starry / backend /libs /three /materials /MeshPhysicalMaterial.d.ts
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feat: add Python ML services (CPU mode) with model download
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import { Texture } from './../textures/Texture';
import { Vector2 } from './../math/Vector2';
import { MeshStandardMaterialParameters, MeshStandardMaterial } from './MeshStandardMaterial';
import { Color } from './../math/Color';
export interface MeshPhysicalMaterialParameters extends MeshStandardMaterialParameters {
clearcoat?: number | undefined;
clearcoatMap?: Texture | null | undefined;
clearcoatRoughness?: number | undefined;
clearcoatRoughnessMap?: Texture | null | undefined;
clearcoatNormalScale?: Vector2 | undefined;
clearcoatNormalMap?: Texture | null | undefined;
reflectivity?: number | undefined;
ior?: number | undefined;
sheen?: number | undefined;
sheenColor?: Color | undefined;
sheenRoughness?: number | undefined;
transmission?: number | undefined;
transmissionMap?: Texture | null | undefined;
attenuationDistance?: number | undefined;
attenuationColor?: Color | undefined;
specularIntensity?: number | undefined;
specularColor?: Color | undefined;
specularIntensityMap?: Texture | null | undefined;
specularColorMap?: Texture | null | undefined;
}
export class MeshPhysicalMaterial extends MeshStandardMaterial {
constructor(parameters?: MeshPhysicalMaterialParameters);
/**
* @default 'MeshPhysicalMaterial'
*/
type: string;
/**
* @default { 'STANDARD': '', 'PHYSICAL': '' }
*/
defines: { [key: string]: any };
/**
* @default 0
*/
clearcoat: number;
/**
* @default null
*/
clearcoatMap: Texture | null;
/**
* @default 0
*/
clearcoatRoughness: number;
/**
* @default null
*/
clearcoatRoughnessMap: Texture | null;
/**
* @default new THREE.Vector2( 1, 1 )
*/
clearcoatNormalScale: Vector2;
/**
* @default null
*/
clearcoatNormalMap: Texture | null;
/**
* @default 0.5
*/
reflectivity: number;
/**
* @default 1.5
*/
ior: number;
/**
* @default 0.0
*/
sheen: number;
/**
* @default Color( 0x000000 )
*/
sheenColor: Color;
/**
* @default null
*/
sheenColorMap: Texture | null;
/**
* @default 1.0
*/
sheenRoughness: number;
/**
* @default null
*/
sheenRoughnessMap: Texture | null;
/**
* @default 0
*/
transmission: number;
/**
* @default null
*/
transmissionMap: Texture | null;
/**
* @default 0.01
*/
thickness: number;
/**
* @default null
*/
thicknessMap: Texture | null;
/**
* @default 0.0
*/
attenuationDistance: number;
/**
* @default Color( 1, 1, 1 )
*/
attenuationColor: Color;
/**
* @default 1.0
*/
specularIntensity: number;
/**
* @default Color(1, 1, 1)
*/
specularColor: Color;
/**
* @default null
*/
specularIntensityMap: Texture | null;
/**
* @default null
*/
specularColorMap: Texture | null;
}