Spaces:
Running
Running
File size: 1,609 Bytes
2b7aae2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 | import { WebGLLights } from './WebGLLights.js';
function WebGLRenderState(extensions, capabilities) {
const lights = new WebGLLights(extensions, capabilities);
const lightsArray = [];
const shadowsArray = [];
function init() {
lightsArray.length = 0;
shadowsArray.length = 0;
}
function pushLight(light) {
lightsArray.push(light);
}
function pushShadow(shadowLight) {
shadowsArray.push(shadowLight);
}
function setupLights(physicallyCorrectLights) {
lights.setup(lightsArray, physicallyCorrectLights);
}
function setupLightsView(camera) {
lights.setupView(lightsArray, camera);
}
const state = {
lightsArray: lightsArray,
shadowsArray: shadowsArray,
lights: lights,
};
return {
init: init,
state: state,
setupLights: setupLights,
setupLightsView: setupLightsView,
pushLight: pushLight,
pushShadow: pushShadow,
};
}
function WebGLRenderStates(extensions, capabilities) {
let renderStates = new WeakMap();
function get(scene, renderCallDepth = 0) {
let renderState;
if (renderStates.has(scene) === false) {
renderState = new WebGLRenderState(extensions, capabilities);
renderStates.set(scene, [renderState]);
} else {
if (renderCallDepth >= renderStates.get(scene).length) {
renderState = new WebGLRenderState(extensions, capabilities);
renderStates.get(scene).push(renderState);
} else {
renderState = renderStates.get(scene)[renderCallDepth];
}
}
return renderState;
}
function dispose() {
renderStates = new WeakMap();
}
return {
get: get,
dispose: dispose,
};
}
export { WebGLRenderStates };
|