starry / backend /libs /three /helpers /SpotLightHelper.js
k-l-lambda's picture
feat: add Python ML services (CPU mode) with model download
2b7aae2
import { Vector3 } from '../math/Vector3.js';
import { Object3D } from '../core/Object3D.js';
import { LineSegments } from '../objects/LineSegments.js';
import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
import { Float32BufferAttribute } from '../core/BufferAttribute.js';
import { BufferGeometry } from '../core/BufferGeometry.js';
const _vector = /*@__PURE__*/ new Vector3();
class SpotLightHelper extends Object3D {
constructor(light, color) {
super();
this.light = light;
this.light.updateMatrixWorld();
this.matrix = light.matrixWorld;
this.matrixAutoUpdate = false;
this.color = color;
const geometry = new BufferGeometry();
const positions = [0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, -1, 1];
for (let i = 0, j = 1, l = 32; i < l; i++, j++) {
const p1 = (i / l) * Math.PI * 2;
const p2 = (j / l) * Math.PI * 2;
positions.push(Math.cos(p1), Math.sin(p1), 1, Math.cos(p2), Math.sin(p2), 1);
}
geometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
const material = new LineBasicMaterial({ fog: false, toneMapped: false });
this.cone = new LineSegments(geometry, material);
this.add(this.cone);
this.update();
}
dispose() {
this.cone.geometry.dispose();
this.cone.material.dispose();
}
update() {
this.light.updateMatrixWorld();
const coneLength = this.light.distance ? this.light.distance : 1000;
const coneWidth = coneLength * Math.tan(this.light.angle);
this.cone.scale.set(coneWidth, coneWidth, coneLength);
_vector.setFromMatrixPosition(this.light.target.matrixWorld);
this.cone.lookAt(_vector);
if (this.color !== undefined) {
this.cone.material.color.set(this.color);
} else {
this.cone.material.color.copy(this.light.color);
}
}
}
export { SpotLightHelper };