starry / backend /libs /three /cameras /StereoCamera.js
k-l-lambda's picture
feat: add Python ML services (CPU mode) with model download
2b7aae2
import { Matrix4 } from '../math/Matrix4.js';
import * as MathUtils from '../math/MathUtils.js';
import { PerspectiveCamera } from './PerspectiveCamera.js';
const _eyeRight = /*@__PURE__*/ new Matrix4();
const _eyeLeft = /*@__PURE__*/ new Matrix4();
const _projectionMatrix = /*@__PURE__*/ new Matrix4();
class StereoCamera {
constructor() {
this.type = 'StereoCamera';
this.aspect = 1;
this.eyeSep = 0.064;
this.cameraL = new PerspectiveCamera();
this.cameraL.layers.enable(1);
this.cameraL.matrixAutoUpdate = false;
this.cameraR = new PerspectiveCamera();
this.cameraR.layers.enable(2);
this.cameraR.matrixAutoUpdate = false;
this._cache = {
focus: null,
fov: null,
aspect: null,
near: null,
far: null,
zoom: null,
eyeSep: null,
};
}
update(camera) {
const cache = this._cache;
const needsUpdate =
cache.focus !== camera.focus ||
cache.fov !== camera.fov ||
cache.aspect !== camera.aspect * this.aspect ||
cache.near !== camera.near ||
cache.far !== camera.far ||
cache.zoom !== camera.zoom ||
cache.eyeSep !== this.eyeSep;
if (needsUpdate) {
cache.focus = camera.focus;
cache.fov = camera.fov;
cache.aspect = camera.aspect * this.aspect;
cache.near = camera.near;
cache.far = camera.far;
cache.zoom = camera.zoom;
cache.eyeSep = this.eyeSep;
// Off-axis stereoscopic effect based on
// http://paulbourke.net/stereographics/stereorender/
_projectionMatrix.copy(camera.projectionMatrix);
const eyeSepHalf = cache.eyeSep / 2;
const eyeSepOnProjection = (eyeSepHalf * cache.near) / cache.focus;
const ymax = (cache.near * Math.tan(MathUtils.DEG2RAD * cache.fov * 0.5)) / cache.zoom;
let xmin, xmax;
// translate xOffset
_eyeLeft.elements[12] = -eyeSepHalf;
_eyeRight.elements[12] = eyeSepHalf;
// for left eye
xmin = -ymax * cache.aspect + eyeSepOnProjection;
xmax = ymax * cache.aspect + eyeSepOnProjection;
_projectionMatrix.elements[0] = (2 * cache.near) / (xmax - xmin);
_projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin);
this.cameraL.projectionMatrix.copy(_projectionMatrix);
// for right eye
xmin = -ymax * cache.aspect - eyeSepOnProjection;
xmax = ymax * cache.aspect - eyeSepOnProjection;
_projectionMatrix.elements[0] = (2 * cache.near) / (xmax - xmin);
_projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin);
this.cameraR.projectionMatrix.copy(_projectionMatrix);
}
this.cameraL.matrixWorld.copy(camera.matrixWorld).multiply(_eyeLeft);
this.cameraR.matrixWorld.copy(camera.matrixWorld).multiply(_eyeRight);
}
}
export { StereoCamera };