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2b7aae2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | import { BufferGeometry } from '../core/BufferGeometry.js';
import { Float32BufferAttribute } from '../core/BufferAttribute.js';
class PlaneGeometry extends BufferGeometry {
constructor(width = 1, height = 1, widthSegments = 1, heightSegments = 1) {
super();
this.type = 'PlaneGeometry';
this.parameters = {
width: width,
height: height,
widthSegments: widthSegments,
heightSegments: heightSegments,
};
const width_half = width / 2;
const height_half = height / 2;
const gridX = Math.floor(widthSegments);
const gridY = Math.floor(heightSegments);
const gridX1 = gridX + 1;
const gridY1 = gridY + 1;
const segment_width = width / gridX;
const segment_height = height / gridY;
//
const indices = [];
const vertices = [];
const normals = [];
const uvs = [];
for (let iy = 0; iy < gridY1; iy++) {
const y = iy * segment_height - height_half;
for (let ix = 0; ix < gridX1; ix++) {
const x = ix * segment_width - width_half;
vertices.push(x, -y, 0);
normals.push(0, 0, 1);
uvs.push(ix / gridX);
uvs.push(1 - iy / gridY);
}
}
for (let iy = 0; iy < gridY; iy++) {
for (let ix = 0; ix < gridX; ix++) {
const a = ix + gridX1 * iy;
const b = ix + gridX1 * (iy + 1);
const c = ix + 1 + gridX1 * (iy + 1);
const d = ix + 1 + gridX1 * iy;
indices.push(a, b, d);
indices.push(b, c, d);
}
}
this.setIndex(indices);
this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
}
static fromJSON(data) {
return new PlaneGeometry(data.width, data.height, data.widthSegments, data.heightSegments);
}
}
export { PlaneGeometry, PlaneGeometry as PlaneBufferGeometry };
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