anycoder-087d6747 / components /GameControls.js
johnreaver's picture
Upload components/GameControls.js with huggingface_hub
b08dbc1 verified
export default function GameControls({ turn, onReset, historyLength }) {
return (
<div className="comic-card space-y-4">
<div className="flex items-center justify-between border-b-4 border-black pb-4 mb-4">
<h2 className="font-['Bangers'] text-2xl">Game Status</h2>
<div className={`px-3 py-1 border-2 border-black font-bold text-sm uppercase ${turn === 'white' ? 'bg-white' : 'bg-black text-white'}`}>
{turn}'s Turn
</div>
</div>
<div className="grid grid-cols-2 gap-4">
<button
onClick={onReset}
className="comic-btn bg-comic-red text-white w-full flex items-center justify-center gap-2"
>
<span></span> Reset
</button>
<button className="comic-btn bg-comic-blue text-white w-full opacity-50 cursor-not-allowed">
Undo
</button>
</div>
<div className="bg-gray-100 border-2 border-black p-3 rounded-sm">
<div className="flex justify-between text-xs font-bold uppercase mb-1">
<span>Moves</span>
<span>{Math.ceil(historyLength / 2)}</span>
</div>
<div className="w-full bg-gray-300 h-2 border border-black">
<div
className="bg-comic-yellow h-full border-r-2 border-black transition-all duration-500"
style={{ width: `${Math.min((historyLength / 80) * 100, 100)}%` }}
/>
</div>
</div>
</div>
);
}