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| import { | |
| ShaderMaterial, | |
| UniformsUtils, | |
| NoToneMapping, | |
| LinearToneMapping, | |
| ReinhardToneMapping, | |
| CineonToneMapping, | |
| ACESFilmicToneMapping | |
| } from 'three'; | |
| import { Pass, FullScreenQuad } from './Pass.js'; | |
| import { OutputShader } from '../shaders/OutputShader.js'; | |
| class OutputPass extends Pass { | |
| constructor( toneMapping = NoToneMapping, toneMappingExposure = 1 ) { | |
| super(); | |
| this.toneMapping = toneMapping; | |
| this.toneMappingExposure = toneMappingExposure; | |
| // | |
| const shader = OutputShader; | |
| this.uniforms = UniformsUtils.clone( shader.uniforms ); | |
| this.material = new ShaderMaterial( { | |
| uniforms: this.uniforms, | |
| vertexShader: shader.vertexShader, | |
| fragmentShader: shader.fragmentShader | |
| } ); | |
| if ( toneMapping === LinearToneMapping ) this.material.defines.LINEAR_TONE_MAPPING = ''; | |
| else if ( toneMapping === ReinhardToneMapping ) this.material.defines.REINHARD_TONE_MAPPING = ''; | |
| else if ( toneMapping === CineonToneMapping ) this.material.defines.CINEON_TONE_MAPPING = ''; | |
| else if ( toneMapping === ACESFilmicToneMapping ) this.material.defines.ACES_FILMIC_TONE_MAPPING = ''; | |
| this.fsQuad = new FullScreenQuad( this.material ); | |
| } | |
| render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive */ ) { | |
| this.uniforms[ 'tDiffuse' ].value = readBuffer.texture; | |
| this.uniforms[ 'toneMappingExposure' ].value = this.toneMappingExposure; | |
| if ( this.renderToScreen === true ) { | |
| renderer.setRenderTarget( null ); | |
| this.fsQuad.render( renderer ); | |
| } else { | |
| renderer.setRenderTarget( writeBuffer ); | |
| if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); | |
| this.fsQuad.render( renderer ); | |
| } | |
| } | |
| dispose() { | |
| this.material.dispose(); | |
| this.fsQuad.dispose(); | |
| } | |
| } | |
| export { OutputPass }; | |