Add 3 files
Browse files- README.md +5 -3
- index.html +379 -19
- prompts.txt +1 -0
README.md
CHANGED
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@@ -1,10 +1,12 @@
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---
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-
title:
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-
emoji:
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colorFrom: yellow
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colorTo: red
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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+
title: bloom
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+
emoji: 🐳
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colorFrom: yellow
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colorTo: red
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sdk: static
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pinned: false
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+
tags:
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+
- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
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@@ -1,19 +1,379 @@
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<!
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<html>
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
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<html lang="ko">
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| 3 |
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<head>
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| 4 |
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<meta charset="UTF-8">
|
| 5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>벚꽃 흩날리는 애니메이션</title>
|
| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
| 9 |
+
<style>
|
| 10 |
+
body {
|
| 11 |
+
margin: 0;
|
| 12 |
+
overflow: hidden;
|
| 13 |
+
background: linear-gradient(to bottom, #87CEEB, #E0F7FA);
|
| 14 |
+
}
|
| 15 |
+
canvas {
|
| 16 |
+
display: block;
|
| 17 |
+
}
|
| 18 |
+
.info {
|
| 19 |
+
position: absolute;
|
| 20 |
+
bottom: 20px;
|
| 21 |
+
width: 100%;
|
| 22 |
+
text-align: center;
|
| 23 |
+
color: white;
|
| 24 |
+
font-family: 'Arial', sans-serif;
|
| 25 |
+
text-shadow: 1px 1px 2px rgba(0,0,0,0.5);
|
| 26 |
+
pointer-events: none;
|
| 27 |
+
}
|
| 28 |
+
.controls {
|
| 29 |
+
position: absolute;
|
| 30 |
+
top: 20px;
|
| 31 |
+
right: 20px;
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| 32 |
+
z-index: 100;
|
| 33 |
+
}
|
| 34 |
+
.control-btn {
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| 35 |
+
background: rgba(255,255,255,0.7);
|
| 36 |
+
border: none;
|
| 37 |
+
border-radius: 50%;
|
| 38 |
+
width: 40px;
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| 39 |
+
height: 40px;
|
| 40 |
+
margin: 5px;
|
| 41 |
+
cursor: pointer;
|
| 42 |
+
display: flex;
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| 43 |
+
align-items: center;
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| 44 |
+
justify-content: center;
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| 45 |
+
box-shadow: 0 2px 5px rgba(0,0,0,0.2);
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| 46 |
+
transition: all 0.3s ease;
|
| 47 |
+
}
|
| 48 |
+
.control-btn:hover {
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| 49 |
+
background: rgba(255,255,255,0.9);
|
| 50 |
+
transform: scale(1.1);
|
| 51 |
+
}
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| 52 |
+
</style>
|
| 53 |
+
</head>
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| 54 |
+
<body>
|
| 55 |
+
<div class="info">
|
| 56 |
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<h1 class="text-4xl font-bold mb-2">아름다운 벚꽃나무</h1>
|
| 57 |
+
<p class="text-xl">봄의 경이로움을 느껴보세요</p>
|
| 58 |
+
</div>
|
| 59 |
+
|
| 60 |
+
<div class="controls">
|
| 61 |
+
<button class="control-btn" id="zoomIn">+</button>
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| 62 |
+
<button class="control-btn" id="zoomOut">-</button>
|
| 63 |
+
<button class="control-btn" id="resetView">↻</button>
|
| 64 |
+
</div>
|
| 65 |
+
|
| 66 |
+
<script>
|
| 67 |
+
// Scene setup
|
| 68 |
+
const scene = new THREE.Scene();
|
| 69 |
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
| 70 |
+
const renderer = new THREE.WebGLRenderer({ antialias: true });
|
| 71 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 72 |
+
renderer.setPixelRatio(window.devicePixelRatio);
|
| 73 |
+
document.body.appendChild(renderer.domElement);
|
| 74 |
+
|
| 75 |
+
// Enhanced lighting
|
| 76 |
+
const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
|
| 77 |
+
scene.add(ambientLight);
|
| 78 |
+
|
| 79 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 1.2);
|
| 80 |
+
directionalLight.position.set(5, 10, 7);
|
| 81 |
+
scene.add(directionalLight);
|
| 82 |
+
|
| 83 |
+
// Add hemisphere light for more natural outdoor lighting
|
| 84 |
+
const hemisphereLight = new THREE.HemisphereLight(0xffffbb, 0x080820, 0.5);
|
| 85 |
+
scene.add(hemisphereLight);
|
| 86 |
+
|
| 87 |
+
// Create larger cherry blossom tree trunk
|
| 88 |
+
const trunkGeometry = new THREE.CylinderGeometry(1.5, 2.5, 15, 12);
|
| 89 |
+
const trunkMaterial = new THREE.MeshPhongMaterial({
|
| 90 |
+
color: 0x8B4513,
|
| 91 |
+
flatShading: true,
|
| 92 |
+
shininess: 30
|
| 93 |
+
});
|
| 94 |
+
const trunk = new THREE.Mesh(trunkGeometry, trunkMaterial);
|
| 95 |
+
trunk.position.y = 7.5;
|
| 96 |
+
trunk.castShadow = true;
|
| 97 |
+
scene.add(trunk);
|
| 98 |
+
|
| 99 |
+
// Create branches with more detail
|
| 100 |
+
const branchMaterial = new THREE.MeshPhongMaterial({
|
| 101 |
+
color: 0x8B4513,
|
| 102 |
+
flatShading: true
|
| 103 |
+
});
|
| 104 |
+
|
| 105 |
+
function createBranch(length, angle, position, parent = null) {
|
| 106 |
+
const branchGeometry = new THREE.CylinderGeometry(
|
| 107 |
+
length * 0.05,
|
| 108 |
+
length * 0.1,
|
| 109 |
+
length,
|
| 110 |
+
8
|
| 111 |
+
);
|
| 112 |
+
const branch = new THREE.Mesh(branchGeometry, branchMaterial);
|
| 113 |
+
|
| 114 |
+
if (parent) {
|
| 115 |
+
parent.add(branch);
|
| 116 |
+
branch.position.copy(position);
|
| 117 |
+
} else {
|
| 118 |
+
scene.add(branch);
|
| 119 |
+
branch.position.copy(position);
|
| 120 |
+
}
|
| 121 |
+
|
| 122 |
+
branch.rotation.z = angle;
|
| 123 |
+
|
| 124 |
+
// Add some randomness to branches
|
| 125 |
+
branch.rotation.x = Math.random() * 0.3 - 0.15;
|
| 126 |
+
branch.rotation.y = Math.random() * 0.3 - 0.15;
|
| 127 |
+
|
| 128 |
+
branch.castShadow = true;
|
| 129 |
+
return branch;
|
| 130 |
+
}
|
| 131 |
+
|
| 132 |
+
// Main branches (more and larger)
|
| 133 |
+
const mainBranches = [];
|
| 134 |
+
const branchCount = 8;
|
| 135 |
+
|
| 136 |
+
for (let i = 0; i < branchCount; i++) {
|
| 137 |
+
const angle = (i / branchCount) * Math.PI * 2;
|
| 138 |
+
const length = 8 + Math.random() * 4;
|
| 139 |
+
const height = 10 + Math.random() * 5;
|
| 140 |
+
|
| 141 |
+
const x = Math.cos(angle) * 1.5;
|
| 142 |
+
const z = Math.sin(angle) * 1.5;
|
| 143 |
+
|
| 144 |
+
const branch = createBranch(length, angle * 0.8, new THREE.Vector3(x, height, z));
|
| 145 |
+
mainBranches.push(branch);
|
| 146 |
+
|
| 147 |
+
// Add secondary branches
|
| 148 |
+
const secondaryCount = 3 + Math.floor(Math.random() * 3);
|
| 149 |
+
for (let j = 0; j < secondaryCount; j++) {
|
| 150 |
+
const secLength = length * (0.4 + Math.random() * 0.2);
|
| 151 |
+
const secAngle = angle + (Math.random() * 0.6 - 0.3);
|
| 152 |
+
const secHeight = height - length * (0.2 + j * 0.2);
|
| 153 |
+
|
| 154 |
+
const secBranch = createBranch(
|
| 155 |
+
secLength,
|
| 156 |
+
secAngle,
|
| 157 |
+
new THREE.Vector3(0, -length * (0.2 + j * 0.2), 0),
|
| 158 |
+
branch
|
| 159 |
+
);
|
| 160 |
+
|
| 161 |
+
// Add tertiary branches
|
| 162 |
+
if (Math.random() > 0.5) {
|
| 163 |
+
const terCount = 2 + Math.floor(Math.random() * 2);
|
| 164 |
+
for (let k = 0; k < terCount; k++) {
|
| 165 |
+
const terLength = secLength * (0.4 + Math.random() * 0.2);
|
| 166 |
+
const terAngle = secAngle + (Math.random() * 0.4 - 0.2);
|
| 167 |
+
|
| 168 |
+
createBranch(
|
| 169 |
+
terLength,
|
| 170 |
+
terAngle,
|
| 171 |
+
new THREE.Vector3(0, -secLength * (0.3 + k * 0.2), 0),
|
| 172 |
+
secBranch
|
| 173 |
+
);
|
| 174 |
+
}
|
| 175 |
+
}
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
|
| 179 |
+
// Create cherry blossom petals (more and larger)
|
| 180 |
+
const petals = [];
|
| 181 |
+
const petalCount = 1500; // Increased petal count
|
| 182 |
+
const petalColors = [
|
| 183 |
+
0xFFB6C1, 0xFF69B4, 0xFF1493, 0xFFC0CB, 0xFFE4E1,
|
| 184 |
+
0xFFA07A, 0xFF82AB, 0xFF6EB4, 0xFF83A8, 0xFF8FBC
|
| 185 |
+
];
|
| 186 |
+
|
| 187 |
+
// More detailed petal geometry
|
| 188 |
+
const petalShape = new THREE.Shape();
|
| 189 |
+
petalShape.moveTo(0, 0);
|
| 190 |
+
petalShape.bezierCurveTo(0.5, 0.1, 0.8, 0.3, 0.8, 0.6);
|
| 191 |
+
petalShape.bezierCurveTo(0.8, 0.9, 0.5, 1.0, 0.2, 0.8);
|
| 192 |
+
petalShape.bezierCurveTo(-0.1, 0.6, -0.1, 0.3, 0, 0);
|
| 193 |
+
|
| 194 |
+
const petalGeometry = new THREE.ShapeGeometry(petalShape);
|
| 195 |
+
petalGeometry.scale(0.08, 0.08, 0.08); // Larger petals
|
| 196 |
+
|
| 197 |
+
// Create petals with more variation
|
| 198 |
+
for (let i = 0; i < petalCount; i++) {
|
| 199 |
+
const petalMaterial = new THREE.MeshBasicMaterial({
|
| 200 |
+
color: petalColors[Math.floor(Math.random() * petalColors.length)],
|
| 201 |
+
transparent: true,
|
| 202 |
+
opacity: 0.7 + Math.random() * 0.2,
|
| 203 |
+
side: THREE.DoubleSide
|
| 204 |
+
});
|
| 205 |
+
|
| 206 |
+
const petal = new THREE.Mesh(petalGeometry, petalMaterial);
|
| 207 |
+
|
| 208 |
+
// Initial position around the tree (larger area)
|
| 209 |
+
petal.position.x = (Math.random() - 0.5) * 30;
|
| 210 |
+
petal.position.y = 5 + Math.random() * 25;
|
| 211 |
+
petal.position.z = (Math.random() - 0.5) * 30;
|
| 212 |
+
|
| 213 |
+
// Random rotation and scale
|
| 214 |
+
petal.rotation.x = Math.random() * Math.PI;
|
| 215 |
+
petal.rotation.y = Math.random() * Math.PI;
|
| 216 |
+
petal.rotation.z = Math.random() * Math.PI;
|
| 217 |
+
|
| 218 |
+
const scale = 0.8 + Math.random() * 0.4;
|
| 219 |
+
petal.scale.set(scale, scale, scale);
|
| 220 |
+
|
| 221 |
+
// Store velocity for animation with more variation
|
| 222 |
+
petal.userData = {
|
| 223 |
+
velocity: new THREE.Vector3(
|
| 224 |
+
(Math.random() - 0.5) * 0.02,
|
| 225 |
+
-0.03 - Math.random() * 0.05,
|
| 226 |
+
(Math.random() - 0.5) * 0.02
|
| 227 |
+
),
|
| 228 |
+
rotationSpeed: new THREE.Vector3(
|
| 229 |
+
Math.random() * 0.02,
|
| 230 |
+
Math.random() * 0.02,
|
| 231 |
+
Math.random() * 0.02
|
| 232 |
+
),
|
| 233 |
+
wobble: Math.random() * 0.02,
|
| 234 |
+
wobbleSpeed: 0.01 + Math.random() * 0.02
|
| 235 |
+
};
|
| 236 |
+
|
| 237 |
+
scene.add(petal);
|
| 238 |
+
petals.push(petal);
|
| 239 |
+
}
|
| 240 |
+
|
| 241 |
+
// Larger ground with more detail
|
| 242 |
+
const groundGeometry = new THREE.CircleGeometry(50, 64);
|
| 243 |
+
const groundMaterial = new THREE.MeshPhongMaterial({
|
| 244 |
+
color: 0x7CFC00,
|
| 245 |
+
side: THREE.DoubleSide,
|
| 246 |
+
shininess: 10
|
| 247 |
+
});
|
| 248 |
+
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
| 249 |
+
ground.rotation.x = -Math.PI / 2;
|
| 250 |
+
ground.position.y = 0;
|
| 251 |
+
ground.receiveShadow = true;
|
| 252 |
+
scene.add(ground);
|
| 253 |
+
|
| 254 |
+
// Add grass texture to ground
|
| 255 |
+
const grassGeometry = new THREE.CircleGeometry(50, 64);
|
| 256 |
+
const grassMaterial = new THREE.MeshPhongMaterial({
|
| 257 |
+
color: 0x5A8F29,
|
| 258 |
+
side: THREE.DoubleSide,
|
| 259 |
+
transparent: true,
|
| 260 |
+
opacity: 0.3
|
| 261 |
+
});
|
| 262 |
+
const grass = new THREE.Mesh(grassGeometry, grassMaterial);
|
| 263 |
+
grass.rotation.x = -Math.PI / 2;
|
| 264 |
+
grass.position.y = 0.01;
|
| 265 |
+
scene.add(grass);
|
| 266 |
+
|
| 267 |
+
// Add more fallen petals on the ground
|
| 268 |
+
for (let i = 0; i < 300; i++) {
|
| 269 |
+
const petal = new THREE.Mesh(petalGeometry, new THREE.MeshBasicMaterial({
|
| 270 |
+
color: petalColors[Math.floor(Math.random() * petalColors.length)],
|
| 271 |
+
transparent: true,
|
| 272 |
+
opacity: 0.6 + Math.random() * 0.3,
|
| 273 |
+
side: THREE.DoubleSide
|
| 274 |
+
}));
|
| 275 |
+
|
| 276 |
+
petal.position.x = (Math.random() - 0.5) * 45;
|
| 277 |
+
petal.position.y = 0.01;
|
| 278 |
+
petal.position.z = (Math.random() - 0.5) * 45;
|
| 279 |
+
|
| 280 |
+
petal.rotation.x = Math.random() * Math.PI;
|
| 281 |
+
petal.rotation.y = Math.random() * Math.PI;
|
| 282 |
+
petal.rotation.z = Math.random() * Math.PI;
|
| 283 |
+
|
| 284 |
+
const scale = 0.06 + Math.random() * 0.04;
|
| 285 |
+
petal.scale.set(scale, scale, scale);
|
| 286 |
+
|
| 287 |
+
scene.add(petal);
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
// Add some background elements (distant trees)
|
| 291 |
+
for (let i = 0; i < 10; i++) {
|
| 292 |
+
const angle = (i / 10) * Math.PI * 2;
|
| 293 |
+
const distance = 35 + Math.random() * 10;
|
| 294 |
+
|
| 295 |
+
const tree = new THREE.Mesh(
|
| 296 |
+
new THREE.ConeGeometry(3, 8, 5),
|
| 297 |
+
new THREE.MeshPhongMaterial({
|
| 298 |
+
color: 0x2E8B57,
|
| 299 |
+
flatShading: true
|
| 300 |
+
})
|
| 301 |
+
);
|
| 302 |
+
|
| 303 |
+
tree.position.x = Math.cos(angle) * distance;
|
| 304 |
+
tree.position.z = Math.sin(angle) * distance;
|
| 305 |
+
tree.position.y = 4;
|
| 306 |
+
|
| 307 |
+
scene.add(tree);
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
// Camera position - start further back to see the whole tree
|
| 311 |
+
camera.position.set(0, 15, 25);
|
| 312 |
+
camera.lookAt(0, 10, 0);
|
| 313 |
+
|
| 314 |
+
// Handle window resize
|
| 315 |
+
window.addEventListener('resize', () => {
|
| 316 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 317 |
+
camera.updateProjectionMatrix();
|
| 318 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 319 |
+
});
|
| 320 |
+
|
| 321 |
+
// Add controls
|
| 322 |
+
document.getElementById('zoomIn').addEventListener('click', () => {
|
| 323 |
+
camera.position.z *= 0.9;
|
| 324 |
+
});
|
| 325 |
+
|
| 326 |
+
document.getElementById('zoomOut').addEventListener('click', () => {
|
| 327 |
+
camera.position.z *= 1.1;
|
| 328 |
+
});
|
| 329 |
+
|
| 330 |
+
document.getElementById('resetView').addEventListener('click', () => {
|
| 331 |
+
camera.position.set(0, 15, 25);
|
| 332 |
+
camera.lookAt(0, 10, 0);
|
| 333 |
+
});
|
| 334 |
+
|
| 335 |
+
// Enhanced animation loop
|
| 336 |
+
let time = 0;
|
| 337 |
+
function animate() {
|
| 338 |
+
requestAnimationFrame(animate);
|
| 339 |
+
time += 0.01;
|
| 340 |
+
|
| 341 |
+
// Animate petals with more natural movement
|
| 342 |
+
petals.forEach(petal => {
|
| 343 |
+
// Move petal with slight wobble
|
| 344 |
+
petal.position.x += petal.userData.velocity.x + Math.sin(time * petal.userData.wobbleSpeed) * petal.userData.wobble;
|
| 345 |
+
petal.position.y += petal.userData.velocity.y;
|
| 346 |
+
petal.position.z += petal.userData.velocity.z + Math.cos(time * petal.userData.wobbleSpeed) * petal.userData.wobble;
|
| 347 |
+
|
| 348 |
+
// Rotate petal
|
| 349 |
+
petal.rotation.x += petal.userData.rotationSpeed.x;
|
| 350 |
+
petal.rotation.y += petal.userData.rotationSpeed.y;
|
| 351 |
+
petal.rotation.z += petal.userData.rotationSpeed.z;
|
| 352 |
+
|
| 353 |
+
// Reset petal position when it falls below ground
|
| 354 |
+
if (petal.position.y < -5) {
|
| 355 |
+
petal.position.x = (Math.random() - 0.5) * 20;
|
| 356 |
+
petal.position.y = 25 + Math.random() * 10;
|
| 357 |
+
petal.position.z = (Math.random() - 0.5) * 20;
|
| 358 |
+
|
| 359 |
+
// Randomize velocity again
|
| 360 |
+
petal.userData.velocity.set(
|
| 361 |
+
(Math.random() - 0.5) * 0.02,
|
| 362 |
+
-0.03 - Math.random() * 0.05,
|
| 363 |
+
(Math.random() - 0.5) * 0.02
|
| 364 |
+
);
|
| 365 |
+
}
|
| 366 |
+
});
|
| 367 |
+
|
| 368 |
+
// Gentle camera movement
|
| 369 |
+
camera.position.x = Math.sin(time * 0.2) * 5;
|
| 370 |
+
camera.position.z = 25 + Math.cos(time * 0.2) * 5;
|
| 371 |
+
camera.lookAt(0, 10, 0);
|
| 372 |
+
|
| 373 |
+
renderer.render(scene, camera);
|
| 374 |
+
}
|
| 375 |
+
|
| 376 |
+
animate();
|
| 377 |
+
</script>
|
| 378 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=joung/bloom" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 379 |
+
</html>
|
prompts.txt
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
큰 벚꽃으로 수정해줘
|