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{
"Game": "Catan",
"Test Description": "Testing ability to optimize moves or scoring for a given game state and trying to have a grounded rule application",
"Difficulty Notes": "Easy optimization problem with intuitive solution",
"Question": "Assume: 1) no-inter player trading occurs, 2) there are no development cards left to draw, 3) in-hand VP cards count as points, 4) can use the combined Trade/Build phase, 5)For maritime trade, a city on a special harbor grants a 1:1 trade rate for its resource, while a city on a generic harbor grants a 3:2 trade rate for any resource. What is the maximum number of unique harbor locations that the blue player can have a settlement/city on by the end of the turn, given the player rolls a 11 in this turn? Return the answer in the following format: [prev_harbors: <number of harbors with the players city/settlements before the turn>, new_harbors: <number of harbors with the players city/settlements after the turn>]",
"Answer": "[prev_harbors:2 , new_harbors:3]",
"Rationale": "",
"game_state_url": [
"gamestates/images/catan/board_5.png",
"gamestates/images/catan/player_blue_5.png",
"gamestates/images/catan/player_red_5.png",
"gamestates/images/catan/player_green_5.png"
],
"Game State Difficulty": 3,
"Rules Difficulty": 3,
"Strategy Difficulty": 3,
"tier": 3,
"json_game_state_url": "",
"ID": 2518
}