Spaces:
Runtime error
Runtime error
add js
Browse files- app.py +5 -1
- static/poseEditor.js +165 -0
app.py
CHANGED
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@@ -1,6 +1,9 @@
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import gradio as gr
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from fastapi import FastAPI, Request, Response
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app = FastAPI()
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@app.middleware("http")
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@@ -15,7 +18,7 @@ async def some_fastapi_middleware(request: Request, call_next):
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some_javascript = f"""
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<script type="text/javascript" defer>
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-
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</script>
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"""
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@@ -39,6 +42,7 @@ def greet(source):
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html_text = f"""
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<canvas id="canvas" width="512" height="512"></canvas>
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"""
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with gr.Blocks() as demo:
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import gradio as gr
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from fastapi import FastAPI, Request, Response
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with open("static/poseEditor.js", "r") as f:
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file_contents = f.read()
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app = FastAPI()
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@app.middleware("http")
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some_javascript = f"""
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<script type="text/javascript" defer>
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{file_contents}
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</script>
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"""
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html_text = f"""
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<canvas id="canvas" width="512" height="512"></canvas>
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<script type="text/javascript" defer>{file_contents}</script>
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"""
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with gr.Blocks() as demo:
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static/poseEditor.js
ADDED
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@@ -0,0 +1,165 @@
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console.log("hello from poseEditor.js")
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var canvas = null;
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var ctx = null;
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// candidateの形式:[[x1, y1, score1], [x2, y2, score2], ...]
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const candidate = [
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[235, 158, 0.93167633],
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[234, 220, 0.97106987],
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[193, 222, 0.93366587],
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[138, 263, 0.87655306],
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[89, 308, 0.8868227],
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[276, 220, 0.9038924],
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[325, 264, 0.92930061],
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[375, 309, 0.9217211],
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[207, 347, 0.86410147],
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[203, 433, 0.86538297],
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[199, 523, 0.95236528],
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[261, 347, 0.88489777],
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[262, 430, 0.90848708],
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[261, 522, 0.94749999],
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[227, 148, 0.94189668],
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[245, 148, 0.93967074],
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[208, 158, 0.92053992],
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[258, 154, 0.73533273]
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];
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// subsetの形式:[[index1, index2, ..., -1], [index1, index2, ..., -1], ...]
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const subset = [
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[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 33.81122635, 18]
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];
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function clearCanvas() {
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var w = canvas.width;
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var h = canvas.height;
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ctx.fillStyle = 'black';
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ctx.fillRect(0, 0, w, h);
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}
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function resizeCanvas(width, height) {
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canvas.width = width ? width : canvas.width;
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canvas.height = height ? height : canvas.height;
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clearCanvas();
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drawBodyPose(candidate, subset);
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}
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function drawBodyPose(candidate, subset) {
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const stickwidth = 4;
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const limbSeq = [[2, 3], [2, 6], [3, 4], [4, 5], [6, 7], [7, 8], [2, 9], [9, 10],
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[10, 11], [2, 12], [12, 13], [13, 14], [2, 1], [1, 15], [15, 17],
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[1, 16], [16, 18], [3, 17], [6, 18]];
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const colors = [[255, 0, 0], [255, 85, 0], [255, 170, 0], [255, 255, 0], [170, 255, 0], [85, 255, 0], [0, 255, 0],
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[0, 255, 85], [0, 255, 170], [0, 255, 255], [0, 170, 255], [0, 85, 255], [0, 0, 255], [85, 0, 255],
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[170, 0, 255], [255, 0, 255], [255, 0, 170], [255, 0, 85]];
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for (let i = 0; i < 17; i++) {
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for (let n = 0; n < subset.length; n++) {
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const index0 = subset[n][limbSeq[i][0]-1];
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const index1 = subset[n][limbSeq[i][1]-1];
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if (index0 === -1 || index1 === -1) {
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continue;
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}
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const [X0, Y0] = candidate[index0].slice(0, 2);
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const [X1, Y1] = candidate[index1].slice(0, 2);
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ctx.beginPath();
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ctx.lineWidth=stickwidth;
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ctx.strokeStyle = `rgb(${colors[i].join(',')})`;
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ctx.moveTo(X0, Y0);
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ctx.lineTo(X1, Y1);
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ctx.stroke();
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}
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}
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ctx.font = '12px serif';
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for (let i = 0; i < 18; i++) {
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for (let n = 0; n < subset.length; n++) {
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const index = subset[n][i];
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if (index === -1) {
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continue;
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}
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const [x, y] = candidate[index].slice(0, 2);
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ctx.beginPath();
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ctx.arc(x, y, 4, 0, 2 * Math.PI);
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ctx.fillStyle = `rgb(${colors[i].join(',')})`;
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ctx.fill();
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ctx.fillStyle = 'rgb(255,255,255)'
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ctx.fillText(index, x-3, y+4);
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}
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}
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}
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function getNearestCandidateIndex(x, y) {
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let minDist = Infinity;
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let minIndex = -1;
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for (let i = 0; i < candidate.length; i++) {
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const dist = Math.sqrt((x - candidate[i][0]) ** 2 + (y - candidate[i][1]) ** 2);
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if (dist < minDist) {
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minDist = dist;
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minIndex = i;
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}
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}
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if (16 < minDist) {
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return -1;
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}
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return minIndex;
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}
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// ドラッグ中に座標を保持するための変数
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let isDragging = false;
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let dragIndex = -1;
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let dragOffsetX = 0;
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let dragOffsetY = 0;
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function getCanvasPosition(event) {
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const rect = canvas.getBoundingClientRect();
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const x = event.clientX - rect.left;
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const y = event.clientY - rect.top;
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return [x, y];
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}
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// Canvas要素上でマウスが押された場合に呼び出される関数
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function handleMouseDown(event) {
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const [x, y] = getCanvasPosition(event);
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const index = getNearestCandidateIndex(x, y);
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// ドラッグ処理の開始
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if (0 <= index) {
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isDragging = true;
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dragIndex = index;
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dragOffsetX = x - candidate[index][0];
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dragOffsetY = y - candidate[index][1];
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}
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}
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// Canvas要素上でマウスが動いた場合に呼び出される関数
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function handleMouseMove(event) {
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if (!isDragging) {
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return;
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}
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const [x, y] = getCanvasPosition(event);
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// candidateの座標を更新
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candidate[dragIndex][0] = x - dragOffsetX;
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candidate[dragIndex][1] = y - dragOffsetY;
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clearCanvas();
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drawBodyPose(candidate, subset);
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}
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// Canvas要素上でマウスが離された場合に呼び出される関数
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function handleMouseUp(event) {
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isDragging = false;
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}
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function initializePose() {
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canvas = document.getElementById('canvas');
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ctx = canvas.getContext('2d');
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canvas.addEventListener('mousedown', handleMouseDown);
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canvas.addEventListener('mousemove', handleMouseMove);
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canvas.addEventListener('mouseup', handleMouseUp);
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resizeCanvas(512, 512);
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}
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