/** * 3D Face Mapper Module v1.0 * Provides 3D face mapping, reconstruction and analysis capabilities for MorphGuard * Using Three.js, Tensorflow.js and WebAssembly for optimal performance */ class FaceMapper3D { constructor(options = {}) { // Configuration this.config = Object.assign({ canvasId: '3d-face-canvas', wasmPath: '/static/wasm/', modelPath: '/static/models/face_landmark/', detectPoints: 478, // Full face mesh landmark points scanQuality: 'standard', // rapid, standard, detailed enableWasm: true, enableDroneControl: true }, options); // State this.status = { initialized: false, modelLoaded: false, scanning: false, reconstructing: false, droneConnected: false, capturedImages: [], currentScanId: null, processingStage: 'idle', // idle, capture, sfm, reconstruction, analysis error: null }; // Three.js objects this.scene = null; this.camera = null; this.renderer = null; this.controls = null; this.model = null; // Face mesh detection this.faceMeshModel = null; // WebAssembly module this.wasmModule = null; // Initialize this.init(); } /** * Initialize the 3D face mapper */ async init() { try { // Initialize Three.js scene this.initScene(); // Load TensorFlow.js and face mesh model await this.loadFaceMeshModel(); // Initialize WebAssembly module if enabled if (this.config.enableWasm) { await this.initWasmModule(); } // Set up event listeners this.setupEventListeners(); // Mark as initialized this.status.initialized = true; // Trigger initialized event this.triggerEvent('initialized'); } catch (error) { console.error('Error initializing 3D Face Mapper:', error); this.status.error = error.message; this.triggerEvent('error', { error }); } } /** * Initialize Three.js scene */ initScene() { // Get canvas const canvas = document.getElementById(this.config.canvasId); if (!canvas) { throw new Error(`Canvas with ID ${this.config.canvasId} not found`); } // Create scene this.scene = new THREE.Scene(); this.scene.background = new THREE.Color(0x111827); // Create camera this.camera = new THREE.PerspectiveCamera( 75, canvas.clientWidth / canvas.clientHeight, 0.1, 1000 ); this.camera.position.z = 2; // Create renderer this.renderer = new THREE.WebGLRenderer({ canvas, antialias: true, alpha: true }); this.renderer.setSize(canvas.clientWidth, canvas.clientHeight); this.renderer.setPixelRatio(window.devicePixelRatio); // Create orbit controls this.controls = new THREE.OrbitControls(this.camera, this.renderer.domElement); this.controls.enableDamping = true; this.controls.dampingFactor = 0.05; // Add lighting const ambientLight = new THREE.AmbientLight(0xffffff, 0.5); this.scene.add(ambientLight); const directionalLight = new THREE.DirectionalLight(0xffffff, 1); directionalLight.position.set(0, 1, 1); this.scene.add(directionalLight); // Add grid helper for reference const gridHelper = new THREE.GridHelper(10, 10, 0x444444, 0x222222); gridHelper.rotation.x = Math.PI / 2; this.scene.add(gridHelper); // Handle window resize window.addEventListener('resize', () => this.handleResize()); // Start animation loop this.animate(); } /** * Handle window resize */ handleResize() { const canvas = this.renderer.domElement; const width = canvas.clientWidth; const height = canvas.clientHeight; if (this.camera && this.renderer) { this.camera.aspect = width / height; this.camera.updateProjectionMatrix(); this.renderer.setSize(width, height, false); } } /** * Animation loop */ animate() { requestAnimationFrame(() => this.animate()); // Update controls if (this.controls) { this.controls.update(); } // Render scene if (this.scene && this.camera) { this.renderer.render(this.scene, this.camera); } } /** * Load TensorFlow.js and face mesh model */ async loadFaceMeshModel() { try { // Check if TensorFlow.js is loaded if (typeof tf === 'undefined') { await this.loadScript('https://cdn.jsdelivr.net/npm/@tensorflow/tfjs@3.19.0/dist/tf.min.js'); } // Check if face-landmarks-detection is loaded if (typeof faceLandmarksDetection === 'undefined') { await this.loadScript('https://cdn.jsdelivr.net/npm/@tensorflow-models/face-landmarks-detection@1.0.2/dist/face-landmarks-detection.min.js'); } // Load face mesh model this.faceMeshModel = await faceLandmarksDetection.load( faceLandmarksDetection.SupportedPackages.mediapipeFacemesh, { maxFaces: 1 } ); this.status.modelLoaded = true; this.triggerEvent('modelLoaded'); return this.faceMeshModel; } catch (error) { console.error('Error loading face mesh model:', error); this.status.error = 'Failed to load face mesh model'; this.triggerEvent('error', { error }); throw error; } } /** * Initialize WebAssembly module */ async initWasmModule() { try { // Load WebAssembly module const response = await fetch(`${this.config.wasmPath}/face_reconstruction.wasm`); const wasmBinary = await response.arrayBuffer(); // Initialize module this.wasmModule = await WebAssembly.instantiate(wasmBinary, { env: { memory: new WebAssembly.Memory({ initial: 256, maximum: 512 }), abort: (_, __, ___, ____) => console.error('WASM abort called') }, wasi_snapshot_preview1: { proc_exit: () => {}, fd_close: () => {}, fd_write: () => {}, fd_seek: () => {}, fd_read: () => {} } }); // Export functions this.wasmFunctions = { reconstructFace: this.wasmModule.instance.exports.reconstructFace, analyzeMorphing: this.wasmModule.instance.exports.analyzeMorphing, getMemoryBuffer: () => new Uint8Array(this.wasmModule.instance.exports.memory.buffer) }; this.triggerEvent('wasmLoaded'); return this.wasmModule; } catch (error) { console.error('Error initializing WebAssembly module:', error); // Fall back to JavaScript implementation this.config.enableWasm = false; this.triggerEvent('wasmFailed', { error }); } } /** * Connect to drone */ async connectDrone(deviceId) { if (!this.config.enableDroneControl) { throw new Error('Drone control is disabled'); } try { // Simulate drone connection this.triggerEvent('droneConnecting'); // In a real implementation, this would connect to the drone await new Promise(resolve => setTimeout(resolve, 2000)); // Update drone status this.status.droneConnected = true; this.triggerEvent('droneConnected', { battery: '92%', signal: 'Excellent', gps: '12 Satellites', camera: 'Ready' }); return true; } catch (error) { console.error('Error connecting to drone:', error); this.status.error = 'Failed to connect to drone'; this.triggerEvent('error', { error }); return false; } } /** * Disconnect from drone */ async disconnectDrone() { if (!this.status.droneConnected) { return false; } try { // Simulate drone disconnection this.triggerEvent('droneDisconnecting'); // In a real implementation, this would disconnect from the drone await new Promise(resolve => setTimeout(resolve, 1000)); // Update drone status this.status.droneConnected = false; this.triggerEvent('droneDisconnected'); return true; } catch (error) { console.error('Error disconnecting from drone:', error); this.status.error = 'Failed to disconnect from drone'; this.triggerEvent('error', { error }); return false; } } /** * Start 3D scan using drone */ async startDroneScan(options = {}) { if (!this.status.droneConnected) { throw new Error('Drone is not connected'); } if (this.status.scanning) { throw new Error('Scan already in progress'); } // Merge options with defaults const scanOptions = Object.assign({ pattern: 'orbital', // orbital, hemispheric, spiral quality: this.config.scanQuality, subjectId: 'unknown' }, options); try { // Generate scan ID this.status.currentScanId = 'SCAN_' + Date.now().toString(); // Update status this.status.scanning = true; this.status.capturedImages = []; this.status.processingStage = 'capture'; // Clear previous data this.clearModel(); // Trigger scan started event this.triggerEvent('scanStarted', { scanId: this.status.currentScanId, options: scanOptions }); // Determine number of images based on quality const imageCount = { 'rapid': 15, 'standard': 30, 'detailed': 60 }[scanOptions.quality] || 30; // Simulate drone capturing images for (let i = 0; i < imageCount; i++) { // Update progress const progress = (i + 1) / imageCount; this.triggerEvent('scanProgress', { progress, currentImage: i + 1, totalImages: imageCount, stage: 'capture' }); // Simulate image capture await new Promise(resolve => setTimeout(resolve, 500)); // Add simulated image (in real implementation, this would be actual images) this.status.capturedImages.push({ id: `img_${i}`, position: this.simulateCameraPosition(i, imageCount, scanOptions.pattern), // In a real implementation, this would be actual image data imageData: `simulated_image_${i}.jpg` }); } // Start reconstruction process await this.reconstructFaceModel(); // Mark scan as completed this.status.scanning = false; this.status.processingStage = 'completed'; // Trigger scan completed event this.triggerEvent('scanCompleted', { scanId: this.status.currentScanId, imageCount, reconstructionSuccess: true }); return { scanId: this.status.currentScanId, imageCount, subjectId: scanOptions.subjectId, timestamp: new Date().toISOString(), success: true }; } catch (error) { console.error('Error scanning with drone:', error); // Update status this.status.scanning = false; this.status.error = error.message; this.status.processingStage = 'error'; // Trigger error event this.triggerEvent('error', { error }); return { success: false, error: error.message }; } } /** * Cancel current scan */ cancelScan() { if (!this.status.scanning) { return false; } // Update status this.status.scanning = false; this.status.processingStage = 'cancelled'; // Trigger cancel event this.triggerEvent('scanCancelled', { scanId: this.status.currentScanId }); return true; } /** * Simulate camera position for different scan patterns */ simulateCameraPosition(index, total, pattern) { const progress = index / (total - 1); switch (pattern) { case 'orbital': // Horizontal circle around subject const angle = progress * Math.PI * 2; return { x: Math.sin(angle) * 2, y: 0.2, // Slightly above eye level z: Math.cos(angle) * 2 }; case 'hemispheric': // Hemisphere above subject const azimuth = progress * Math.PI * 2; const elevation = (0.2 + progress * 0.6) * Math.PI / 2; return { x: 2 * Math.sin(azimuth) * Math.cos(elevation), y: 2 * Math.sin(elevation), z: 2 * Math.cos(azimuth) * Math.cos(elevation) }; case 'spiral': // Spiral pattern for complete coverage const spiralAngle = progress * Math.PI * 6; const spiralHeight = Math.sin(progress * Math.PI) * 1.5; const radius = 1.5 + Math.sin(progress * Math.PI * 2) * 0.5; return { x: Math.sin(spiralAngle) * radius, y: spiralHeight, z: Math.cos(spiralAngle) * radius }; default: return { x: 0, y: 0, z: 2 }; } } /** * Reconstruct 3D face model from captured images */ async reconstructFaceModel() { if (this.status.capturedImages.length === 0) { throw new Error('No images captured'); } try { // Update status this.status.reconstructing = true; this.status.processingStage = 'sfm'; // Trigger reconstruction started event this.triggerEvent('reconstructionStarted', { scanId: this.status.currentScanId, imageCount: this.status.capturedImages.length }); // Structure from Motion stage this.triggerEvent('reconstructionProgress', { stage: 'sfm', progress: 0.0, message: 'Extracting features...' }); // Simulate feature extraction await new Promise(resolve => setTimeout(resolve, 3000)); this.triggerEvent('reconstructionProgress', { stage: 'sfm', progress: 0.5, message: 'Matching features...' }); // Simulate feature matching await new Promise(resolve => setTimeout(resolve, 2000)); // Simulate sparse reconstruction this.triggerEvent('reconstructionProgress', { stage: 'reconstruction', progress: 0.0, message: 'Building sparse point cloud...' }); await new Promise(resolve => setTimeout(resolve, 3000)); // Simulate dense reconstruction this.triggerEvent('reconstructionProgress', { stage: 'reconstruction', progress: 0.5, message: 'Building dense model...' }); await new Promise(resolve => setTimeout(resolve, 5000)); // Create actual 3D model await this.createFaceModel(); // Analyze the reconstructed model this.triggerEvent('reconstructionProgress', { stage: 'analysis', progress: 0.0, message: 'Analyzing model for morphing...' }); // Perform morphing analysis const analysisResult = await this.analyzeMorphing(); // Update status this.status.reconstructing = false; this.status.processingStage = 'completed'; // Trigger reconstruction completed event this.triggerEvent('reconstructionCompleted', { scanId: this.status.currentScanId, analysisResult }); return analysisResult; } catch (error) { console.error('Error reconstructing face model:', error); // Update status this.status.reconstructing = false; this.status.error = error.message; this.status.processingStage = 'error'; // Trigger error event this.triggerEvent('error', { error }); throw error; } } /** * Create 3D face model */ async createFaceModel() { // Clear any existing model this.clearModel(); // Create new model (in a real implementation, this would use actual reconstruction data) // For demo purposes, create a simple face mesh return new Promise(resolve => { // Create geometry (simplified face shape) const geometry = new THREE.SphereGeometry(1, 32, 32); // Create material with face texture const material = new THREE.MeshStandardMaterial({ color: 0xf5f5f5, roughness: 0.7, metalness: 0.1, wireframe: false }); // Create mesh this.model = new THREE.Mesh(geometry, material); this.scene.add(this.model); // Move camera to front view this.camera.position.set(0, 0, 3); this.controls.update(); // Resolve after brief delay setTimeout(resolve, 500); }); } /** * Analyze the 3D model for morphing artifacts */ async analyzeMorphing() { // Check if model exists if (!this.model) { throw new Error('No model to analyze'); } try { // If WebAssembly is enabled, use that for analysis if (this.config.enableWasm && this.wasmModule) { return this.analyzeWithWasm(); } else { return this.analyzeWithJS(); } } catch (error) { console.error('Error analyzing morphing:', error); throw error; } } /** * Analyze morphing using WebAssembly */ analyzeWithWasm() { // In a real implementation, this would: // 1. Extract model data // 2. Pass to WebAssembly module // 3. Get analysis results // Simulate analysis with random result const isMorphed = Math.random() > 0.5; const confidence = isMorphed ? 0.7 + (Math.random() * 0.3) : // Higher confidence for morphed (70-100%) 0.8 + (Math.random() * 0.2); // Very high confidence for authentic (80-100%) return { isMorphed, confidence, regions: this.generateRegions(isMorphed), metrics: { asymmetry: isMorphed ? Math.random() * 0.5 + 0.5 : Math.random() * 0.3, textureConsistency: isMorphed ? Math.random() * 0.5 : Math.random() * 0.5 + 0.5, depthCoherence: isMorphed ? Math.random() * 0.4 : Math.random() * 0.3 + 0.7, featureAlignment: isMorphed ? Math.random() * 0.6 : Math.random() * 0.2 + 0.8 } }; } /** * Analyze morphing using JavaScript (fallback) */ analyzeWithJS() { // Same as WebAssembly but pure JS implementation // Simulate analysis with random result const isMorphed = Math.random() > 0.5; const confidence = isMorphed ? 0.7 + (Math.random() * 0.25) : // Slightly lower confidence (70-95%) 0.8 + (Math.random() * 0.15); // Still high confidence (80-95%) return { isMorphed, confidence, regions: this.generateRegions(isMorphed), metrics: { asymmetry: isMorphed ? Math.random() * 0.5 + 0.5 : Math.random() * 0.3, textureConsistency: isMorphed ? Math.random() * 0.5 : Math.random() * 0.5 + 0.5, depthCoherence: isMorphed ? Math.random() * 0.4 : Math.random() * 0.3 + 0.7, featureAlignment: isMorphed ? Math.random() * 0.6 : Math.random() * 0.2 + 0.8 } }; } /** * Generate regions data */ generateRegions(isMorphed) { if (!isMorphed) { return [{ name: 'Overall Assessment', confidence: Math.random() * 0.1, description: 'No suspicious regions detected. All facial features show normal 3D structure and texture consistency.' }]; } // Generate suspicious regions for morphed face return [ { name: 'Left Eye Region', confidence: 0.8 + Math.random() * 0.2, description: 'Abnormal depth transitions and texture inconsistencies around the eye socket.' }, { name: 'Mouth Area', confidence: 0.7 + Math.random() * 0.2, description: 'Blending artifacts detected in lip contour and surrounding areas.' }, { name: 'Nose Bridge', confidence: 0.6 + Math.random() * 0.3, description: 'Structural anomalies in the bridge and sides of the nose.' } ]; } /** * Clear the current 3D model */ clearModel() { if (this.model) { this.scene.remove(this.model); this.model = null; } } /** * Load model from stored scan */ async loadSavedModel(scanId) { try { // Clear current model this.clearModel(); // Update status this.status.processingStage = 'loading'; // Trigger loading event this.triggerEvent('modelLoading', { scanId }); // Simulate loading model from server await new Promise(resolve => setTimeout(resolve, 2000)); // Create face model (in a real implementation, this would load actual model data) await this.createFaceModel(); // Set current scan ID this.status.currentScanId = scanId; // Generate analysis data const analysisResult = await this.analyzeMorphing(); // Update status this.status.processingStage = 'loaded'; // Trigger loaded event this.triggerEvent('modelLoaded', { scanId, analysisResult }); return analysisResult; } catch (error) { console.error('Error loading saved model:', error); // Update status this.status.error = error.message; this.status.processingStage = 'error'; // Trigger error event this.triggerEvent('error', { error }); throw error; } } /** * Change visualization mode */ setVisualizationMode(mode, options = {}) { if (!this.model) { throw new Error('No model loaded'); } switch (mode) { case 'standard': this.model.material.wireframe = false; this.model.material.color.set(0xf5f5f5); break; case 'confidence': // Apply confidence heatmap visualization this.createHeatmapVisualization(options.threshold || 0.5); break; case 'wireframe': this.model.material.wireframe = true; this.model.material.color.set(0x3b82f6); break; case 'points': // Convert mesh to point cloud this.convertToPointCloud(); break; default: throw new Error(`Unknown visualization mode: ${mode}`); } // Trigger visualization change event this.triggerEvent('visualizationChanged', { mode, options }); return true; } /** * Create heatmap visualization for morphing confidence */ createHeatmapVisualization(threshold) { if (!this.model) return; // Create gradient material const material = new THREE.MeshStandardMaterial({ vertexColors: true, roughness: 0.7, metalness: 0.2 }); // Get geometry const geometry = this.model.geometry.clone(); // Create colors array const colors = []; const positions = geometry.attributes.position.array; // For each vertex, assign color based on position for (let i = 0; i < positions.length; i += 3) { const x = positions[i]; const y = positions[i + 1]; const z = positions[i + 2]; // Generate a confidence value based on position // In a real implementation, this would use actual confidence values const distance = Math.sqrt(x * x + y * y + z * z); const normalizedDistance = Math.min(1, distance / 1.2); // Calculate confidence (higher values for points further from center) let confidence = Math.abs(normalizedDistance - 0.5) * 2; // Apply threshold confidence = confidence < threshold ? 0 : confidence; // Create color (green to yellow to red) if (confidence < 0.3) { // Green (low confidence) colors.push(0.0, 1.0, 0.0); } else if (confidence < 0.7) { // Yellow (medium confidence) colors.push(1.0, 1.0, 0.0); } else { // Red (high confidence) colors.push(1.0, 0.0, 0.0); } } // Add colors to geometry geometry.setAttribute('color', new THREE.Float32BufferAttribute(colors, 3)); // Create new mesh with colored material this.scene.remove(this.model); this.model = new THREE.Mesh(geometry, material); this.scene.add(this.model); } /** * Convert mesh to point cloud */ convertToPointCloud() { if (!this.model) return; // Get geometry const geometry = this.model.geometry.clone(); // Create point cloud material const material = new THREE.PointsMaterial({ color: 0x3b82f6, size: 0.01, sizeAttenuation: true }); // Create point cloud this.scene.remove(this.model); this.model = new THREE.Points(geometry, material); this.scene.add(this.model); } /** * Reset camera view */ resetView() { this.camera.position.set(0, 0, 3); this.camera.lookAt(0, 0, 0); this.controls.reset(); } /** * Rotate view to preset position */ rotateView(position) { switch (position) { case 'front': this.camera.position.set(0, 0, 3); break; case 'side': this.camera.position.set(3, 0, 0); break; case 'top': this.camera.position.set(0, 3, 0); break; default: return; } this.camera.lookAt(0, 0, 0); this.controls.update(); } /** * Export 3D model as OBJ */ exportModel(format = 'obj') { if (!this.model) { throw new Error('No model to export'); } try { let result; switch (format.toLowerCase()) { case 'obj': // In real implementation, this would use OBJExporter result = 'Simulated OBJ export data'; break; case 'stl': // In real implementation, this would use STLExporter result = 'Simulated STL export data'; break; case 'ply': // In real implementation, this would use PLYExporter result = 'Simulated PLY export data'; break; default: throw new Error(`Unsupported export format: ${format}`); } // In real implementation, this would return a Blob return new Blob([result], { type: 'application/octet-stream' }); } catch (error) { console.error('Error exporting model:', error); throw error; } } /** * Load external script */ loadScript(src) { return new Promise((resolve, reject) => { const script = document.createElement('script'); script.src = src; script.onload = resolve; script.onerror = reject; document.head.appendChild(script); }); } /** * Set up event listeners */ setupEventListeners() { // In a real implementation, this would set up various event listeners } /** * Trigger custom event */ triggerEvent(eventName, data = {}) { // Create and dispatch custom event const event = new CustomEvent(`facemapper:${eventName}`, { detail: { ...data, source: this } }); document.dispatchEvent(event); // Call callback if defined const callbackName = `on${eventName.charAt(0).toUpperCase() + eventName.slice(1)}`; if (typeof this.config[callbackName] === 'function') { this.config[callbackName](data); } } } // Export for use in main script window.FaceMapper3D = FaceMapper3D;