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2b7aae2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 | import { Vector2 } from './../math/Vector2';
import { Matrix3 } from './../math/Matrix3';
import { Source } from './Source';
import { EventDispatcher } from './../core/EventDispatcher';
import { Mapping, Wrapping, TextureFilter, PixelFormat, PixelFormatGPU, TextureDataType, TextureEncoding } from '../constants';
export class Texture extends EventDispatcher {
/**
* @param [image]
* @param [mapping=THREE.Texture.DEFAULT_MAPPING]
* @param [wrapS=THREE.ClampToEdgeWrapping]
* @param [wrapT=THREE.ClampToEdgeWrapping]
* @param [magFilter=THREE.LinearFilter]
* @param [minFilter=THREE.LinearMipmapLinearFilter]
* @param [format=THREE.RGBAFormat]
* @param [type=THREE.UnsignedByteType]
* @param [anisotropy=1]
* @param [encoding=THREE.LinearEncoding]
*/
constructor(
image?: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement,
mapping?: Mapping,
wrapS?: Wrapping,
wrapT?: Wrapping,
magFilter?: TextureFilter,
minFilter?: TextureFilter,
format?: PixelFormat,
type?: TextureDataType,
anisotropy?: number,
encoding?: TextureEncoding
);
id: number;
uuid: string;
/**
* @default ''
*/
name: string;
sourceFile: string;
/**
* The data definition of a texture. A reference to the data source can be shared across textures.
* This is often useful in context of spritesheets where multiple textures render the same data but with different texture transformations.
*/
source: Source;
/**
* An image object, typically created using the {@link TextureLoader.load} method.
* This can be any image (e.g., PNG, JPG, GIF, DDS) or video (e.g., MP4, OGG/OGV) type supported by three.js.
*
* To use video as a texture you need to have a playing HTML5
* video element as a source for your texture image and continuously update this texture
* as long as video is playing - the {@link VideoTexture} class handles this automatically.
*/
get image(): any;
/**
* An image object, typically created using the {@link TextureLoader.load} method.
* This can be any image (e.g., PNG, JPG, GIF, DDS) or video (e.g., MP4, OGG/OGV) type supported by three.js.
*
* To use video as a texture you need to have a playing HTML5
* video element as a source for your texture image and continuously update this texture
* as long as video is playing - the {@link VideoTexture} class handles this automatically.
*/
set image(data: any);
/**
* @default []
*/
mipmaps: any[]; // ImageData[] for 2D textures and CubeTexture[] for cube textures;
/**
* @default THREE.Texture.DEFAULT_MAPPING
*/
mapping: Mapping;
/**
* @default THREE.ClampToEdgeWrapping
*/
wrapS: Wrapping;
/**
* @default THREE.ClampToEdgeWrapping
*/
wrapT: Wrapping;
/**
* @default THREE.LinearFilter
*/
magFilter: TextureFilter;
/**
* @default THREE.LinearMipmapLinearFilter
*/
minFilter: TextureFilter;
/**
* @default 1
*/
anisotropy: number;
/**
* @default THREE.RGBAFormat
*/
format: PixelFormat;
internalFormat: PixelFormatGPU | null;
/**
* @default THREE.UnsignedByteType
*/
type: TextureDataType;
/**
* @default new THREE.Matrix3()
*/
matrix: Matrix3;
/**
* @default true
*/
matrixAutoUpdate: boolean;
/**
* @default new THREE.Vector2( 0, 0 )
*/
offset: Vector2;
/**
* @default new THREE.Vector2( 1, 1 )
*/
repeat: Vector2;
/**
* @default new THREE.Vector2( 0, 0 )
*/
center: Vector2;
/**
* @default 0
*/
rotation: number;
/**
* @default true
*/
generateMipmaps: boolean;
/**
* @default false
*/
premultiplyAlpha: boolean;
/**
* @default true
*/
flipY: boolean;
/**
* @default 4
*/
unpackAlignment: number;
/**
* @default THREE.LinearEncoding
*/
encoding: TextureEncoding;
/**
* @default false
*/
isRenderTargetTexture: boolean;
/**
* @default false
*/
needsPMREMUpdate: boolean;
/**
* An object that can be used to store custom data about the Material. It should not hold references to functions as these will not be cloned.
* @default {}
*/
userData: any;
/**
* @default 0
*/
version: number;
set needsUpdate(value: boolean);
readonly isTexture: true;
onUpdate: () => void;
static DEFAULT_IMAGE: any;
static DEFAULT_MAPPING: any;
clone(): this;
copy(source: Texture): this;
toJSON(meta: any): any;
dispose(): void;
transformUv(uv: Vector2): Vector2;
updateMatrix(): void;
}
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