Spaces:
Running
Running
File size: 15,565 Bytes
2b7aae2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 | // Characters [].:/ are reserved for track binding syntax.
const _RESERVED_CHARS_RE = '\\[\\]\\.:\\/';
const _reservedRe = new RegExp('[' + _RESERVED_CHARS_RE + ']', 'g');
// Attempts to allow node names from any language. ES5's `\w` regexp matches
// only latin characters, and the unicode \p{L} is not yet supported. So
// instead, we exclude reserved characters and match everything else.
const _wordChar = '[^' + _RESERVED_CHARS_RE + ']';
const _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace('\\.', '') + ']';
// Parent directories, delimited by '/' or ':'. Currently unused, but must
// be matched to parse the rest of the track name.
const _directoryRe = /((?:WC+[\/:])*)/.source.replace('WC', _wordChar);
// Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.
const _nodeRe = /(WCOD+)?/.source.replace('WCOD', _wordCharOrDot);
// Object on target node, and accessor. May not contain reserved
// characters. Accessor may contain any character except closing bracket.
const _objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace('WC', _wordChar);
// Property and accessor. May not contain reserved characters. Accessor may
// contain any non-bracket characters.
const _propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace('WC', _wordChar);
const _trackRe = new RegExp('' + '^' + _directoryRe + _nodeRe + _objectRe + _propertyRe + '$');
const _supportedObjectNames = ['material', 'materials', 'bones'];
class Composite {
constructor(targetGroup, path, optionalParsedPath) {
const parsedPath = optionalParsedPath || PropertyBinding.parseTrackName(path);
this._targetGroup = targetGroup;
this._bindings = targetGroup.subscribe_(path, parsedPath);
}
getValue(array, offset) {
this.bind(); // bind all binding
const firstValidIndex = this._targetGroup.nCachedObjects_,
binding = this._bindings[firstValidIndex];
// and only call .getValue on the first
if (binding !== undefined) binding.getValue(array, offset);
}
setValue(array, offset) {
const bindings = this._bindings;
for (let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) {
bindings[i].setValue(array, offset);
}
}
bind() {
const bindings = this._bindings;
for (let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) {
bindings[i].bind();
}
}
unbind() {
const bindings = this._bindings;
for (let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) {
bindings[i].unbind();
}
}
}
// Note: This class uses a State pattern on a per-method basis:
// 'bind' sets 'this.getValue' / 'setValue' and shadows the
// prototype version of these methods with one that represents
// the bound state. When the property is not found, the methods
// become no-ops.
class PropertyBinding {
constructor(rootNode, path, parsedPath) {
this.path = path;
this.parsedPath = parsedPath || PropertyBinding.parseTrackName(path);
this.node = PropertyBinding.findNode(rootNode, this.parsedPath.nodeName) || rootNode;
this.rootNode = rootNode;
// initial state of these methods that calls 'bind'
this.getValue = this._getValue_unbound;
this.setValue = this._setValue_unbound;
}
static create(root, path, parsedPath) {
if (!(root && root.isAnimationObjectGroup)) {
return new PropertyBinding(root, path, parsedPath);
} else {
return new PropertyBinding.Composite(root, path, parsedPath);
}
}
/**
* Replaces spaces with underscores and removes unsupported characters from
* node names, to ensure compatibility with parseTrackName().
*
* @param {string} name Node name to be sanitized.
* @return {string}
*/
static sanitizeNodeName(name) {
return name.replace(/\s/g, '_').replace(_reservedRe, '');
}
static parseTrackName(trackName) {
const matches = _trackRe.exec(trackName);
if (!matches) {
throw new Error('PropertyBinding: Cannot parse trackName: ' + trackName);
}
const results = {
// directoryName: matches[ 1 ], // (tschw) currently unused
nodeName: matches[2],
objectName: matches[3],
objectIndex: matches[4],
propertyName: matches[5], // required
propertyIndex: matches[6],
};
const lastDot = results.nodeName && results.nodeName.lastIndexOf('.');
if (lastDot !== undefined && lastDot !== -1) {
const objectName = results.nodeName.substring(lastDot + 1);
// Object names must be checked against an allowlist. Otherwise, there
// is no way to parse 'foo.bar.baz': 'baz' must be a property, but
// 'bar' could be the objectName, or part of a nodeName (which can
// include '.' characters).
if (_supportedObjectNames.indexOf(objectName) !== -1) {
results.nodeName = results.nodeName.substring(0, lastDot);
results.objectName = objectName;
}
}
if (results.propertyName === null || results.propertyName.length === 0) {
throw new Error('PropertyBinding: can not parse propertyName from trackName: ' + trackName);
}
return results;
}
static findNode(root, nodeName) {
if (!nodeName || nodeName === '' || nodeName === '.' || nodeName === -1 || nodeName === root.name || nodeName === root.uuid) {
return root;
}
// search into skeleton bones.
if (root.skeleton) {
const bone = root.skeleton.getBoneByName(nodeName);
if (bone !== undefined) {
return bone;
}
}
// search into node subtree.
if (root.children) {
const searchNodeSubtree = function (children) {
for (let i = 0; i < children.length; i++) {
const childNode = children[i];
if (childNode.name === nodeName || childNode.uuid === nodeName) {
return childNode;
}
const result = searchNodeSubtree(childNode.children);
if (result) return result;
}
return null;
};
const subTreeNode = searchNodeSubtree(root.children);
if (subTreeNode) {
return subTreeNode;
}
}
return null;
}
// these are used to "bind" a nonexistent property
_getValue_unavailable() {}
_setValue_unavailable() {}
// Getters
_getValue_direct(buffer, offset) {
buffer[offset] = this.targetObject[this.propertyName];
}
_getValue_array(buffer, offset) {
const source = this.resolvedProperty;
for (let i = 0, n = source.length; i !== n; ++i) {
buffer[offset++] = source[i];
}
}
_getValue_arrayElement(buffer, offset) {
buffer[offset] = this.resolvedProperty[this.propertyIndex];
}
_getValue_toArray(buffer, offset) {
this.resolvedProperty.toArray(buffer, offset);
}
// Direct
_setValue_direct(buffer, offset) {
this.targetObject[this.propertyName] = buffer[offset];
}
_setValue_direct_setNeedsUpdate(buffer, offset) {
this.targetObject[this.propertyName] = buffer[offset];
this.targetObject.needsUpdate = true;
}
_setValue_direct_setMatrixWorldNeedsUpdate(buffer, offset) {
this.targetObject[this.propertyName] = buffer[offset];
this.targetObject.matrixWorldNeedsUpdate = true;
}
// EntireArray
_setValue_array(buffer, offset) {
const dest = this.resolvedProperty;
for (let i = 0, n = dest.length; i !== n; ++i) {
dest[i] = buffer[offset++];
}
}
_setValue_array_setNeedsUpdate(buffer, offset) {
const dest = this.resolvedProperty;
for (let i = 0, n = dest.length; i !== n; ++i) {
dest[i] = buffer[offset++];
}
this.targetObject.needsUpdate = true;
}
_setValue_array_setMatrixWorldNeedsUpdate(buffer, offset) {
const dest = this.resolvedProperty;
for (let i = 0, n = dest.length; i !== n; ++i) {
dest[i] = buffer[offset++];
}
this.targetObject.matrixWorldNeedsUpdate = true;
}
// ArrayElement
_setValue_arrayElement(buffer, offset) {
this.resolvedProperty[this.propertyIndex] = buffer[offset];
}
_setValue_arrayElement_setNeedsUpdate(buffer, offset) {
this.resolvedProperty[this.propertyIndex] = buffer[offset];
this.targetObject.needsUpdate = true;
}
_setValue_arrayElement_setMatrixWorldNeedsUpdate(buffer, offset) {
this.resolvedProperty[this.propertyIndex] = buffer[offset];
this.targetObject.matrixWorldNeedsUpdate = true;
}
// HasToFromArray
_setValue_fromArray(buffer, offset) {
this.resolvedProperty.fromArray(buffer, offset);
}
_setValue_fromArray_setNeedsUpdate(buffer, offset) {
this.resolvedProperty.fromArray(buffer, offset);
this.targetObject.needsUpdate = true;
}
_setValue_fromArray_setMatrixWorldNeedsUpdate(buffer, offset) {
this.resolvedProperty.fromArray(buffer, offset);
this.targetObject.matrixWorldNeedsUpdate = true;
}
_getValue_unbound(targetArray, offset) {
this.bind();
this.getValue(targetArray, offset);
}
_setValue_unbound(sourceArray, offset) {
this.bind();
this.setValue(sourceArray, offset);
}
// create getter / setter pair for a property in the scene graph
bind() {
let targetObject = this.node;
const parsedPath = this.parsedPath;
const objectName = parsedPath.objectName;
const propertyName = parsedPath.propertyName;
let propertyIndex = parsedPath.propertyIndex;
if (!targetObject) {
targetObject = PropertyBinding.findNode(this.rootNode, parsedPath.nodeName) || this.rootNode;
this.node = targetObject;
}
// set fail state so we can just 'return' on error
this.getValue = this._getValue_unavailable;
this.setValue = this._setValue_unavailable;
// ensure there is a value node
if (!targetObject) {
console.error('THREE.PropertyBinding: Trying to update node for track: ' + this.path + " but it wasn't found.");
return;
}
if (objectName) {
let objectIndex = parsedPath.objectIndex;
// special cases were we need to reach deeper into the hierarchy to get the face materials....
switch (objectName) {
case 'materials':
if (!targetObject.material) {
console.error('THREE.PropertyBinding: Can not bind to material as node does not have a material.', this);
return;
}
if (!targetObject.material.materials) {
console.error('THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this);
return;
}
targetObject = targetObject.material.materials;
break;
case 'bones':
if (!targetObject.skeleton) {
console.error('THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this);
return;
}
// potential future optimization: skip this if propertyIndex is already an integer
// and convert the integer string to a true integer.
targetObject = targetObject.skeleton.bones;
// support resolving morphTarget names into indices.
for (let i = 0; i < targetObject.length; i++) {
if (targetObject[i].name === objectIndex) {
objectIndex = i;
break;
}
}
break;
default:
if (targetObject[objectName] === undefined) {
console.error('THREE.PropertyBinding: Can not bind to objectName of node undefined.', this);
return;
}
targetObject = targetObject[objectName];
}
if (objectIndex !== undefined) {
if (targetObject[objectIndex] === undefined) {
console.error('THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject);
return;
}
targetObject = targetObject[objectIndex];
}
}
// resolve property
const nodeProperty = targetObject[propertyName];
if (nodeProperty === undefined) {
const nodeName = parsedPath.nodeName;
console.error(
'THREE.PropertyBinding: Trying to update property for track: ' + nodeName + '.' + propertyName + " but it wasn't found.",
targetObject
);
return;
}
// determine versioning scheme
let versioning = this.Versioning.None;
this.targetObject = targetObject;
if (targetObject.needsUpdate !== undefined) {
// material
versioning = this.Versioning.NeedsUpdate;
} else if (targetObject.matrixWorldNeedsUpdate !== undefined) {
// node transform
versioning = this.Versioning.MatrixWorldNeedsUpdate;
}
// determine how the property gets bound
let bindingType = this.BindingType.Direct;
if (propertyIndex !== undefined) {
// access a sub element of the property array (only primitives are supported right now)
if (propertyName === 'morphTargetInfluences') {
// potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.
// support resolving morphTarget names into indices.
if (!targetObject.geometry) {
console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this);
return;
}
if (targetObject.geometry.isBufferGeometry) {
if (!targetObject.geometry.morphAttributes) {
console.error(
'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.',
this
);
return;
}
if (targetObject.morphTargetDictionary[propertyIndex] !== undefined) {
propertyIndex = targetObject.morphTargetDictionary[propertyIndex];
}
} else {
console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.', this);
return;
}
}
bindingType = this.BindingType.ArrayElement;
this.resolvedProperty = nodeProperty;
this.propertyIndex = propertyIndex;
} else if (nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined) {
// must use copy for Object3D.Euler/Quaternion
bindingType = this.BindingType.HasFromToArray;
this.resolvedProperty = nodeProperty;
} else if (Array.isArray(nodeProperty)) {
bindingType = this.BindingType.EntireArray;
this.resolvedProperty = nodeProperty;
} else {
this.propertyName = propertyName;
}
// select getter / setter
this.getValue = this.GetterByBindingType[bindingType];
this.setValue = this.SetterByBindingTypeAndVersioning[bindingType][versioning];
}
unbind() {
this.node = null;
// back to the prototype version of getValue / setValue
// note: avoiding to mutate the shape of 'this' via 'delete'
this.getValue = this._getValue_unbound;
this.setValue = this._setValue_unbound;
}
}
PropertyBinding.Composite = Composite;
PropertyBinding.prototype.BindingType = {
Direct: 0,
EntireArray: 1,
ArrayElement: 2,
HasFromToArray: 3,
};
PropertyBinding.prototype.Versioning = {
None: 0,
NeedsUpdate: 1,
MatrixWorldNeedsUpdate: 2,
};
PropertyBinding.prototype.GetterByBindingType = [
PropertyBinding.prototype._getValue_direct,
PropertyBinding.prototype._getValue_array,
PropertyBinding.prototype._getValue_arrayElement,
PropertyBinding.prototype._getValue_toArray,
];
PropertyBinding.prototype.SetterByBindingTypeAndVersioning = [
[
// Direct
PropertyBinding.prototype._setValue_direct,
PropertyBinding.prototype._setValue_direct_setNeedsUpdate,
PropertyBinding.prototype._setValue_direct_setMatrixWorldNeedsUpdate,
],
[
// EntireArray
PropertyBinding.prototype._setValue_array,
PropertyBinding.prototype._setValue_array_setNeedsUpdate,
PropertyBinding.prototype._setValue_array_setMatrixWorldNeedsUpdate,
],
[
// ArrayElement
PropertyBinding.prototype._setValue_arrayElement,
PropertyBinding.prototype._setValue_arrayElement_setNeedsUpdate,
PropertyBinding.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate,
],
[
// HasToFromArray
PropertyBinding.prototype._setValue_fromArray,
PropertyBinding.prototype._setValue_fromArray_setNeedsUpdate,
PropertyBinding.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate,
],
];
export { PropertyBinding };
|