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| import { Color } from './../math/Color'; | |
| import { Vector3 } from '../math/Vector3'; | |
| import { Object3D } from './../core/Object3D'; | |
| import { SpotLightShadow } from './SpotLightShadow'; | |
| import { Light } from './Light'; | |
| import { ColorRepresentation } from '../utils'; | |
| /** | |
| * A point light that can cast shadow in one direction. | |
| */ | |
| export class SpotLight extends Light { | |
| constructor(color?: ColorRepresentation, intensity?: number, distance?: number, angle?: number, penumbra?: number, decay?: number); | |
| /** | |
| * @default 'SpotLight' | |
| */ | |
| type: string; | |
| /** | |
| * @default THREE.Object3D.DefaultUp | |
| */ | |
| position: Vector3; | |
| /** | |
| * Spotlight focus points at target.position. | |
| * @default new THREE.Object3D() | |
| */ | |
| target: Object3D; | |
| /** | |
| * Light's intensity. | |
| * @default 1 | |
| */ | |
| intensity: number; | |
| /** | |
| * If non-zero, light will attenuate linearly from maximum intensity at light position down to zero at distance. | |
| * @default 0 | |
| */ | |
| distance: number; | |
| /** | |
| * Maximum extent of the spotlight, in radians, from its direction. | |
| * @default Math.PI / 3. | |
| */ | |
| angle: number; | |
| /** | |
| * @default 1 | |
| */ | |
| decay: number; | |
| /** | |
| * @default new THREE.SpotLightShadow() | |
| */ | |
| shadow: SpotLightShadow; | |
| power: number; | |
| /** | |
| * @default 0 | |
| */ | |
| penumbra: number; | |
| readonly isSpotLight: true; | |
| } | |