Spaces:
Sleeping
Sleeping
File size: 1,163 Bytes
2b7aae2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 | import { Camera } from './../cameras/Camera';
import { Light } from './../lights/Light';
import { Vector2 } from './../math/Vector2';
import { Vector4 } from './../math/Vector4';
import { Matrix4 } from './../math/Matrix4';
import { WebGLRenderTarget } from '../renderers/WebGLRenderTarget';
export class LightShadow {
constructor(camera: Camera);
camera: Camera;
/**
* @default 0
*/
bias: number;
/**
* @default 0
*/
normalBias: number;
/**
* @default 1
*/
radius: number;
/**
* @default 8
*/
blurSamples: number;
/**
* @default new THREE.Vector2( 512, 512 )
*/
mapSize: Vector2;
/**
* @default null
*/
map: WebGLRenderTarget;
/**
* @default null
*/
mapPass: WebGLRenderTarget;
/**
* @default new THREE.Matrix4()
*/
matrix: Matrix4;
/**
* @default true
*/
autoUpdate: boolean;
/**
* @default false
*/
needsUpdate: boolean;
copy(source: LightShadow): this;
clone(recursive?: boolean): this;
toJSON(): any;
getFrustum(): number;
updateMatrices(light: Light, viewportIndex?: number): void;
getViewport(viewportIndex: number): Vector4;
getFrameExtents(): Vector2;
dispose(): void;
}
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