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import { WebGLExtensions } from './WebGLExtensions';
import { WebGLState } from './WebGLState';
import { WebGLProperties } from './WebGLProperties';
import { WebGLCapabilities } from './WebGLCapabilities';
import { WebGLUtils } from './WebGLUtils';
import { WebGLInfo } from './WebGLInfo';

export class WebGLTextures {
	constructor(
		gl: WebGLRenderingContext,
		extensions: WebGLExtensions,
		state: WebGLState,
		properties: WebGLProperties,
		capabilities: WebGLCapabilities,
		utils: WebGLUtils,
		info: WebGLInfo
	);

	allocateTextureUnit(): void;
	resetTextureUnits(): void;
	setTexture2D(texture: any, slot: number): void;
	setTexture2DArray(texture: any, slot: number): void;
	setTexture3D(texture: any, slot: number): void;
	setTextureCube(texture: any, slot: number): void;
	setupRenderTarget(renderTarget: any): void;
	updateRenderTargetMipmap(renderTarget: any): void;
	updateMultisampleRenderTarget(renderTarget: any): void;
	safeSetTexture2D(texture: any, slot: number): void;
	safeSetTextureCube(texture: any, slot: number): void;
}