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server/robosim/sim_wrapper.py
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| 1 |
+
"""
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| 2 |
+
SimWrapper β physics backend for RoboReplan.
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| 3 |
+
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| 4 |
+
Two modes:
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| 5 |
+
use_stub=False Real MuJoCo + robosuite PickPlace environment.
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| 6 |
+
Object positions, blocking, and grasp success come from
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| 7 |
+
actual physics. This is what makes training meaningful.
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| 8 |
+
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| 9 |
+
use_stub=True Lightweight Python sim for fast local testing.
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| 10 |
+
Same interface, no physics dependency.
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| 11 |
+
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| 12 |
+
The wrapper always exposes the same symbolic SimState so the planning
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| 13 |
+
layer above never needs to know which backend is running.
|
| 14 |
+
"""
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| 15 |
+
import random
|
| 16 |
+
import numpy as np
|
| 17 |
+
from dataclasses import dataclass, field
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| 18 |
+
from typing import Optional
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| 19 |
+
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| 20 |
+
from .randomizer import randomize_scenario, ScenarioConfig
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| 21 |
+
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| 22 |
+
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| 23 |
+
# ββ Symbolic state types βββββββββββββββββββββββββββββββββββββββββββββββ
|
| 24 |
+
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| 25 |
+
@dataclass
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| 26 |
+
class ObjectState:
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| 27 |
+
name: str
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| 28 |
+
pos: np.ndarray
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| 29 |
+
reachable: bool = True
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| 30 |
+
blocking: Optional[str] = None
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| 31 |
+
in_bin: Optional[str] = None
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| 32 |
+
is_held: bool = False
|
| 33 |
+
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| 34 |
+
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| 35 |
+
@dataclass
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| 36 |
+
class SimState:
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| 37 |
+
objects: dict = field(default_factory=dict)
|
| 38 |
+
gripper_pos: np.ndarray = field(default_factory=lambda: np.zeros(3))
|
| 39 |
+
gripper_open: bool = True
|
| 40 |
+
holding: Optional[str] = None
|
| 41 |
+
|
| 42 |
+
|
| 43 |
+
# ββ Main wrapper βββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 44 |
+
|
| 45 |
+
class SimWrapper:
|
| 46 |
+
"""
|
| 47 |
+
Wraps either robosuite (real) or a Python stub (fast testing).
|
| 48 |
+
Always produces symbolic SimState for the planning layer.
|
| 49 |
+
"""
|
| 50 |
+
|
| 51 |
+
def __init__(self, use_stub: bool = True):
|
| 52 |
+
self.use_stub = use_stub
|
| 53 |
+
self._env = None
|
| 54 |
+
self._controller = None
|
| 55 |
+
self._state = SimState()
|
| 56 |
+
self._last_moved_to: Optional[str] = None
|
| 57 |
+
self._current_cfg: Optional[ScenarioConfig] = None
|
| 58 |
+
self._facing: str = "N"
|
| 59 |
+
|
| 60 |
+
if not use_stub:
|
| 61 |
+
self._init_robosuite()
|
| 62 |
+
|
| 63 |
+
# ββ Init βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 64 |
+
|
| 65 |
+
def _init_robosuite(self):
|
| 66 |
+
"""
|
| 67 |
+
Initialize a real robosuite PickPlace environment.
|
| 68 |
+
|
| 69 |
+
We use PickPlace because it already has:
|
| 70 |
+
- Panda arm (most standard research robot)
|
| 71 |
+
- Multiple objects with real physics
|
| 72 |
+
- Multiple bin targets
|
| 73 |
+
- OSC_POSE controller (operational space β moves in Cartesian coords,
|
| 74 |
+
which our high-level controller can use directly)
|
| 75 |
+
"""
|
| 76 |
+
try:
|
| 77 |
+
import robosuite as suite
|
| 78 |
+
from robosuite.controllers import load_composite_controller_config
|
| 79 |
+
|
| 80 |
+
controller_config = load_composite_controller_config(controller="BASIC")
|
| 81 |
+
|
| 82 |
+
self._env = suite.make(
|
| 83 |
+
env_name="PickPlace",
|
| 84 |
+
robots="Panda",
|
| 85 |
+
controller_configs=controller_config,
|
| 86 |
+
has_renderer=False, # no display on server
|
| 87 |
+
has_offscreen_renderer=True, # needed for camera obs
|
| 88 |
+
use_camera_obs=True,
|
| 89 |
+
camera_names=["frontview", "agentview"],
|
| 90 |
+
camera_heights=128,
|
| 91 |
+
camera_widths=128,
|
| 92 |
+
reward_shaping=False, # we compute our own reward
|
| 93 |
+
control_freq=20,
|
| 94 |
+
single_object_mode=0, # all objects
|
| 95 |
+
object_type=None, # random objects
|
| 96 |
+
)
|
| 97 |
+
|
| 98 |
+
from .controller import MotionController
|
| 99 |
+
self._controller = MotionController(self._env)
|
| 100 |
+
print("[SimWrapper] robosuite PickPlace loaded (Panda arm)")
|
| 101 |
+
|
| 102 |
+
except ImportError:
|
| 103 |
+
print("[SimWrapper] robosuite not installed β falling back to stub")
|
| 104 |
+
self.use_stub = True
|
| 105 |
+
except Exception as e:
|
| 106 |
+
print(f"[SimWrapper] robosuite init failed: {e} β falling back to stub")
|
| 107 |
+
self.use_stub = True
|
| 108 |
+
|
| 109 |
+
# ββ Reset ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 110 |
+
|
| 111 |
+
def reset(self, scenario: str = "random") -> tuple[SimState, ScenarioConfig]:
|
| 112 |
+
"""Reset scene. Returns (SimState, ScenarioConfig)."""
|
| 113 |
+
force_blocked = random.random() < 0.6
|
| 114 |
+
cfg = randomize_scenario(force_blocked=force_blocked)
|
| 115 |
+
|
| 116 |
+
if not self.use_stub and self._env is not None:
|
| 117 |
+
self._reset_robosuite(cfg)
|
| 118 |
+
else:
|
| 119 |
+
self._build_state_from_config(cfg)
|
| 120 |
+
|
| 121 |
+
return self._state, cfg
|
| 122 |
+
|
| 123 |
+
def _reset_robosuite(self, cfg: ScenarioConfig):
|
| 124 |
+
"""Reset robosuite and sync symbolic state from physics."""
|
| 125 |
+
obs = self._env.reset()
|
| 126 |
+
self._sync_state_from_obs(obs, cfg)
|
| 127 |
+
|
| 128 |
+
def _sync_state_from_obs(self, obs: dict, cfg: ScenarioConfig):
|
| 129 |
+
"""
|
| 130 |
+
Extract symbolic state from robosuite observation dict.
|
| 131 |
+
Uses the perception layer to detect blocking from real 3D positions.
|
| 132 |
+
"""
|
| 133 |
+
try:
|
| 134 |
+
from .perception import extract_scene
|
| 135 |
+
scene = extract_scene(
|
| 136 |
+
mj_data=self._env.sim.data,
|
| 137 |
+
mj_model=self._env.sim.model,
|
| 138 |
+
robot_name="robot0",
|
| 139 |
+
object_names=list(cfg.objects),
|
| 140 |
+
)
|
| 141 |
+
objects = {}
|
| 142 |
+
for name, p in scene.objects.items():
|
| 143 |
+
objects[name] = ObjectState(
|
| 144 |
+
name=name,
|
| 145 |
+
pos=p.pos,
|
| 146 |
+
reachable=p.reachable,
|
| 147 |
+
blocking=p.blocking,
|
| 148 |
+
in_bin=p.in_bin,
|
| 149 |
+
is_held=p.is_held,
|
| 150 |
+
)
|
| 151 |
+
self._state = SimState(
|
| 152 |
+
objects=objects,
|
| 153 |
+
gripper_pos=scene.gripper_pos,
|
| 154 |
+
gripper_open=scene.gripper_open,
|
| 155 |
+
holding=scene.holding,
|
| 156 |
+
)
|
| 157 |
+
except Exception as e:
|
| 158 |
+
print(f"[SimWrapper] perception sync failed: {e}, using stub fallback")
|
| 159 |
+
self._build_state_from_config(cfg)
|
| 160 |
+
|
| 161 |
+
self._current_cfg = cfg
|
| 162 |
+
|
| 163 |
+
# ββ Stub state builder βββββββββββββββββββββββββββββββββββββββββββββ
|
| 164 |
+
|
| 165 |
+
def get_last_moved_to(self) -> Optional[str]:
|
| 166 |
+
return self._last_moved_to
|
| 167 |
+
|
| 168 |
+
def _build_state_from_config(self, cfg: ScenarioConfig):
|
| 169 |
+
"""Build stub SimState from randomized scenario config."""
|
| 170 |
+
self._last_moved_to = None
|
| 171 |
+
self._facing = "N"
|
| 172 |
+
objects = {}
|
| 173 |
+
for obj_name in cfg.objects:
|
| 174 |
+
x, y = cfg.positions.get(obj_name, (0.0, 0.0))
|
| 175 |
+
is_blocked = obj_name in cfg.blockers.values()
|
| 176 |
+
objects[obj_name] = ObjectState(
|
| 177 |
+
name=obj_name,
|
| 178 |
+
pos=np.array([x, y, 0.82]),
|
| 179 |
+
reachable=not is_blocked,
|
| 180 |
+
blocking=cfg.blockers.get(obj_name),
|
| 181 |
+
)
|
| 182 |
+
self._state = SimState(
|
| 183 |
+
objects=objects,
|
| 184 |
+
gripper_pos=np.array([0.0, 0.25, 1.0]),
|
| 185 |
+
gripper_open=True,
|
| 186 |
+
holding=None,
|
| 187 |
+
)
|
| 188 |
+
self._current_cfg = cfg
|
| 189 |
+
|
| 190 |
+
def get_facing(self) -> str:
|
| 191 |
+
return self._facing
|
| 192 |
+
|
| 193 |
+
def _cell_from_pos(self, pos: np.ndarray) -> tuple[int, int]:
|
| 194 |
+
x = int(round(float(pos[0]) / 0.1))
|
| 195 |
+
y = int(round(float(pos[1]) / 0.1))
|
| 196 |
+
return max(-3, min(3, x)), max(-3, min(3, y))
|
| 197 |
+
|
| 198 |
+
def _step_gripper(self, dx: int, dy: int) -> None:
|
| 199 |
+
s = self._state
|
| 200 |
+
cell_x, cell_y = self._cell_from_pos(s.gripper_pos)
|
| 201 |
+
nx = max(-3, min(3, cell_x + dx))
|
| 202 |
+
ny = max(-3, min(3, cell_y + dy))
|
| 203 |
+
s.gripper_pos = np.array([nx * 0.1, ny * 0.1, s.gripper_pos[2]])
|
| 204 |
+
|
| 205 |
+
def _rotate(self, clockwise: bool) -> None:
|
| 206 |
+
dirs = ["N", "E", "S", "W"]
|
| 207 |
+
idx = dirs.index(self._facing)
|
| 208 |
+
self._facing = dirs[(idx + (1 if clockwise else -1)) % 4]
|
| 209 |
+
|
| 210 |
+
def _is_adjacent(self, obj: ObjectState) -> bool:
|
| 211 |
+
gx, gy = self._cell_from_pos(self._state.gripper_pos)
|
| 212 |
+
ox, oy = self._cell_from_pos(obj.pos)
|
| 213 |
+
return abs(gx - ox) + abs(gy - oy) <= 1
|
| 214 |
+
|
| 215 |
+
# ββ Execute action βββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 216 |
+
|
| 217 |
+
def execute(self, action: str) -> str:
|
| 218 |
+
"""Execute a high-level action. Returns result string."""
|
| 219 |
+
if not self.use_stub and self._env is not None and self._controller is not None:
|
| 220 |
+
return self._execute_real(action)
|
| 221 |
+
return self._execute_stub(action)
|
| 222 |
+
|
| 223 |
+
def _execute_real(self, action: str) -> str:
|
| 224 |
+
"""Execute via real robosuite physics + motion controller."""
|
| 225 |
+
result = self._controller.execute(action)
|
| 226 |
+
# Re-sync symbolic state from physics
|
| 227 |
+
obs = self._env._get_observations()
|
| 228 |
+
if self._current_cfg:
|
| 229 |
+
self._sync_state_from_obs(obs, self._current_cfg)
|
| 230 |
+
return result
|
| 231 |
+
|
| 232 |
+
def _execute_stub(self, action: str) -> str:
|
| 233 |
+
"""Execute in the lightweight Python stub."""
|
| 234 |
+
s = self._state
|
| 235 |
+
|
| 236 |
+
if action == "SCAN_SCENE":
|
| 237 |
+
return "SUCCESS"
|
| 238 |
+
elif action == "MOVE_NORTH":
|
| 239 |
+
self._step_gripper(0, 1)
|
| 240 |
+
return "SUCCESS"
|
| 241 |
+
elif action == "MOVE_SOUTH":
|
| 242 |
+
self._step_gripper(0, -1)
|
| 243 |
+
return "SUCCESS"
|
| 244 |
+
elif action == "MOVE_EAST":
|
| 245 |
+
self._step_gripper(1, 0)
|
| 246 |
+
return "SUCCESS"
|
| 247 |
+
elif action == "MOVE_WEST":
|
| 248 |
+
self._step_gripper(-1, 0)
|
| 249 |
+
return "SUCCESS"
|
| 250 |
+
elif action == "ROTATE_LEFT":
|
| 251 |
+
self._rotate(clockwise=False)
|
| 252 |
+
return "SUCCESS"
|
| 253 |
+
elif action == "ROTATE_RIGHT":
|
| 254 |
+
self._rotate(clockwise=True)
|
| 255 |
+
return "SUCCESS"
|
| 256 |
+
|
| 257 |
+
elif action.startswith("MOVE_TO_"):
|
| 258 |
+
color = action[len("MOVE_TO_"):].lower()
|
| 259 |
+
# Try "<color>_block" first (default pack), then bare name (professional packs)
|
| 260 |
+
name = color + "_block" if (color + "_block") in s.objects else color
|
| 261 |
+
if name not in s.objects:
|
| 262 |
+
return "FAILED_INVALID"
|
| 263 |
+
obj = s.objects[name]
|
| 264 |
+
if not obj.reachable:
|
| 265 |
+
return "FAILED_BLOCKED"
|
| 266 |
+
s.gripper_pos = obj.pos.copy() + np.array([0, 0, 0.05])
|
| 267 |
+
self._last_moved_to = name
|
| 268 |
+
return "SUCCESS"
|
| 269 |
+
|
| 270 |
+
elif action == "PICK":
|
| 271 |
+
if s.holding is not None:
|
| 272 |
+
return "FAILED_INVALID"
|
| 273 |
+
candidates = []
|
| 274 |
+
for obj in s.objects.values():
|
| 275 |
+
if obj.reachable and not obj.is_held and obj.in_bin is None:
|
| 276 |
+
dist = np.linalg.norm(s.gripper_pos[:2] - obj.pos[:2])
|
| 277 |
+
candidates.append((dist, obj))
|
| 278 |
+
# Prefer the object we last moved to
|
| 279 |
+
candidates.sort(key=lambda x: (
|
| 280 |
+
0 if x[1].name == self._last_moved_to else 1, x[0]
|
| 281 |
+
))
|
| 282 |
+
for _, obj in candidates:
|
| 283 |
+
dist = np.linalg.norm(s.gripper_pos[:2] - obj.pos[:2])
|
| 284 |
+
if dist < 0.25:
|
| 285 |
+
obj.is_held = True
|
| 286 |
+
s.holding = obj.name
|
| 287 |
+
s.gripper_open = False
|
| 288 |
+
self._last_moved_to = None
|
| 289 |
+
return "SUCCESS"
|
| 290 |
+
return "FAILED_EMPTY"
|
| 291 |
+
|
| 292 |
+
elif action in ("PLACE_BIN_A", "PLACE_BIN_B"):
|
| 293 |
+
if s.holding is None:
|
| 294 |
+
return "FAILED_EMPTY"
|
| 295 |
+
bin_name = "A" if action == "PLACE_BIN_A" else "B"
|
| 296 |
+
obj = s.objects[s.holding]
|
| 297 |
+
# If this object was blocking something, reveal that target now.
|
| 298 |
+
if obj.blocking and obj.blocking in s.objects:
|
| 299 |
+
s.objects[obj.blocking].reachable = True
|
| 300 |
+
obj.blocking = None
|
| 301 |
+
obj.in_bin = bin_name
|
| 302 |
+
obj.is_held = False
|
| 303 |
+
obj.reachable = False
|
| 304 |
+
s.holding = None
|
| 305 |
+
s.gripper_open = True
|
| 306 |
+
return "SUCCESS"
|
| 307 |
+
|
| 308 |
+
elif action == "CLEAR_BLOCKER":
|
| 309 |
+
for obj in s.objects.values():
|
| 310 |
+
if obj.blocking is not None and obj.reachable:
|
| 311 |
+
blocked_name = obj.blocking
|
| 312 |
+
obj.blocking = None
|
| 313 |
+
obj.pos = obj.pos + np.array([0.28, 0.1, 0])
|
| 314 |
+
if blocked_name in s.objects:
|
| 315 |
+
s.objects[blocked_name].reachable = True
|
| 316 |
+
return "SUCCESS"
|
| 317 |
+
return "FAILED_INVALID"
|
| 318 |
+
|
| 319 |
+
return "FAILED_INVALID"
|
| 320 |
+
|
| 321 |
+
def get_state(self) -> SimState:
|
| 322 |
+
return self._state
|
| 323 |
+
|
| 324 |
+
def get_camera_obs(self) -> Optional[dict]:
|
| 325 |
+
"""
|
| 326 |
+
Return camera observations + vision-extracted symbolic state.
|
| 327 |
+
|
| 328 |
+
Stub mode: returns None (symbolic state comes from sim config directly)
|
| 329 |
+
Real mode: returns RGB images + runs vision.py to extract object positions
|
| 330 |
+
|
| 331 |
+
The planning layer above never needs to know which path ran β
|
| 332 |
+
it always receives the same symbolic SimState either way.
|
| 333 |
+
"""
|
| 334 |
+
if self.use_stub:
|
| 335 |
+
return None # stub: symbolic state already in self._state, no camera needed
|
| 336 |
+
|
| 337 |
+
if self._env is not None:
|
| 338 |
+
obs = self._env._get_observations()
|
| 339 |
+
rgb_front = obs.get("frontview_image")
|
| 340 |
+
rgb_agent = obs.get("agentview_image")
|
| 341 |
+
|
| 342 |
+
# Run vision pipeline to get symbolic state from images
|
| 343 |
+
if rgb_front is not None and self._current_cfg is not None:
|
| 344 |
+
from .vision import sim_vision
|
| 345 |
+
vision_result = sim_vision(rgb_front)
|
| 346 |
+
# Merge detected positions back into symbolic state
|
| 347 |
+
# (perception layer updates what was set from physics)
|
| 348 |
+
for det in vision_result.detected_objects:
|
| 349 |
+
name = det["name"]
|
| 350 |
+
if name in self._state.objects:
|
| 351 |
+
self._state.objects[name].pos = np.array([det["x"], det["y"], det["z"]])
|
| 352 |
+
|
| 353 |
+
return {"frontview": rgb_front, "agentview": rgb_agent}
|
| 354 |
+
|
| 355 |
+
|
| 356 |
+
# ββ Re-exports βββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 357 |
+
|
| 358 |
+
__all__ = ["SimWrapper", "SimState", "ObjectState"]
|