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import { BufferGeometry } from '../core/BufferGeometry.js';
import { Float32BufferAttribute } from '../core/BufferAttribute.js';

class PlaneGeometry extends BufferGeometry {
	constructor(width = 1, height = 1, widthSegments = 1, heightSegments = 1) {
		super();
		this.type = 'PlaneGeometry';

		this.parameters = {
			width: width,
			height: height,
			widthSegments: widthSegments,
			heightSegments: heightSegments,
		};

		const width_half = width / 2;
		const height_half = height / 2;

		const gridX = Math.floor(widthSegments);
		const gridY = Math.floor(heightSegments);

		const gridX1 = gridX + 1;
		const gridY1 = gridY + 1;

		const segment_width = width / gridX;
		const segment_height = height / gridY;

		//

		const indices = [];
		const vertices = [];
		const normals = [];
		const uvs = [];

		for (let iy = 0; iy < gridY1; iy++) {
			const y = iy * segment_height - height_half;

			for (let ix = 0; ix < gridX1; ix++) {
				const x = ix * segment_width - width_half;

				vertices.push(x, -y, 0);

				normals.push(0, 0, 1);

				uvs.push(ix / gridX);
				uvs.push(1 - iy / gridY);
			}
		}

		for (let iy = 0; iy < gridY; iy++) {
			for (let ix = 0; ix < gridX; ix++) {
				const a = ix + gridX1 * iy;
				const b = ix + gridX1 * (iy + 1);
				const c = ix + 1 + gridX1 * (iy + 1);
				const d = ix + 1 + gridX1 * iy;

				indices.push(a, b, d);
				indices.push(b, c, d);
			}
		}

		this.setIndex(indices);
		this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
		this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
		this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
	}

	static fromJSON(data) {
		return new PlaneGeometry(data.width, data.height, data.widthSegments, data.heightSegments);
	}
}

export { PlaneGeometry, PlaneGeometry as PlaneBufferGeometry };