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// https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent.button
export enum MOUSE {
LEFT = 0,
MIDDLE = 1,
RIGHT = 2,
ROTATE = 0,
DOLLY = 1,
PAN = 2,
}
export enum TOUCH {
ROTATE,
PAN,
DOLLY_PAN,
DOLLY_ROTATE,
}
// GL STATE CONSTANTS
export enum CullFace {}
export const CullFaceNone: CullFace;
export const CullFaceBack: CullFace;
export const CullFaceFront: CullFace;
export const CullFaceFrontBack: CullFace;
// Shadowing Type
export enum ShadowMapType {}
export const BasicShadowMap: ShadowMapType;
export const PCFShadowMap: ShadowMapType;
export const PCFSoftShadowMap: ShadowMapType;
export const VSMShadowMap: ShadowMapType;
// MATERIAL CONSTANTS
// side
export enum Side {}
export const FrontSide: Side;
export const BackSide: Side;
export const DoubleSide: Side;
// shading
export enum Shading {}
export const FlatShading: Shading;
export const SmoothShading: Shading;
// blending modes
export enum Blending {}
export const NoBlending: Blending;
export const NormalBlending: Blending;
export const AdditiveBlending: Blending;
export const SubtractiveBlending: Blending;
export const MultiplyBlending: Blending;
export const CustomBlending: Blending;
// custom blending equations
// (numbers start from 100 not to clash with other
// mappings to OpenGL constants defined in Texture.js)
export enum BlendingEquation {}
export const AddEquation: BlendingEquation;
export const SubtractEquation: BlendingEquation;
export const ReverseSubtractEquation: BlendingEquation;
export const MinEquation: BlendingEquation;
export const MaxEquation: BlendingEquation;
// custom blending destination factors
export enum BlendingDstFactor {}
export const ZeroFactor: BlendingDstFactor;
export const OneFactor: BlendingDstFactor;
export const SrcColorFactor: BlendingDstFactor;
export const OneMinusSrcColorFactor: BlendingDstFactor;
export const SrcAlphaFactor: BlendingDstFactor;
export const OneMinusSrcAlphaFactor: BlendingDstFactor;
export const DstAlphaFactor: BlendingDstFactor;
export const OneMinusDstAlphaFactor: BlendingDstFactor;
export const DstColorFactor: BlendingDstFactor;
export const OneMinusDstColorFactor: BlendingDstFactor;
// custom blending src factors
export enum BlendingSrcFactor {}
export const SrcAlphaSaturateFactor: BlendingSrcFactor;
// depth modes
export enum DepthModes {}
export const NeverDepth: DepthModes;
export const AlwaysDepth: DepthModes;
export const LessDepth: DepthModes;
export const LessEqualDepth: DepthModes;
export const EqualDepth: DepthModes;
export const GreaterEqualDepth: DepthModes;
export const GreaterDepth: DepthModes;
export const NotEqualDepth: DepthModes;
// TEXTURE CONSTANTS
// Operations
export enum Combine {}
export const MultiplyOperation: Combine;
export const MixOperation: Combine;
export const AddOperation: Combine;
// Tone Mapping modes
export enum ToneMapping {}
export const NoToneMapping: ToneMapping;
export const LinearToneMapping: ToneMapping;
export const ReinhardToneMapping: ToneMapping;
export const CineonToneMapping: ToneMapping;
export const ACESFilmicToneMapping: ToneMapping;
export const CustomToneMapping: ToneMapping;
// Mapping modes
export enum Mapping {}
export const UVMapping: Mapping;
export const CubeReflectionMapping: Mapping;
export const CubeRefractionMapping: Mapping;
export const EquirectangularReflectionMapping: Mapping;
export const EquirectangularRefractionMapping: Mapping;
export const CubeUVReflectionMapping: Mapping;
// Wrapping modes
export enum Wrapping {}
export const RepeatWrapping: Wrapping;
export const ClampToEdgeWrapping: Wrapping;
export const MirroredRepeatWrapping: Wrapping;
// Filters
export enum TextureFilter {}
export const NearestFilter: TextureFilter;
export const NearestMipmapNearestFilter: TextureFilter;
export const NearestMipMapNearestFilter: TextureFilter;
export const NearestMipmapLinearFilter: TextureFilter;
export const NearestMipMapLinearFilter: TextureFilter;
export const LinearFilter: TextureFilter;
export const LinearMipmapNearestFilter: TextureFilter;
export const LinearMipMapNearestFilter: TextureFilter;
export const LinearMipmapLinearFilter: TextureFilter;
export const LinearMipMapLinearFilter: TextureFilter;
// Data types
export enum TextureDataType {}
export const UnsignedByteType: TextureDataType;
export const ByteType: TextureDataType;
export const ShortType: TextureDataType;
export const UnsignedShortType: TextureDataType;
export const IntType: TextureDataType;
export const UnsignedIntType: TextureDataType;
export const FloatType: TextureDataType;
export const HalfFloatType: TextureDataType;
export const UnsignedShort4444Type: TextureDataType;
export const UnsignedShort5551Type: TextureDataType;
export const UnsignedInt248Type: TextureDataType;
// Pixel formats
export enum PixelFormat {}
export const AlphaFormat: PixelFormat;
export const RGBFormat: PixelFormat;
export const RGBAFormat: PixelFormat;
export const LuminanceFormat: PixelFormat;
export const LuminanceAlphaFormat: PixelFormat;
export const DepthFormat: PixelFormat;
export const DepthStencilFormat: PixelFormat;
export const RedFormat: PixelFormat;
export const RedIntegerFormat: PixelFormat;
export const RGFormat: PixelFormat;
export const RGIntegerFormat: PixelFormat;
export const RGBAIntegerFormat: PixelFormat;
export const _SRGBFormat: PixelFormat; // fallback for WebGL 1
export const _SRGBAFormat: PixelFormat; // fallback for WebGL 1
// Internal Pixel Formats
export type PixelFormatGPU =
| 'ALPHA'
| 'RGB'
| 'RGBA'
| 'LUMINANCE'
| 'LUMINANCE_ALPHA'
| 'RED_INTEGER'
| 'R8'
| 'R8_SNORM'
| 'R8I'
| 'R8UI'
| 'R16I'
| 'R16UI'
| 'R16F'
| 'R32I'
| 'R32UI'
| 'R32F'
| 'RG8'
| 'RG8_SNORM'
| 'RG8I'
| 'RG8UI'
| 'RG16I'
| 'RG16UI'
| 'RG16F'
| 'RG32I'
| 'RG32UI'
| 'RG32F'
| 'RGB565'
| 'RGB8'
| 'RGB8_SNORM'
| 'RGB8I'
| 'RGB8UI'
| 'RGB16I'
| 'RGB16UI'
| 'RGB16F'
| 'RGB32I'
| 'RGB32UI'
| 'RGB32F'
| 'RGB9_E5'
| 'SRGB8'
| 'R11F_G11F_B10F'
| 'RGBA4'
| 'RGBA8'
| 'RGBA8_SNORM'
| 'RGBA8I'
| 'RGBA8UI'
| 'RGBA16I'
| 'RGBA16UI'
| 'RGBA16F'
| 'RGBA32I'
| 'RGBA32UI'
| 'RGBA32F'
| 'RGB5_A1'
| 'RGB10_A2'
| 'RGB10_A2UI'
| 'SRGB8_ALPHA8'
| 'SRGB8'
| 'DEPTH_COMPONENT16'
| 'DEPTH_COMPONENT24'
| 'DEPTH_COMPONENT32F'
| 'DEPTH24_STENCIL8'
| 'DEPTH32F_STENCIL8';
// Compressed texture formats
// DDS / ST3C Compressed texture formats
export enum CompressedPixelFormat {}
export const RGB_S3TC_DXT1_Format: CompressedPixelFormat;
export const RGBA_S3TC_DXT1_Format: CompressedPixelFormat;
export const RGBA_S3TC_DXT3_Format: CompressedPixelFormat;
export const RGBA_S3TC_DXT5_Format: CompressedPixelFormat;
// PVRTC compressed './texture formats
export const RGB_PVRTC_4BPPV1_Format: CompressedPixelFormat;
export const RGB_PVRTC_2BPPV1_Format: CompressedPixelFormat;
export const RGBA_PVRTC_4BPPV1_Format: CompressedPixelFormat;
export const RGBA_PVRTC_2BPPV1_Format: CompressedPixelFormat;
// ETC compressed texture formats
export const RGB_ETC1_Format: CompressedPixelFormat;
export const RGB_ETC2_Format: CompressedPixelFormat;
export const RGBA_ETC2_EAC_Format: CompressedPixelFormat;
// ASTC compressed texture formats
export const RGBA_ASTC_4x4_Format: CompressedPixelFormat;
export const RGBA_ASTC_5x4_Format: CompressedPixelFormat;
export const RGBA_ASTC_5x5_Format: CompressedPixelFormat;
export const RGBA_ASTC_6x5_Format: CompressedPixelFormat;
export const RGBA_ASTC_6x6_Format: CompressedPixelFormat;
export const RGBA_ASTC_8x5_Format: CompressedPixelFormat;
export const RGBA_ASTC_8x6_Format: CompressedPixelFormat;
export const RGBA_ASTC_8x8_Format: CompressedPixelFormat;
export const RGBA_ASTC_10x5_Format: CompressedPixelFormat;
export const RGBA_ASTC_10x6_Format: CompressedPixelFormat;
export const RGBA_ASTC_10x8_Format: CompressedPixelFormat;
export const RGBA_ASTC_10x10_Format: CompressedPixelFormat;
export const RGBA_ASTC_12x10_Format: CompressedPixelFormat;
export const RGBA_ASTC_12x12_Format: CompressedPixelFormat;
// BPTC compressed texture formats
export const RGBA_BPTC_Format: CompressedPixelFormat;
// Loop styles for AnimationAction
export enum AnimationActionLoopStyles {}
export const LoopOnce: AnimationActionLoopStyles;
export const LoopRepeat: AnimationActionLoopStyles;
export const LoopPingPong: AnimationActionLoopStyles;
// Interpolation
export enum InterpolationModes {}
export const InterpolateDiscrete: InterpolationModes;
export const InterpolateLinear: InterpolationModes;
export const InterpolateSmooth: InterpolationModes;
// Interpolant ending modes
export enum InterpolationEndingModes {}
export const ZeroCurvatureEnding: InterpolationEndingModes;
export const ZeroSlopeEnding: InterpolationEndingModes;
export const WrapAroundEnding: InterpolationEndingModes;
// Animation blending modes
export enum AnimationBlendMode {}
export const NormalAnimationBlendMode: AnimationBlendMode;
export const AdditiveAnimationBlendMode: AnimationBlendMode;
// Triangle Draw modes
export enum TrianglesDrawModes {}
export const TrianglesDrawMode: TrianglesDrawModes;
export const TriangleStripDrawMode: TrianglesDrawModes;
export const TriangleFanDrawMode: TrianglesDrawModes;
// Texture Encodings
export enum TextureEncoding {}
export const LinearEncoding: TextureEncoding;
export const sRGBEncoding: TextureEncoding;
export const LogLuvEncoding: TextureEncoding;
// Depth packing strategies
export enum DepthPackingStrategies {}
export const BasicDepthPacking: DepthPackingStrategies;
export const RGBADepthPacking: DepthPackingStrategies;
// Normal Map types
export enum NormalMapTypes {}
export const TangentSpaceNormalMap: NormalMapTypes;
export const ObjectSpaceNormalMap: NormalMapTypes;
export type ColorSpace = NoColorSpace | SRGBColorSpace | LinearSRGBColorSpace;
export type NoColorSpace = '';
export type SRGBColorSpace = 'srgb';
export type LinearSRGBColorSpace = 'srgb-linear';
// Stencil Op types
export enum StencilOp {}
export const ZeroStencilOp: StencilOp;
export const KeepStencilOp: StencilOp;
export const ReplaceStencilOp: StencilOp;
export const IncrementStencilOp: StencilOp;
export const DecrementStencilOp: StencilOp;
export const IncrementWrapStencilOp: StencilOp;
export const DecrementWrapStencilOp: StencilOp;
export const InvertStencilOp: StencilOp;
// Stencil Func types
export enum StencilFunc {}
export const NeverStencilFunc: StencilFunc;
export const LessStencilFunc: StencilFunc;
export const EqualStencilFunc: StencilFunc;
export const LessEqualStencilFunc: StencilFunc;
export const GreaterStencilFunc: StencilFunc;
export const NotEqualStencilFunc: StencilFunc;
export const GreaterEqualStencilFunc: StencilFunc;
export const AlwaysStencilFunc: StencilFunc;
// usage types
export enum Usage {}
export const StaticDrawUsage: Usage;
export const DynamicDrawUsage: Usage;
export const StreamDrawUsage: Usage;
export const StaticReadUsage: Usage;
export const DynamicReadUsage: Usage;
export const StreamReadUsage: Usage;
export const StaticCopyUsage: Usage;
export const DynamicCopyUsage: Usage;
export const StreamCopyUsage: Usage;
export enum GLSLVersion {}
export const GLSL1: GLSLVersion;
export const GLSL3: GLSLVersion;
export type BuiltinShaderAttributeName =
| 'position'
| 'normal'
| 'uv'
| 'color'
| 'skinIndex'
| 'skinWeight'
| 'instanceMatrix'
| 'morphTarget0'
| 'morphTarget1'
| 'morphTarget2'
| 'morphTarget3'
| 'morphTarget4'
| 'morphTarget5'
| 'morphTarget6'
| 'morphTarget7'
| 'morphNormal0'
| 'morphNormal1'
| 'morphNormal2'
| 'morphNormal3';
|