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| import { WebGLCubeRenderTarget } from './../renderers/WebGLCubeRenderTarget'; | |
| import { Scene } from './../scenes/Scene'; | |
| import { WebGLRenderer } from './../renderers/WebGLRenderer'; | |
| import { Object3D } from './../core/Object3D'; | |
| export class CubeCamera extends Object3D { | |
| constructor(near: number, far: number, renderTarget: WebGLCubeRenderTarget); | |
| type: 'CubeCamera'; | |
| renderTarget: WebGLCubeRenderTarget; | |
| update(renderer: WebGLRenderer, scene: Scene): void; | |
| } | |