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import { Light } from './Light.js';
import { PointLightShadow } from './PointLightShadow.js';

class PointLight extends Light {
	constructor(color, intensity, distance = 0, decay = 1) {
		super(color, intensity);

		this.type = 'PointLight';

		this.distance = distance;
		this.decay = decay; // for physically correct lights, should be 2.

		this.shadow = new PointLightShadow();
	}

	get power() {
		// compute the light's luminous power (in lumens) from its intensity (in candela)
		// for an isotropic light source, luminous power (lm) = 4 π luminous intensity (cd)
		return this.intensity * 4 * Math.PI;
	}

	set power(power) {
		// set the light's intensity (in candela) from the desired luminous power (in lumens)
		this.intensity = power / (4 * Math.PI);
	}

	dispose() {
		this.shadow.dispose();
	}

	copy(source) {
		super.copy(source);

		this.distance = source.distance;
		this.decay = source.decay;

		this.shadow = source.shadow.clone();

		return this;
	}
}

PointLight.prototype.isPointLight = true;

export { PointLight };