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2b7aae2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | import { Matrix4 } from './../math/Matrix4';
import { Vector3 } from './../math/Vector3';
import { Object3D } from './../core/Object3D';
// Cameras ////////////////////////////////////////////////////////////////////////////////////////
/**
* Abstract base class for cameras. This class should always be inherited when you build a new camera.
*/
export class Camera extends Object3D {
/**
* This constructor sets following properties to the correct type: matrixWorldInverse, projectionMatrix and projectionMatrixInverse.
*/
constructor();
/**
* This is the inverse of matrixWorld. MatrixWorld contains the Matrix which has the world transform of the Camera.
* @default new THREE.Matrix4()
*/
matrixWorldInverse: Matrix4;
/**
* This is the matrix which contains the projection.
* @default new THREE.Matrix4()
*/
projectionMatrix: Matrix4;
/**
* This is the inverse of projectionMatrix.
* @default new THREE.Matrix4()
*/
projectionMatrixInverse: Matrix4;
readonly isCamera: true;
getWorldDirection(target: Vector3): Vector3;
updateMatrixWorld(force?: boolean): void;
}
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