File size: 654 Bytes
2b7aae2
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
export const vertex = /* glsl */ `
varying vec3 vWorldDirection;

#include <common>

void main() {

	vWorldDirection = transformDirection( position, modelMatrix );

	#include <begin_vertex>
	#include <project_vertex>

	gl_Position.z = gl_Position.w; // set z to camera.far

}
`;

export const fragment = /* glsl */ `
#include <envmap_common_pars_fragment>
uniform float opacity;

varying vec3 vWorldDirection;

#include <cube_uv_reflection_fragment>

void main() {

	vec3 vReflect = vWorldDirection;
	#include <envmap_fragment>

	gl_FragColor = envColor;
	gl_FragColor.a *= opacity;

	#include <tonemapping_fragment>
	#include <encodings_fragment>

}
`;