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2b7aae2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 | import { Matrix4 } from '../math/Matrix4.js';
import { Object3D } from '../core/Object3D.js';
class Camera extends Object3D {
constructor() {
super();
this.type = 'Camera';
this.matrixWorldInverse = new Matrix4();
this.projectionMatrix = new Matrix4();
this.projectionMatrixInverse = new Matrix4();
}
copy(source, recursive) {
super.copy(source, recursive);
this.matrixWorldInverse.copy(source.matrixWorldInverse);
this.projectionMatrix.copy(source.projectionMatrix);
this.projectionMatrixInverse.copy(source.projectionMatrixInverse);
return this;
}
getWorldDirection(target) {
this.updateWorldMatrix(true, false);
const e = this.matrixWorld.elements;
return target.set(-e[8], -e[9], -e[10]).normalize();
}
updateMatrixWorld(force) {
super.updateMatrixWorld(force);
this.matrixWorldInverse.copy(this.matrixWorld).invert();
}
updateWorldMatrix(updateParents, updateChildren) {
super.updateWorldMatrix(updateParents, updateChildren);
this.matrixWorldInverse.copy(this.matrixWorld).invert();
}
clone() {
return new this.constructor().copy(this);
}
}
Camera.prototype.isCamera = true;
export { Camera };
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