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"""
Novelty Detector — determines if the sensory state has changed enough
to warrant LLM attention.

If nothing changed, don't bother the LLM.
"""

import math
from .stream_state import SessionState


def compute_novelty(state: SessionState) -> float:
    """Compute novelty score from recent frames and audio.

    Returns 0.0-1.0 indicating how much the state has changed.
    """
    frames = list(state.frames)
    if len(frames) < 2:
        return 1.0 if frames else 0.0

    # Motion novelty: average frame delta over recent frames
    recent = frames[-min(8, len(frames)):]
    motion_avg = sum(f.motion_score for f in recent) / len(recent)

    # Entropy novelty: variance in entropy indicates scene change
    entropies = [f.entropy for f in recent]
    if len(entropies) > 1:
        entropy_mean = sum(entropies) / len(entropies)
        entropy_var = sum((e - entropy_mean) ** 2 for e in entropies) / len(entropies)
        entropy_novelty = min(1.0, math.sqrt(entropy_var) / 2.0)
    else:
        entropy_novelty = 0.0

    # Audio novelty: new chunks since last observer run
    new_audio = sum(1 for c in state.audio_chunks if c.ts > state.last_observer_ts)
    audio_novelty = min(1.0, new_audio / 5.0)

    # Combined
    novelty = 0.4 * motion_avg + 0.3 * entropy_novelty + 0.3 * audio_novelty
    return min(1.0, novelty)


def should_observe(state: SessionState, novelty: float, min_interval: float = 1.5) -> bool:
    """Decide if observer LLM should run.

    Called on every frame. Throttled to min_interval seconds.
    Runs if there's any novelty OR new audio since last observation.
    """
    elapsed = __import__("time").time() - state.last_observer_ts
    if elapsed < min_interval:
        return False
    # Run if there's any motion, scene change, or new audio
    new_audio = sum(1 for c in state.audio_chunks if c.ts > state.last_observer_ts)
    return novelty > 0.02 or new_audio > 0


def compute_qvd(state: SessionState, novelty: float) -> float:
    """Quality Value Density — should we generate code?

    QVD_t = (ΔU + ΔC + ΔE) / (MB + λ·seconds) · Conf

    Simplified heuristic version.
    """
    # ΔU: new user intent (instruction changed)
    delta_u = 1.0 if state.user_instruction and not state.observer_state.get("last_instruction") else 0.0

    # ΔC: new code-relevant context (frames + audio)
    delta_c = novelty * 0.5

    # ΔE: new external evidence (placeholder — would be retrieval)
    delta_e = 0.0

    # Cost: MB processed + time elapsed
    frames = list(state.frames)
    mb = sum(f.width * f.height * 3 for f in frames) / (1024 * 1024) if frames else 0.1
    seconds = max(1.0, __import__("time").time() - state.last_builder_ts)

    # Confidence: based on speaker attribution + vision clarity
    conf = 0.5
    if state.speakers.get("user", {}).get("confidence", 0) > 0.5:
        conf += 0.2
    if frames and frames[-1].entropy > 5.0:
        conf += 0.15
    conf = min(1.0, conf)

    numerator = delta_u + delta_c + delta_e
    denominator = mb + 0.1 * seconds
    if denominator < 0.01:
        denominator = 0.01

    return (numerator / denominator) * conf