEvent, togglePinnedTarget, updateHoverFromPointer], ) const handlePointerLeave = useCallback(() => { interactionRef.current.dragging = false interactionRef.current.lastPointer = null interactionRef.current.pointers.clear() interactionRef.current.pinchDistance = 0 interactionRef.current.pinchMidpoint = null setIsDragging(false) setHoveredTarget(null) }, []) const toggleDebugFlag = (key: keyof DebugToggles) => { setDebugToggles((current) => ({ ...current, [key]: !current[key], })) } const linkedSummary = linkedFocus ? linkedFocus.label : null return (
{() => ( )}
{ if (event.target !== event.currentTarget) { return } resetViewport() }} >

{pinnedTarget ? 'Pinned target' : hoveredTarget ? 'Hover target' : 'Topology inspector'}

{focusedDetails ? ( <>

{focusedDetails.heading}

{focusedDetails.subheading}

{linkedSummary ? (

Transformer highlight: {linkedSummary}

) : null}
{focusedDetails.metrics.map((metric) => (
{metric.label}
{metric.value}
))}
) : ( <>

Inspect the cluster

Hover a rack or GPU to inspect placement, memory headroom, and link load. Pan and zoom to move between fabric and package detail.

{linkedSummary ? (

Transformer highlight: {linkedSummary}

) : null} )}
{(debugEnabled || snapshotMode) && (

Debug overlay

{debugToggles.stats ? (
FPS {snapshotMode ? 'snapshot' : fps.toFixed(0)} Racks {model.objectCounts.pods} Nodes {model.objectCounts.nodes} GPUs {model.objectCounts.gpus} Detail {detailLevel} Zoom {viewport.scale.toFixed(2)}x
) : null}
)}
) }