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2b7aae2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 | import { BufferGeometry } from '../core/BufferGeometry.js';
import { Float32BufferAttribute } from '../core/BufferAttribute.js';
import { Shape } from '../extras/core/Shape.js';
import { ShapeUtils } from '../extras/ShapeUtils.js';
import { Vector2 } from '../math/Vector2.js';
class ShapeGeometry extends BufferGeometry {
constructor(shapes = new Shape([new Vector2(0, 0.5), new Vector2(-0.5, -0.5), new Vector2(0.5, -0.5)]), curveSegments = 12) {
super();
this.type = 'ShapeGeometry';
this.parameters = {
shapes: shapes,
curveSegments: curveSegments,
};
// buffers
const indices = [];
const vertices = [];
const normals = [];
const uvs = [];
// helper variables
let groupStart = 0;
let groupCount = 0;
// allow single and array values for "shapes" parameter
if (Array.isArray(shapes) === false) {
addShape(shapes);
} else {
for (let i = 0; i < shapes.length; i++) {
addShape(shapes[i]);
this.addGroup(groupStart, groupCount, i); // enables MultiMaterial support
groupStart += groupCount;
groupCount = 0;
}
}
// build geometry
this.setIndex(indices);
this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
// helper functions
function addShape(shape) {
const indexOffset = vertices.length / 3;
const points = shape.extractPoints(curveSegments);
let shapeVertices = points.shape;
const shapeHoles = points.holes;
// check direction of vertices
if (ShapeUtils.isClockWise(shapeVertices) === false) {
shapeVertices = shapeVertices.reverse();
}
for (let i = 0, l = shapeHoles.length; i < l; i++) {
const shapeHole = shapeHoles[i];
if (ShapeUtils.isClockWise(shapeHole) === true) {
shapeHoles[i] = shapeHole.reverse();
}
}
const faces = ShapeUtils.triangulateShape(shapeVertices, shapeHoles);
// join vertices of inner and outer paths to a single array
for (let i = 0, l = shapeHoles.length; i < l; i++) {
const shapeHole = shapeHoles[i];
shapeVertices = shapeVertices.concat(shapeHole);
}
// vertices, normals, uvs
for (let i = 0, l = shapeVertices.length; i < l; i++) {
const vertex = shapeVertices[i];
vertices.push(vertex.x, vertex.y, 0);
normals.push(0, 0, 1);
uvs.push(vertex.x, vertex.y); // world uvs
}
// incides
for (let i = 0, l = faces.length; i < l; i++) {
const face = faces[i];
const a = face[0] + indexOffset;
const b = face[1] + indexOffset;
const c = face[2] + indexOffset;
indices.push(a, b, c);
groupCount += 3;
}
}
}
toJSON() {
const data = super.toJSON();
const shapes = this.parameters.shapes;
return toJSON(shapes, data);
}
static fromJSON(data, shapes) {
const geometryShapes = [];
for (let j = 0, jl = data.shapes.length; j < jl; j++) {
const shape = shapes[data.shapes[j]];
geometryShapes.push(shape);
}
return new ShapeGeometry(geometryShapes, data.curveSegments);
}
}
function toJSON(shapes, data) {
data.shapes = [];
if (Array.isArray(shapes)) {
for (let i = 0, l = shapes.length; i < l; i++) {
const shape = shapes[i];
data.shapes.push(shape.uuid);
}
} else {
data.shapes.push(shapes.uuid);
}
return data;
}
export { ShapeGeometry, ShapeGeometry as ShapeBufferGeometry };
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