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Browse files- libs/cannon/cannon-es-debugger.js +300 -0
- libs/cannon/cannon-es.js +0 -0
- libs/cannon/cannon-es.min.js +0 -0
- libs/mixamo/loadMixamoAnimation.js +95 -0
- libs/mixamo/mixamoVRMRigMap.js +57 -0
libs/cannon/cannon-es-debugger.js
ADDED
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@@ -0,0 +1,300 @@
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| 1 |
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import { Vec3, Quaternion, Shape } from 'cannon-es';
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import { MeshBasicMaterial, SphereGeometry, BoxGeometry, PlaneGeometry, Mesh, CylinderGeometry, BufferGeometry, Float32BufferAttribute } from 'three';
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function CannonDebugger(scene, world, _temp) {
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let {
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color = 0x00ff00,
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scale = 1,
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onInit,
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onUpdate
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} = _temp === void 0 ? {} : _temp;
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const _meshes = [];
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const _material = new MeshBasicMaterial({
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color: color != null ? color : 0x00ff00,
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wireframe: true
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});
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const _tempVec0 = new Vec3();
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const _tempVec1 = new Vec3();
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const _tempVec2 = new Vec3();
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const _tempQuat0 = new Quaternion();
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const _sphereGeometry = new SphereGeometry(1);
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const _boxGeometry = new BoxGeometry(1, 1, 1);
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const _planeGeometry = new PlaneGeometry(10, 10, 10, 10); // Move the planeGeometry forward a little bit to prevent z-fighting
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_planeGeometry.translate(0, 0, 0.0001);
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function createConvexPolyhedronGeometry(shape) {
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const geometry = new BufferGeometry(); // Add vertices
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const positions = [];
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for (let i = 0; i < shape.vertices.length; i++) {
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const vertex = shape.vertices[i];
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positions.push(vertex.x, vertex.y, vertex.z);
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}
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geometry.setAttribute('position', new Float32BufferAttribute(positions, 3)); // Add faces
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const indices = [];
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for (let i = 0; i < shape.faces.length; i++) {
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const face = shape.faces[i];
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const a = face[0];
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for (let j = 1; j < face.length - 1; j++) {
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const b = face[j];
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const c = face[j + 1];
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indices.push(a, b, c);
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}
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}
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geometry.setIndex(indices);
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geometry.computeBoundingSphere();
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geometry.computeVertexNormals();
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return geometry;
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}
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function createTrimeshGeometry(shape) {
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const geometry = new BufferGeometry();
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const positions = [];
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const v0 = _tempVec0;
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const v1 = _tempVec1;
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const v2 = _tempVec2;
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for (let i = 0; i < shape.indices.length / 3; i++) {
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shape.getTriangleVertices(i, v0, v1, v2);
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positions.push(v0.x, v0.y, v0.z);
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positions.push(v1.x, v1.y, v1.z);
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positions.push(v2.x, v2.y, v2.z);
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}
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geometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
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geometry.computeBoundingSphere();
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geometry.computeVertexNormals();
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return geometry;
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}
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function createHeightfieldGeometry(shape) {
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const geometry = new BufferGeometry();
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| 88 |
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const s = shape.elementSize || 1; // assumes square heightfield, else i*x, j*y
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| 89 |
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const positions = shape.data.flatMap((row, i) => row.flatMap((z, j) => [i * s, j * s, z]));
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const indices = [];
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for (let xi = 0; xi < shape.data.length - 1; xi++) {
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for (let yi = 0; yi < shape.data[xi].length - 1; yi++) {
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const stride = shape.data[xi].length;
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const index = xi * stride + yi;
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indices.push(index + 1, index + stride, index + stride + 1);
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indices.push(index + stride, index + 1, index);
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}
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}
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geometry.setIndex(indices);
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geometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
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geometry.computeBoundingSphere();
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geometry.computeVertexNormals();
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return geometry;
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}
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function createMesh(shape) {
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let mesh = new Mesh();
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const {
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SPHERE,
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BOX,
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PLANE,
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CYLINDER,
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CONVEXPOLYHEDRON,
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TRIMESH,
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HEIGHTFIELD
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} = Shape.types;
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switch (shape.type) {
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case SPHERE:
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{
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mesh = new Mesh(_sphereGeometry, _material);
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break;
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| 126 |
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}
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| 128 |
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case BOX:
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{
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mesh = new Mesh(_boxGeometry, _material);
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| 131 |
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break;
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| 132 |
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}
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| 134 |
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case PLANE:
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{
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| 136 |
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mesh = new Mesh(_planeGeometry, _material);
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break;
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| 138 |
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}
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| 140 |
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case CYLINDER:
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{
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| 142 |
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const geometry = new CylinderGeometry(shape.radiusTop, shape.radiusBottom, shape.height, shape.numSegments);
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| 143 |
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mesh = new Mesh(geometry, _material);
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| 144 |
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shape.geometryId = geometry.id;
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break;
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| 146 |
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}
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| 148 |
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case CONVEXPOLYHEDRON:
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| 149 |
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{
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| 150 |
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const geometry = createConvexPolyhedronGeometry(shape);
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| 151 |
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mesh = new Mesh(geometry, _material);
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| 152 |
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shape.geometryId = geometry.id;
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| 153 |
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break;
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| 154 |
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}
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| 155 |
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| 156 |
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case TRIMESH:
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{
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const geometry = createTrimeshGeometry(shape);
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| 159 |
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mesh = new Mesh(geometry, _material);
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| 160 |
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shape.geometryId = geometry.id;
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| 161 |
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break;
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| 162 |
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}
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| 163 |
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| 164 |
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case HEIGHTFIELD:
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| 165 |
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{
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| 166 |
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const geometry = createHeightfieldGeometry(shape);
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| 167 |
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mesh = new Mesh(geometry, _material);
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| 168 |
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shape.geometryId = geometry.id;
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| 169 |
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break;
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| 170 |
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}
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| 171 |
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}
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| 173 |
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scene.add(mesh);
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return mesh;
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| 175 |
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}
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| 176 |
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| 177 |
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function scaleMesh(mesh, shape) {
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| 178 |
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const {
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SPHERE,
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BOX,
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PLANE,
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| 182 |
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CYLINDER,
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| 183 |
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CONVEXPOLYHEDRON,
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TRIMESH,
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| 185 |
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HEIGHTFIELD
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| 186 |
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} = Shape.types;
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| 187 |
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| 188 |
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switch (shape.type) {
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| 189 |
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case SPHERE:
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| 190 |
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{
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| 191 |
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const {
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| 192 |
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radius
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| 193 |
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} = shape;
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| 194 |
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mesh.scale.set(radius * scale, radius * scale, radius * scale);
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| 195 |
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break;
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| 196 |
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}
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| 198 |
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case BOX:
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{
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| 200 |
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mesh.scale.copy(shape.halfExtents);
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| 201 |
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mesh.scale.multiplyScalar(2 * scale);
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break;
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| 203 |
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}
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| 205 |
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case PLANE:
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{
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break;
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| 208 |
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}
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| 210 |
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case CYLINDER:
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{
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mesh.scale.set(1 * scale, 1 * scale, 1 * scale);
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| 213 |
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break;
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| 214 |
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}
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| 215 |
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| 216 |
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case CONVEXPOLYHEDRON:
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| 217 |
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{
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| 218 |
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mesh.scale.set(1 * scale, 1 * scale, 1 * scale);
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| 219 |
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break;
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| 220 |
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}
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| 221 |
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| 222 |
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case TRIMESH:
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{
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mesh.scale.copy(shape.scale).multiplyScalar(scale);
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| 225 |
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break;
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| 226 |
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}
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| 227 |
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| 228 |
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case HEIGHTFIELD:
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{
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| 230 |
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mesh.scale.set(1 * scale, 1 * scale, 1 * scale);
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| 231 |
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break;
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| 232 |
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}
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| 233 |
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}
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| 234 |
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}
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| 235 |
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| 236 |
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function typeMatch(mesh, shape) {
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| 237 |
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if (!mesh) return false;
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| 238 |
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const {
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geometry
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| 240 |
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} = mesh;
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| 241 |
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return geometry instanceof SphereGeometry && shape.type === Shape.types.SPHERE || geometry instanceof BoxGeometry && shape.type === Shape.types.BOX || geometry instanceof PlaneGeometry && shape.type === Shape.types.PLANE || geometry.id === shape.geometryId && shape.type === Shape.types.CYLINDER || geometry.id === shape.geometryId && shape.type === Shape.types.CONVEXPOLYHEDRON || geometry.id === shape.geometryId && shape.type === Shape.types.TRIMESH || geometry.id === shape.geometryId && shape.type === Shape.types.HEIGHTFIELD;
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| 242 |
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}
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| 243 |
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| 244 |
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function updateMesh(index, shape) {
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| 245 |
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let mesh = _meshes[index];
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| 246 |
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let didCreateNewMesh = false;
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| 247 |
+
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| 248 |
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if (!typeMatch(mesh, shape)) {
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| 249 |
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if (mesh) scene.remove(mesh);
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| 250 |
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_meshes[index] = mesh = createMesh(shape);
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| 251 |
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didCreateNewMesh = true;
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| 252 |
+
}
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| 253 |
+
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| 254 |
+
scaleMesh(mesh, shape);
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| 255 |
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return didCreateNewMesh;
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| 256 |
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}
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| 257 |
+
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| 258 |
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function update() {
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| 259 |
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const meshes = _meshes;
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| 260 |
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const shapeWorldPosition = _tempVec0;
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| 261 |
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const shapeWorldQuaternion = _tempQuat0;
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| 262 |
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let meshIndex = 0;
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| 263 |
+
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| 264 |
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for (const body of world.bodies) {
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| 265 |
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for (let i = 0; i !== body.shapes.length; i++) {
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| 266 |
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const shape = body.shapes[i];
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| 267 |
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const didCreateNewMesh = updateMesh(meshIndex, shape);
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| 268 |
+
const mesh = meshes[meshIndex];
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| 269 |
+
|
| 270 |
+
if (mesh) {
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| 271 |
+
// Get world position
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| 272 |
+
body.quaternion.vmult(body.shapeOffsets[i], shapeWorldPosition);
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| 273 |
+
body.position.vadd(shapeWorldPosition, shapeWorldPosition); // Get world quaternion
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| 274 |
+
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| 275 |
+
body.quaternion.mult(body.shapeOrientations[i], shapeWorldQuaternion); // Copy to meshes
|
| 276 |
+
|
| 277 |
+
mesh.position.copy(shapeWorldPosition);
|
| 278 |
+
mesh.quaternion.copy(shapeWorldQuaternion);
|
| 279 |
+
if (didCreateNewMesh && onInit instanceof Function) onInit(body, mesh, shape);
|
| 280 |
+
if (!didCreateNewMesh && onUpdate instanceof Function) onUpdate(body, mesh, shape);
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
meshIndex++;
|
| 284 |
+
}
|
| 285 |
+
}
|
| 286 |
+
|
| 287 |
+
for (let i = meshIndex; i < meshes.length; i++) {
|
| 288 |
+
const mesh = meshes[i];
|
| 289 |
+
if (mesh) scene.remove(mesh);
|
| 290 |
+
}
|
| 291 |
+
|
| 292 |
+
meshes.length = meshIndex;
|
| 293 |
+
}
|
| 294 |
+
|
| 295 |
+
return {
|
| 296 |
+
update
|
| 297 |
+
};
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
export { CannonDebugger as default };
|
libs/cannon/cannon-es.js
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
libs/cannon/cannon-es.min.js
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
libs/mixamo/loadMixamoAnimation.js
ADDED
|
@@ -0,0 +1,95 @@
|
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|
|
|
|
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|
|
|
|
|
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|
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|
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|
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|
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|
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|
|
|
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|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import * as THREE from 'three';
|
| 2 |
+
import { FBXLoader } from 'three/addons/loaders/FBXLoader.js';
|
| 3 |
+
import { mixamoVRMRigMap } from './mixamoVRMRigMap.js';
|
| 4 |
+
|
| 5 |
+
/**
|
| 6 |
+
* Load Mixamo animation, convert for three-vrm use, and return it.
|
| 7 |
+
*
|
| 8 |
+
* @param {string} url A url of mixamo animation data
|
| 9 |
+
* @param {VRM} vrm A target VRM
|
| 10 |
+
* @returns {Promise<THREE.AnimationClip>} The converted AnimationClip
|
| 11 |
+
*/
|
| 12 |
+
export function loadMixamoAnimation( url, vrm ) {
|
| 13 |
+
|
| 14 |
+
const loader = new FBXLoader(); // A loader which loads FBX
|
| 15 |
+
return loader.loadAsync( url ).then( ( asset ) => {
|
| 16 |
+
|
| 17 |
+
const clip = THREE.AnimationClip.findByName( asset.animations, 'mixamo.com' ); // extract the AnimationClip
|
| 18 |
+
|
| 19 |
+
const tracks = []; // KeyframeTracks compatible with VRM will be added here
|
| 20 |
+
|
| 21 |
+
const restRotationInverse = new THREE.Quaternion();
|
| 22 |
+
const parentRestWorldRotation = new THREE.Quaternion();
|
| 23 |
+
const _quatA = new THREE.Quaternion();
|
| 24 |
+
const _vec3 = new THREE.Vector3();
|
| 25 |
+
|
| 26 |
+
// Adjust with reference to hips height.
|
| 27 |
+
const motionHipsHeight = asset.getObjectByName( 'mixamorigHips' ).position.y;
|
| 28 |
+
const vrmHipsHeight = vrm.humanoid.normalizedRestPose.hips.position[ 1 ];
|
| 29 |
+
const hipsPositionScale = vrmHipsHeight / motionHipsHeight;
|
| 30 |
+
|
| 31 |
+
clip.tracks.forEach( ( track ) => {
|
| 32 |
+
|
| 33 |
+
// Convert each tracks for VRM use, and push to `tracks`
|
| 34 |
+
const trackSplitted = track.name.split( '.' );
|
| 35 |
+
const mixamoRigName = trackSplitted[ 0 ];
|
| 36 |
+
const vrmBoneName = mixamoVRMRigMap[ mixamoRigName ];
|
| 37 |
+
const vrmNodeName = vrm.humanoid?.getNormalizedBoneNode( vrmBoneName )?.name;
|
| 38 |
+
const mixamoRigNode = asset.getObjectByName( mixamoRigName );
|
| 39 |
+
|
| 40 |
+
if ( vrmNodeName != null ) {
|
| 41 |
+
|
| 42 |
+
const propertyName = trackSplitted[ 1 ];
|
| 43 |
+
|
| 44 |
+
// Store rotations of rest-pose.
|
| 45 |
+
mixamoRigNode.getWorldQuaternion( restRotationInverse ).invert();
|
| 46 |
+
mixamoRigNode.parent.getWorldQuaternion( parentRestWorldRotation );
|
| 47 |
+
|
| 48 |
+
if ( track instanceof THREE.QuaternionKeyframeTrack ) {
|
| 49 |
+
|
| 50 |
+
// Retarget rotation of mixamoRig to NormalizedBone.
|
| 51 |
+
for ( let i = 0; i < track.values.length; i += 4 ) {
|
| 52 |
+
|
| 53 |
+
const flatQuaternion = track.values.slice( i, i + 4 );
|
| 54 |
+
|
| 55 |
+
_quatA.fromArray( flatQuaternion );
|
| 56 |
+
|
| 57 |
+
// 親のレスト時ワールド回転 * トラックの回転 * レスト時ワールド回転の逆
|
| 58 |
+
_quatA
|
| 59 |
+
.premultiply( parentRestWorldRotation )
|
| 60 |
+
.multiply( restRotationInverse );
|
| 61 |
+
|
| 62 |
+
_quatA.toArray( flatQuaternion );
|
| 63 |
+
|
| 64 |
+
flatQuaternion.forEach( ( v, index ) => {
|
| 65 |
+
|
| 66 |
+
track.values[ index + i ] = v;
|
| 67 |
+
|
| 68 |
+
} );
|
| 69 |
+
|
| 70 |
+
}
|
| 71 |
+
|
| 72 |
+
tracks.push(
|
| 73 |
+
new THREE.QuaternionKeyframeTrack(
|
| 74 |
+
`${vrmNodeName}.${propertyName}`,
|
| 75 |
+
track.times,
|
| 76 |
+
track.values.map( ( v, i ) => ( vrm.meta?.metaVersion === '0' && i % 2 === 0 ? - v : v ) ),
|
| 77 |
+
),
|
| 78 |
+
);
|
| 79 |
+
|
| 80 |
+
} else if ( track instanceof THREE.VectorKeyframeTrack ) {
|
| 81 |
+
|
| 82 |
+
const value = track.values.map( ( v, i ) => ( vrm.meta?.metaVersion === '0' && i % 3 !== 1 ? - v : v ) * hipsPositionScale );
|
| 83 |
+
tracks.push( new THREE.VectorKeyframeTrack( `${vrmNodeName}.${propertyName}`, track.times, value ) );
|
| 84 |
+
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
} );
|
| 90 |
+
|
| 91 |
+
return new THREE.AnimationClip( 'vrmAnimation', clip.duration, tracks );
|
| 92 |
+
|
| 93 |
+
} );
|
| 94 |
+
|
| 95 |
+
}
|
libs/mixamo/mixamoVRMRigMap.js
ADDED
|
@@ -0,0 +1,57 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/**
|
| 2 |
+
* A map from Mixamo rig name to VRM Humanoid bone name
|
| 3 |
+
*/
|
| 4 |
+
export const mixamoVRMRigMap = {
|
| 5 |
+
mixamorigHips: 'hips',
|
| 6 |
+
mixamorigSpine: 'spine',
|
| 7 |
+
mixamorigSpine1: 'chest',
|
| 8 |
+
mixamorigSpine2: 'upperChest',
|
| 9 |
+
mixamorigNeck: 'neck',
|
| 10 |
+
mixamorigHead: 'head',
|
| 11 |
+
mixamorigLeftShoulder: 'leftShoulder',
|
| 12 |
+
mixamorigLeftArm: 'leftUpperArm',
|
| 13 |
+
mixamorigLeftForeArm: 'leftLowerArm',
|
| 14 |
+
mixamorigLeftHand: 'leftHand',
|
| 15 |
+
mixamorigLeftHandThumb1: 'leftThumbMetacarpal',
|
| 16 |
+
mixamorigLeftHandThumb2: 'leftThumbProximal',
|
| 17 |
+
mixamorigLeftHandThumb3: 'leftThumbDistal',
|
| 18 |
+
mixamorigLeftHandIndex1: 'leftIndexProximal',
|
| 19 |
+
mixamorigLeftHandIndex2: 'leftIndexIntermediate',
|
| 20 |
+
mixamorigLeftHandIndex3: 'leftIndexDistal',
|
| 21 |
+
mixamorigLeftHandMiddle1: 'leftMiddleProximal',
|
| 22 |
+
mixamorigLeftHandMiddle2: 'leftMiddleIntermediate',
|
| 23 |
+
mixamorigLeftHandMiddle3: 'leftMiddleDistal',
|
| 24 |
+
mixamorigLeftHandRing1: 'leftRingProximal',
|
| 25 |
+
mixamorigLeftHandRing2: 'leftRingIntermediate',
|
| 26 |
+
mixamorigLeftHandRing3: 'leftRingDistal',
|
| 27 |
+
mixamorigLeftHandPinky1: 'leftLittleProximal',
|
| 28 |
+
mixamorigLeftHandPinky2: 'leftLittleIntermediate',
|
| 29 |
+
mixamorigLeftHandPinky3: 'leftLittleDistal',
|
| 30 |
+
mixamorigRightShoulder: 'rightShoulder',
|
| 31 |
+
mixamorigRightArm: 'rightUpperArm',
|
| 32 |
+
mixamorigRightForeArm: 'rightLowerArm',
|
| 33 |
+
mixamorigRightHand: 'rightHand',
|
| 34 |
+
mixamorigRightHandPinky1: 'rightLittleProximal',
|
| 35 |
+
mixamorigRightHandPinky2: 'rightLittleIntermediate',
|
| 36 |
+
mixamorigRightHandPinky3: 'rightLittleDistal',
|
| 37 |
+
mixamorigRightHandRing1: 'rightRingProximal',
|
| 38 |
+
mixamorigRightHandRing2: 'rightRingIntermediate',
|
| 39 |
+
mixamorigRightHandRing3: 'rightRingDistal',
|
| 40 |
+
mixamorigRightHandMiddle1: 'rightMiddleProximal',
|
| 41 |
+
mixamorigRightHandMiddle2: 'rightMiddleIntermediate',
|
| 42 |
+
mixamorigRightHandMiddle3: 'rightMiddleDistal',
|
| 43 |
+
mixamorigRightHandIndex1: 'rightIndexProximal',
|
| 44 |
+
mixamorigRightHandIndex2: 'rightIndexIntermediate',
|
| 45 |
+
mixamorigRightHandIndex3: 'rightIndexDistal',
|
| 46 |
+
mixamorigRightHandThumb1: 'rightThumbMetacarpal',
|
| 47 |
+
mixamorigRightHandThumb2: 'rightThumbProximal',
|
| 48 |
+
mixamorigRightHandThumb3: 'rightThumbDistal',
|
| 49 |
+
mixamorigLeftUpLeg: 'leftUpperLeg',
|
| 50 |
+
mixamorigLeftLeg: 'leftLowerLeg',
|
| 51 |
+
mixamorigLeftFoot: 'leftFoot',
|
| 52 |
+
mixamorigLeftToeBase: 'leftToes',
|
| 53 |
+
mixamorigRightUpLeg: 'rightUpperLeg',
|
| 54 |
+
mixamorigRightLeg: 'rightLowerLeg',
|
| 55 |
+
mixamorigRightFoot: 'rightFoot',
|
| 56 |
+
mixamorigRightToeBase: 'rightToes',
|
| 57 |
+
};
|