starry / backend /libs /three /helpers /HemisphereLightHelper.js
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feat: add Python ML services (CPU mode) with model download
2b7aae2
import { Vector3 } from '../math/Vector3.js';
import { Color } from '../math/Color.js';
import { Object3D } from '../core/Object3D.js';
import { Mesh } from '../objects/Mesh.js';
import { MeshBasicMaterial } from '../materials/MeshBasicMaterial.js';
import { OctahedronGeometry } from '../geometries/OctahedronGeometry.js';
import { BufferAttribute } from '../core/BufferAttribute.js';
const _vector = /*@__PURE__*/ new Vector3();
const _color1 = /*@__PURE__*/ new Color();
const _color2 = /*@__PURE__*/ new Color();
class HemisphereLightHelper extends Object3D {
constructor(light, size, color) {
super();
this.light = light;
this.light.updateMatrixWorld();
this.matrix = light.matrixWorld;
this.matrixAutoUpdate = false;
this.color = color;
const geometry = new OctahedronGeometry(size);
geometry.rotateY(Math.PI * 0.5);
this.material = new MeshBasicMaterial({ wireframe: true, fog: false, toneMapped: false });
if (this.color === undefined) this.material.vertexColors = true;
const position = geometry.getAttribute('position');
const colors = new Float32Array(position.count * 3);
geometry.setAttribute('color', new BufferAttribute(colors, 3));
this.add(new Mesh(geometry, this.material));
this.update();
}
dispose() {
this.children[0].geometry.dispose();
this.children[0].material.dispose();
}
update() {
const mesh = this.children[0];
if (this.color !== undefined) {
this.material.color.set(this.color);
} else {
const colors = mesh.geometry.getAttribute('color');
_color1.copy(this.light.color);
_color2.copy(this.light.groundColor);
for (let i = 0, l = colors.count; i < l; i++) {
const color = i < l / 2 ? _color1 : _color2;
colors.setXYZ(i, color.r, color.g, color.b);
}
colors.needsUpdate = true;
}
mesh.lookAt(_vector.setFromMatrixPosition(this.light.matrixWorld).negate());
}
}
export { HemisphereLightHelper };