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Browse files- server/environment.py +798 -0
server/environment.py
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| 1 |
+
"""
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| 2 |
+
TabletopPlanningEnv β fully instrumented RL training environment.
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| 3 |
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Every knob lives in EnvConfig. Every step is logged. Curriculum auto-advances.
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The observation tells the model everything it needs to plan well.
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"""
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import random
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from typing import Optional
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from .config import EnvConfig, RealismConfig
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from .logger import EpisodeLogger
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| 12 |
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from .models import Action, ObjectInfo, Observation, StepResult
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from .robosim import SimWrapper
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from .robosim.randomizer import randomize_scenario
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| 16 |
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class TabletopPlanningEnv:
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def __init__(self, config: EnvConfig = None, use_stub: bool = True):
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self.cfg = config or EnvConfig.easy()
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self.sim = SimWrapper(use_stub=use_stub)
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self.logger = EpisodeLogger(
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| 22 |
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export_path=self.cfg.log.export_path,
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| 23 |
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max_history=self.cfg.log.max_episode_history,
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| 24 |
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)
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self._episode_id = 0
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self._cumulative_reward = 0.0
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| 27 |
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self._action_history: list[str] = []
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self._last_action: Optional[str] = None
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self._last_result: Optional[str] = None
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+
self._mid_task_changed = False
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self._reset_internal()
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| 33 |
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def _nav_enabled(self) -> bool:
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return bool(getattr(self.cfg.task, "navigation_mode", False))
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+
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| 36 |
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def _gripper_cell(self) -> tuple[int, int]:
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| 37 |
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p = self.sim.get_state().gripper_pos
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| 38 |
+
return int(round(float(p[0]) / 0.1)), int(round(float(p[1]) / 0.1))
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| 39 |
+
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| 40 |
+
def _object_cell(self, obj_name: str) -> Optional[tuple[int, int]]:
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| 41 |
+
obj = self.sim.get_state().objects.get(obj_name)
|
| 42 |
+
if obj is None:
|
| 43 |
+
return None
|
| 44 |
+
return int(round(float(obj.pos[0]) / 0.1)), int(round(float(obj.pos[1]) / 0.1))
|
| 45 |
+
|
| 46 |
+
def _is_adjacent_to(self, obj_name: str) -> bool:
|
| 47 |
+
oc = self._object_cell(obj_name)
|
| 48 |
+
if oc is None:
|
| 49 |
+
return False
|
| 50 |
+
gx, gy = self._gripper_cell()
|
| 51 |
+
ox, oy = oc
|
| 52 |
+
return abs(gx - ox) + abs(gy - oy) <= 2
|
| 53 |
+
|
| 54 |
+
def _is_facing_object(self, obj_name: str) -> bool:
|
| 55 |
+
oc = self._object_cell(obj_name)
|
| 56 |
+
if oc is None:
|
| 57 |
+
return False
|
| 58 |
+
gx, gy = self._gripper_cell()
|
| 59 |
+
ox, oy = oc
|
| 60 |
+
dx, dy = (ox - gx), (oy - gy)
|
| 61 |
+
facing = self.sim.get_facing()
|
| 62 |
+
forward = {
|
| 63 |
+
"N": (0, 1),
|
| 64 |
+
"S": (0, -1),
|
| 65 |
+
"E": (1, 0),
|
| 66 |
+
"W": (-1, 0),
|
| 67 |
+
}.get(facing, (0, 1))
|
| 68 |
+
return (dx, dy) == forward
|
| 69 |
+
|
| 70 |
+
def _can_pick_object(self, obj_name: str) -> bool:
|
| 71 |
+
obj = self.sim.get_state().objects.get(obj_name)
|
| 72 |
+
if obj is None or not obj.reachable or obj.is_held or obj.in_bin is not None:
|
| 73 |
+
return False
|
| 74 |
+
if self._nav_enabled():
|
| 75 |
+
return self._is_adjacent_to(obj_name)
|
| 76 |
+
gp = self.sim.get_state().gripper_pos
|
| 77 |
+
dx = float(gp[0]) - float(obj.pos[0])
|
| 78 |
+
dy = float(gp[1]) - float(obj.pos[1])
|
| 79 |
+
return (dx * dx + dy * dy) ** 0.5 < 0.15
|
| 80 |
+
|
| 81 |
+
def _next_goal_cell(self) -> Optional[tuple[int, int]]:
|
| 82 |
+
state = self.sim.get_state()
|
| 83 |
+
for obj_name, bin_name in self._required_placements.items():
|
| 84 |
+
obj = state.objects.get(obj_name)
|
| 85 |
+
if not obj or obj.in_bin == bin_name:
|
| 86 |
+
continue
|
| 87 |
+
if obj.reachable:
|
| 88 |
+
return self._object_cell(obj_name)
|
| 89 |
+
for blocker in state.objects.values():
|
| 90 |
+
if blocker.blocking == obj_name and blocker.reachable and blocker.in_bin is None:
|
| 91 |
+
return self._object_cell(blocker.name)
|
| 92 |
+
return None
|
| 93 |
+
|
| 94 |
+
def _distance_to_next_goal(self) -> Optional[int]:
|
| 95 |
+
cell = self._next_goal_cell()
|
| 96 |
+
if cell is None:
|
| 97 |
+
return None
|
| 98 |
+
gx, gy = self._gripper_cell()
|
| 99 |
+
tx, ty = cell
|
| 100 |
+
return abs(gx - tx) + abs(gy - ty)
|
| 101 |
+
|
| 102 |
+
def _valid_actions_with_reasons(self) -> dict[str, str]:
|
| 103 |
+
state = self.sim.get_state()
|
| 104 |
+
reasons = {"SCAN_SCENE": "refresh scene understanding"}
|
| 105 |
+
if self._nav_enabled():
|
| 106 |
+
reasons.update({
|
| 107 |
+
"MOVE_NORTH": "move gripper one cell north",
|
| 108 |
+
"MOVE_SOUTH": "move gripper one cell south",
|
| 109 |
+
"MOVE_EAST": "move gripper one cell east",
|
| 110 |
+
"MOVE_WEST": "move gripper one cell west",
|
| 111 |
+
"ROTATE_LEFT": "rotate gripper orientation left",
|
| 112 |
+
"ROTATE_RIGHT": "rotate gripper orientation right",
|
| 113 |
+
})
|
| 114 |
+
else:
|
| 115 |
+
for obj in state.objects.values():
|
| 116 |
+
if obj.reachable and not obj.is_held and obj.in_bin is None:
|
| 117 |
+
color = obj.name.replace("_block", "").upper()
|
| 118 |
+
reasons[f"MOVE_TO_{color}"] = f"navigate directly to {obj.name}"
|
| 119 |
+
|
| 120 |
+
if state.holding:
|
| 121 |
+
reasons["PLACE_BIN_A"] = "place held object in bin A"
|
| 122 |
+
reasons["PLACE_BIN_B"] = "place held object in bin B"
|
| 123 |
+
else:
|
| 124 |
+
for obj in state.objects.values():
|
| 125 |
+
if not self._can_pick_object(obj.name):
|
| 126 |
+
continue
|
| 127 |
+
reasons["PICK"] = f"pick reachable object ({obj.name})"
|
| 128 |
+
break
|
| 129 |
+
|
| 130 |
+
for obj in state.objects.values():
|
| 131 |
+
if not (obj.blocking and obj.reachable):
|
| 132 |
+
continue
|
| 133 |
+
if self._nav_enabled() and not self._is_adjacent_to(obj.name):
|
| 134 |
+
continue
|
| 135 |
+
reasons["CLEAR_BLOCKER"] = f"clear blocker ({obj.name})"
|
| 136 |
+
break
|
| 137 |
+
return reasons
|
| 138 |
+
|
| 139 |
+
def _deadline_status(self) -> dict[str, int]:
|
| 140 |
+
status = {}
|
| 141 |
+
deadlines = getattr(self._scenario_cfg, "deadlines", {}) or {}
|
| 142 |
+
for obj_name, deadline_step in deadlines.items():
|
| 143 |
+
obj = self.sim.get_state().objects.get(obj_name)
|
| 144 |
+
target_bin = self._required_placements.get(obj_name)
|
| 145 |
+
done = bool(obj and target_bin and obj.in_bin == target_bin)
|
| 146 |
+
if done:
|
| 147 |
+
continue
|
| 148 |
+
status[obj_name] = int(deadline_step - self._steps)
|
| 149 |
+
return status
|
| 150 |
+
|
| 151 |
+
def _observability_map(self) -> list[str]:
|
| 152 |
+
gx, gy = self._gripper_cell()
|
| 153 |
+
lines = []
|
| 154 |
+
for y in range(3, -4, -1):
|
| 155 |
+
row = []
|
| 156 |
+
for x in range(-3, 4):
|
| 157 |
+
if (x, y) == (gx, gy):
|
| 158 |
+
row.append("G")
|
| 159 |
+
else:
|
| 160 |
+
row.append(".")
|
| 161 |
+
lines.append("".join(row))
|
| 162 |
+
return lines
|
| 163 |
+
|
| 164 |
+
def _nav_step_toward(self, target: tuple[int, int]) -> str:
|
| 165 |
+
"""Navigate one step toward target cell (navigates all the way onto the cell)."""
|
| 166 |
+
gx, gy = self._gripper_cell()
|
| 167 |
+
tx, ty = target
|
| 168 |
+
dx, dy = tx - gx, ty - gy
|
| 169 |
+
# Already at target cell β nothing to do
|
| 170 |
+
if dx == 0 and dy == 0:
|
| 171 |
+
return "SCAN_SCENE"
|
| 172 |
+
# Move along the longer axis first
|
| 173 |
+
if abs(dx) >= abs(dy):
|
| 174 |
+
return "MOVE_EAST" if dx > 0 else "MOVE_WEST"
|
| 175 |
+
return "MOVE_NORTH" if dy > 0 else "MOVE_SOUTH"
|
| 176 |
+
|
| 177 |
+
# ββ Public interface ββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 178 |
+
|
| 179 |
+
def reset(self) -> Observation:
|
| 180 |
+
self._reset_internal()
|
| 181 |
+
return self._build_obs(last_action=None, last_result=None)
|
| 182 |
+
|
| 183 |
+
def step(self, action: str, reasoning: str = "") -> StepResult:
|
| 184 |
+
"""
|
| 185 |
+
action: the high-level action string
|
| 186 |
+
reasoning: optional <think>...</think> chain-of-thought from the model.
|
| 187 |
+
Rewarded if it mentions the right objects and constraints.
|
| 188 |
+
"""
|
| 189 |
+
if self._done:
|
| 190 |
+
raise RuntimeError("Episode is done. Call reset() first.")
|
| 191 |
+
|
| 192 |
+
# Inject mid-task instruction changes β can fire at multiple steps
|
| 193 |
+
change_steps = getattr(self.cfg.task, 'mid_task_change_steps', [self.cfg.task.mid_task_change_step])
|
| 194 |
+
if (self.cfg.task.mid_task_change_prob > 0
|
| 195 |
+
and self._steps in change_steps
|
| 196 |
+
and self._steps not in self._changes_applied
|
| 197 |
+
and random.random() < self.cfg.task.mid_task_change_prob
|
| 198 |
+
and not self._done):
|
| 199 |
+
self._apply_mid_task_change()
|
| 200 |
+
self._changes_applied.add(self._steps)
|
| 201 |
+
|
| 202 |
+
pre_holding = self.sim.get_state().holding
|
| 203 |
+
# Snapshot reachability BEFORE execution so reasoning bonus can check the
|
| 204 |
+
# pre-action state (e.g. "blue is blocking red" is true before CLEAR_BLOCKER fires).
|
| 205 |
+
pre_state_snapshot = {
|
| 206 |
+
name: {"reachable": obj.reachable, "blocking": obj.blocking}
|
| 207 |
+
for name, obj in self.sim.get_state().objects.items()
|
| 208 |
+
}
|
| 209 |
+
valid_now = self._valid_actions()
|
| 210 |
+
invalid_reason = None
|
| 211 |
+
if action not in valid_now:
|
| 212 |
+
raw_result = "FAILED_INVALID"
|
| 213 |
+
reasons = self._valid_actions_with_reasons()
|
| 214 |
+
if reasons:
|
| 215 |
+
invalid_reason = "invalid_now; choose one of: " + ", ".join(sorted(reasons.keys()))
|
| 216 |
+
else:
|
| 217 |
+
raw_result = self.sim.execute(action)
|
| 218 |
+
result = self._apply_noise(action, raw_result)
|
| 219 |
+
|
| 220 |
+
if result == "FAILED_SLIP" and raw_result == "SUCCESS" and action == "PICK":
|
| 221 |
+
state = self.sim.get_state()
|
| 222 |
+
if state.holding:
|
| 223 |
+
state.objects[state.holding].is_held = False
|
| 224 |
+
state.holding = None
|
| 225 |
+
|
| 226 |
+
# SCAN reveals hidden traits of all currently reachable objects
|
| 227 |
+
if action == "SCAN_SCENE" and result == "SUCCESS":
|
| 228 |
+
self._scanned = True
|
| 229 |
+
hidden = getattr(self._scenario_cfg, 'hidden_traits', {}) or {}
|
| 230 |
+
state = self.sim.get_state()
|
| 231 |
+
for obj_name, trait in hidden.items():
|
| 232 |
+
obj = state.objects.get(obj_name)
|
| 233 |
+
if obj and (obj.reachable or obj.in_bin is not None or obj.is_held):
|
| 234 |
+
self._revealed_traits[obj_name] = trait
|
| 235 |
+
|
| 236 |
+
# FAILED_FRAGILE: picking an unscanned fragile object damages it
|
| 237 |
+
if (result == "SUCCESS" and action == "PICK"
|
| 238 |
+
and getattr(self.cfg.task, 'require_scan_for_traits', False)):
|
| 239 |
+
state = self.sim.get_state()
|
| 240 |
+
picked = state.holding
|
| 241 |
+
hidden = getattr(self._scenario_cfg, 'hidden_traits', {}) or {}
|
| 242 |
+
if picked and hidden.get(picked) == "fragile" and picked not in self._revealed_traits:
|
| 243 |
+
# Object is fragile but agent never scanned β it breaks
|
| 244 |
+
state.objects[picked].is_held = False
|
| 245 |
+
state.holding = None
|
| 246 |
+
result = "FAILED_FRAGILE"
|
| 247 |
+
|
| 248 |
+
self._apply_world_drift()
|
| 249 |
+
self._action_history.append(action)
|
| 250 |
+
self._last_action = action
|
| 251 |
+
self._last_result = result
|
| 252 |
+
|
| 253 |
+
self._steps += 1
|
| 254 |
+
reward = self._compute_reward(action, result, pre_holding=pre_holding,
|
| 255 |
+
pre_state_snapshot=pre_state_snapshot)
|
| 256 |
+
reward += self._reasoning_bonus(reasoning, action, result,
|
| 257 |
+
pre_state_snapshot=pre_state_snapshot)
|
| 258 |
+
self._cumulative_reward += reward
|
| 259 |
+
self._update_planning_state(action, result)
|
| 260 |
+
|
| 261 |
+
# Oracle hint for logging / observation
|
| 262 |
+
oracle = self._oracle_action()
|
| 263 |
+
|
| 264 |
+
if self.cfg.log.log_every_step:
|
| 265 |
+
self.logger.log_step(
|
| 266 |
+
step=self._steps,
|
| 267 |
+
action=action,
|
| 268 |
+
result=result,
|
| 269 |
+
reward=reward,
|
| 270 |
+
cumulative_reward=self._cumulative_reward,
|
| 271 |
+
valid_actions=self._valid_actions(),
|
| 272 |
+
oracle_action=oracle if self.cfg.obs.include_oracle_hint else None,
|
| 273 |
+
holding=self.sim.get_state().holding,
|
| 274 |
+
n_failures=len(self._known_failures),
|
| 275 |
+
n_subgoals=len(self._completed_subgoals),
|
| 276 |
+
)
|
| 277 |
+
|
| 278 |
+
done = self._check_done()
|
| 279 |
+
if done:
|
| 280 |
+
ep = self.logger.end_episode(success=self._all_goals_complete())
|
| 281 |
+
self.logger.metrics._current_difficulty = self.cfg.log.export_path # track level
|
| 282 |
+
|
| 283 |
+
obs = self._build_obs(last_action=action, last_result=result)
|
| 284 |
+
return StepResult(
|
| 285 |
+
observation=obs,
|
| 286 |
+
reward=reward,
|
| 287 |
+
done=done,
|
| 288 |
+
info={
|
| 289 |
+
"result": result,
|
| 290 |
+
"step": self._steps,
|
| 291 |
+
"oracle_action": oracle,
|
| 292 |
+
"valid_actions": self._valid_actions(),
|
| 293 |
+
"action_preconditions": self._valid_actions_with_reasons(),
|
| 294 |
+
"distance_to_next_goal": self._distance_to_next_goal(),
|
| 295 |
+
"deadline_status": self._deadline_status(),
|
| 296 |
+
"invalid_reason": invalid_reason,
|
| 297 |
+
"goal_progress": self._goal_progress(),
|
| 298 |
+
"mid_task_changed": (self._steps - 1) in self._changes_applied,
|
| 299 |
+
"cumulative_reward": self._cumulative_reward,
|
| 300 |
+
},
|
| 301 |
+
)
|
| 302 |
+
|
| 303 |
+
@property
|
| 304 |
+
def metrics(self):
|
| 305 |
+
return self.logger.metrics.to_dict()
|
| 306 |
+
|
| 307 |
+
# ββ Internal reset ββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 308 |
+
|
| 309 |
+
def _reset_internal(self):
|
| 310 |
+
tc = self.cfg.task
|
| 311 |
+
force_blocked = random.random() < tc.force_blocked_prob
|
| 312 |
+
scenario_cfg = randomize_scenario(
|
| 313 |
+
n_objects=random.randint(tc.n_objects_min, tc.n_objects_max),
|
| 314 |
+
n_targets=random.randint(tc.n_targets_min, tc.n_targets_max),
|
| 315 |
+
n_blockers=random.randint(tc.n_blockers_min, tc.n_blockers_max),
|
| 316 |
+
force_blocked=force_blocked,
|
| 317 |
+
scenario_pack=getattr(tc, "scenario_pack", "default"),
|
| 318 |
+
)
|
| 319 |
+
|
| 320 |
+
self.sim._build_state_from_config(scenario_cfg)
|
| 321 |
+
self._scenario_cfg = scenario_cfg
|
| 322 |
+
|
| 323 |
+
self._steps = 0
|
| 324 |
+
self._done = False
|
| 325 |
+
self._scanned = False
|
| 326 |
+
self._mid_task_changed = False
|
| 327 |
+
self._changes_applied: set[int] = set() # which change-steps have fired
|
| 328 |
+
self._cumulative_reward = 0.0
|
| 329 |
+
self._action_history = []
|
| 330 |
+
self._last_action = None
|
| 331 |
+
self._last_result = None
|
| 332 |
+
self._completed_subgoals: list[str] = []
|
| 333 |
+
self._known_failures: list[str] = []
|
| 334 |
+
self._active_constraints: list[str] = ([scenario_cfg.constraint]
|
| 335 |
+
if scenario_cfg.constraint else [])
|
| 336 |
+
self._instruction = scenario_cfg.instruction
|
| 337 |
+
self._required_placements: dict[str, str] = dict(scenario_cfg.targets)
|
| 338 |
+
# Per-object trait reveal: populated by SCAN_SCENE, enforced in PICK
|
| 339 |
+
self._revealed_traits: dict[str, str] = {}
|
| 340 |
+
|
| 341 |
+
self._episode_id += 1
|
| 342 |
+
self.logger.begin_episode(
|
| 343 |
+
episode_id=self._episode_id,
|
| 344 |
+
instruction=self._instruction,
|
| 345 |
+
difficulty="custom",
|
| 346 |
+
n_objects=len(scenario_cfg.objects),
|
| 347 |
+
n_blockers=len(scenario_cfg.blockers),
|
| 348 |
+
n_targets=len(scenario_cfg.targets),
|
| 349 |
+
)
|
| 350 |
+
|
| 351 |
+
# ββ Reward ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 352 |
+
|
| 353 |
+
def _reasoning_bonus(self, reasoning: str, action: str, result: str,
|
| 354 |
+
pre_state_snapshot: Optional[dict] = None) -> float:
|
| 355 |
+
"""
|
| 356 |
+
Bonus for reasoning that mentions relevant objects, constraints, and plans.
|
| 357 |
+
|
| 358 |
+
Uses pre-action state snapshot so CLEAR_BLOCKER reasoning ("X is blocking Y")
|
| 359 |
+
is rewarded correctly even though the blocker is already gone post-execution.
|
| 360 |
+
|
| 361 |
+
The cap scales with reasoning length β longer, more detailed chain-of-thought
|
| 362 |
+
can earn proportionally more reward (up to a hard ceiling of 1.5).
|
| 363 |
+
"""
|
| 364 |
+
if not reasoning or len(reasoning) < 10:
|
| 365 |
+
return 0.0
|
| 366 |
+
bonus = 0.0
|
| 367 |
+
r = reasoning.lower()
|
| 368 |
+
|
| 369 |
+
# Use pre-action state for blocked-object checks so CLEAR_BLOCKER reasoning
|
| 370 |
+
# ("blue is blocking red") is rewarded even though the blocker is now cleared.
|
| 371 |
+
blocked_before = set()
|
| 372 |
+
if pre_state_snapshot:
|
| 373 |
+
for name, snap in pre_state_snapshot.items():
|
| 374 |
+
if not snap["reachable"]:
|
| 375 |
+
blocked_before.add(name.replace("_block", "").lower())
|
| 376 |
+
else:
|
| 377 |
+
for obj in self.sim.get_state().objects.values():
|
| 378 |
+
if not obj.reachable:
|
| 379 |
+
blocked_before.add(obj.name.replace("_block", "").lower())
|
| 380 |
+
|
| 381 |
+
# Mentions blocked objects correctly
|
| 382 |
+
for color in blocked_before:
|
| 383 |
+
if color in r:
|
| 384 |
+
bonus += 0.1
|
| 385 |
+
|
| 386 |
+
# Mentions the target object and correct bin
|
| 387 |
+
for obj_name, bin_name in self._required_placements.items():
|
| 388 |
+
color = obj_name.replace("_block", "")
|
| 389 |
+
if color in r and f"bin {bin_name.lower()}" in r:
|
| 390 |
+
bonus += 0.2
|
| 391 |
+
|
| 392 |
+
# Mentions relevant constraint
|
| 393 |
+
for c in self._active_constraints:
|
| 394 |
+
if c.replace("_", " ") in r:
|
| 395 |
+
bonus += 0.1
|
| 396 |
+
|
| 397 |
+
# Mentions the chosen action or its intent
|
| 398 |
+
action_words = {
|
| 399 |
+
"CLEAR_BLOCKER": ["clear", "move", "push", "unblock"],
|
| 400 |
+
"PICK": ["pick", "grab", "grasp", "lift"],
|
| 401 |
+
"PLACE_BIN_A": ["place", "put", "bin a"],
|
| 402 |
+
"PLACE_BIN_B": ["place", "put", "bin b"],
|
| 403 |
+
"SCAN_SCENE": ["scan", "look", "inspect", "check"],
|
| 404 |
+
}
|
| 405 |
+
for word in action_words.get(action, []):
|
| 406 |
+
if word in r:
|
| 407 |
+
bonus += 0.1
|
| 408 |
+
break
|
| 409 |
+
|
| 410 |
+
# Bonus for explicit multi-step plan in reasoning ("plan:" or "β" sequence)
|
| 411 |
+
if "plan:" in r or (" β " in reasoning):
|
| 412 |
+
bonus += 0.15
|
| 413 |
+
|
| 414 |
+
# Token-length scaling: longer reasoning unlocks a higher reward cap.
|
| 415 |
+
# Every 50 chars of reasoning raises the cap by 0.1, up to max 1.5.
|
| 416 |
+
# This rewards richer chain-of-thought without rewarding padding.
|
| 417 |
+
length_scale = min(1.5, 0.5 + 0.1 * (len(reasoning) // 50))
|
| 418 |
+
return min(bonus, length_scale)
|
| 419 |
+
|
| 420 |
+
def _compute_reward(self, action: str, result: str, pre_holding: Optional[str] = None,
|
| 421 |
+
pre_state_snapshot: Optional[dict] = None) -> float:
|
| 422 |
+
w = self.cfg.reward
|
| 423 |
+
r = w.step_cost
|
| 424 |
+
|
| 425 |
+
if self._nav_enabled():
|
| 426 |
+
if action in ("MOVE_NORTH", "MOVE_SOUTH", "MOVE_EAST", "MOVE_WEST"):
|
| 427 |
+
r -= 0.03
|
| 428 |
+
if action in ("ROTATE_LEFT", "ROTATE_RIGHT"):
|
| 429 |
+
r -= 0.02
|
| 430 |
+
|
| 431 |
+
if result not in ("SUCCESS", "PARTIAL_CLEAR"):
|
| 432 |
+
failure_key = f"{action}:{result}"
|
| 433 |
+
if result == "FAILED_FRAGILE":
|
| 434 |
+
# Larger specific penalty β agent should have scanned first
|
| 435 |
+
r += w.fragile_pick_penalty
|
| 436 |
+
r += w.repeated_failure if failure_key in self._known_failures else w.first_failure
|
| 437 |
+
else:
|
| 438 |
+
r += w.repeated_failure if failure_key in self._known_failures else w.first_failure
|
| 439 |
+
return r
|
| 440 |
+
|
| 441 |
+
if action == "CLEAR_BLOCKER":
|
| 442 |
+
r += w.blocker_cleared
|
| 443 |
+
if action == "PICK":
|
| 444 |
+
held = self.sim.get_state().holding
|
| 445 |
+
# Reward only picks that move a required-yet-unfinished target.
|
| 446 |
+
if held and held in self._required_placements:
|
| 447 |
+
target_bin = self._required_placements[held]
|
| 448 |
+
obj = self.sim.get_state().objects.get(held)
|
| 449 |
+
already_done = bool(obj and obj.in_bin == target_bin)
|
| 450 |
+
if not already_done:
|
| 451 |
+
r += w.successful_pick
|
| 452 |
+
else:
|
| 453 |
+
r += w.wrong_pick
|
| 454 |
+
else:
|
| 455 |
+
r += w.wrong_pick
|
| 456 |
+
if action in ("PLACE_BIN_A", "PLACE_BIN_B"):
|
| 457 |
+
bin_name = "A" if action == "PLACE_BIN_A" else "B"
|
| 458 |
+
placed_obj = pre_holding
|
| 459 |
+
correct = bool(placed_obj and self._required_placements.get(placed_obj) == bin_name)
|
| 460 |
+
r += w.correct_placement if correct else w.wrong_bin
|
| 461 |
+
if not correct and self._active_constraints:
|
| 462 |
+
r += w.constraint_violation # extra hit for constraint violation
|
| 463 |
+
if action == "SCAN_SCENE":
|
| 464 |
+
if not self._scanned:
|
| 465 |
+
r += w.useful_scan # first scan only
|
| 466 |
+
# Penalize avoidable scans β but NOT if scanning is currently needed
|
| 467 |
+
# to reveal a required hidden trait (fragile/heavy) before picking.
|
| 468 |
+
scan_is_needed = False
|
| 469 |
+
if getattr(self.cfg.task, 'require_scan_for_traits', False):
|
| 470 |
+
hidden = getattr(self._scenario_cfg, 'hidden_traits', {}) or {}
|
| 471 |
+
state = self.sim.get_state()
|
| 472 |
+
for obj_name in self._required_placements:
|
| 473 |
+
obj = state.objects.get(obj_name)
|
| 474 |
+
if (obj and obj.reachable and obj.in_bin is None
|
| 475 |
+
and obj_name in hidden
|
| 476 |
+
and obj_name not in self._revealed_traits):
|
| 477 |
+
scan_is_needed = True
|
| 478 |
+
break
|
| 479 |
+
if not scan_is_needed:
|
| 480 |
+
valid_now = self._valid_actions()
|
| 481 |
+
if any(a != "SCAN_SCENE" for a in valid_now):
|
| 482 |
+
r += w.useless_action
|
| 483 |
+
# Penalize scan loops with increasing severity regardless.
|
| 484 |
+
streak = 0
|
| 485 |
+
for a in reversed(self._action_history):
|
| 486 |
+
if a == "SCAN_SCENE":
|
| 487 |
+
streak += 1
|
| 488 |
+
else:
|
| 489 |
+
break
|
| 490 |
+
if streak > 0:
|
| 491 |
+
r -= min(1.5, 0.25 * streak)
|
| 492 |
+
|
| 493 |
+
# First recovery after failure
|
| 494 |
+
if self._known_failures and result == "SUCCESS" and action != "SCAN_SCENE":
|
| 495 |
+
if "recovery" not in self._completed_subgoals:
|
| 496 |
+
r += w.recovery_after_failure
|
| 497 |
+
|
| 498 |
+
# Terminal
|
| 499 |
+
if self._all_goals_complete():
|
| 500 |
+
r += w.task_complete
|
| 501 |
+
steps_saved = self.cfg.task.max_steps - self._steps
|
| 502 |
+
r += w.efficiency_bonus_max * (steps_saved / self.cfg.task.max_steps)
|
| 503 |
+
self._done = True
|
| 504 |
+
elif self._steps >= self.cfg.task.max_steps:
|
| 505 |
+
# Timeout: explicit penalty so the model learns completing > timing out.
|
| 506 |
+
r += w.timeout_failure
|
| 507 |
+
|
| 508 |
+
# Deadline pressure: penalize each overdue unfinished target.
|
| 509 |
+
for obj_name, remaining in self._deadline_status().items():
|
| 510 |
+
if remaining < 0:
|
| 511 |
+
r += (w.missed_deadline * 0.2)
|
| 512 |
+
|
| 513 |
+
return r
|
| 514 |
+
|
| 515 |
+
# ββ Planning state ββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 516 |
+
|
| 517 |
+
def _update_planning_state(self, action: str, result: str):
|
| 518 |
+
if result not in ("SUCCESS", "PARTIAL_CLEAR"):
|
| 519 |
+
key = f"{action}:{result}"
|
| 520 |
+
if key not in self._known_failures:
|
| 521 |
+
self._known_failures.append(key)
|
| 522 |
+
else:
|
| 523 |
+
if action == "CLEAR_BLOCKER" and "cleared_blocker" not in self._completed_subgoals:
|
| 524 |
+
self._completed_subgoals.append("cleared_blocker")
|
| 525 |
+
if (self._known_failures and result == "SUCCESS"
|
| 526 |
+
and "recovery" not in self._completed_subgoals):
|
| 527 |
+
self._completed_subgoals.append("recovery")
|
| 528 |
+
|
| 529 |
+
state = self.sim.get_state()
|
| 530 |
+
for obj_name, bin_name in self._required_placements.items():
|
| 531 |
+
key = f"placed_{obj_name}_in_bin_{bin_name}"
|
| 532 |
+
if key not in self._completed_subgoals:
|
| 533 |
+
obj = state.objects.get(obj_name)
|
| 534 |
+
if obj and obj.in_bin == bin_name:
|
| 535 |
+
self._completed_subgoals.append(key)
|
| 536 |
+
|
| 537 |
+
if self._steps >= self.cfg.task.max_steps:
|
| 538 |
+
self._done = True
|
| 539 |
+
|
| 540 |
+
def _check_done(self) -> bool:
|
| 541 |
+
return self._done
|
| 542 |
+
|
| 543 |
+
def _all_goals_complete(self) -> bool:
|
| 544 |
+
state = self.sim.get_state()
|
| 545 |
+
for name, bin_name in self._required_placements.items():
|
| 546 |
+
obj = state.objects.get(name)
|
| 547 |
+
if not obj or obj.in_bin != bin_name:
|
| 548 |
+
return False
|
| 549 |
+
return True
|
| 550 |
+
|
| 551 |
+
# ββ Noise / dynamics ββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 552 |
+
|
| 553 |
+
def _apply_noise(self, action: str, result: str) -> str:
|
| 554 |
+
if result != "SUCCESS":
|
| 555 |
+
return result
|
| 556 |
+
rc = self.cfg.realism
|
| 557 |
+
if action == "PICK" and random.random() < rc.grasp_fail_prob:
|
| 558 |
+
return "FAILED_SLIP"
|
| 559 |
+
if action == "CLEAR_BLOCKER" and random.random() < rc.clear_partial_prob:
|
| 560 |
+
return "PARTIAL_CLEAR"
|
| 561 |
+
return result
|
| 562 |
+
|
| 563 |
+
def _apply_world_drift(self):
|
| 564 |
+
if random.random() < self.cfg.realism.object_drift_prob:
|
| 565 |
+
state = self.sim.get_state()
|
| 566 |
+
reachable = [o for o in state.objects.values()
|
| 567 |
+
if o.reachable and not o.is_held and o.in_bin is None]
|
| 568 |
+
if reachable:
|
| 569 |
+
obj = random.choice(reachable)
|
| 570 |
+
obj.reachable = False
|
| 571 |
+
|
| 572 |
+
# ββ Mid-task instruction change βββββββββββββββββββββββββββββββββββββ
|
| 573 |
+
|
| 574 |
+
def _apply_mid_task_change(self):
|
| 575 |
+
"""Swap one target's bin. Agent must replan."""
|
| 576 |
+
from .robosim.randomizer import BINS
|
| 577 |
+
targets = list(self._required_placements.items())
|
| 578 |
+
if not targets:
|
| 579 |
+
return
|
| 580 |
+
obj_name, old_bin = random.choice(targets)
|
| 581 |
+
new_bin = [b for b in BINS if b != old_bin][0]
|
| 582 |
+
self._required_placements[obj_name] = new_bin
|
| 583 |
+
self._mid_task_changed = True
|
| 584 |
+
# Rebuild instruction to reflect change
|
| 585 |
+
from .robosim.randomizer import OBJECT_COLORS
|
| 586 |
+
color = OBJECT_COLORS.get(obj_name, obj_name.replace("_block", ""))
|
| 587 |
+
change_note = f" [UPDATE: place the {color} block in bin {new_bin} instead.]"
|
| 588 |
+
self._instruction = self._instruction + change_note
|
| 589 |
+
self._active_constraints.append("bin_change")
|
| 590 |
+
|
| 591 |
+
# ββ Valid actions ββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 592 |
+
|
| 593 |
+
def _valid_actions(self) -> list[str]:
|
| 594 |
+
"""Which actions make sense right now given the current state."""
|
| 595 |
+
state = self.sim.get_state()
|
| 596 |
+
valid = ["SCAN_SCENE"]
|
| 597 |
+
|
| 598 |
+
if self._nav_enabled():
|
| 599 |
+
valid += ["MOVE_NORTH", "MOVE_SOUTH", "MOVE_EAST", "MOVE_WEST", "ROTATE_LEFT", "ROTATE_RIGHT"]
|
| 600 |
+
else:
|
| 601 |
+
for obj in state.objects.values():
|
| 602 |
+
if obj.reachable and not obj.is_held and obj.in_bin is None:
|
| 603 |
+
color = obj.name.replace("_block", "").upper()
|
| 604 |
+
valid.append(f"MOVE_TO_{color}")
|
| 605 |
+
|
| 606 |
+
if state.holding:
|
| 607 |
+
valid += ["PLACE_BIN_A", "PLACE_BIN_B"]
|
| 608 |
+
else:
|
| 609 |
+
has_pick = False
|
| 610 |
+
for obj in state.objects.values():
|
| 611 |
+
if self._can_pick_object(obj.name):
|
| 612 |
+
has_pick = True
|
| 613 |
+
break
|
| 614 |
+
if has_pick:
|
| 615 |
+
valid.append("PICK")
|
| 616 |
+
|
| 617 |
+
if not state.holding: # can't clear a blocker while holding something
|
| 618 |
+
for obj in state.objects.values():
|
| 619 |
+
if not (obj.blocking and obj.reachable):
|
| 620 |
+
continue
|
| 621 |
+
if self._nav_enabled() and not self._is_adjacent_to(obj.name):
|
| 622 |
+
continue
|
| 623 |
+
valid.append("CLEAR_BLOCKER")
|
| 624 |
+
break
|
| 625 |
+
|
| 626 |
+
return valid
|
| 627 |
+
|
| 628 |
+
# ββ Goal progress ββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 629 |
+
|
| 630 |
+
def _goal_progress(self) -> float:
|
| 631 |
+
if not self._required_placements:
|
| 632 |
+
return 1.0
|
| 633 |
+
state = self.sim.get_state()
|
| 634 |
+
done = sum(1 for name, bin_ in self._required_placements.items()
|
| 635 |
+
if state.objects.get(name) and state.objects[name].in_bin == bin_)
|
| 636 |
+
return done / len(self._required_placements)
|
| 637 |
+
|
| 638 |
+
# ββ Oracle hint ββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 639 |
+
|
| 640 |
+
def _oracle_action(self) -> Optional[str]:
|
| 641 |
+
"""Scripted optimal action for current state (teaching signal)."""
|
| 642 |
+
state = self.sim.get_state()
|
| 643 |
+
failures = set(self._known_failures)
|
| 644 |
+
completed = set(self._completed_subgoals)
|
| 645 |
+
last_action = self._last_action
|
| 646 |
+
last_result = self._last_result
|
| 647 |
+
|
| 648 |
+
def can_clear_now() -> bool:
|
| 649 |
+
for obj in state.objects.values():
|
| 650 |
+
if not (obj.blocking and obj.reachable):
|
| 651 |
+
continue
|
| 652 |
+
if self._nav_enabled() and not self._is_adjacent_to(obj.name):
|
| 653 |
+
continue
|
| 654 |
+
return True
|
| 655 |
+
return False
|
| 656 |
+
|
| 657 |
+
def blocker_for_target(target_name: str) -> Optional[str]:
|
| 658 |
+
for obj in state.objects.values():
|
| 659 |
+
if obj.blocking == target_name and obj.reachable and obj.in_bin is None:
|
| 660 |
+
return obj.name
|
| 661 |
+
return None
|
| 662 |
+
|
| 663 |
+
# If scan is required and next pick target is fragile+unscanned β scan first
|
| 664 |
+
if getattr(self.cfg.task, 'require_scan_for_traits', False):
|
| 665 |
+
hidden = getattr(self._scenario_cfg, 'hidden_traits', {}) or {}
|
| 666 |
+
for obj_name in self._required_placements:
|
| 667 |
+
obj = state.objects.get(obj_name)
|
| 668 |
+
if (obj and obj.reachable and obj.in_bin is None
|
| 669 |
+
and hidden.get(obj_name) == "fragile"
|
| 670 |
+
and obj_name not in self._revealed_traits):
|
| 671 |
+
return "SCAN_SCENE"
|
| 672 |
+
|
| 673 |
+
# Just moved to something β pick it
|
| 674 |
+
if last_action and last_action.startswith("MOVE_TO") and last_result == "SUCCESS":
|
| 675 |
+
return "PICK"
|
| 676 |
+
|
| 677 |
+
# Holding β place correctly
|
| 678 |
+
if state.holding:
|
| 679 |
+
target_bin = self._required_placements.get(state.holding)
|
| 680 |
+
if target_bin:
|
| 681 |
+
return f"PLACE_BIN_{target_bin}"
|
| 682 |
+
return "PLACE_BIN_A"
|
| 683 |
+
|
| 684 |
+
# Failed to reach a target β clear or re-navigate
|
| 685 |
+
if any(f.startswith("MOVE_TO") and "FAILED_BLOCKED" in f for f in failures) and can_clear_now():
|
| 686 |
+
return "CLEAR_BLOCKER"
|
| 687 |
+
# PICK:FAILED_EMPTY means gripper is not adjacent to anything pickable.
|
| 688 |
+
# In nav mode, re-navigate to the next target instead of looping on CLEAR_BLOCKER.
|
| 689 |
+
if "PICK:FAILED_EMPTY" in failures:
|
| 690 |
+
if self._nav_enabled():
|
| 691 |
+
# Fall through to the placement-order loop below which will nav correctly.
|
| 692 |
+
pass
|
| 693 |
+
elif can_clear_now():
|
| 694 |
+
return "CLEAR_BLOCKER"
|
| 695 |
+
|
| 696 |
+
# Work through required placements in order
|
| 697 |
+
for obj_name, bin_name in self._required_placements.items():
|
| 698 |
+
key = f"placed_{obj_name}_in_bin_{bin_name}"
|
| 699 |
+
if key in completed:
|
| 700 |
+
continue
|
| 701 |
+
obj = state.objects.get(obj_name)
|
| 702 |
+
if not obj or obj.in_bin:
|
| 703 |
+
continue
|
| 704 |
+
if obj.reachable:
|
| 705 |
+
if self._nav_enabled():
|
| 706 |
+
obj_cell = self._object_cell(obj_name)
|
| 707 |
+
gripper_cell = self._gripper_cell()
|
| 708 |
+
# Navigate all the way to the object's cell so PICK grabs
|
| 709 |
+
# the right object (not a closer distractor).
|
| 710 |
+
if obj_cell is not None and gripper_cell == obj_cell:
|
| 711 |
+
return "PICK"
|
| 712 |
+
if obj_cell is not None:
|
| 713 |
+
return self._nav_step_toward(obj_cell)
|
| 714 |
+
color = obj_name.replace("_block", "").upper()
|
| 715 |
+
return f"MOVE_TO_{color}"
|
| 716 |
+
blocker = blocker_for_target(obj_name)
|
| 717 |
+
if blocker is not None:
|
| 718 |
+
if self._nav_enabled():
|
| 719 |
+
if self._is_adjacent_to(blocker):
|
| 720 |
+
return "CLEAR_BLOCKER"
|
| 721 |
+
blocker_cell = self._object_cell(blocker)
|
| 722 |
+
if blocker_cell is not None:
|
| 723 |
+
return self._nav_step_toward(blocker_cell)
|
| 724 |
+
return "CLEAR_BLOCKER"
|
| 725 |
+
if can_clear_now():
|
| 726 |
+
return "CLEAR_BLOCKER"
|
| 727 |
+
return "SCAN_SCENE"
|
| 728 |
+
|
| 729 |
+
return "SCAN_SCENE"
|
| 730 |
+
|
| 731 |
+
# ββ Observation ββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 732 |
+
|
| 733 |
+
def _build_obs(self, last_action: Optional[str], last_result: Optional[str]) -> Observation:
|
| 734 |
+
state = self.sim.get_state()
|
| 735 |
+
oc = self.cfg.obs
|
| 736 |
+
|
| 737 |
+
visible = []
|
| 738 |
+
for obj in state.objects.values():
|
| 739 |
+
# Apply observation noise
|
| 740 |
+
reachable = obj.reachable
|
| 741 |
+
if (not self._scanned and
|
| 742 |
+
random.random() < self.cfg.realism.hidden_object_prob):
|
| 743 |
+
reachable = False
|
| 744 |
+
elif (obj.reachable and
|
| 745 |
+
random.random() < self.cfg.realism.reachability_noise):
|
| 746 |
+
reachable = False
|
| 747 |
+
|
| 748 |
+
visible.append(ObjectInfo(
|
| 749 |
+
name=obj.name,
|
| 750 |
+
reachable=reachable,
|
| 751 |
+
location="unknown" if not reachable else "table",
|
| 752 |
+
blocking=obj.blocking,
|
| 753 |
+
in_bin=obj.in_bin,
|
| 754 |
+
is_held=obj.is_held,
|
| 755 |
+
))
|
| 756 |
+
|
| 757 |
+
# Recent action history
|
| 758 |
+
history = (self._action_history[-oc.include_action_history:]
|
| 759 |
+
if oc.include_action_history > 0 else [])
|
| 760 |
+
|
| 761 |
+
extra = {}
|
| 762 |
+
if oc.include_valid_actions:
|
| 763 |
+
extra["valid_actions"] = self._valid_actions()
|
| 764 |
+
extra["action_preconditions"] = self._valid_actions_with_reasons()
|
| 765 |
+
if oc.include_goal_progress:
|
| 766 |
+
extra["goal_progress"] = round(self._goal_progress(), 2)
|
| 767 |
+
if oc.include_oracle_hint:
|
| 768 |
+
extra["oracle_hint"] = self._oracle_action()
|
| 769 |
+
if oc.include_distance_to_goal:
|
| 770 |
+
remaining = sum(1 for n, b in self._required_placements.items()
|
| 771 |
+
if not (state.objects.get(n) and state.objects[n].in_bin == b))
|
| 772 |
+
extra["goals_remaining"] = remaining
|
| 773 |
+
extra["distance_to_next_goal"] = self._distance_to_next_goal()
|
| 774 |
+
goal_cell = self._next_goal_cell()
|
| 775 |
+
if goal_cell is not None:
|
| 776 |
+
extra["next_target_cell"] = f"{goal_cell[0]},{goal_cell[1]}"
|
| 777 |
+
extra["deadline_status"] = self._deadline_status()
|
| 778 |
+
extra["object_deadlines"] = getattr(self._scenario_cfg, "deadlines", {}) or {}
|
| 779 |
+
extra["observability_map"] = self._observability_map()
|
| 780 |
+
# Show what traits have been revealed so far (empty until agent scans)
|
| 781 |
+
extra["discovered_traits"] = dict(self._revealed_traits)
|
| 782 |
+
|
| 783 |
+
return Observation(
|
| 784 |
+
instruction=self._instruction,
|
| 785 |
+
steps_remaining=self.cfg.task.max_steps - self._steps,
|
| 786 |
+
visible_objects=visible,
|
| 787 |
+
holding=state.holding,
|
| 788 |
+
completed_subgoals=list(self._completed_subgoals),
|
| 789 |
+
known_failures=list(self._known_failures),
|
| 790 |
+
active_constraints=list(self._active_constraints),
|
| 791 |
+
last_action=last_action,
|
| 792 |
+
last_result=last_result,
|
| 793 |
+
action_history=history,
|
| 794 |
+
nav_mode=self._nav_enabled(),
|
| 795 |
+
gripper_cell=f"{self._gripper_cell()[0]},{self._gripper_cell()[1]}",
|
| 796 |
+
gripper_facing=self.sim.get_facing(),
|
| 797 |
+
**extra,
|
| 798 |
+
)
|