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2b7aae2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 | import { ColorRepresentation } from '../utils';
import { Light } from './Light';
import { PointLightShadow } from './PointLightShadow';
/**
* @example
* const light = new THREE.PointLight( 0xff0000, 1, 100 );
* light.position.set( 50, 50, 50 );
* scene.add( light );
*/
export class PointLight extends Light {
constructor(color?: ColorRepresentation, intensity?: number, distance?: number, decay?: number);
/**
* @default 'PointLight'
*/
type: string;
/**
* Light's intensity.
* @default 1
*/
intensity: number;
/**
* If non-zero, light will attenuate linearly from maximum intensity at light position down to zero at distance.
* @default 0
*/
distance: number;
/**
* @default 1
*/
decay: number;
/**
* @default new THREE.PointLightShadow()
*/
shadow: PointLightShadow;
power: number;
}
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