starry / backend /libs /three /geometries /TorusKnotGeometry.js
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feat: add Python ML services (CPU mode) with model download
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import { BufferGeometry } from '../core/BufferGeometry.js';
import { Float32BufferAttribute } from '../core/BufferAttribute.js';
import { Vector3 } from '../math/Vector3.js';
class TorusKnotGeometry extends BufferGeometry {
constructor(radius = 1, tube = 0.4, tubularSegments = 64, radialSegments = 8, p = 2, q = 3) {
super();
this.type = 'TorusKnotGeometry';
this.parameters = {
radius: radius,
tube: tube,
tubularSegments: tubularSegments,
radialSegments: radialSegments,
p: p,
q: q,
};
tubularSegments = Math.floor(tubularSegments);
radialSegments = Math.floor(radialSegments);
// buffers
const indices = [];
const vertices = [];
const normals = [];
const uvs = [];
// helper variables
const vertex = new Vector3();
const normal = new Vector3();
const P1 = new Vector3();
const P2 = new Vector3();
const B = new Vector3();
const T = new Vector3();
const N = new Vector3();
// generate vertices, normals and uvs
for (let i = 0; i <= tubularSegments; ++i) {
// the radian "u" is used to calculate the position on the torus curve of the current tubular segement
const u = (i / tubularSegments) * p * Math.PI * 2;
// now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.
// these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions
calculatePositionOnCurve(u, p, q, radius, P1);
calculatePositionOnCurve(u + 0.01, p, q, radius, P2);
// calculate orthonormal basis
T.subVectors(P2, P1);
N.addVectors(P2, P1);
B.crossVectors(T, N);
N.crossVectors(B, T);
// normalize B, N. T can be ignored, we don't use it
B.normalize();
N.normalize();
for (let j = 0; j <= radialSegments; ++j) {
// now calculate the vertices. they are nothing more than an extrusion of the torus curve.
// because we extrude a shape in the xy-plane, there is no need to calculate a z-value.
const v = (j / radialSegments) * Math.PI * 2;
const cx = -tube * Math.cos(v);
const cy = tube * Math.sin(v);
// now calculate the final vertex position.
// first we orient the extrusion with our basis vectos, then we add it to the current position on the curve
vertex.x = P1.x + (cx * N.x + cy * B.x);
vertex.y = P1.y + (cx * N.y + cy * B.y);
vertex.z = P1.z + (cx * N.z + cy * B.z);
vertices.push(vertex.x, vertex.y, vertex.z);
// normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)
normal.subVectors(vertex, P1).normalize();
normals.push(normal.x, normal.y, normal.z);
// uv
uvs.push(i / tubularSegments);
uvs.push(j / radialSegments);
}
}
// generate indices
for (let j = 1; j <= tubularSegments; j++) {
for (let i = 1; i <= radialSegments; i++) {
// indices
const a = (radialSegments + 1) * (j - 1) + (i - 1);
const b = (radialSegments + 1) * j + (i - 1);
const c = (radialSegments + 1) * j + i;
const d = (radialSegments + 1) * (j - 1) + i;
// faces
indices.push(a, b, d);
indices.push(b, c, d);
}
}
// build geometry
this.setIndex(indices);
this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
// this function calculates the current position on the torus curve
function calculatePositionOnCurve(u, p, q, radius, position) {
const cu = Math.cos(u);
const su = Math.sin(u);
const quOverP = (q / p) * u;
const cs = Math.cos(quOverP);
position.x = radius * (2 + cs) * 0.5 * cu;
position.y = radius * (2 + cs) * su * 0.5;
position.z = radius * Math.sin(quOverP) * 0.5;
}
}
static fromJSON(data) {
return new TorusKnotGeometry(data.radius, data.tube, data.tubularSegments, data.radialSegments, data.p, data.q);
}
}
export { TorusKnotGeometry, TorusKnotGeometry as TorusKnotBufferGeometry };