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import { AnimationMixer } from './AnimationMixer';
import { AnimationClip } from './AnimationClip';
import { AnimationActionLoopStyles, AnimationBlendMode } from '../constants';
import { Object3D } from '../core/Object3D';
// Animation ////////////////////////////////////////////////////////////////////////////////////////

export class AnimationAction {
	constructor(mixer: AnimationMixer, clip: AnimationClip, localRoot?: Object3D, blendMode?: AnimationBlendMode);

	blendMode: AnimationBlendMode;

	/**
	 * @default THREE.LoopRepeat
	 */
	loop: AnimationActionLoopStyles;

	/**
	 * @default 0
	 */
	time: number;

	/**
	 * @default 1
	 */
	timeScale: number;

	/**
	 * @default 1
	 */
	weight: number;

	/**
	 * @default Infinity
	 */
	repetitions: number;

	/**
	 * @default false
	 */
	paused: boolean;

	/**
	 * @default true
	 */
	enabled: boolean;

	/**
	 * @default false
	 */
	clampWhenFinished: boolean;

	/**
	 * @default true
	 */
	zeroSlopeAtStart: boolean;

	/**
	 * @default true
	 */
	zeroSlopeAtEnd: boolean;

	play(): AnimationAction;
	stop(): AnimationAction;
	reset(): AnimationAction;
	isRunning(): boolean;
	isScheduled(): boolean;
	startAt(time: number): AnimationAction;
	setLoop(mode: AnimationActionLoopStyles, repetitions: number): AnimationAction;
	setEffectiveWeight(weight: number): AnimationAction;
	getEffectiveWeight(): number;
	fadeIn(duration: number): AnimationAction;
	fadeOut(duration: number): AnimationAction;
	crossFadeFrom(fadeOutAction: AnimationAction, duration: number, warp: boolean): AnimationAction;
	crossFadeTo(fadeInAction: AnimationAction, duration: number, warp: boolean): AnimationAction;
	stopFading(): AnimationAction;
	setEffectiveTimeScale(timeScale: number): AnimationAction;
	getEffectiveTimeScale(): number;
	setDuration(duration: number): AnimationAction;
	syncWith(action: AnimationAction): AnimationAction;
	halt(duration: number): AnimationAction;
	warp(statTimeScale: number, endTimeScale: number, duration: number): AnimationAction;
	stopWarping(): AnimationAction;
	getMixer(): AnimationMixer;
	getClip(): AnimationClip;
	getRoot(): Object3D;
}