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2b7aae2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 | import { Object3D } from '../core/Object3D.js';
import { Vector3 } from '../math/Vector3.js';
import { PerspectiveCamera } from './PerspectiveCamera.js';
const fov = 90,
aspect = 1;
class CubeCamera extends Object3D {
constructor(near, far, renderTarget) {
super();
this.type = 'CubeCamera';
if (renderTarget.isWebGLCubeRenderTarget !== true) {
console.error('THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.');
return;
}
this.renderTarget = renderTarget;
const cameraPX = new PerspectiveCamera(fov, aspect, near, far);
cameraPX.layers = this.layers;
cameraPX.up.set(0, -1, 0);
cameraPX.lookAt(new Vector3(1, 0, 0));
this.add(cameraPX);
const cameraNX = new PerspectiveCamera(fov, aspect, near, far);
cameraNX.layers = this.layers;
cameraNX.up.set(0, -1, 0);
cameraNX.lookAt(new Vector3(-1, 0, 0));
this.add(cameraNX);
const cameraPY = new PerspectiveCamera(fov, aspect, near, far);
cameraPY.layers = this.layers;
cameraPY.up.set(0, 0, 1);
cameraPY.lookAt(new Vector3(0, 1, 0));
this.add(cameraPY);
const cameraNY = new PerspectiveCamera(fov, aspect, near, far);
cameraNY.layers = this.layers;
cameraNY.up.set(0, 0, -1);
cameraNY.lookAt(new Vector3(0, -1, 0));
this.add(cameraNY);
const cameraPZ = new PerspectiveCamera(fov, aspect, near, far);
cameraPZ.layers = this.layers;
cameraPZ.up.set(0, -1, 0);
cameraPZ.lookAt(new Vector3(0, 0, 1));
this.add(cameraPZ);
const cameraNZ = new PerspectiveCamera(fov, aspect, near, far);
cameraNZ.layers = this.layers;
cameraNZ.up.set(0, -1, 0);
cameraNZ.lookAt(new Vector3(0, 0, -1));
this.add(cameraNZ);
}
update(renderer, scene) {
if (this.parent === null) this.updateMatrixWorld();
const renderTarget = this.renderTarget;
const [cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ] = this.children;
const currentXrEnabled = renderer.xr.enabled;
const currentRenderTarget = renderer.getRenderTarget();
renderer.xr.enabled = false;
const generateMipmaps = renderTarget.texture.generateMipmaps;
renderTarget.texture.generateMipmaps = false;
renderer.setRenderTarget(renderTarget, 0);
renderer.render(scene, cameraPX);
renderer.setRenderTarget(renderTarget, 1);
renderer.render(scene, cameraNX);
renderer.setRenderTarget(renderTarget, 2);
renderer.render(scene, cameraPY);
renderer.setRenderTarget(renderTarget, 3);
renderer.render(scene, cameraNY);
renderer.setRenderTarget(renderTarget, 4);
renderer.render(scene, cameraPZ);
renderTarget.texture.generateMipmaps = generateMipmaps;
renderer.setRenderTarget(renderTarget, 5);
renderer.render(scene, cameraNZ);
renderer.setRenderTarget(currentRenderTarget);
renderer.xr.enabled = currentXrEnabled;
renderTarget.texture.needsPMREMUpdate = true;
}
}
export { CubeCamera };
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