# Copyright (c) Meta Platforms, Inc. and affiliates. # All rights reserved. # # This source code is licensed under the BSD-style license found in the # LICENSE file in the root directory of this source tree. """ Sequence Environment Implementation. Pattern recognition with increasing difficulty. Agent sees 5 numbers and must predict the 6th based on the underlying rule. """ import random from typing import List, Tuple, Callable from uuid import uuid4 from models import SequenceAction, SequenceObservation from openenv.core.env_server.interfaces import Environment from openenv.core.env_server.types import State class SequenceEnvironment(Environment): """ Sequence prediction environment with 8 rounds of increasing difficulty. Rules by round: 1. Addition (constant difference) 2. Multiplication (constant ratio) 3. Alternating (two interleaved sequences) 4. Squares (n^2) 5. Fibonacci-like (sum of previous two) 6. Triangular numbers 7. Interleaved (two rules combined) 8. Compound (rule changes at index) """ SUPPORTS_CONCURRENT_SESSIONS: bool = True TOTAL_ROUNDS = 8 def __init__(self): """Initialize the sequence environment.""" self._state = State(episode_id=str(uuid4()), step_count=0) self._sequences: List[Tuple[List[int], int]] = [] self._current_round: int = 0 self._score: int = 0 self._last_correct: bool | None = None def _generate_addition_sequence(self) -> Tuple[List[int], int]: """Round 1: Arithmetic sequence with constant difference.""" start = random.randint(1, 20) diff = random.randint(2, 8) seq = [start + i * diff for i in range(6)] return seq[:5], seq[5] def _generate_multiplication_sequence(self) -> Tuple[List[int], int]: """Round 2: Geometric sequence with constant ratio.""" start = random.randint(1, 5) ratio = random.randint(2, 3) seq = [start * (ratio ** i) for i in range(6)] return seq[:5], seq[5] def _generate_alternating_sequence(self) -> Tuple[List[int], int]: """Round 3: Two interleaved arithmetic sequences.""" start1 = random.randint(1, 10) start2 = random.randint(11, 20) diff1 = random.randint(2, 5) diff2 = random.randint(2, 5) seq = [] for i in range(6): if i % 2 == 0: seq.append(start1 + (i // 2) * diff1) else: seq.append(start2 + (i // 2) * diff2) return seq[:5], seq[5] def _generate_squares_sequence(self) -> Tuple[List[int], int]: """Round 4: Perfect squares.""" start = random.randint(1, 5) seq = [(start + i) ** 2 for i in range(6)] return seq[:5], seq[5] def _generate_fibonacci_sequence(self) -> Tuple[List[int], int]: """Round 5: Fibonacci-like (sum of previous two).""" a = random.randint(1, 5) b = random.randint(2, 7) seq = [a, b] for _ in range(4): seq.append(seq[-1] + seq[-2]) return seq[:5], seq[5] def _generate_triangular_sequence(self) -> Tuple[List[int], int]: """Round 6: Triangular numbers (n*(n+1)/2).""" offset = random.randint(0, 3) seq = [(n + offset) * (n + offset + 1) // 2 for n in range(1, 7)] return seq[:5], seq[5] def _generate_interleaved_sequence(self) -> Tuple[List[int], int]: """Round 7: Evens are squares, odds are doubles.""" start_sq = random.randint(1, 4) start_dbl = random.randint(2, 8) seq = [] for i in range(6): if i % 2 == 0: seq.append((start_sq + i // 2) ** 2) else: seq.append(start_dbl * (2 ** (i // 2))) return seq[:5], seq[5] def _generate_compound_sequence(self) -> Tuple[List[int], int]: """Round 8: First 3 add, last 3 multiply by 2.""" start = random.randint(2, 6) diff = random.randint(2, 4) seq = [start, start + diff, start + 2 * diff] for i in range(3): seq.append(seq[-1] * 2) return seq[:5], seq[5] def _generate_all_sequences(self): """Generate all 8 sequences for the episode.""" generators = [ self._generate_addition_sequence, self._generate_multiplication_sequence, self._generate_alternating_sequence, self._generate_squares_sequence, self._generate_fibonacci_sequence, self._generate_triangular_sequence, self._generate_interleaved_sequence, self._generate_compound_sequence, ] self._sequences = [gen() for gen in generators] def _generate_choices(self, correct: int) -> List[int]: """Generate 4 choices including the correct answer.""" choices = {correct} while len(choices) < 4: offset = random.choice([-3, -2, -1, 1, 2, 3]) wrong = correct + offset * random.randint(1, 5) if wrong > 0: choices.add(wrong) result = list(choices) random.shuffle(result) return result def reset(self) -> SequenceObservation: """Reset the environment and generate new sequences.""" self._state = State(episode_id=str(uuid4()), step_count=0) self._generate_all_sequences() self._current_round = 0 self._score = 0 self._last_correct = None seq, correct_answer = self._sequences[0] choices = self._generate_choices(correct_answer) return SequenceObservation( sequence=seq, round=1, total_rounds=self.TOTAL_ROUNDS, correct=None, score=0, choices=choices, done=False, reward=0.0, ) def step(self, action: SequenceAction) -> SequenceObservation: # type: ignore[override] """ Execute a step by checking the agent's answer. Args: action: SequenceAction with the predicted answer Returns: SequenceObservation with the next sequence or final results """ self._state.step_count += 1 _, correct_answer = self._sequences[self._current_round] is_correct = action.answer == correct_answer reward = 1.0 if is_correct else 0.0 if is_correct: self._score += 1 self._last_correct = is_correct self._current_round += 1 done = self._current_round >= self.TOTAL_ROUNDS if done: return SequenceObservation( sequence=[], round=self._current_round, total_rounds=self.TOTAL_ROUNDS, correct=is_correct, score=self._score, choices=[], done=True, reward=reward, ) next_seq, next_correct = self._sequences[self._current_round] choices = self._generate_choices(next_correct) return SequenceObservation( sequence=next_seq, round=self._current_round + 1, total_rounds=self.TOTAL_ROUNDS, correct=is_correct, score=self._score, choices=choices, done=False, reward=reward, ) @property def state(self) -> State: """Get the current environment state.""" return self._state