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import { Color } from './../math/Color';
import { LightShadow } from './LightShadow';
import { Object3D } from './../core/Object3D';

// Lights //////////////////////////////////////////////////////////////////////////////////

/**
 * Abstract base class for lights.
 */
export class Light extends Object3D {
	constructor(hex?: number | string, intensity?: number);

	/**
	 * @default 'Light'
	 */
	type: string;

	color: Color;

	/**
	 * @default 1
	 */
	intensity: number;
	readonly isLight: true;

	shadow: LightShadow;
	/**
	 * @deprecated Use shadow.camera.fov instead.
	 */
	shadowCameraFov: any;
	/**
	 * @deprecated Use shadow.camera.left instead.
	 */
	shadowCameraLeft: any;
	/**
	 * @deprecated Use shadow.camera.right instead.
	 */
	shadowCameraRight: any;
	/**
	 * @deprecated Use shadow.camera.top instead.
	 */
	shadowCameraTop: any;
	/**
	 * @deprecated Use shadow.camera.bottom instead.
	 */
	shadowCameraBottom: any;
	/**
	 * @deprecated Use shadow.camera.near instead.
	 */
	shadowCameraNear: any;
	/**
	 * @deprecated Use shadow.camera.far instead.
	 */
	shadowCameraFar: any;
	/**
	 * @deprecated Use shadow.bias instead.
	 */
	shadowBias: any;
	/**
	 * @deprecated Use shadow.mapSize.width instead.
	 */
	shadowMapWidth: any;
	/**
	 * @deprecated Use shadow.mapSize.height instead.
	 */
	shadowMapHeight: any;

	dispose(): void;
}